858 lines
29 KiB
XML
858 lines
29 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="18000" levels="1" name="Scroll of Escape: The Cemetary">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1000" />
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</skill>
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<skill id="18001" levels="1" name="Scroll of Escape: Guillotine Fortress">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1000" />
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</skill>
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<skill id="18002" levels="1" name="Scroll of Escape: Orbis Temple">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1000" />
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</skill>
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<skill id="18003" levels="1" name="Scroll of Escape: Heine">
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<set name="hitTime" val="20000" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeId" val="37112" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<player canEscape="true" />
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</cond>
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<for>
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<effect name="Teleport">
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<param x="108431" y="221567" z="-3598" />
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</effect>
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</for>
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</skill>
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<skill id="18004" levels="1" name="Scroll of Escape: Valley of Saints">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1000" />
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</skill>
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<skill id="18005" levels="1" name="Scroll of Escape: Forge of the Gods">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1000" />
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</skill>
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<skill id="18006" levels="1" name="Scroll of Escape: Ivory Tower">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1000" />
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</skill>
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<skill id="18007" levels="1" name="Scroll of Escape: Secret Room">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1000" />
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</skill>
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<skill id="18008" levels="1" name="Scroll of Escape: The Cemetary">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1000" />
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</skill>
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<skill id="18009" levels="1" name="Tempest Stone">
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<!-- AUTO GENERATED SKILL -->
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<!-- Double-click for a chance to obtain either a Low/Mid/High-grade Dye Pack, or Talisman - Wind Pack. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="18010" levels="1" name="Love Potion: Atk. Spd.">
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<!-- AUTO GENERATED SKILL -->
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<!-- Feel the power of love! For 30 sec., Attribute Resistance + 30, and Atk. Spd. + 1500. -->
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<set name="icon" val="icon.love_potion_attack_speed" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="18011" levels="1" name="Love Potion: Casting Spd.">
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<!-- AUTO GENERATED SKILL -->
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<!-- Feel the power of love! For 30 sec., Attribute Resistance + 30, and Casting Spd. + 1999. -->
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<set name="icon" val="icon.love_potion_magic_speed" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="18012" levels="1" name="Love Potion: Speed">
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<!-- AUTO GENERATED SKILL -->
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<!-- Feel the power of love! For 30 sec., Attribute Resistance + 30, and Speed + 300. -->
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<set name="icon" val="icon.love_potion_move_speed" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="18013" levels="1" name="Love Potion: P. Critical Rate">
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<!-- AUTO GENERATED SKILL -->
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<!-- Feel the power of love! For 30 sec., Attribute Resistance + 30, and P. Critical Rate + 50. -->
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<set name="icon" val="icon.love_potion_ad_ctr" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="18014" levels="1" name="Love Potion: M. Critical Rate">
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<!-- AUTO GENERATED SKILL -->
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<!-- Feel the power of love! For 30 sec., Attribute Resistance + 30, and M. Critical Rate + 50. -->
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<set name="icon" val="icon.love_potion_ap_ctr" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="18015" levels="1" name="Cruel Love">
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<!-- AUTO GENERATED SKILL -->
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<!-- Exhausted by cruel love. For 3 sec., Speed and Atk./Casting Spd. significantly decrease. -->
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<set name="icon" val="icon.love_potion_sad" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="18016" levels="1" name="Wondrous Love">
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<!-- AUTO GENERATED SKILL -->
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<!-- Feel the power of love! For 30 sec., Speed + 300, Atk. Spd. + 1500, Casting Spd. + 1999, Debuff Resistance + 50, and P./M. Critical Rate + 50. -->
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<set name="icon" val="icon.love_potion_blessed" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="18017" levels="1" name="Maphr's Pouch">
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<!-- Use to obtain 400,000 XP. Can combine 2 Lv. 1 pouches. Below Lv. 85 only. -->
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<set name="isMagic" val="2" />
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeId" val="39629" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<player levelRange="1;84" />
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</cond>
