Various item, skill and npc additions.

Contributed by iDesy.
This commit is contained in:
MobiusDevelopment 2021-05-19 00:50:46 +00:00
parent 89a45efa09
commit bf6eb75074
19 changed files with 5649 additions and 124 deletions

View File

@ -1,5 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33400" name="Talisman_of_Baium">
<passive_skill id="50191" level="2" />
</option>
<option id="33401" name="Talisman_of_Baium">
<passive_skill id="50191" level="3" />
</option>
<option id="33402" name="Talisman_of_Baium">
<passive_skill id="50191" level="4" />
</option>
<option id="33403" name="Talisman_of_Baium">
<passive_skill id="50191" level="5" />
</option>
<option id="33404" name="Talisman_of_Eva">
<!-- P. Def. +5, M. Def. +5, Atk. Spd. +10, Casting Spd. +10, Max HP +100, Max MP +30 -->
<passive_skill id="50193" level="1" />
@ -77,4 +89,175 @@
<option id="33425" name="Talisman_of_Speed">
<passive_skill id="50293" level="11" />
</option>
<option id="33426" name="Baium's_Thunder_Breaker">
<passive_skill id="50268" level="1" />
</option>
<option id="33427" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="1" />
</option>
<option id="33428" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="2" />
</option>
<option id="33429" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="3" />
</option>
<option id="33430" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="4" />
</option>
<option id="33431" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="5" />
</option>
<option id="33432" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="6" />
</option>
<option id="33433" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="7" />
</option>
<option id="33434" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="8" />
</option>
<option id="33435" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="9" />
</option>
<option id="33436" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="10" />
</option>
<option id="33437" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50273" level="1" />
</option>
<option id="33438" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="1" />
</option>
<option id="33439" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="2" />
</option>
<option id="33440" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="3" />
</option>
<option id="33441" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="4" />
</option>
<option id="33442" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="5" />
</option>
<option id="33443" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="6" />
</option>
<option id="33444" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="7" />
</option>
<option id="33445" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="8" />
</option>
<option id="33446" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="9" />
</option>
<option id="33447" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="10" />
</option>
<option id="33448" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="1" />
</option>
<option id="33449" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="2" />
</option>
<option id="33450" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="3" />
</option>
<option id="33451" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="4" />
</option>
<option id="33452" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="5" />
</option>
<option id="33453" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="6" />
</option>
<option id="33454" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="7" />
</option>
<option id="33455" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="8" />
</option>
<option id="33456" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="9" />
</option>
<option id="33457" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="10" />
</option>
<option id="33458" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="11" />
</option>
<option id="33459" name="Orfen's_Venomed_Sword">
<passive_skill id="50283" level="1" />
</option>
<option id="33460" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="1" />
</option>
<option id="33461" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="2" />
</option>
<option id="33462" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="3" />
</option>
<option id="33463" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="4" />
</option>
<option id="33464" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="5" />
</option>
<option id="33465" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="6" />
</option>
<option id="33466" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="7" />
</option>
<option id="33467" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="8" />
</option>
<option id="33468" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="9" />
</option>
<option id="33469" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="10" />
</option>
<option id="33470" name="Core's_Plasmic_Bow">
<passive_skill id="50288" level="1" />
</option>
<option id="33471" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="1" />
</option>
<option id="33472" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="2" />
</option>
<option id="33473" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="3" />
</option>
<option id="33474" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="4" />
</option>
<option id="33475" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="5" />
</option>
<option id="33476" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="6" />
</option>
<option id="33477" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="7" />
</option>
<option id="33478" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="8" />
</option>
<option id="33479" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="9" />
</option>
<option id="33480" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="10" />
</option>
<option id="33481" name="Adventurer's_Cloak">
<passive_skill id="50302" level="1" />
</option>
<option id="33482" name="Adventurer's_Cloak">
<passive_skill id="50303" level="1" />
</option>
</list>

View File

@ -0,0 +1,72 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="1" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="2" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="3" />
<passive_skill id="50460" level="1" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="4" />
<passive_skill id="50460" level="2" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="5" />
<passive_skill id="50460" level="3" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="6" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="7" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="8" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="9" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="10" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="11" />
</option>
<option id="38734" name="Hellbound Ring lvl 1">
<passive_skill id="50468" level="1" />
</option>
<option id="38735" name="Hellbound Ring lvl 2">
<passive_skill id="50468" level="2" />
</option>
<option id="38736" name="Hellbound Ring lvl 3">
<passive_skill id="50468" level="3" />
</option>
<option id="38737" name="Hellbound Ring lvl 4">
<passive_skill id="50468" level="4" />
</option>
<option id="38738" name="Hellbound Ring lvl 5">
<passive_skill id="50468" level="5" />
</option>
<option id="38739" name="Hellbound Ring lvl 6">
<passive_skill id="50468" level="6" />
</option>
<option id="38740" name="Hellbound Ring lvl 7">
<passive_skill id="50468" level="7" />
</option>
<option id="38741" name="Hellbound Ring lvl 8">
<passive_skill id="50468" level="8" />
</option>
<option id="38742" name="Hellbound Ring lvl 9">
<passive_skill id="50468" level="9" />
</option>
<option id="38743" name="Hellbound Ring lvl 10">
<passive_skill id="50468" level="10" />
</option>
<option id="38744" name="Hellbound Ring lvl 11">
<passive_skill id="50468" level="11" />
</option>
</list>

