Various skill adjustments.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2022-12-09 06:34:44 +00:00
parent b423546223
commit be7eee95bb
28 changed files with 441 additions and 423 deletions

View File

@@ -1893,7 +1893,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>5</power> <power>1</power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
</effect> </effect>

View File

@@ -1893,7 +1893,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>5</power> <power>1</power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
</effect> </effect>

View File

@@ -1893,7 +1893,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>5</power> <power>1</power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
</effect> </effect>

View File

@@ -998,26 +998,26 @@
<icon>icon.skill1624</icon> <icon>icon.skill1624</icon>
<abnormalLevel>10</abnormalLevel> <abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect> <abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
<chargeConsume>7</chargeConsume>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
<effectRange>900</effectRange> <effectRange>1100</effectRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<activateRate>60</activateRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>78</magicLevel> <magicLevel>78</magicLevel>
<mpConsume>120</mpConsume> <mpConsume>120</mpConsume>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<trait>DEPORT</trait>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -1030,44 +1030,22 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Mute" /> <effect name="EnergyAttack">
<effect name="PhysicalMute" /> <power>1091</power>
<effect name="Root" /> <chargeConsume>7</chargeConsume>
<effect name="PveMagicalSkillDefenceBonus"> <overHit>true</overHit>
<amount>50</amount> <criticalChance>15</criticalChance>
<mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDefenceBonus"> <effect name="BlockActions" />
<amount>50</amount> <effect name="BuffBlock" />
<mode>PER</mode> <effect name="DebuffBlock" />
<effect name="DamageByAttack">
<amount>-50</amount>
<type>PK</type>
</effect> </effect>
<effect name="PvePhysicalSkillDefenceBonus"> <effect name="DamageByAttack">
<amount>50</amount> <amount>-50</amount>
<mode>PER</mode> <type>ENEMY_ALL</type>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1902,7 +1902,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>5</power> <power>1</power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
</effect> </effect>

View File

@@ -1035,26 +1035,26 @@
<icon>icon.skill1624</icon> <icon>icon.skill1624</icon>
<abnormalLevel>10</abnormalLevel> <abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect> <abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
<chargeConsume>7</chargeConsume>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
<effectRange>900</effectRange> <effectRange>1100</effectRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<activateRate>60</activateRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>78</magicLevel> <magicLevel>78</magicLevel>
<mpConsume>120</mpConsume> <mpConsume>120</mpConsume>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<trait>DEPORT</trait>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -1067,44 +1067,22 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Mute" /> <effect name="EnergyAttack">
<effect name="PhysicalMute" /> <power>1091</power>
<effect name="Root" /> <chargeConsume>7</chargeConsume>
<effect name="PveMagicalSkillDefenceBonus"> <overHit>true</overHit>
<amount>50</amount> <criticalChance>15</criticalChance>
<mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDefenceBonus"> <effect name="BlockActions" />
<amount>50</amount> <effect name="BuffBlock" />
<mode>PER</mode> <effect name="DebuffBlock" />
<effect name="DamageByAttack">
<amount>-50</amount>
<type>PK</type>
</effect> </effect>
<effect name="PvePhysicalSkillDefenceBonus"> <effect name="DamageByAttack">
<amount>50</amount> <amount>-50</amount>
<mode>PER</mode> <type>ENEMY_ALL</type>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -6530,8 +6530,8 @@
<value level="1">50</value> <value level="1">50</value>
<value level="2">58</value> <value level="2">58</value>
<value level="3">63</value> <value level="3">63</value>
<value level="4">69</value> <value level="4">68</value>
<value level="5">76</value> <!-- Guessed --> <value level="5">82</value>
</power> </power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>

View File

@@ -1965,7 +1965,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>5</power> <power>1</power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
</effect> </effect>

View File

@@ -1115,26 +1115,26 @@
<icon>icon.skill1624</icon> <icon>icon.skill1624</icon>
<abnormalLevel>10</abnormalLevel> <abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect> <abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
<chargeConsume>5</chargeConsume>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
<effectRange>900</effectRange> <effectRange>1100</effectRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<activateRate>60</activateRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>78</magicLevel> <magicLevel>78</magicLevel>
<mpConsume>120</mpConsume> <mpConsume>120</mpConsume>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<trait>DEPORT</trait>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -1147,44 +1147,22 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Mute" /> <effect name="EnergyAttack">
<effect name="PhysicalMute" /> <power>1091</power>
<effect name="Root" /> <chargeConsume>5</chargeConsume>
<effect name="PveMagicalSkillDefenceBonus"> <overHit>true</overHit>
<amount>50</amount> <criticalChance>15</criticalChance>
<mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDefenceBonus"> <effect name="BlockActions" />
<amount>50</amount> <effect name="BuffBlock" />
<mode>PER</mode> <effect name="DebuffBlock" />
<effect name="DamageByAttack">
<amount>-50</amount>
<type>PK</type>
</effect> </effect>
<effect name="PvePhysicalSkillDefenceBonus"> <effect name="DamageByAttack">
<amount>50</amount> <amount>-50</amount>
<mode>PER</mode> <type>ENEMY_ALL</type>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -6578,8 +6578,8 @@
<value level="1">50</value> <value level="1">50</value>
<value level="2">58</value> <value level="2">58</value>
<value level="3">63</value> <value level="3">63</value>
<value level="4">69</value> <value level="4">68</value>
<value level="5">76</value> <!-- Guessed --> <value level="5">82</value>
</power> </power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>

