Fixed many pendant related effects.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2020-03-23 19:45:44 +00:00
parent f3cb8dfed3
commit c0c5932e08
10 changed files with 2151 additions and 1743 deletions

View File

@@ -35,28 +35,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55102" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 2">
@@ -113,28 +91,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55104" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 3">
@@ -152,7 +108,7 @@
<amount>62</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -195,7 +151,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -210,28 +166,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55106" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 4">
@@ -249,7 +183,7 @@
<amount>62</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -296,7 +230,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -326,28 +260,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55108" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 5">
@@ -365,7 +277,7 @@
<amount>62</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -416,7 +328,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -461,28 +373,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55110" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 1">
@@ -520,28 +410,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55112" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 2">
@@ -598,28 +466,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55114" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 3">
@@ -714,28 +560,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55116" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 4">
@@ -761,6 +585,21 @@
<amount>0.5</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="55117" toLevel="10" name="Wind Dragon Pendant Enchant Effect Lvl 4">
@@ -830,27 +669,155 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>4</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>6</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="4">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>8</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="5">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>12</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="7" toLevel="7">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>14</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="8" toLevel="8">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>16</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="9">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="10" toLevel="10">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>24</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -878,8 +845,19 @@
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>3</amount>
<amount>-3</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
@@ -952,40 +930,201 @@
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">9</value>
<value level="4">11</value>
<value level="5">13</value>
<value level="6">15</value>
<value level="7">17</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-9</value>
<value level="4">-11</value>
<value level="5">-13</value>
<value level="6">-15</value>
<value level="7">-17</value>
<value level="8">-20</value>
<value level="9">-30</value>
<value level="10">-40</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="ExpModify">
<effect name="MagicMpCost">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-9</value>
<value level="4">-11</value>
<value level="5">-13</value>
<value level="6">-15</value>
<value level="7">-17</value>
<value level="8">-20</value>
<value level="9">-30</value>
<value level="10">-40</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="SpModify">
<effect name="MagicMpCost">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-9</value>
<value level="4">-11</value>
<value level="5">-13</value>
<value level="6">-15</value>
<value level="7">-17</value>
<value level="8">-20</value>
<value level="9">-30</value>
<value level="10">-40</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>4</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>6</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="4">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>8</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="5">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>12</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="7" toLevel="7">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>14</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="8" toLevel="8">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>16</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="9">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="10" toLevel="10">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>24</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -1028,28 +1167,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55123" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 2">
@@ -1106,28 +1223,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55125" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 3">
@@ -1203,28 +1298,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55127" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 4">
@@ -1319,28 +1392,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55129" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 5">
@@ -1435,43 +1486,79 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55131" toLevel="1" name="Earth Dragon Pendant Defensive Effect Lv. 5">
<!-- Creates a barrier that absorbs up to 202 damage within 5 seconds. Cooldown is 90 seconds. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<reuseDelay>90000</reuseDelay>
<reuseDelay>90000</reuseDelay>
<hitTime>1000</hitTime>
<effectPoint>867</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>80</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AbsorbDamage">
<damage>
<value level="1">202</value>
</damage>
</effect>
</effects>
</skill>
<skill id="55132" toLevel="10" name="Earth Dragon Pendant Defensive Effect Lv. 5">
<!-- Creates a barrier that absorbs up to 302 damage within 6 seconds. Cooldown is 90 seconds. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<reuseDelay>90000</reuseDelay>
<reuseDelay>90000</reuseDelay>
<hitTime>1000</hitTime>
<effectPoint>867</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>80</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AbsorbDamage">
<damage>
<value level="1">302</value>
<value level="2">406</value>
<value level="3">516</value>
<value level="4">782</value>
<value level="5">1059</value>
<value level="6">1348</value>
<value level="7">1649</value>
<value level="8">2045</value>
<value level="9">2457</value>
<value level="10">2883</value>
</damage>
</effect>
</effects>
</skill>
<skill id="55133" toLevel="6" name="Pendant Enchant Effect">
<!-- XP/SP gain +5%. -->
@@ -1581,7 +1668,20 @@
<skill id="55153" toLevel="20" name="Recover MP">
<!-- Increases M. Atk. by $s1. -->
<icon>icon.ensoul_big_m</icon>
<operateType>P</operateType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>12</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55154" toLevel="20" name="Atk. Spd.">
<!-- Increases M. Atk. by $s1. -->

