- r101 fixed error for friend memo (SQL).

- Fixed Awakening social action.
 - Implemented configs for awakening to skip or not Seize of Destiny quest and Scroll of Afterlife item.
 - Fixed mentee getting 2 letters with 2 headphones and fixed skill error, when adding mentee.
 - Implemented Change Attribute stone engine.
This commit is contained in:
erlandys56
2015-01-25 11:52:47 +00:00
parent effe7c4033
commit c38b542dda
19 changed files with 573 additions and 29 deletions

View File

@ -161,6 +161,7 @@ import handlers.itemhandlers.BlessedSpiritShot;
import handlers.itemhandlers.Book;
import handlers.itemhandlers.Bypass;
import handlers.itemhandlers.Calculator;
import handlers.itemhandlers.ChangeAttribute;
import handlers.itemhandlers.CharmOfCourage;
import handlers.itemhandlers.Elixir;
import handlers.itemhandlers.EnchantAttribute;
@ -464,6 +465,7 @@ public class MasterHandler
Book.class,
Bypass.class,
Calculator.class,
ChangeAttribute.class,
CharmOfCourage.class,
Elixir.class,
EnchantAttribute.class,

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@ -0,0 +1,55 @@
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExChangeAttributeItemList;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* @author Erlandys
*/
public class ChangeAttribute implements IItemHandler
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!(playable instanceof L2PcInstance))
{
return false;
}
final L2PcInstance activeChar = (L2PcInstance) playable;
if (activeChar.isCastingNow())
{
return false;
}
if (activeChar.isEnchanting())
{
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CHANGING_ATTRIBUTES_IS_IN_PROGRESS_PLEASE_TRY_AGAIN_AFTER_ENDING_THE_PREVIOUS_TASK));
return false;
}
activeChar.setActiveEnchantAttrItemId(item.getId());
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CHANGING_ATTRIBUTES_IS_IN_PROGRESS_PLEASE_TRY_AGAIN_AFTER_ENDING_THE_PREVIOUS_TASK));
activeChar.sendPacket(new ExChangeAttributeItemList(activeChar, item.getObjectId()));
return true;
}
}