View File

@@ -2073,7 +2073,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>5</power> <power>1</power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
</effect> </effect>

View File

@@ -1125,19 +1125,18 @@
<value level="3">14</value> <value level="3">14</value>
<value level="4">16</value> <value level="4">16</value>
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect> <abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
<chargeConsume>5</chargeConsume>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
<effectRange>900</effectRange> <effectRange>1100</effectRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<activateRate>60</activateRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel> <magicLevel>
@@ -1153,8 +1152,9 @@
<value level="4">153</value> <value level="4">153</value>
</mpConsume> </mpConsume>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<trait>DEPORT</trait>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -1167,44 +1167,27 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Mute" /> <effect name="EnergyAttack">
<effect name="PhysicalMute" /> <power>
<effect name="Root" /> <value level="1">1091</value>
<effect name="PveMagicalSkillDefenceBonus"> <value level="2">1183</value>
<amount>50</amount> <value level="3">1278</value>
<mode>PER</mode> <value level="4">1376</value>
</power>
<chargeConsume>5</chargeConsume>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect> </effect>
<effect name="PvePhysicalAttackDefenceBonus"> <effect name="BlockActions" />
<amount>50</amount> <effect name="BuffBlock" />
<mode>PER</mode> <effect name="DebuffBlock" />
<effect name="DamageByAttack">
<amount>-50</amount>
<type>PK</type>
</effect> </effect>
<effect name="PvePhysicalSkillDefenceBonus"> <effect name="DamageByAttack">
<amount>50</amount> <amount>-50</amount>
<mode>PER</mode> <type>ENEMY_ALL</type>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -6712,10 +6712,10 @@
<value level="1">50</value> <value level="1">50</value>
<value level="2">58</value> <value level="2">58</value>
<value level="3">63</value> <value level="3">63</value>
<value level="4">69</value> <value level="4">68</value>
<value level="5">76</value> <!-- Guessed --> <value level="5">82</value>
</power> </power>
<ticks>5</ticks> <ticks>1</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -2075,7 +2075,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>5</power> <power>1</power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
</effect> </effect>

View File

@@ -1396,7 +1396,7 @@
<value level="3">-296</value> <value level="3">-296</value>
<value level="4">-323</value> <value level="4">-323</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<magicLevel> <magicLevel>