View File

@@ -1257,7 +1257,11 @@
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">9</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>

File diff suppressed because it is too large Load Diff

View File

@@ -1257,7 +1257,11 @@
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">9</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>

View File

@@ -35,28 +35,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55102" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 2">
@@ -113,28 +91,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55104" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 3">
@@ -152,7 +108,7 @@
<amount>62</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -195,7 +151,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -210,28 +166,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55106" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 4">
@@ -249,7 +183,7 @@
<amount>62</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -296,7 +230,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -326,28 +260,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55108" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 5">
@@ -365,7 +277,7 @@
<amount>62</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -416,7 +328,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -461,28 +373,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55110" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 1">
@@ -520,28 +410,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55112" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 2">
@@ -598,28 +466,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55114" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 3">
@@ -714,28 +560,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55116" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 4">
@@ -761,6 +585,20 @@
<amount>0.5</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="55117" toLevel="10" name="Wind Dragon Pendant Enchant Effect Lvl 4">
@@ -830,27 +668,146 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>4</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>6</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="4">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>8</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="5">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>12</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="7" toLevel="7">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>14</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="8" toLevel="8">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>16</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="9">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="10" toLevel="10">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>24</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -878,8 +835,19 @@
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>3</amount>
<amount>-3</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
@@ -952,40 +920,191 @@
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">9</value>
<value level="4">11</value>
<value level="5">13</value>
<value level="6">15</value>
<value level="7">17</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-9</value>
<value level="4">-11</value>
<value level="5">-13</value>
<value level="6">-15</value>
<value level="7">-17</value>
<value level="8">-20</value>
<value level="9">-30</value>
<value level="10">-40</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="ExpModify">
<effect name="MagicMpCost">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-9</value>
<value level="4">-11</value>
<value level="5">-13</value>
<value level="6">-15</value>
<value level="7">-17</value>
<value level="8">-20</value>
<value level="9">-30</value>
<value level="10">-40</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="SpModify">
<effect name="MagicMpCost">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-9</value>
<value level="4">-11</value>
<value level="5">-13</value>
<value level="6">-15</value>
<value level="7">-17</value>
<value level="8">-20</value>
<value level="9">-30</value>
<value level="10">-40</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>4</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>6</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="4">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>8</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="5">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>12</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="7" toLevel="7">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>14</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="8" toLevel="8">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>16</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="9">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="10" toLevel="10">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>24</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -1028,28 +1147,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55123" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 2">
@@ -1106,28 +1203,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55125" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 3">
@@ -1203,28 +1278,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55127" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 4">
@@ -1319,28 +1372,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55129" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 5">
@@ -1435,43 +1466,79 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55131" toLevel="1" name="Earth Dragon Pendant Defensive Effect Lv. 5">
<!-- Creates a barrier that absorbs up to 202 damage within 5 sec. Cooldown is 90 sec. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<reuseDelay>90000</reuseDelay>
<hitTime>1000</hitTime>
<effectPoint>867</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>80</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AbsorbDamage">
<damage>
<value level="1">202</value>
</damage>
</effect>
</effects>
</skill>
<skill id="55132" toLevel="10" name="Earth Dragon Pendant Defensive Effect Lv. 5">
<!-- Creates a barrier that absorbs up to 302 damage within 6 sec. Cooldown is 90 sec. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<reuseDelay>90000</reuseDelay>
<hitTime>1000</hitTime>
<effectPoint>867</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>80</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AbsorbDamage">
<damage>
<value level="1">302</value>
<value level="2">406</value>
<value level="3">516</value>
<value level="4">782</value>
<value level="5">1059</value>
<value level="6">1348</value>
<value level="7">1649</value>
<value level="8">2045</value>
<value level="9">2457</value>
<value level="10">2883</value>
</damage>
</effect>
</effects>
</skill>
<skill id="55133" toLevel="6" name="Pendant Enchant Effect">
<!-- Acquired XP/ SP +5%. -->

View File

@@ -1257,7 +1257,11 @@
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">9</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>

