Give residential skills for leader or elite member.
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@ -1143,7 +1143,7 @@ public class Castle extends AbstractResidence
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public void giveResidentialSkills(PlayerInstance player)
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public void giveResidentialSkills(PlayerInstance player)
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{
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{
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super.giveResidentialSkills(player);
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super.giveResidentialSkills(player);
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if (player.getPledgeClass() > 8) // Marquis
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if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
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{
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{
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player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
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player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
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}
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}
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@ -1143,7 +1143,7 @@ public class Castle extends AbstractResidence
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public void giveResidentialSkills(PlayerInstance player)
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public void giveResidentialSkills(PlayerInstance player)
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{
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{
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super.giveResidentialSkills(player);
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super.giveResidentialSkills(player);
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if (player.getPledgeClass() > 8) // Marquis
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if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
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{
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{
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player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
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player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
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}
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}
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@ -1143,7 +1143,7 @@ public class Castle extends AbstractResidence
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public void giveResidentialSkills(PlayerInstance player)
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public void giveResidentialSkills(PlayerInstance player)
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{
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{
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super.giveResidentialSkills(player);
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super.giveResidentialSkills(player);
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if (player.getPledgeClass() > 8) // Marquis
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if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
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{
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{
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player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
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player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
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}
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}
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@ -1143,7 +1143,7 @@ public class Castle extends AbstractResidence
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public void giveResidentialSkills(PlayerInstance player)
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public void giveResidentialSkills(PlayerInstance player)
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{
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{
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super.giveResidentialSkills(player);
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super.giveResidentialSkills(player);
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if (player.getPledgeClass() > 8) // Marquis
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if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
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{
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{
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player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
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player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
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}
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}
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