View File

@@ -548,8 +548,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType> <abnormalType>LIFE_FORCE_ORC</abnormalType>
<affectLimit>50-50</affectLimit> <affectRange>1100</affectRange>
<affectRange>1000</affectRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
@@ -583,36 +582,67 @@
<value level="28">83</value> <value level="28">83</value>
<value level="29">84</value> <value level="29">84</value>
</magicLevel> </magicLevel>
<mpInitialConsume>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">9</value>
<value level="4">10</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">13</value>
<value level="8">14</value>
<value level="9">15</value>
<value level="10">16</value>
<value level="11">17</value>
<value level="12">18</value>
<value level="13">18</value>
<value level="14">18</value>
<value level="15">18</value>
<value level="16">19</value>
<value level="17">19</value>
<value level="18">19</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">20</value>
<value level="22">20</value>
<value level="23">20</value>
<value level="24">20</value>
<value level="25">21</value>
<value level="26">21</value>
<value level="27">21</value>
<value level="28">21</value>
<value level="29">21</value>
</mpInitialConsume>
<mpConsume> <mpConsume>
<value level="1">32</value> <value level="1">26</value>
<value level="2">39</value> <value level="2">31</value>
<value level="3">45</value> <value level="3">36</value>
<value level="4">51</value> <value level="4">41</value>
<value level="5">58</value> <value level="5">46</value>
<value level="6">62</value> <value level="6">50</value>
<value level="7">67</value> <value level="7">54</value>
<value level="8">72</value> <value level="8">58</value>
<value level="9">75</value> <value level="9">60</value>
<value level="10">81</value> <value level="10">65</value>
<value level="11">85</value> <value level="11">68</value>
<value level="12">88</value> <value level="12">70</value>
<value level="13">90</value> <value level="13">72</value>
<value level="14">91</value> <value level="14">73</value>
<value level="15">92</value> <value level="15">74</value>
<value level="16">93</value> <value level="16">74</value>
<value level="17">95</value> <value level="17">76</value>
<value level="18">96</value> <value level="18">77</value>
<value level="19">97</value> <value level="19">78</value>
<value level="20">99</value> <value level="20">79</value>
<value level="21">100</value> <value level="21">80</value>
<value level="22">101</value> <value level="22">81</value>
<value level="23">102</value> <value level="23">82</value>
<value level="24">103</value> <value level="24">83</value>
<value level="25">105</value> <value level="25">84</value>
<value level="26">106</value> <value level="26">85</value>
<value level="27">107</value> <value level="27">86</value>
<value level="28">108</value> <value level="28">87</value>
<value level="29">109</value> <value level="29">88</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint> <effectPoint>
@@ -1241,19 +1271,18 @@
<value level="3">14</value> <value level="3">14</value>
<value level="4">16</value> <value level="4">16</value>
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect> <abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
<chargeConsume>5</chargeConsume>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
<effectRange>900</effectRange> <effectRange>1100</effectRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<activateRate>60</activateRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel> <magicLevel>
@@ -1269,8 +1298,9 @@
<value level="4">153</value> <value level="4">153</value>
</mpConsume> </mpConsume>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<trait>DEPORT</trait>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -1283,44 +1313,37 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Mute" /> <effect name="EnergyAttack">
<effect name="PhysicalMute" /> <power>
<effect name="Root" /> <value level="1">1091</value>
<effect name="PveMagicalSkillDefenceBonus"> <value level="2">1183</value>
<amount>50</amount> <value level="3">1278</value>
<mode>PER</mode> <value level="4">1376</value>
</power>
<chargeConsume>5</chargeConsume>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect> </effect>
<effect name="PvePhysicalAttackDefenceBonus"> <effect name="BlockActions" />
<amount>50</amount> <effect name="BuffBlock" />
<mode>PER</mode> <effect name="DebuffBlock" />
<effect name="DamageByAttack">
<amount>
<value level="1">-50</value>
<value level="2">-40</value>
<value level="3">-30</value>
<value level="4">-20</value>
</amount>
<type>PK</type>
</effect> </effect>
<effect name="PvePhysicalSkillDefenceBonus"> <effect name="DamageByAttack">
<amount>50</amount> <amount>
<mode>PER</mode> <value level="1">-50</value>
</effect> <value level="2">-40</value>
<effect name="PvpMagicalSkillDefenceBonus"> <value level="3">-30</value>
<amount>50</amount> <value level="4">-20</value>
<mode>PER</mode> </amount>
</effect> <type>ENEMY_ALL</type>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -6712,10 +6712,10 @@
<value level="1">50</value> <value level="1">50</value>
<value level="2">58</value> <value level="2">58</value>
<value level="3">63</value> <value level="3">63</value>
<value level="4">69</value> <value level="4">68</value>
<value level="5">76</value> <!-- Guessed --> <value level="5">82</value>
</power> </power>
<ticks>5</ticks> <ticks>1</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -2075,7 +2075,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>5</power> <power>1</power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
</effect> </effect>

View File

@@ -1396,7 +1396,7 @@
<value level="3">-296</value> <value level="3">-296</value>
<value level="4">-323</value> <value level="4">-323</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<magicLevel> <magicLevel>

