Removing custom setting from quest Linnaeus Special Bait (53).
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@ -1,5 +1,5 @@
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<html><body>Fishermen's Guild Member Linnaeus:<br>
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Not long ago while fishing, I caught several strange boxes containing assorted valuable items. They ended up being more valuable than fish!<br>
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A while back, I accidently reeled in several strange boxes while fishing. When I opened them, I discovered that they contained many valuable items, much more precious than fish!<br>
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I have a knack for finding these boxes, but I can't show you how to do it yet.<br>
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(This quest may only be undertaken by a character of level 60 or above with a fishing skill of 20.)
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(This quest may only be undertaken by a character of level 60 or above.)
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</body></html>
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@ -23,7 +23,6 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.quest.Quest;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.model.quest.State;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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/**
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* Linnaeus Special Bait (53)<br>
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@ -38,10 +37,6 @@ public class Q00053_LinnaeusSpecialBait extends Quest
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// Items
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private static final int CRIMSON_DRAKE_HEART = 7624;
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private static final int FLAMING_FISHING_LURE = 7613;
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// Misc
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// Custom setting: whether or not to check for fishing skill level?
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// Default False to require fishing skill level, any other value to ignore fishing and evaluate char level only.
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private static final boolean ALT_IGNORE_FISHING = false;
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public Q00053_LinnaeusSpecialBait()
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{
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@ -132,7 +127,7 @@ public class Q00053_LinnaeusSpecialBait extends Quest
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}
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case State.CREATED:
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{
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htmltext = ((player.getLevel() > 59) && (fishingLevel(player) > 19)) ? "31577-0.htm" : "31577-0a.html";
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htmltext = (player.getLevel() > 59) ? "31577-0.htm" : "31577-0a.html";
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break;
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}
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case State.STARTED:
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@ -143,19 +138,4 @@ public class Q00053_LinnaeusSpecialBait extends Quest
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}
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return htmltext;
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}
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private static int fishingLevel(L2PcInstance player)
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{
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int level = 20;
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if (!ALT_IGNORE_FISHING)
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{
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level = player.getSkillLevel(1315);
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final BuffInfo info = player.getEffectList().getBuffInfoBySkillId(2274);
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if (info != null)
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{
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level = (int) info.getSkill().getPower();
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}
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}
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return level;
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}
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}
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