View File

@@ -35,28 +35,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55102" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 2">
@@ -113,28 +91,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55104" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 3">
@@ -152,7 +108,7 @@
<amount>62</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -195,7 +151,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -210,28 +166,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55106" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 4">
@@ -249,7 +183,7 @@
<amount>62</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -296,7 +230,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -326,28 +260,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55108" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 5">
@@ -365,7 +277,7 @@
<amount>62</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -416,7 +328,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -461,28 +373,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55110" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 1">
@@ -498,7 +388,7 @@
</effect>
</effects>
</skill>
<skill id="55111" toLevel="10" name="Wind Dragon Pendant Enchant Effect Lv. 1">
<skill id="55111" toLevel="10" name="Wind Dragon Pendant Enchant Effect Lvl 1">
<!-- MP +33. -->
<icon>BranchIcon.Icon.bm_pendant_pve_white</icon>
<magicLvl>1</magicLvl>
@@ -520,28 +410,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55112" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 2">
@@ -561,7 +429,7 @@
</effect>
</effects>
</skill>
<skill id="55113" toLevel="10" name="Wind Dragon Pendant Enchant Effect Lv. 2">
<skill id="55113" toLevel="10" name="Wind Dragon Pendant Enchant Effect Lvl 2">
<!-- MP +33, HP +50. -->
<icon>BranchIcon.Icon.bm_pendant_pve_white</icon>
<magicLvl>1</magicLvl>
@@ -598,28 +466,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55114" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 3">
@@ -647,7 +493,7 @@
</effect>
</effects>
</skill>
<skill id="55115" toLevel="10" name="Wind Dragon Pendant Enchant Effect Lv. 3">
<skill id="55115" toLevel="10" name="Wind Dragon Pendant Enchant Effect Lvl 3">
<!-- MP +33, HP +50, HP Recovery Bonus +1.9, MP Recovery Bonus +0.7. -->
<icon>BranchIcon.Icon.bm_pendant_pve_white</icon>
<magicLvl>1</magicLvl>
@@ -714,28 +560,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55116" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 4">
@@ -761,9 +585,23 @@
<amount>0.5</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="55117" toLevel="10" name="Wind Dragon Pendant Enchant Effect Lv. 4">
<skill id="55117" toLevel="10" name="Wind Dragon Pendant Enchant Effect Lvl 4">
<!-- MP +33, HP +50, HP Recovery Bonus +1.9, MP Recovery Bonus +0.7, 1% chance to restore 12 MP when using skills. -->
<icon>BranchIcon.Icon.bm_pendant_pve_white</icon>
<magicLvl>1</magicLvl>
@@ -830,27 +668,146 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>4</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>6</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="4">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>8</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="5">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>12</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="7" toLevel="7">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>14</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="8" toLevel="8">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>16</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="9">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="10" toLevel="10">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>24</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -878,12 +835,23 @@
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>3</amount>
<amount>-3</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="55119" toLevel="10" name="Wind Dragon Pendant Enchant Effect Lv. 5">
<skill id="55119" toLevel="10" name="Wind Dragon Pendant Enchant Effect Lvl 5">
<!-- MP +33, HP +50, HP Recovery Bonus +1.9, MP Recovery Bonus +0.7, 1% chance to restore 12 MP when using skills, MP Skill Consumption -5%. -->
<icon>BranchIcon.Icon.bm_pendant_pve_white</icon>
<magicLvl>1</magicLvl>
@@ -952,44 +920,195 @@
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">9</value>
<value level="4">11</value>
<value level="5">13</value>
<value level="6">15</value>
<value level="7">17</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-9</value>
<value level="4">-11</value>
<value level="5">-13</value>
<value level="6">-15</value>
<value level="7">-17</value>
<value level="8">-20</value>
<value level="9">-30</value>
<value level="10">-40</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="ExpModify">
<effect name="MagicMpCost">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-9</value>
<value level="4">-11</value>
<value level="5">-13</value>
<value level="6">-15</value>
<value level="7">-17</value>
<value level="8">-20</value>
<value level="9">-30</value>
