Dimensional Blessing addition.
Contributed by Iris and quangnguyen.
This commit is contained in:
@@ -148,6 +148,7 @@ public final class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("GetDamageLimit", GetDamageLimit::new);
|
||||
EffectHandler.getInstance().registerHandler("GetMomentum", GetMomentum::new);
|
||||
EffectHandler.getInstance().registerHandler("GiveClanReputation", GiveClanReputation::new);
|
||||
EffectHandler.getInstance().registerHandler("GiveExpAndSp", GiveExpAndSp::new);
|
||||
EffectHandler.getInstance().registerHandler("GiveFame", GiveFame::new);
|
||||
EffectHandler.getInstance().registerHandler("GiveRecommendation", GiveRecommendation::new);
|
||||
EffectHandler.getInstance().registerHandler("GiveSp", GiveSp::new);
|
||||
|
70
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/GiveExpAndSp.java
vendored
Normal file
70
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/GiveExpAndSp.java
vendored
Normal file
@@ -0,0 +1,70 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
|
||||
/**
|
||||
* Give XP and SP effect implementation.
|
||||
* @author quangnguyen
|
||||
*/
|
||||
public final class GiveExpAndSp extends AbstractEffect
|
||||
{
|
||||
private final int _xp;
|
||||
private final int _sp;
|
||||
|
||||
public GiveExpAndSp(StatsSet params)
|
||||
{
|
||||
_xp = params.getInt("xp", 0);
|
||||
_sp = params.getInt("sp", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isInstant()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
|
||||
{
|
||||
if (!effector.isPlayer() || !effected.isPlayer() || effected.isAlikeDead())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ((_sp != 0) && (_xp != 0))
|
||||
{
|
||||
effector.getActingPlayer().getStat().addExp(_xp);
|
||||
effector.getActingPlayer().getStat().addSp(_sp);
|
||||
|
||||
SystemMessage sm = null;
|
||||
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_ACQUIRED_S1_XP_BONUS_S2_AND_S3_SP_BONUS_S4);
|
||||
sm.addLong(_xp);
|
||||
sm.addLong(0);
|
||||
sm.addLong(_sp);
|
||||
sm.addLong(0);
|
||||
effector.sendPacket(sm);
|
||||
}
|
||||
}
|
||||
}
|
@@ -118,6 +118,7 @@ GetAgro: Causes enemy NPC to attack you.
|
||||
GetDamageLimit: Sets the maximum amount of damage you can receive.
|
||||
GetMomentum: Increases momentum by a given value at fixed rate.
|
||||
GiveClanReputation: Gives clan reputation points to a players clan. (l2jmobius)
|
||||
GiveExpAndSp: Gives a given amount of XP and SP. (l2jmobius)
|
||||
GiveFame: Gives a given amount of Fame. (l2jmobius)
|
||||
GiveRecommendation: Gives recommendations to a player. Blue name.
|
||||
GiveSp: Gives a given amount of SP.
|
||||
|
Reference in New Issue
Block a user