View File

@ -27,7 +27,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8678" min="1" max="1" chance="100"/>
<item id="92955" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93802" name="Package: Sword of Ipos" additionalName="Sealed" type="EtcItem">
@ -42,7 +42,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8679" min="1" max="1" chance="100"/>
<item id="92956" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93803" name="Package: Barakiel's Axe" additionalName="Sealed" type="EtcItem">
@ -56,7 +56,7 @@
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8680" min="1" max="1" chance="100"/>
<item id="92957" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93804" name="Package: Behemoth' Tuning Fork" additionalName="Sealed" type="EtcItem">
@ -71,7 +71,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8681" min="1" max="1" chance="100"/>
<item id="92958" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93805" name="Package: Naga's Storm" additionalName="Sealed" type="EtcItem">
@ -86,7 +86,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8682" min="1" max="1" chance="100"/>
<item id="92959" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93806" name="Package: Tiphon's Spear" additionalName="Sealed" type="EtcItem">
@ -101,7 +101,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8683" min="1" max="1" chance="100"/>
<item id="92960" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93807" name="Package: Shyeed's Bow" additionalName="Sealed" type="EtcItem">
@ -116,7 +116,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8684" min="1" max="1" chance="100"/>
<item id="92961" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93808" name="Package: Sobekk's Hurricane" additionalName="Sealed" type="EtcItem">
@ -131,7 +131,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8685" min="1" max="1" chance="100"/>
<item id="92962" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93809" name="Package: Themis' Tongue" additionalName="Sealed" type="EtcItem">
@ -146,7 +146,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8686" min="1" max="1" chance="100"/>
<item id="92963" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93810" name="Package: Cabrio's Hand" additionalName="Sealed" type="EtcItem">
@ -161,7 +161,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8687" min="1" max="1" chance="100"/>
<item id="92964" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93811" name="Package: Daimon Crystal" additionalName="Sealed" type="EtcItem">
@ -176,7 +176,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8688" min="1" max="1" chance="100"/>
<item id="92965" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93812" name="Package: Tallum Blade*Damascus" additionalName="Sealed" type="EtcItem">
@ -191,7 +191,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8938" min="1" max="1" chance="100"/>
<item id="92966" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93813" name="Package: Éclair Bijou" additionalName="Sealed" type="EtcItem">
@ -206,7 +206,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="14339" min="1" max="1" chance="100"/>
<item id="92970" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93814" name="Package: Durendal" additionalName="Sealed" type="EtcItem">
@ -221,7 +221,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="91887" min="1" max="1" chance="100"/>
<item id="92967" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93815" name="Package: Armor of Nightmare" additionalName="Sealed" type="EtcItem">
@ -236,7 +236,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="374" min="1" max="1" chance="100"/>
<item id="92256" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93816" name="Package: Helm of Nightmare (Heavy)" additionalName="Sealed" type="EtcItem">
@ -250,7 +250,7 @@
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="90473" min="1" max="1" chance="100"/>
<item id="92307" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93817" name="Package: Gauntlets of Nightmare (Heavy)" additionalName="Sealed" type="EtcItem">
@ -265,7 +265,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="5771" min="1" max="1" chance="100"/>
<item id="92283" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93818" name="Package: Boots of Nightmare (Heavy)" additionalName="Sealed" type="EtcItem">
@ -280,7 +280,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="5783" min="1" max="1" chance="100"/>
<item id="92295" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93819" name="Package: Majestic Plate Armor" additionalName="Sealed" type="EtcItem">
@ -295,7 +295,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="2383" min="1" max="1" chance="100"/>
<item id="92262" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93820" name="Package: Majestic Circlet (Heavy)" additionalName="Sealed" type="EtcItem">
@ -310,7 +310,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="90476" min="1" max="1" chance="100"/>
<item id="92310" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93821" name="Package: Majestic Gauntlets (Heavy)" additionalName="Sealed" type="EtcItem">
@ -325,7 +325,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="5774" min="1" max="1" chance="100"/>
<item id="92286" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93822" name="Package: Majestic Boots (Heavy)" additionalName="Sealed" type="EtcItem">
@ -370,7 +370,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="90474" min="1" max="1" chance="100"/>
<item id="92308" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93825" name="Package: Gauntlets of Nightmare (Light)" additionalName="Sealed" type="EtcItem">