<value level="10">-40</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="SpModify">
<effect name="MagicMpCost">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-9</value>
<value level="4">-11</value>
<value level="5">-13</value>
<value level="6">-15</value>
<value level="7">-17</value>
<value level="8">-20</value>
<value level="9">-30</value>
<value level="10">-40</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>4</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>6</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="4">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>8</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="5">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>12</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="7" toLevel="7">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>14</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="8" toLevel="8">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>16</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="9">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="10" toLevel="10">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>24</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="55120" toLevel="1" name="Wind Dragon Pendant - MP">
<skill id="55120" toLevel="1" name="">
<icon>BranchIcon.Icon.bm_pendant_pve_white</icon>
<operateType>A1</operateType>
</skill>
@@ -1006,7 +1125,7 @@
</effect>
</effects>
</skill>
<skill id="55122" toLevel="10" name="Land Dragon Pendant Enchant Effect Lv. 1">
<skill id="55122" toLevel="10" name="Land Dragon Pendant Enchant Effect Lvl 1">
<!-- M. Def. +8. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<magicLvl>1</magicLvl>
@@ -1028,28 +1147,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55123" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 2">
@@ -1069,7 +1166,7 @@
</effect>
</effects>
</skill>
<skill id="55124" toLevel="10" name="Land Dragon Pendant Enchant Effect Lv. 2">
<skill id="55124" toLevel="10" name="Land Dragon Pendant Enchant Effect Lvl 2">
<!-- M. Def. +8, P. Def. +14. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<magicLvl>1</magicLvl>
@@ -1106,28 +1203,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55125" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 3">
@@ -1151,7 +1226,7 @@
</effect>
</effects>
</skill>
<skill id="55126" toLevel="10" name="Land Dragon Pendant Enchant Effect Lv. 3">
<skill id="55126" toLevel="10" name="Land Dragon Pendant Enchant Effect Lvl 3">
<!-- M. Def. +8, P. Def. +14, Shield Defense Rate +15%. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<magicLvl>1</magicLvl>
@@ -1203,28 +1278,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55127" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 4">
@@ -1252,7 +1305,7 @@
</effect>
</effects>
</skill>
<skill id="55128" toLevel="10" name="Land Dragon Pendant Enchant Effect Lv. 4">
<skill id="55128" toLevel="10" name="Land Dragon Pendant Enchant Effect Lvl 4">
<!-- M. Def. +8, P. Def. +14, Shield Defense Rate +15%, Shield Defense +6%. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<magicLvl>1</magicLvl>
@@ -1319,28 +1372,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55129" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 5">
@@ -1368,7 +1399,7 @@
</effect>
</effects>
</skill>
<skill id="55130" toLevel="10" name="Land Dragon Pendant Enchant Effect Lv. 5">
<skill id="55130" toLevel="10" name="Land Dragon Pendant Enchant Effect Lvl 5">
<!-- M. Def. +8, P. Def. +14, Shield Defense Rate +15%, Shield Defense +6%. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<magicLvl>1</magicLvl>
@@ -1435,43 +1466,79 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55131" toLevel="1" name="Earth Dragon Pendant Defensive Effect Lv. 5">
<!-- Creates a barrier that absorbs up to 202 damage within 5 sec. Cooldown is 90 sec. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<reuseDelay>90000</reuseDelay>
<hitTime>1000</hitTime>
<effectPoint>867</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>80</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AbsorbDamage">
<damage>
<value level="1">202</value>
</damage>
</effect>
</effects>
</skill>
<skill id="55132" toLevel="10" name="Earth Dragon Pendant Defensive Effect Lv. 5">
<!-- Creates a barrier that absorbs up to 302 damage within 6 sec. Cooldown is 90 sec. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<reuseDelay>90000</reuseDelay>
<hitTime>1000</hitTime>
<effectPoint>867</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>80</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AbsorbDamage">
<damage>
<value level="1">302</value>
<value level="2">406</value>
<value level="3">516</value>
<value level="4">782</value>
<value level="5">1059</value>
<value level="6">1348</value>
<value level="7">1649</value>
<value level="8">2045</value>
<value level="9">2457</value>
<value level="10">2883</value>
</damage>
</effect>
</effects>
</skill>
<skill id="55133" toLevel="6" name="Pendant Enchant Effect">
<!-- Acquired XP/ SP +5%. -->

