Item stats rework.

Contributed by Matts.
This commit is contained in:
MobiusDev
2015-12-09 16:21:57 +00:00
parent e926a21220
commit c72d27bc10
312 changed files with 27528 additions and 20390 deletions

View File

@@ -38,6 +38,11 @@
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
<for>
<mul stat="pvpPhysDmg" val="1.03" />
<mul stat="pvpMagicalDmg" val="1.03" />
<mul stat="pvpPhysSkillsDmg" val="1.03" />
</for>
</item>
<item id="26503" name="Amethyst" additionalName="Lv. 2" type="Armor">
<!-- PvP Damage + 5%. Effect does not stack with additional jewels of the same type. -->
@@ -52,6 +57,11 @@
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
<for>
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
</for>
</item>
<item id="26504" name="Amethyst" additionalName="Lv. 3" type="Armor">
<!-- PvP Damage + 7%. Effect does not stack with additional jewels of the same type. -->
@@ -66,6 +76,11 @@
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
<for>
<mul stat="pvpPhysDmg" val="1.07" />
<mul stat="pvpMagicalDmg" val="1.07" />
<mul stat="pvpPhysSkillsDmg" val="1.07" />
</for>
</item>
<item id="26505" name="Amethyst" additionalName="Lv. 4" type="Armor">
<!-- PvP Damage + 10%. Effect does not stack with additional jewels of the same type. -->
@@ -80,6 +95,11 @@
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
<for>
<mul stat="pvpPhysDmg" val="1.10" />
<mul stat="pvpMagicalDmg" val="1.10" />
<mul stat="pvpPhysSkillsDmg" val="1.10" />
</for>
</item>
<item id="26506" name="Amethyst" additionalName="Lv. 5" type="Armor">
<!-- PvP Damage + 15%. Can remove invincibility. Effect does not stack with additional jewels of the same type. -->
@@ -91,6 +111,11 @@
<set name="is_sellable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="5" />
<for>
<mul stat="pvpPhysDmg" val="1.15" />
<mul stat="pvpMagicalDmg" val="1.15" />
<mul stat="pvpPhysSkillsDmg" val="1.15" />
</for>
</item>
<item id="26507" name="La Vie En Rose's Cat's Eye Chest" type="EtcItem">
<!-- Double-click to acquire a Lv. 1 Cat's Eye. -->
@@ -260,6 +285,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<add stat="critRate" val="50" />
</for>
</item>
<item id="26523" name="Rabbit Ears" additionalName="DEX + Critical Rate" type="Armor">
<!-- DEX + 3 and Critical Rate + 50 when equipped. -->
@@ -270,6 +299,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<add stat="critRate" val="50" />
</for>
</item>
<item id="26524" name="Rabbit Ears" additionalName="CON + Critical Rate" type="Armor">
<!-- CON + 3 and Critical Rate + 50 when equipped. -->
@@ -280,6 +313,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<add stat="critRate" val="50" />
</for>
</item>
<item id="26525" name="Rabbit Ears" additionalName="MEN + Critical Rate" type="Armor">
<!-- MEN + 3 and Critical Rate + 50 when equipped. -->
@@ -290,6 +327,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<add stat="critRate" val="50" />
</for>
</item>
<item id="26526" name="Rabbit Ears" additionalName="INT + Critical Rate" type="Armor">
<!-- INT + 3 and Critical Rate + 50 when equipped. -->
@@ -300,6 +341,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<add stat="critRate" val="50" />
</for>
</item>
<item id="26527" name="Rabbit Ears" additionalName="WIT + Critical Rate" type="Armor">
<!-- WIT + 3 and Critical Rate + 50 when equipped. -->
@@ -310,6 +355,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<add stat="critRate" val="50" />
</for>
</item>
<item id="26528" name="Rabbit Ears" additionalName="STR + Critical Damage" type="Armor">
<!-- STR + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -320,6 +369,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="26529" name="Rabbit Ears" additionalName="DEX + Critical Damage" type="Armor">
<!-- DEX + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -330,6 +384,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="26530" name="Rabbit Ears" additionalName="CON + Critical Damage" type="Armor">