View File

@ -663,68 +663,92 @@
<item id="93960" name="Wolf Necklace" type="EtcItem">
<!-- Required for summoning Wolf. -->
<set name="icon" val="icon.etc_summon_wolf_r_02" />
<set name="default_action" val="SKILL_MAINTAIN" />
<set name="default_action" val="NONE" />
<set name="material" val="LEATHER" />
<set name="weight" val="890" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="SummonItems" />
<skills>
<skill id="2046" level="1" />
</skills>
</item>
<item id="93961" name="Buffalo Necklace" type="EtcItem">
<!-- Required for summoning Buffalo. -->
<set name="icon" val="icon.buffalo_necklace_i00" />
<set name="default_action" val="SKILL_MAINTAIN" />
<set name="default_action" val="NONE" />
<set name="material" val="LEATHER" />
<set name="weight" val="890" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="SummonItems" />
<skills>
<skill id="2046" level="1" />
</skills>
</item>
<item id="93962" name="Tiger Necklace" type="EtcItem">
<!-- Required for summoning Tiger. -->
<set name="icon" val="icon.etc_tooth_gragon" />
<set name="default_action" val="SKILL_MAINTAIN" />
<set name="default_action" val="NONE" />
<set name="material" val="LEATHER" />
<set name="weight" val="890" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="SummonItems" />
<skills>
<skill id="2046" level="1" />
</skills>
</item>
<item id="93963" name="Kookaburra Necklace" type="EtcItem">
<!-- Required for summoning Kookaburra. -->
<set name="icon" val="icon.kukaburo_necklace_i00" />
<set name="default_action" val="SKILL_MAINTAIN" />
<set name="default_action" val="NONE" />
<set name="material" val="LEATHER" />
<set name="weight" val="890" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="SummonItems" />
<skills>
<skill id="2046" level="1" />
</skills>
</item>
<item id="93964" name="Dragon's Necklace" type="EtcItem">
<!-- Required for summoning Dragon. -->
<set name="icon" val="icon.strider_necklace_i00" />
<set name="default_action" val="SKILL_MAINTAIN" />
<set name="default_action" val="NONE" />
<set name="material" val="LEATHER" />
<set name="weight" val="890" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="SummonItems" />
<skills>
<skill id="2046" level="1" />
</skills>
</item>
<item id="93965" name="Hawk Necklace" type="EtcItem">
<!-- Required for summoning Hawk. -->
<set name="icon" val="icon.thunder_bird_necklace_i00" />
<set name="default_action" val="SKILL_MAINTAIN" />
<set name="default_action" val="NONE" />
<set name="material" val="LEATHER" />
<set name="weight" val="890" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="SummonItems" />
<skills>
<skill id="2046" level="1" />
</skills>
</item>
<item id="93966" name="Pet Food" type="EtcItem">
<!-- Pet's satiety +1000. -->

View File

@ -452,7 +452,7 @@
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" />
<collision>
<radius normal="30" />
<height normal="30" />
@ -471,7 +471,7 @@
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" />
<collision>
<radius normal="8.8" />
<height normal="19.72" />