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<for>
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<effect name="GiveXp">
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<param xp="400000" />
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</effect>
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</for>
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</skill>
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<skill id="18018" levels="1" name="Maphr's Pouch">
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<!-- Use to obtain 1,600,000 XP. Can combine 2 Lv. 2 pouches. Below Lv. 85 only. -->
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<set name="isMagic" val="2" />
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeId" val="39630" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<player levelRange="1;84" />
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</cond>
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<for>
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<effect name="GiveXp">
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<param xp="1600000" />
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</effect>
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</for>
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</skill>
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<skill id="18019" levels="1" name="Maphr's Pouch">
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<!-- Use to obtain 6,400,000 XP. Below Lv. 85 only. -->
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<set name="isMagic" val="2" />
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeId" val="39631" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<player levelRange="1;84" />
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</cond>
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<for>
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<effect name="GiveXp">
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<param xp="6400000" />
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</effect>
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</for>
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</skill>
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<skill id="18020" levels="1" name="Maphr's Pouch">
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<!-- Random Prize. -->
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<table name="#extractableItems">
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39631,10,1;39386,1,4.5;39387,1,3.5;39388,1,0.5;39720,1,2;57,20000,30;57,200000,30;57,2000000,30;
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</table>
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="2" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="1" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="18021" levels="1" name="Maphr's Pouch">
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<!-- Use to obtain 80,000 XP. Can combine 2 Lv. 4 pouches. -->
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<set name="isMagic" val="2" />
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeId" val="39632" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<and>
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<player level="85" />
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</and>
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</cond>
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<for>
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<effect name="GiveSp">
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<param sp="80000" />
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</effect>
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</for>
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</skill>
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<skill id="18022" levels="1" name="Maphr's Pouch">
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<!-- Use to obtain 256,000 SP. -->
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<set name="isMagic" val="2" />
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeId" val="39633" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<and>
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<player level="85" />
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</and>
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</cond>
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<for>
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<effect name="GiveSp">
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<param sp="256000" />
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</effect>
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</for>
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</skill>
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<skill id="18023" levels="1" name="Maphr's Pouch">
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<!-- Random Prize. -->
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<table name="#extractableItems">
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39633,10,4.5;39389,1,2;39390,1,0.5;39720,1,15.5;57,100000000,3;57,1000000000,0.5;57,100000,30;57,1000000,30;57,10000000,30;
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</table>
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="2" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="1" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="18024" levels="24" name="Venir's Talisman">
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<!--<table name="#icons"> icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 </table> -->
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<set name="icon" val="#icons" />
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<table name="#icons">icon.etc_allstat_talisman_i00 icon.etc_allstat_talisman_i00 icon.etc_allstat_talisman_i00 icon.etc_allstat_talisman_i00 icon.etc_allstat_talisman_i00 icon.etc_allstat_talisman_i00 icon.etc_allstat_talisman_i00 icon.etc_allstat_talisman_i00 icon.etc_allstat_talisman_i01 icon.etc_allstat_talisman_i01 icon.etc_allstat_talisman_i01 icon.etc_allstat_talisman_i01 icon.etc_allstat_talisman_i01 icon.etc_allstat_talisman_i01 icon.etc_allstat_talisman_i01 icon.etc_allstat_talisman_i01 icon.etc_allstat_talisman_i02 icon.etc_allstat_talisman_i02 icon.etc_allstat_talisman_i02 icon.etc_allstat_talisman_i02 icon.etc_allstat_talisman_i02 icon.etc_allstat_talisman_i02 icon.etc_allstat_talisman_i02 icon.etc_allstat_talisman_i02</table>
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="3" />
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<table name="#statAdd1"> 0 0 0 0 0 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 </table>