<!-- CON + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -340,6 +399,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="26531" name="Rabbit Ears" additionalName="MEN + Critical Damage" type="Armor">
<!-- MEN + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -350,6 +414,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="26532" name="Rabbit Ears" additionalName="INT + Critical Damage" type="Armor">
<!-- INT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -360,6 +429,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="26533" name="Rabbit Ears" additionalName="WIT + Critical Damage" type="Armor">
<!-- WIT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -370,6 +444,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="26534" name="Rabbit Ears" additionalName="STR + P. Def." type="Armor">
<!-- STR + 3 and P. Def. + 5% when equipped. -->
@@ -380,6 +459,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="26535" name="Rabbit Ears" additionalName="DEX + P. Def." type="Armor">
<!-- DEX + 3 and P. Def. + 5% when equipped. -->
@@ -390,6 +473,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="26536" name="Rabbit Ears" additionalName="CON + P. Def." type="Armor">
<!-- CON + 3 and P. Def. + 5% when equipped. -->
@@ -400,6 +487,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="26537" name="Rabbit Ears" additionalName="MEN + P. Def." type="Armor">
<!-- MEN + 3 and P. Def. + 5% when equipped. -->
@@ -410,6 +501,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="26538" name="Rabbit Ears" additionalName="INT + P. Def." type="Armor">
<!-- INT + 3 and P. Def. + 5% when equipped. -->
@@ -420,6 +515,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="26539" name="Rabbit Ears" additionalName="WIT + P. Def." type="Armor">
<!-- WIT + 3 and P. Def. + 5% when equipped. -->
@@ -430,6 +529,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="26540" name="Rabbit Ears" additionalName="STR + M. Def." type="Armor">
<!-- STR + 3 and M. Def. + 5% when equipped. -->
@@ -440,6 +543,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="26541" name="Rabbit Ears" additionalName="DEX + M. Def." type="Armor">
<!-- DEX + 3 and M. Def. + 5% when equipped. -->
@@ -450,6 +557,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="26542" name="Rabbit Ears" additionalName="CON + M. Def." type="Armor">
<!-- CON + 3 and M. Def. + 5% when equipped. -->
@@ -460,6 +571,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="26543" name="Rabbit Ears" additionalName="MEN + M. Def." type="Armor">
<!-- MEN + 3 and M. Def. + 5% when equipped. -->
@@ -470,6 +585,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="26544" name="Rabbit Ears" additionalName="INT + M. Def." type="Armor">
<!-- INT + 3 and M. Def. + 5% when equipped. -->
@@ -480,6 +599,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="26545" name="Rabbit Ears" additionalName="WIT + M. Def." type="Armor">
<!-- WIT + 3 and M. Def. + 5% when equipped. -->
@@ -490,6 +613,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="26546" name="Rabbit Ears" additionalName="STR + Evasion" type="Armor">
<!-- STR + 3 and Evasion + 5 when equipped. -->
@@ -500,6 +627,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<add stat="pSkillEvas" val="5" />
</for>
</item>
<item id="26547" name="Rabbit Ears" additionalName="DEX + Evasion" type="Armor">
<!-- DEX + 3 and Evasion + 5 when equipped. -->
@@ -510,6 +641,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<add stat="pSkillEvas" val="5" />
</for>
</item>
<item id="26548" name="Rabbit Ears" additionalName="CON + Evasion" type="Armor">
<!-- CON + 3 and Evasion + 5 when equipped. -->
@@ -520,6 +655,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<add stat="pSkillEvas" val="5" />
</for>
</item>
<item id="26549" name="Rabbit Ears" additionalName="MEN + Evasion" type="Armor">
<!-- MEN + 3 and Evasion + 5 when equipped. -->
@@ -530,6 +669,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<add stat="pSkillEvas" val="5" />