View File

@ -3973,35 +3973,216 @@
</skill>
<skill id="45191" toLevel="3" name="STR Increase Bonus">
<!-- <STR increase effect Lv. 1> P. Atk. +20 -->
<operateType>A1</operateType>
<icon>icon.statbonus_str</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">200</value>
<value level="3">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45192" toLevel="3" name="INT Increase Bonus">
<!-- <INT increase effect Lv. 1> M. Atk. +20 -->
<operateType>A1</operateType>
<icon>icon.statbonus_int</icon>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">200</value>
<value level="3">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45193" toLevel="3" name="DEX Increase Bonus">
<!-- <DEX increase effect Lv. 1 P. Critical Rate +50 -->
<operateType>A1</operateType>
<icon>icon.statbonus_dex</icon>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45194" toLevel="3" name="WIT Increase Bonus">
<!-- <WIT increase effect Lv. 1> M. Skill Critical Rate +50. -->
<operateType>A1</operateType>
<icon>icon.statbonus_wit</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicCriticalRate">
<amount>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45195" toLevel="3" name="CON Increase Bonus">
<!-- <CON increase effect Lv. 1> P. Def. +200 -->
<operateType>A1</operateType>
<icon>icon.statbonus_con</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">200</value>
<value level="2">200</value>
<value level="3">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">1000</value>
<value level="3">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="LimitHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45196" toLevel="3" name="MEN Increase Bonus">
<!-- <MEN increase effect Lv. 1> M. Def. +200 -->
<operateType>A1</operateType>
<icon>icon.statbonus_men</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">200</value>
<value level="2">200</value>
<value level="3">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">1000</value>
<value level="3">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="LimitMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45197" toLevel="1" name="Grand Master's Transcendent Blessing">
<!-- Grand Master's power has allowed you to push the limits of your class and now you can use the main skill with increased stats. -->
<operateType>A1</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<isMagic>4</isMagic>
<magicLevel>
<value level="1">20</value>
<value level="2">60</value>
</magicLevel>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalVisualEffect>U_ER_WI_WINDHIDE_AVE</abnormalVisualEffect>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="45198" toLevel="1" name="Grand Master's Transcendent Blessing">
<!-- Grand Master's power has allowed you to push the limits of your class and now you can use the main skill with increased stats. <Notice> When blessed you can't drain light/ shadow souls. -->
<icon>icon.skill_kamael_shadowside</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic>
<castRange>700</castRange>
<effectPoint>0</effectPoint>
<abnormalTime>660</abnormalTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="45199" toLevel="24" name="Transcendent Power Strike">
<!-- Delivers a powerful blow that strikes the target with $s1 power. Requires a sword/ blunt weapon/ spear/ dual swords. Over-hit. The skill can be used only in the transcendent instance zones. -->
@ -4059,5 +4240,40 @@
<value level="23">27</value>
<value level="24">27</value>
</mpConsume>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">45</value>
<value level="2">50</value>
<value level="3">55</value>
<value level="4">70</value>
<value level="5">75</value>
<value level="6">80</value>
<value level="7">95</value>
<value level="8">100</value>
<value level="9">105</value>
<value level="10">286</value>
<value level="11">298</value>
<value level="12">310</value>
<value level="13">334</value>
<value level="14">346</value>
<value level="15">358</value>
<value level="16">382</value>
<value level="17">394</value>
<value level="18">406</value>
<value level="19">430</value>
<value level="20">442</value>
<value level="21">454</value>
<value level="22">478</value>
<value level="23">490</value>
<value level="24">502</value>
</power>
</effect>
</effects>
</skill>
</list>