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<table name="#statAdd2"> 0 0 0 0 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 </table>
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<table name="#statAdd3"> 0 0 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 </table>
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<table name="#statAdd4"> 0 0 0 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 </table>
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<table name="#statAdd5"> 0 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 </table>
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<table name="#statAdd6"> 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 </table>
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<table name="#statAdd7"> 0 0 0 0 0 2 2 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 </table>
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<table name="#statAdd8"> 0 0 0 0 0 2 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 </table>
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<for>
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<effect name="Buff">
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<add stat="STR" val="#statAdd1" />
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<add stat="DEX" val="#statAdd2" />
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<add stat="CON" val="#statAdd3" />
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<add stat="INT" val="#statAdd4" />
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<add stat="WIT" val="#statAdd5" />
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<add stat="MEN" val="#statAdd6" />
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<add stat="CHA" val="#statAdd7" />
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<add stat="LUC" val="#statAdd8" />
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</effect>
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</for>
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</skill>
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<skill id="18048" levels="1" name="Hair Accessory (LUC)">
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<!-- AUTO GENERATED SKILL -->
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<!-- LUC + 3. -->
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<set name="icon" val="icon.etc_hairacc_pandent_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="18049" levels="1" name="Hair Accessory (CHA)">
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<!-- AUTO GENERATED SKILL -->
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<!-- CHA + 3. -->
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<set name="icon" val="icon.etc_hairacc_pandent_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="18050" levels="1" name="Luck Potion">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 15 sec.k LUC + 5. -->
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<set name="icon" val="icon.etc_instant_lucky_potion_i00" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="20000" />
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</skill>
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<skill id="18051" levels="1" name="Prevailing Sonata - Dance">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 1 hr., Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, MP Recovery Bonus + 20%, and M. Skill MP Consumption - 10%. Decreases chance of being interrupted mid-spell. Cooldown is 1 hr. Remains after death. -->
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<set name="icon" val="icon.etc_bm_sonata_cookie" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="3" />
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</skill>
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<skill id="18052" levels="1" name="Dimensional Bracelet">
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<!-- Can equip 1 Talisman. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TalismanSlot">
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<param slots="1" />
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</effect>
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</for>
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</skill>
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<skill id="18053" levels="1" name="Dimensional Bracelet">
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<!-- Can equip 2 Talismans. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TalismanSlot">
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<param slots="2" />
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</effect>
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</for>
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</skill>
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<skill id="18054" levels="1" name="Dimensional Bracelet">
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<!-- Can equip 3 Talismans. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="TalismanSlot">
|
|
<param slots="3" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18055" levels="1" name="Dimensional Bracelet">
|
|
<!-- Can equip 4 Talismans. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="TalismanSlot">
|
|
<param slots="4" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18056" levels="1" name="Dimensional Bracelet">
|
|
<!-- Can equip 5 Talismans. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="TalismanSlot">
|
|
<param slots="5" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18057" levels="1" name="Dimensional Bracelet">
|
|
<!-- Can equip 6 Talismans. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="TalismanSlot">
|
|
<param slots="6" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18058" levels="1" name="Dimensional Bracelet">
|
|
<!-- STR + 1. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="STR" val="1" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18059" levels="1" name="Dimensional Bracelet">
|
|
<!-- STR + 2. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="STR" val="2" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18060" levels="1" name="Dimensional Bracelet">
|
|
<!-- STR + 3. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="STR" val="3" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18061" levels="1" name="Dimensional Bracelet">
|
|
<!-- STR + 4. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="STR" val="4" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18062" levels="1" name="Dimensional Bracelet">
|
|
<!-- STR + 5. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="STR" val="5" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18063" levels="1" name="Dimensional Bracelet">
|
|