</for>
</item>
<item id="26550" name="Rabbit Ears" additionalName="INT + Evasion" type="Armor">
<!-- INT + 3 and Evasion + 5 when equipped. -->
@@ -540,6 +683,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<add stat="pSkillEvas" val="5" />
</for>
</item>
<item id="26551" name="Rabbit Ears" additionalName="WIT + Evasion" type="Armor">
<!-- WIT + 3 and Evasion + 5 when equipped. -->
@@ -550,6 +697,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<add stat="pSkillEvas" val="5" />
</for>
</item>
<item id="26552" name="Rabbit Ears" additionalName="STR + P. Atk." type="Armor">
<!-- STR + 3 and P. Atk. + 5% when equipped. -->
@@ -560,6 +711,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<mul stat="pAtk" val="1.05" />
</for>
</item>
<item id="26553" name="Rabbit Ears" additionalName="DEX + P. Atk." type="Armor">
<!-- DEX + 3 and P. Atk. + 5% when equipped. -->
@@ -570,6 +725,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<mul stat="pAtk" val="1.05" />
</for>
</item>
<item id="26554" name="Rabbit Ears" additionalName="CON + P. Atk." type="Armor">
<!-- CON + 3 and P. Atk. + 5% when equipped. -->
@@ -580,6 +739,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<mul stat="pAtk" val="1.05" />
</for>
</item>
<item id="26555" name="Rabbit Ears" additionalName="MEN + P. Atk." type="Armor">
<!-- MEN + 3 and P. Atk. + 5% when equipped. -->
@@ -590,6 +753,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<mul stat="pAtk" val="1.05" />
</for>
</item>
<item id="26556" name="Rabbit Ears" additionalName="INT + P. Atk." type="Armor">
<!-- INT + 3 and P. Atk. + 5% when equipped. -->
@@ -600,6 +767,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<mul stat="pAtk" val="1.05" />
</for>
</item>
<item id="26557" name="Rabbit Ears" additionalName="WIT + P. Atk." type="Armor">
<!-- WIT + 3 and P. Atk. + 5% when equipped. -->
@@ -610,6 +781,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<mul stat="pAtk" val="1.05" />
</for>
</item>
<item id="26558" name="Rabbit Ears" additionalName="STR + M. Atk." type="Armor">
<!-- STR + 3 and M. Atk. + 10% when equipped. -->
@@ -620,6 +795,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<mul stat="mAtk" val="1.10" />
</for>
</item>
<item id="26559" name="Rabbit Ears" additionalName="DEX + M. Atk." type="Armor">
<!-- DEX + 3 and M. Atk. + 10% when equipped. -->
@@ -630,6 +809,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<mul stat="mAtk" val="1.10" />
</for>
</item>
<item id="26560" name="Rabbit Ears" additionalName="CON + M. Atk." type="Armor">
<!-- CON + 3 and M. Atk. + 10% when equipped. -->
@@ -640,6 +823,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<mul stat="mAtk" val="1.10" />
</for>
</item>
<item id="26561" name="Rabbit Ears" additionalName="MEN + M. Atk." type="Armor">
<!-- MEN + 3 and M. Atk. + 10% when equipped. -->
@@ -650,6 +837,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<mul stat="mAtk" val="1.10" />
</for>
</item>
<item id="26562" name="Rabbit Ears" additionalName="INT + M. Atk." type="Armor">
<!-- INT + 3 and M. Atk. + 10% when equipped. -->
@@ -660,6 +851,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<mul stat="mAtk" val="1.10" />
</for>
</item>
<item id="26563" name="Rabbit Ears" additionalName="WIT + M. Atk." type="Armor">
<!-- WIT + 3 and M. Atk. + 10% when equipped. -->
@@ -670,6 +865,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<mul stat="mAtk" val="1.10" />
</for>
</item>
<item id="26564" name="Rabbit Ears" additionalName="STR + Accuracy" type="Armor">
<!-- STR + 3 and Accuracy + 5 when equipped. -->
@@ -680,6 +879,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<add stat="accCombat" val="5" />
</for>
</item>
<item id="26565" name="Rabbit Ears" additionalName="DEX + Accuracy" type="Armor">
<!-- DEX + 3 and Accuracy + 5 when equipped. -->
@@ -690,6 +893,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<add stat="accCombat" val="5" />
</for>
</item>