View File

@ -22,23 +22,153 @@
</skill>
<skill id="45404" toLevel="2" name="Song of Earth">
<!-- Elven earth-praising song. Enchanter P. Def. $s2 M. Def. $s2 Nearby characters P. Def. $s3 M. Def. $s3 Consumes 30 Spirit Ore. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill0304</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_VITALITY</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalDefence">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>250</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45405" toLevel="2" name="Hunter's Song">
<!-- Elven hunter-praising song. Enchanter All Critical Rate $s2 Nearby characters All Critical Rate $s3 Consumes 30 Spirit Ore. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill0267</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_WARDING</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45406" toLevel="2" name="Warrior's Dance">
<!-- Dark elven battle dance. Enchanter P. Atk. $s2 M. Atk. $s2 Nearby characters P. Atk. $s3 M. Atk. $s3 Consumes 30 Spirit Ore. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill0274</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_FIRE</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45407" toLevel="2" name="Dance of Fire">
<!-- Dark elven fire-praising dance. Enchanter P. Critical Damage $s2 P. Skill Critical Damage $s3 M. Skill Critical Damage $s3 Nearby characters P. Skill Critical Damage $s4 M. Skill Critical Damage $s4 Consumes 30 Spirit Ore. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill0271</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CriticalDamage">
<amount>40</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45408" toLevel="4" name="Blessed by Sayha">
<!-- Sayha's Grace points $s1 -->
@ -78,13 +208,92 @@
</skill>
<skill id="45413" toLevel="1" name="Titan Champion">
<!-- P. Atk. $s1 P. Critical Rate $s2 P. Critical Damage $s3 P. Skill Critical Rate $s4 P. Skill Critical Damage $s5 Max HP $s5 Speed $s6 Consumes $s7 Spirit Ore. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.champion_of_titan</icon>
<effectPoint>100</effectPoint>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>H_R_ORC_TITAN_AVE</abnormalVisualEffect>
<magicLevel>76</magicLevel>
<mpConsume>300</mpConsume>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45414" toLevel="1" name="Titanic Weapon">
<!-- P. Atk. $s1 When the Demolition Impact skill is used: - A chance to deal an extra attack Additional effects when using a two-handed sword: - Attack range increased - P. Atk. $s2 - Atk. Spd. $s3 - P. Accuracy $s4 Requires a sword or a blunt weapon. Consumes $s5 Spirit Ore. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.gigantic_weapon</icon>
<effectPoint>100</effectPoint>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>H_R_GIGANTIC_WEAPON_AVE</abnormalVisualEffect>
<magicLevel>80</magicLevel>
<mpConsume>63</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectRange>100</effectRange> <!-- TODO new system Range atac to all weapon!! -->
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="TwoHandedSwordBonus">
<pAtkAmount>10</pAtkAmount>
<pAtkMode>PER</pAtkMode>
<accuracyAmount>3</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>10</pAtkAmount>
<pAtkMode>PER</pAtkMode>
<accuracyAmount>3</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
</effect>
</effects>
</skill>
<skill id="45415" toLevel="1" name="Demolition Impact">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -128,8 +337,50 @@
</skill>
<skill id="45425" toLevel="4" name="Armor Break">
<!-- Speed $s1. There is a certain chance to remove $s2 piece of enemy's armor. Requires a fist weapon Pet armor cannot be removed. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill10703</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-341</effectPoint>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<icon>icon.skill0794</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>79</magicLevel>
<mpConsume>205</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DISARM</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Disarmor">
</effect>
<effect name="PAtk">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DamOverTime">
<power>1000</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="45435" toLevel="1" name="Totem of the Fallen">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -1,5 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33400" name="Talisman_of_Baium">
<passive_skill id="50191" level="2" />
</option>
<option id="33401" name="Talisman_of_Baium">
<passive_skill id="50191" level="3" />
</option>
<option id="33402" name="Talisman_of_Baium">
<passive_skill id="50191" level="4" />
</option>
<option id="33403" name="Talisman_of_Baium">
<passive_skill id="50191" level="5" />
</option>
<option id="33404" name="Talisman_of_Eva">
<!-- P. Def. +5, M. Def. +5, Atk. Spd. +10, Casting Spd. +10, Max HP +100, Max MP +30 -->
<passive_skill id="50193" level="1" />
@ -77,4 +89,175 @@
<option id="33425" name="Talisman_of_Speed">
<passive_skill id="50293" level="11" />
</option>
<option id="33426" name="Baium's_Thunder_Breaker">
<passive_skill id="50268" level="1" />
</option>
<option id="33427" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="1" />
</option>
<option id="33428" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="2" />
</option>
<option id="33429" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="3" />
</option>
<option id="33430" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="4" />
</option>
<option id="33431" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="5" />
</option>
<option id="33432" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="6" />
</option>
<option id="33433" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="7" />
</option>
<option id="33434" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="8" />
</option>
<option id="33435" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="9" />
</option>
<option id="33436" name="Baium's_Thunder_Breaker">
<passive_skill id="50270" level="10" />
</option>
<option id="33437" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50273" level="1" />
</option>
<option id="33438" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="1" />
</option>
<option id="33439" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="2" />
</option>
<option id="33440" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="3" />
</option>
<option id="33441" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="4" />
</option>
<option id="33442" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="5" />
</option>
<option id="33443" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="6" />
</option>
<option id="33444" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="7" />
</option>
<option id="33445" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="8" />
</option>
<option id="33446" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="9" />
</option>
<option id="33447" name="Queen_Ant's_Stone_Breaker">
<passive_skill id="50275" level="10" />
</option>
<option id="33448" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="1" />
</option>
<option id="33449" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="2" />
</option>
<option id="33450" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="3" />
</option>
<option id="33451" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="4" />
</option>
<option id="33452" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="5" />
</option>
<option id="33453" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="6" />
</option>
<option id="33454" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="7" />
</option>
<option id="33455" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="8" />
</option>
<option id="33456" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="9" />
</option>
<option id="33457" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="10" />
</option>
<option id="33458" name="Zaken's_Blood_Sword">
<passive_skill id="50280" level="11" />
</option>
<option id="33459" name="Orfen's_Venomed_Sword">
<passive_skill id="50283" level="1" />
</option>
<option id="33460" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="1" />
</option>
<option id="33461" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="2" />
</option>
<option id="33462" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="3" />
</option>
<option id="33463" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="4" />
</option>
<option id="33464" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="5" />
</option>
<option id="33465" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="6" />
</option>
<option id="33466" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="7" />
</option>
<option id="33467" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="8" />
</option>
<option id="33468" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="9" />
</option>
<option id="33469" name="Orfen's_Venomed_Sword">
<passive_skill id="50285" level="10" />
</option>
<option id="33470" name="Core's_Plasmic_Bow">
<passive_skill id="50288" level="1" />
</option>
<option id="33471" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="1" />
</option>
<option id="33472" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="2" />
</option>
<option id="33473" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="3" />
</option>
<option id="33474" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="4" />
</option>
<option id="33475" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="5" />
</option>
<option id="33476" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="6" />
</option>
<option id="33477" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="7" />
</option>
<option id="33478" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="8" />
</option>
<option id="33479" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="9" />
</option>
<option id="33480" name="Core's_Plasmic_Bow">
<passive_skill id="50290" level="10" />
</option>
<option id="33481" name="Adventurer's_Cloak">
<passive_skill id="50302" level="1" />
</option>
<option id="33482" name="Adventurer's_Cloak">
<passive_skill id="50303" level="1" />
</option>
</list>

