Multiple Arrow (10771) castRange fix and Phoenix Arrow (10781) staticReuse removal.
Contributed by Liamxroy.
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@ -1729,7 +1729,7 @@
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<value level="11">167</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<castRange>1100</castRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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@ -2337,7 +2337,6 @@
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<coolTime>500</coolTime>
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<effectPoint>-706</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>93</magicLvl>
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<isMagic>4</isMagic>
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<targetType>GROUND</targetType>
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@ -1779,7 +1779,7 @@
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<value level="11">167</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<castRange>1100</castRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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@ -2421,7 +2421,6 @@
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<coolTime>500</coolTime>
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<effectPoint>-706</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>93</magicLvl>
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<isMagic>4</isMagic>
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<targetType>GROUND</targetType>
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@ -1765,7 +1765,7 @@
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<value level="11">167</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<castRange>1100</castRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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@ -2403,7 +2403,6 @@
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<coolTime>500</coolTime>
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<effectPoint>-706</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>93</magicLvl>
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<isMagic>4</isMagic>
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<targetType>GROUND</targetType>
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@ -1790,7 +1790,7 @@
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<value level="11">167</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<castRange>1100</castRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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@ -2408,7 +2408,6 @@
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<coolTime>500</coolTime>
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<effectPoint>-706</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>93</magicLvl>
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<targetType>GROUND</targetType>
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<affectScope>RANGE</affectScope>
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@ -1855,7 +1855,7 @@
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<value level="11">167</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<castRange>1100</castRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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@ -2473,7 +2473,6 @@
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<coolTime>500</coolTime>
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<effectPoint>-706</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>93</magicLvl>
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<targetType>GROUND</targetType>
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<affectScope>RANGE</affectScope>
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@ -1853,7 +1853,7 @@
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<value level="11">167</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<castRange>1100</castRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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@ -2471,7 +2471,6 @@
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<coolTime>500</coolTime>
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<effectPoint>-706</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>93</magicLvl>
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<targetType>GROUND</targetType>
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<affectScope>RANGE</affectScope>
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@ -1925,7 +1925,7 @@
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<value level="13">175</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<castRange>1100</castRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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@ -2567,7 +2567,6 @@
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<coolTime>500</coolTime>
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<effectPoint>-706</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>93</magicLvl>
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<targetType>GROUND</targetType>
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<affectScope>RANGE</affectScope>
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@ -1925,7 +1925,7 @@
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<value level="13">175</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<castRange>1100</castRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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@ -2567,7 +2567,6 @@
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<coolTime>500</coolTime>
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<effectPoint>-706</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>93</magicLvl>
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<targetType>GROUND</targetType>
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<affectScope>RANGE</affectScope>
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@ -1790,7 +1790,7 @@
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<value level="11">167</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>900</castRange>
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<castRange>1100</castRange>
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<effectRange>1500</effectRange>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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@ -2408,7 +2408,6 @@
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<coolTime>500</coolTime>
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<effectPoint>-706</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>93</magicLvl>
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<targetType>GROUND</targetType>
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<affectScope>RANGE</affectScope>
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