<item id="26566" name="Rabbit Ears" additionalName="CON + Accuracy" type="Armor">
<!-- CON + 3 and Accuracy + 5 when equipped. -->
@@ -700,6 +907,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<add stat="accCombat" val="5" />
</for>
</item>
<item id="26567" name="Rabbit Ears" additionalName="MEN + Accuracy" type="Armor">
<!-- MEN + 3 and Accuracy + 5 when equipped. -->
@@ -710,6 +921,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<add stat="accCombat" val="5" />
</for>
</item>
<item id="26568" name="Rabbit Ears" additionalName="INT + Accuracy" type="Armor">
<!-- INT + 3 and Accuracy + 5 when equipped. -->
@@ -720,6 +935,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<add stat="accCombat" val="5" />
</for>
</item>
<item id="26569" name="Rabbit Ears" additionalName="WIT + Accuracy" type="Armor">
<!-- WIT + 3 and Accuracy + 5 when equipped. -->
@@ -730,6 +949,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<add stat="accCombat" val="5" />
</for>
</item>
<item id="26570" name="Raccoon Ears" additionalName="STR + Critical Rate" type="Armor">
<!-- STR + 3 and Critical Rate + 50 when equipped. -->
@@ -740,6 +963,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<add stat="critRate" val="50" />
</for>
</item>
<item id="26571" name="Raccoon Ears" additionalName="DEX + Critical Rate" type="Armor">
<!-- DEX + 3 and Critical Rate + 50 when equipped. -->
@@ -750,6 +977,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<add stat="critRate" val="50" />
</for>
</item>
<item id="26572" name="Raccoon Ears" additionalName="CON + Critical Rate" type="Armor">
<!-- CON + 3 and Critical Rate + 50 when equipped. -->
@@ -760,6 +991,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<add stat="critRate" val="50" />
</for>
</item>
<item id="26573" name="Raccoon Ears" additionalName="MEN + Critical Rate" type="Armor">
<!-- MEN + 3 and Critical Rate + 50 when equipped. -->
@@ -770,6 +1005,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<add stat="critRate" val="50" />
</for>
</item>
<item id="26574" name="Raccoon Ears" additionalName="INT + Critical Rate" type="Armor">
<!-- INT + 3 and Critical Rate + 50 when equipped. -->
@@ -780,6 +1019,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<add stat="critRate" val="50" />
</for>
</item>
<item id="26575" name="Raccoon Ears" additionalName="WIT + Critical Rate" type="Armor">
<!-- WIT + 3 and Critical Rate + 50 when equipped. -->
@@ -790,6 +1033,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<add stat="critRate" val="50" />
</for>
</item>
<item id="26576" name="Raccoon Ears" additionalName="STR + Critical Damage" type="Armor">
<!-- STR + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -800,6 +1047,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="26577" name="Raccoon Ears" additionalName="DEX + Critical Damage" type="Armor">
<!-- DEX + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -810,6 +1062,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="26578" name="Raccoon Ears" additionalName="CON + Critical Damage" type="Armor">
<!-- CON + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -820,6 +1077,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="26579" name="Raccoon Ears" additionalName="MEN + Critical Damage" type="Armor">
<!-- MEN + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -830,6 +1092,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="26580" name="Raccoon Ears" additionalName="INT + Critical Damage" type="Armor">
<!-- INT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -840,6 +1107,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="26581" name="Raccoon Ears" additionalName="WIT + Critical Damage" type="Armor">
<!-- WIT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -850,6 +1122,11 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<add stat="critDmgAdd" val="90" />
<add stat="mCritPowerAdd" val="68" />
</for>
</item>
<item id="26582" name="Raccoon Ears" additionalName="STR + P. Def." type="Armor">