View File

@ -0,0 +1,72 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="1" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="2" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="3" />
<passive_skill id="50460" level="1" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="4" />
<passive_skill id="50460" level="2" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="5" />
<passive_skill id="50460" level="3" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="6" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="7" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="8" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="9" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="10" />
</option>
<option id="38712" name="Blessed Dragon Belt">
<passive_skill id="50459" level="11" />
</option>
<option id="38734" name="Hellbound Ring lvl 1">
<passive_skill id="50468" level="1" />
</option>
<option id="38735" name="Hellbound Ring lvl 2">
<passive_skill id="50468" level="2" />
</option>
<option id="38736" name="Hellbound Ring lvl 3">
<passive_skill id="50468" level="3" />
</option>
<option id="38737" name="Hellbound Ring lvl 4">
<passive_skill id="50468" level="4" />
</option>
<option id="38738" name="Hellbound Ring lvl 5">
<passive_skill id="50468" level="5" />
</option>
<option id="38739" name="Hellbound Ring lvl 6">
<passive_skill id="50468" level="6" />
</option>
<option id="38740" name="Hellbound Ring lvl 7">
<passive_skill id="50468" level="7" />
</option>
<option id="38741" name="Hellbound Ring lvl 8">
<passive_skill id="50468" level="8" />
</option>
<option id="38742" name="Hellbound Ring lvl 9">
<passive_skill id="50468" level="9" />
</option>
<option id="38743" name="Hellbound Ring lvl 10">
<passive_skill id="50468" level="10" />
</option>
<option id="38744" name="Hellbound Ring lvl 11">
<passive_skill id="50468" level="11" />
</option>
</list>

View File

@ -27,7 +27,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8678" min="1" max="1" chance="100"/>
<item id="92955" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93802" name="Package: Sword of Ipos" additionalName="Sealed" type="EtcItem">
@ -42,7 +42,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8679" min="1" max="1" chance="100"/>
<item id="92956" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93803" name="Package: Barakiel's Axe" additionalName="Sealed" type="EtcItem">
@ -56,7 +56,7 @@
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8680" min="1" max="1" chance="100"/>
<item id="92957" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93804" name="Package: Behemoth' Tuning Fork" additionalName="Sealed" type="EtcItem">
@ -71,7 +71,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8681" min="1" max="1" chance="100"/>
<item id="92958" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93805" name="Package: Naga's Storm" additionalName="Sealed" type="EtcItem">
@ -86,7 +86,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8682" min="1" max="1" chance="100"/>
<item id="92959" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93806" name="Package: Tiphon's Spear" additionalName="Sealed" type="EtcItem">
@ -101,7 +101,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8683" min="1" max="1" chance="100"/>
<item id="92960" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93807" name="Package: Shyeed's Bow" additionalName="Sealed" type="EtcItem">
@ -116,7 +116,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8684" min="1" max="1" chance="100"/>
<item id="92961" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93808" name="Package: Sobekk's Hurricane" additionalName="Sealed" type="EtcItem">
@ -131,7 +131,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8685" min="1" max="1" chance="100"/>
<item id="92962" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93809" name="Package: Themis' Tongue" additionalName="Sealed" type="EtcItem">
@ -146,7 +146,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8686" min="1" max="1" chance="100"/>
<item id="92963" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93810" name="Package: Cabrio's Hand" additionalName="Sealed" type="EtcItem">
@ -161,7 +161,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8687" min="1" max="1" chance="100"/>
<item id="92964" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93811" name="Package: Daimon Crystal" additionalName="Sealed" type="EtcItem">
@ -176,7 +176,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8688" min="1" max="1" chance="100"/>
<item id="92965" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93812" name="Package: Tallum Blade*Damascus" additionalName="Sealed" type="EtcItem">
@ -191,7 +191,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="8938" min="1" max="1" chance="100"/>
<item id="92966" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93813" name="Package: Éclair Bijou" additionalName="Sealed" type="EtcItem">
@ -206,7 +206,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="14339" min="1" max="1" chance="100"/>
<item id="92970" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93814" name="Package: Durendal" additionalName="Sealed" type="EtcItem">
@ -221,7 +221,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="91887" min="1" max="1" chance="100"/>
<item id="92967" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93815" name="Package: Armor of Nightmare" additionalName="Sealed" type="EtcItem">
@ -236,7 +236,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="374" min="1" max="1" chance="100"/>
<item id="92256" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93816" name="Package: Helm of Nightmare (Heavy)" additionalName="Sealed" type="EtcItem">
@ -250,7 +250,7 @@
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="90473" min="1" max="1" chance="100"/>
<item id="92307" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93817" name="Package: Gauntlets of Nightmare (Heavy)" additionalName="Sealed" type="EtcItem">
@ -265,7 +265,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="5771" min="1" max="1" chance="100"/>
<item id="92283" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93818" name="Package: Boots of Nightmare (Heavy)" additionalName="Sealed" type="EtcItem">
@ -280,7 +280,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="5783" min="1" max="1" chance="100"/>
<item id="92295" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93819" name="Package: Majestic Plate Armor" additionalName="Sealed" type="EtcItem">
@ -295,7 +295,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="2383" min="1" max="1" chance="100"/>
<item id="92262" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93820" name="Package: Majestic Circlet (Heavy)" additionalName="Sealed" type="EtcItem">
@ -310,7 +310,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="90476" min="1" max="1" chance="100"/>
<item id="92310" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93821" name="Package: Majestic Gauntlets (Heavy)" additionalName="Sealed" type="EtcItem">
@ -325,7 +325,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="5774" min="1" max="1" chance="100"/>
<item id="92286" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93822" name="Package: Majestic Boots (Heavy)" additionalName="Sealed" type="EtcItem">
@ -370,7 +370,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems"/>
<capsuled_items>
<item id="90474" min="1" max="1" chance="100"/>
<item id="92308" min="1" max="1" chance="100"/>
</capsuled_items>
</item>
<item id="93825" name="Package: Gauntlets of Nightmare (Light)" additionalName="Sealed" type="EtcItem">

