- r101 fixed error for friend memo (SQL).
- Fixed Awakening social action. - Implemented configs for awakening to skip or not Seize of Destiny quest and Scroll of Afterlife item. - Fixed mentee getting 2 letters with 2 headphones and fixed skill error, when adding mentee. - Implemented Change Attribute stone engine.
This commit is contained in:
@ -0,0 +1,32 @@
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.network.serverpackets;
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/**
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* @author Erlandys
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*/
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public class ExChangeAttributeFail extends L2GameServerPacket
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{
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public ExChangeAttributeFail()
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{
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}
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@Override
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protected void writeImpl()
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{
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writeC(0xFE);
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writeH(0x116);
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}
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}
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@ -0,0 +1,62 @@
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.network.serverpackets;
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/**
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* @author Erlandys
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*/
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public class ExChangeAttributeInfo extends L2GameServerPacket
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{
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private final int itemOID;
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private final int attributeOID;
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private final int attributes;
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public ExChangeAttributeInfo(int _attributeOID, int _itemOID, int _attribute)
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{
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itemOID = _itemOID;
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attributeOID = _attributeOID;
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switch (_attribute)
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{
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case 0:
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attributes = -2;
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break;
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case 1:
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attributes = -3;
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break;
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case 2:
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attributes = -5;
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break;
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case 3:
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attributes = -9;
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break;
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case 4:
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attributes = -17;
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break;
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default:
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attributes = -33;
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break;
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}
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}
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@Override
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protected void writeImpl()
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{
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writeC(0xFE);
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writeH(0x114);
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writeD(attributeOID);
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writeD(attributes);
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}
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}
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@ -0,0 +1,62 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.network.serverpackets;
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import java.util.ArrayList;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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/**
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* @author Erlandys
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*/
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public class ExChangeAttributeItemList extends AbstractItemPacket
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{
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private final ArrayList<L2ItemInstance> _itemsList;
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private final int _itemOID;
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public ExChangeAttributeItemList(L2PcInstance player, int itemOID)
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{
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_itemsList = new ArrayList<>();
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for (L2ItemInstance item : player.getInventory().getItems())
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{
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if (item.isWeapon())
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{
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if (item.getAttackElementPower() > 0)
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{
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_itemsList.add(item);
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}
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}
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}
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_itemOID = itemOID;
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}
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@Override
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protected void writeImpl()
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{
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writeC(0xFE);
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writeH(0x113);
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writeD(_itemOID);
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writeD(_itemsList.size());
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for (L2ItemInstance item : _itemsList)
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{
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writeItem(item);
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}
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}
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}
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@ -0,0 +1,32 @@
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.network.serverpackets;
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/**
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* @author Erlandys
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*/
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public class ExChangeAttributeOk extends L2GameServerPacket
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{
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public ExChangeAttributeOk()
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{
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}
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@Override
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protected void writeImpl()
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{
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writeC(0xFE);
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writeH(0x115);
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}
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}
|
Reference in New Issue
Block a user