<!-- DEX + 1. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="DEX" val="1" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18064" levels="1" name="Dimensional Bracelet">
|
|
<!-- DEX + 2. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="DEX" val="2" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18065" levels="1" name="Dimensional Bracelet">
|
|
<!-- DEX + 3. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="DEX" val="3" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18066" levels="1" name="Dimensional Bracelet">
|
|
<!-- DEX + 4. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="DEX" val="4" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18067" levels="1" name="Dimensional Bracelet">
|
|
<!-- DEX + 5. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="DEX" val="5" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18068" levels="1" name="Dimensional Bracelet">
|
|
<!-- CON + 1. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="CON" val="1" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18069" levels="1" name="Dimensional Bracelet">
|
|
<!-- CON + 2. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="CON" val="2" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18070" levels="1" name="Dimensional Bracelet">
|
|
<!-- CON + 3. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="CON" val="3" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18071" levels="1" name="Dimensional Bracelet">
|
|
<!-- CON + 4. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="CON" val="4" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18072" levels="1" name="Dimensional Bracelet">
|
|
<!-- CON + 5. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="CON" val="5" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18073" levels="1" name="Dimensional Bracelet">
|
|
<!-- INT + 1. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="1" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18074" levels="1" name="Dimensional Bracelet">
|
|
<!-- INT + 2. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="2" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18075" levels="1" name="Dimensional Bracelet">
|
|
<!-- INT + 3. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="3" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18076" levels="1" name="Dimensional Bracelet">
|
|
<!-- INT + 4. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="4" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18077" levels="1" name="Dimensional Bracelet">
|
|
<!-- INT + 5. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="INT" val="5" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18078" levels="1" name="Dimensional Bracelet">
|
|
<!-- MEN + 1. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="MEN" val="1" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18079" levels="1" name="Dimensional Bracelet">
|
|
<!-- MEN + 2. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="MEN" val="2" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18080" levels="1" name="Dimensional Bracelet">
|
|
<!-- MEN + 3. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="MEN" val="3" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18081" levels="1" name="Dimensional Bracelet">
|
|
<!-- MEN + 4. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="MEN" val="4" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18082" levels="1" name="Dimensional Bracelet">
|
|
<!-- MEN + 5. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="MEN" val="5" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18083" levels="1" name="Dimensional Bracelet">
|
|
<!-- WIT + 1. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="WIT" val="1" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18084" levels="1" name="Dimensional Bracelet">
|
|
<!-- WIT + 2. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="WIT" val="2" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18085" levels="1" name="Dimensional Bracelet">
|
|
<!-- WIT + 3. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="WIT" val="3" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18086" levels="1" name="Dimensional Bracelet">
|
|
<!-- WIT + 4. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="WIT" val="4" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18087" levels="1" name="Dimensional Bracelet">
|
|
<!-- WIT + 5. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="WIT" val="5" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18088" levels="1" name="Dimensional Bracelet">
|
|
<!-- LUC + 1. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="LUC" val="1" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18089" levels="1" name="Dimensional Bracelet">
|
|
<!-- LUC + 2. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="LUC" val="2" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18090" levels="1" name="Dimensional Bracelet">
|
|
<!-- LUC + 3. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="LUC" val="3" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18091" levels="1" name="Dimensional Bracelet">
|
|
<!-- LUC + 4. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="LUC" val="4" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18092" levels="1" name="Dimensional Bracelet">
|
|
<!-- LUC + 5. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="LUC" val="5" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18093" levels="1" name="Dimensional Bracelet">
|
|
<!-- CHA + 1. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="CHA" val="1" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18094" levels="1" name="Dimensional Bracelet">
|
|
<!-- CHA + 2. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="CHA" val="2" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18095" levels="1" name="Dimensional Bracelet">
|
|
<!-- CHA + 3. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="CHA" val="3" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18096" levels="1" name="Dimensional Bracelet">
|
|
<!-- CHA + 4. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="CHA" val="4" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18097" levels="1" name="Dimensional Bracelet">
|
|
<!-- CHA + 5. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="CHA" val="5" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="18098" levels="1" name="Scroll: 1,000 SP">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Instantly boosts 1,000 SP. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="200" />
|
|
<set name="reuseDelay" val="3000" />
|
|
</skill>
|
|
<skill id="18099" levels="1" name="Scroll: 10,000 SP">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Instantly boosts 10,000 SP. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="200" />
|
|
<set name="reuseDelay" val="3000" />
|
|
</skill>
|
|
</list> |