View File

@ -663,68 +663,92 @@
<item id="93960" name="Wolf Necklace" type="EtcItem">
<!-- Required for summoning Wolf. -->
<set name="icon" val="icon.etc_summon_wolf_r_02" />
<set name="default_action" val="SKILL_MAINTAIN" />
<set name="default_action" val="NONE" />
<set name="material" val="LEATHER" />
<set name="weight" val="890" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="SummonItems" />
<skills>
<skill id="2046" level="1" />
</skills>
</item>
<item id="93961" name="Buffalo Necklace" type="EtcItem">
<!-- Required for summoning Buffalo. -->
<set name="icon" val="icon.buffalo_necklace_i00" />
<set name="default_action" val="SKILL_MAINTAIN" />
<set name="default_action" val="NONE" />
<set name="material" val="LEATHER" />
<set name="weight" val="890" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="SummonItems" />
<skills>
<skill id="2046" level="1" />
</skills>
</item>
<item id="93962" name="Tiger Necklace" type="EtcItem">
<!-- Required for summoning Tiger. -->
<set name="icon" val="icon.etc_tooth_gragon" />
<set name="default_action" val="SKILL_MAINTAIN" />
<set name="default_action" val="NONE" />
<set name="material" val="LEATHER" />
<set name="weight" val="890" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="SummonItems" />
<skills>
<skill id="2046" level="1" />
</skills>
</item>
<item id="93963" name="Kookaburra Necklace" type="EtcItem">
<!-- Required for summoning Kookaburra. -->
<set name="icon" val="icon.kukaburo_necklace_i00" />
<set name="default_action" val="SKILL_MAINTAIN" />
<set name="default_action" val="NONE" />
<set name="material" val="LEATHER" />
<set name="weight" val="890" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="SummonItems" />
<skills>
<skill id="2046" level="1" />
</skills>
</item>
<item id="93964" name="Dragon's Necklace" type="EtcItem">
<!-- Required for summoning Dragon. -->
<set name="icon" val="icon.strider_necklace_i00" />
<set name="default_action" val="SKILL_MAINTAIN" />
<set name="default_action" val="NONE" />
<set name="material" val="LEATHER" />
<set name="weight" val="890" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="SummonItems" />
<skills>
<skill id="2046" level="1" />
</skills>
</item>
<item id="93965" name="Hawk Necklace" type="EtcItem">
<!-- Required for summoning Hawk. -->
<set name="icon" val="icon.thunder_bird_necklace_i00" />
<set name="default_action" val="SKILL_MAINTAIN" />
<set name="default_action" val="NONE" />
<set name="material" val="LEATHER" />
<set name="weight" val="890" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="SummonItems" />
<skills>
<skill id="2046" level="1" />
</skills>
</item>
<item id="93966" name="Pet Food" type="EtcItem">
<!-- Pet's satiety +1000. -->

View File

@ -1301,6 +1301,15 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="40258" level="1" /> <!-- Berserker's Scroll -->
</skills>
</item>
<item id="95694" name="Antharas' Lair's Time Stone" additionalName="Event" type="EtcItem">
<!-- Prolongs your Session Zone's raid for 60 min. <Hunting Zone> Antharas' Lair - World Hunting Zone -->

View File

@ -452,7 +452,7 @@
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" />
<collision>
<radius normal="30" />
<height normal="30" />
@ -471,7 +471,7 @@
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" />
<collision>
<radius normal="8.8" />
<height normal="19.72" />