View File

@@ -1257,7 +1257,11 @@
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">9</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>

View File

@@ -35,28 +35,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55102" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 2">
@@ -113,28 +91,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55104" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 3">
@@ -152,7 +108,7 @@
<amount>62</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -195,7 +151,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -210,28 +166,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55106" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 4">
@@ -249,7 +183,7 @@
<amount>62</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -296,7 +230,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -326,28 +260,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55108" toLevel="1" name="Water Dragon Pendant Basic Effect Lv. 5">
@@ -365,7 +277,7 @@
<amount>62</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -416,7 +328,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
@@ -461,28 +373,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55110" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 1">
@@ -520,28 +410,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55112" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 2">
@@ -598,28 +466,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55114" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 3">
@@ -714,28 +560,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55116" toLevel="1" name="Wind Dragon Pendant Basic Effect Lv. 4">
@@ -761,6 +585,20 @@
<amount>0.5</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="55117" toLevel="10" name="Enchantment Effect: Wind Dragon Pendant Lv. 4">
@@ -830,27 +668,146 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>4</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>6</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="4">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>8</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="5">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>12</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="7" toLevel="7">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>14</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="8" toLevel="8">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>16</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="9">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="10" toLevel="10">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>24</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -878,8 +835,19 @@
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>3</amount>
<amount>-3</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
@@ -952,40 +920,191 @@
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">9</value>
<value level="4">11</value>
<value level="5">13</value>
<value level="6">15</value>
<value level="7">17</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-9</value>
<value level="4">-11</value>
<value level="5">-13</value>
<value level="6">-15</value>
<value level="7">-17</value>
<value level="8">-20</value>
<value level="9">-30</value>
<value level="10">-40</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="ExpModify">
<effect name="MagicMpCost">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-9</value>
<value level="4">-11</value>
<value level="5">-13</value>
<value level="6">-15</value>
<value level="7">-17</value>
<value level="8">-20</value>
<value level="9">-30</value>
<value level="10">-40</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="SpModify">
<effect name="MagicMpCost">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-9</value>
<value level="4">-11</value>
<value level="5">-13</value>
<value level="6">-15</value>
<value level="7">-17</value>
<value level="8">-20</value>
<value level="9">-30</value>
<value level="10">-40</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>4</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>6</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="4">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>8</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="5">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>12</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="7" toLevel="7">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>14</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="8" toLevel="8">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>16</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="9">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="10" toLevel="10">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>24</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -1028,28 +1147,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55123" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 2">
@@ -1106,28 +1203,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55125" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 3">
@@ -1203,28 +1278,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55127" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 4">
@@ -1319,28 +1372,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55129" toLevel="1" name="Earth Dragon Pendant Basic Effect Lv. 5">
@@ -1435,43 +1466,79 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
</amount>
</effect>
</effects>
</skill>
<skill id="55131" toLevel="1" name="Earth Dragon Pendant Defensive Effect Lv. 5">
<!-- Creates a barrier that absorbs up to 202 damage within 5 sec. Cooldown is 90 sec. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<reuseDelay>90000</reuseDelay>
<hitTime>1000</hitTime>
<effectPoint>867</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>80</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AbsorbDamage">
<damage>
<value level="1">202</value>
</damage>
</effect>
</effects>
</skill>
<skill id="55132" toLevel="10" name="Earth Dragon Pendant Defensive Effect Lv. 5">
<!-- Creates a barrier that absorbs up to 302 damage within 6 sec. Cooldown is 90 sec. -->
<icon>BranchIcon.Icon.bm_pendant_pvp</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<reuseDelay>90000</reuseDelay>
<hitTime>1000</hitTime>
<effectPoint>867</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<isMagic>4</isMagic> <!-- Item Skill -->
<magicLvl>80</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AbsorbDamage">
<damage>
<value level="1">302</value>
<value level="2">406</value>
<value level="3">516</value>
<value level="4">782</value>
<value level="5">1059</value>
<value level="6">1348</value>
<value level="7">1649</value>
<value level="8">2045</value>
<value level="9">2457</value>
<value level="10">2883</value>
</damage>
</effect>
</effects>
</skill>
<skill id="55133" toLevel="6" name="Enchantment Effect: Pendant">
<!-- Acquired XP/ SP +5%. -->

View File

@@ -1257,7 +1257,11 @@
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">9</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>