Dimensional Bracelet items.
Contributed by zoiobnu.
This commit is contained in:
276
trunk/dist/game/data/stats/skills/18000-18099.xml
vendored
276
trunk/dist/game/data/stats/skills/18000-18099.xml
vendored
@@ -332,326 +332,510 @@
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<set name="isMagic" val="3" />
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</skill>
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<skill id="18052" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can equip 1 Talisman. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TalismanSlot">
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<param slots="1" />
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</effect>
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</for>
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</skill>
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<skill id="18053" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can equip 2 Talismans. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TalismanSlot">
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<param slots="2" />
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</effect>
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</for>
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</skill>
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<skill id="18054" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can equip 3 Talismans. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TalismanSlot">
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<param slots="3" />
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</effect>
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</for>
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</skill>
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<skill id="18055" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can equip 4 Talismans. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TalismanSlot">
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<param slots="4" />
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</effect>
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</for>
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</skill>
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<skill id="18056" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can equip 5 Talismans. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TalismanSlot">
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<param slots="5" />
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</effect>
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</for>
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</skill>
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<skill id="18057" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can equip 6 Talismans. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TalismanSlot">
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<param slots="6" />
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</effect>
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</for>
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</skill>
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<skill id="18058" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 1. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="1" />
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</effect>
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</for>
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</skill>
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<skill id="18059" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 2. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="2" />
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</effect>
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</for>
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</skill>
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<skill id="18060" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 3. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="3" />
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</effect>
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</for>
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</skill>
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<skill id="18061" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 4. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="4" />
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</effect>
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</for>
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</skill>
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<skill id="18062" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 5. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="5" />
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</effect>
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</for>
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</skill>
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<skill id="18063" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 1. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="DEX" val="1" />
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</effect>
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</for>
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</skill>
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<skill id="18064" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 2. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="DEX" val="2" />
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</effect>
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</for>
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</skill>
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<skill id="18065" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 3. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="DEX" val="3" />
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</effect>
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</for>
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</skill>
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<skill id="18066" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 4. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="DEX" val="4" />
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</effect>
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</for>
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</skill>
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<skill id="18067" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 5. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="DEX" val="5" />
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</effect>
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</for>
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</skill>
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<skill id="18068" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 1. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="CON" val="1" />
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</effect>
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</for>
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</skill>
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<skill id="18069" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 2. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="CON" val="2" />
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</effect>
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</for>
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</skill>
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<skill id="18070" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 3. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="CON" val="3" />
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</effect>
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</for>
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</skill>
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<skill id="18071" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 4. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="CON" val="4" />
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</effect>
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</for>
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</skill>
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<skill id="18072" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 5. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="CON" val="5" />
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</effect>
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</for>
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</skill>
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<skill id="18073" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 1. -->
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<set name="icon" val="icon.skill0000" />
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||||
<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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||||
<for>
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<effect name="Buff">
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<add stat="INT" val="1" />
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</effect>
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</for>
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</skill>
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<skill id="18074" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 2. -->
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<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
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<effect name="Buff">
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<add stat="INT" val="2" />
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</effect>
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</for>
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</skill>
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<skill id="18075" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
|
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<!-- INT + 3. -->
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<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
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||||
<set name="targetType" val="SELF" />
|
||||
<for>
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<effect name="Buff">
|
||||
<add stat="INT" val="3" />
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</effect>
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</for>
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</skill>
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<skill id="18076" levels="1" name="Dimensional Bracelet">
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<!-- AUTO GENERATED SKILL -->
|
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<!-- INT + 4. -->
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||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="INT" val="4" />
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||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18077" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- INT + 5. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="INT" val="5" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18078" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
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<!-- MEN + 1. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="MEN" val="1" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18079" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- MEN + 2. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="MEN" val="2" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18080" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- MEN + 3. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="MEN" val="3" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18081" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- MEN + 4. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="MEN" val="4" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18082" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- MEN + 5. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="MEN" val="5" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18083" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- WIT + 1. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="WIT" val="1" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18084" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- WIT + 2. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="WIT" val="2" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18085" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- WIT + 3. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="WIT" val="3" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18086" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- WIT + 4. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="WIT" val="4" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18087" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- WIT + 5. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="WIT" val="5" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18088" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- LUC + 1. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="LUC" val="1" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18089" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- LUC + 2. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="LUC" val="2" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18090" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- LUC + 3. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="LUC" val="3" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18091" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- LUC + 4. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="LUC" val="4" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18092" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- LUC + 5. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="LUC" val="5" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18093" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- CHA + 1. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="CHA" val="1" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18094" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- CHA + 2. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="CHA" val="2" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18095" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- CHA + 3. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="CHA" val="3" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18096" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- CHA + 4. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="CHA" val="4" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18097" levels="1" name="Dimensional Bracelet">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- CHA + 5. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="CHA" val="5" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="18098" levels="1" name="Scroll: 1,000 SP">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
Reference in New Issue
Block a user