View File

@ -538,13 +538,105 @@
</skill>
<skill id="40258" toLevel="1" name="Berserker's Scroll (Exchangeable)">
<!-- STR $s1 INT $s1 Atk. Spd. $s2 Casting Spd. $s2 Speed $s3 P. Skill Power $s4 M. Skill Power $s4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.bereserker_scroll_i00</icon>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>91780</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>1</magicLevel>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="40259" toLevel="1" name="Berserker's Scroll">
<!-- STR $s1 INT $s1 Atk. Spd. $s2 Casting Spd. $s2 Speed $s3 P. Skill Power $s4 M. Skill Power $s4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.bereserker_scroll_i00</icon>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>91780</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>1</magicLevel>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="40260" toLevel="1" name="Random Transformation Scroll">
<icon>icon.random_transform_00</icon>

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@ -4159,12 +4159,17 @@
</skill>
<skill id="45197" toLevel="1" name="Grand Master's Transcendent Blessing">
<!-- Grand Master's power has allowed you to push the limits of your class. -->
<icon>icon.skill19428</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic>
<castRange>700</castRange>
<effectPoint>0</effectPoint>
<abnormalTime>660</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<isMagic>4</isMagic>
<magicLevel>
<value level="1">20</value>
<value level="2">60</value>
</magicLevel>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalVisualEffect>U_ER_WI_WINDHIDE_AVE</abnormalVisualEffect>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>

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@ -1655,6 +1655,7 @@
<!-- Shoots with a deadly arrow. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. Can be used only in the transcendent instance zones. -->
<icon>icon.skill0343</icon>
<operateType>A1</operateType>
<affectRange>700</affectRange>
<effectPoint>
<value level="1">-400</value>
<value level="2">-405</value>
@ -4369,6 +4370,30 @@
<!-- Attacks the target with $s1 power. Requires an ancient sword or a two-handed sword. Ignores Shield Defense. Ignores $s2 of the target's defense. Over-hit. The skill can be used only in the transcendent instance zones. -->
<icon>icon.skill0495</icon>
<operateType>A1</operateType>
<effectPoint>
<value level="1">-120</value>
<value level="2">-170</value>
<value level="3">-220</value>
<value level="4">-270</value>
<value level="5">-320</value>
<value level="6">-370</value>
<value level="7">-395</value>
<value level="8">-420</value>
<value level="9">-445</value>
<value level="10">-470</value>
</effectPoint>
<mpConsume>
<value level="1">18</value>
<value level="2">25</value>
<value level="3">33</value>
<value level="4">40</value>
<value level="5">48</value>
<value level="6">55</value>
<value level="7">59</value>
<value level="8">63</value>
<value level="9">66</value>
<value level="10">70</value>
</mpConsume>
</skill>
<skill id="45227" toLevel="8" name="Transcendent Soul Impulse">
<!-- <Ultimate skill> Hits the ground and attacks enemies at the distance. Attacks the enemy with $s1 power. Critical. Ignores Shield Defense. Ignores $s2 of the target's defense. Can be used only in the transcendent instance zones. -->

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@ -208,13 +208,92 @@
</skill>
<skill id="45413" toLevel="1" name="Titan Champion">
<!-- P. Atk. $s1 P. Critical Rate $s2 P. Critical Damage $s3 P. Skill Critical Rate $s4 P. Skill Critical Damage $s5 Max HP $s5 Speed $s6 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.champion_of_titan</icon>
<effectPoint>100</effectPoint>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>H_R_ORC_TITAN_AVE</abnormalVisualEffect>
<magicLevel>76</magicLevel>
<mpConsume>300</mpConsume>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45414" toLevel="1" name="Titanic Weapon">
<!-- P. Atk. $s1 When the Demolition Impact skill is used: A chance to deal an extra attack. When using a two-handed sword/ blunt weapon: Attack range increased. P. Atk. $s2 Atk. Spd. $s3 P. Accuracy $s4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.gigantic_weapon</icon>
<effectPoint>100</effectPoint>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>H_R_GIGANTIC_WEAPON_AVE</abnormalVisualEffect>
<magicLevel>80</magicLevel>
<mpConsume>63</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectRange>100</effectRange> <!-- TODO new system Range atac to all weapon!! -->
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="TwoHandedSwordBonus">
<pAtkAmount>10</pAtkAmount>
<pAtkMode>PER</pAtkMode>
<accuracyAmount>3</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>10</pAtkAmount>
<pAtkMode>PER</pAtkMode>
<accuracyAmount>3</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
</effect>
</effects>
</skill>
<skill id="45415" toLevel="1" name="Demolition Impact">
<icon>icon.skill0000</icon>

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@ -3954,7 +3954,7 @@
</skill>
<skill id="50468" toLevel="11" name="Hellbound Ring">
<!-- <Effect> Paralysis Resistance +$s1 -->
<icon>icon.skill0000</icon>
<icon>icon.accessary_ring_of_anguish_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">