<!-- STR + 3 and P. Def. + 5% when equipped. -->
@@ -860,6 +1137,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="26583" name="Raccoon Ears" additionalName="DEX + P. Def." type="Armor">
<!-- DEX + 3 and P. Def. + 5% when equipped. -->
@@ -870,6 +1151,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="26584" name="Raccoon Ears" additionalName="CON + P. Def." type="Armor">
<!-- CON + 3 and P. Def. + 5% when equipped. -->
@@ -880,6 +1165,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="26585" name="Raccoon Ears" additionalName="MEN + P. Def." type="Armor">
<!-- MEN + 3 and P. Def. + 5% when equipped. -->
@@ -890,6 +1179,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="26586" name="Raccoon Ears" additionalName="INT + P. Def." type="Armor">
<!-- INT + 3 and P. Def. + 5% when equipped. -->
@@ -900,6 +1193,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="26587" name="Raccoon Ears" additionalName="WIT + P. Def." type="Armor">
<!-- WIT + 3 and P. Def. + 5% when equipped. -->
@@ -910,6 +1207,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<mul stat="pDef" val="1.05" />
</for>
</item>
<item id="26588" name="Raccoon Ears" additionalName="STR + M. Def." type="Armor">
<!-- STR + 3 and M. Def. + 5% when equipped. -->
@@ -920,6 +1221,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="26589" name="Raccoon Ears" additionalName="DEX + M. Def." type="Armor">
<!-- DEX + 3 and M. Def. + 5% when equipped. -->
@@ -930,6 +1235,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="26590" name="Raccoon Ears" additionalName="CON + M. Def." type="Armor">
<!-- CON + 3 and M. Def. + 5% when equipped. -->
@@ -940,6 +1249,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="26591" name="Raccoon Ears" additionalName="MEN + M. Def." type="Armor">
<!-- MEN + 3 and M. Def. + 5% when equipped. -->
@@ -950,6 +1263,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="26592" name="Raccoon Ears" additionalName="INT + M. Def." type="Armor">
<!-- INT + 3 and M. Def. + 5% when equipped. -->
@@ -960,6 +1277,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="26593" name="Raccoon Ears" additionalName="WIT + M. Def." type="Armor">
<!-- WIT + 3 and M. Def. + 5% when equipped. -->
@@ -970,6 +1291,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<mul stat="mDef" val="1.05" />
</for>
</item>
<item id="26594" name="Raccoon Ears" additionalName="STR + Evasion" type="Armor">
<!-- STR + 3 and Evasion + 5 when equipped. -->
@@ -980,6 +1305,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="STR" val="3" />
<add stat="pSkillEvas" val="5" />
</for>
</item>
<item id="26595" name="Raccoon Ears" additionalName="DEX + Evasion" type="Armor">
<!-- DEX + 3 and Evasion + 5 when equipped. -->
@@ -990,6 +1319,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="DEX" val="3" />
<add stat="pSkillEvas" val="5" />
</for>
</item>
<item id="26596" name="Raccoon Ears" additionalName="CON + Evasion" type="Armor">
<!-- CON + 3 and Evasion + 5 when equipped. -->
@@ -1000,6 +1333,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="CON" val="3" />
<add stat="pSkillEvas" val="5" />
</for>
</item>
<item id="26597" name="Raccoon Ears" additionalName="MEN + Evasion" type="Armor">
<!-- MEN + 3 and Evasion + 5 when equipped. -->
@@ -1010,6 +1347,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="3" />
<add stat="pSkillEvas" val="5" />
</for>
</item>
<item id="26598" name="Raccoon Ears" additionalName="INT + Evasion" type="Armor">
<!-- INT + 3 and Evasion + 5 when equipped. -->
@@ -1020,6 +1361,10 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="3" />
<add stat="pSkillEvas" val="5" />
</for>
</item>
<item id="26599" name="Raccoon Ears" additionalName="WIT + Evasion" type="Armor">
<!-- WIT + 3 and Evasion + 5 when equipped. -->
@@ -1030,5 +1375,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<for>
<add stat="WIT" val="3" />
<add stat="pSkillEvas" val="5" />
</for>
</item>
</list>