View File

@@ -548,8 +548,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType> <abnormalType>LIFE_FORCE_ORC</abnormalType>
<affectLimit>50-50</affectLimit> <affectRange>1100</affectRange>
<affectRange>1000</affectRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
@@ -583,36 +582,67 @@
<value level="28">83</value> <value level="28">83</value>
<value level="29">84</value> <value level="29">84</value>
</magicLevel> </magicLevel>
<mpInitialConsume>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">9</value>
<value level="4">10</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">13</value>
<value level="8">14</value>
<value level="9">15</value>
<value level="10">16</value>
<value level="11">17</value>
<value level="12">18</value>
<value level="13">18</value>
<value level="14">18</value>
<value level="15">18</value>
<value level="16">19</value>
<value level="17">19</value>
<value level="18">19</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">20</value>
<value level="22">20</value>
<value level="23">20</value>
<value level="24">20</value>
<value level="25">21</value>
<value level="26">21</value>
<value level="27">21</value>
<value level="28">21</value>
<value level="29">21</value>
</mpInitialConsume>
<mpConsume> <mpConsume>
<value level="1">32</value> <value level="1">26</value>
<value level="2">39</value> <value level="2">31</value>
<value level="3">45</value> <value level="3">36</value>
<value level="4">51</value> <value level="4">41</value>
<value level="5">58</value> <value level="5">46</value>
<value level="6">62</value> <value level="6">50</value>
<value level="7">67</value> <value level="7">54</value>
<value level="8">72</value> <value level="8">58</value>
<value level="9">75</value> <value level="9">60</value>
<value level="10">81</value> <value level="10">65</value>
<value level="11">85</value> <value level="11">68</value>
<value level="12">88</value> <value level="12">70</value>
<value level="13">90</value> <value level="13">72</value>
<value level="14">91</value> <value level="14">73</value>
<value level="15">92</value> <value level="15">74</value>
<value level="16">93</value> <value level="16">74</value>
<value level="17">95</value> <value level="17">76</value>
<value level="18">96</value> <value level="18">77</value>
<value level="19">97</value> <value level="19">78</value>
<value level="20">99</value> <value level="20">79</value>
<value level="21">100</value> <value level="21">80</value>
<value level="22">101</value> <value level="22">81</value>
<value level="23">102</value> <value level="23">82</value>
<value level="24">103</value> <value level="24">83</value>
<value level="25">105</value> <value level="25">84</value>
<value level="26">106</value> <value level="26">85</value>
<value level="27">107</value> <value level="27">86</value>
<value level="28">108</value> <value level="28">87</value>
<value level="29">109</value> <value level="29">88</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint> <effectPoint>
@@ -1241,19 +1271,18 @@
<value level="3">14</value> <value level="3">14</value>
<value level="4">16</value> <value level="4">16</value>
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect> <abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
<chargeConsume>5</chargeConsume>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
<effectRange>900</effectRange> <effectRange>1100</effectRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<activateRate>60</activateRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel> <magicLevel>
@@ -1269,8 +1298,9 @@
<value level="4">153</value> <value level="4">153</value>
</mpConsume> </mpConsume>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<trait>DEPORT</trait>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -1283,44 +1313,37 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Mute" /> <effect name="EnergyAttack">
<effect name="PhysicalMute" /> <power>
<effect name="Root" /> <value level="1">1091</value>
<effect name="PveMagicalSkillDefenceBonus"> <value level="2">1183</value>
<amount>50</amount> <value level="3">1278</value>
<mode>PER</mode> <value level="4">1376</value>
</power>
<chargeConsume>5</chargeConsume>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect> </effect>
<effect name="PvePhysicalAttackDefenceBonus"> <effect name="BlockActions" />
<amount>50</amount> <effect name="BuffBlock" />
<mode>PER</mode> <effect name="DebuffBlock" />
<effect name="DamageByAttack">
<amount>
<value level="1">-50</value>
<value level="2">-40</value>
<value level="3">-30</value>
<value level="4">-20</value>
</amount>
<type>PK</type>
</effect> </effect>
<effect name="PvePhysicalSkillDefenceBonus"> <effect name="DamageByAttack">
<amount>50</amount> <amount>
<mode>PER</mode> <value level="1">-50</value>
</effect> <value level="2">-40</value>
<effect name="PvpMagicalSkillDefenceBonus"> <value level="3">-30</value>
<amount>50</amount> <value level="4">-20</value>
<mode>PER</mode> </amount>
</effect> <type>ENEMY_ALL</type>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -6706,17 +6706,23 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>1</power> <power>
<value level="1">1039</value>
<value level="2">1288</value>
<value level="3">1957</value>
<value level="4">2230</value>
<value level="5">2538</value>
</power>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power> <power>
<value level="1">50</value> <value level="1">50</value>
<value level="2">58</value> <value level="2">58</value>
<value level="3">63</value> <value level="3">63</value>
<value level="4">69</value> <value level="4">68</value>
<value level="5">76</value> <!-- Guessed --> <value level="5">82</value>
</power> </power>
<ticks>5</ticks> <ticks>1</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -2078,12 +2078,22 @@
<weaponType> <weaponType>
<item>SWORD</item> <item>SWORD</item>
<item>BLUNT</item> <item>BLUNT</item>
<item>POLE</item>
</weaponType> </weaponType>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>5</power> <power>
<value level="1">2288</value>
<value level="2">2348</value>
<value level="3">2418</value>
<value level="4">2466</value>
<value level="5">2526</value>
<value level="6">2585</value>
<value level="7">2645</value>
<value level="8">2704</value>
</power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
</effect> </effect>

View File

@@ -1370,7 +1370,7 @@
<value level="3">-296</value> <value level="3">-296</value>
<value level="4">-323</value> <value level="4">-323</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<magicLevel> <magicLevel>

View File

@@ -4122,7 +4122,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<hitTime>4000</hitTime> <hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -4146,10 +4146,10 @@
<value level="5">3</value> <value level="5">3</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1200</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType> <targetType>
<value level="1">ENEMY_ONLY</value> <value level="1">ENEMY</value>
<value level="2">ENEMY</value> <value level="2">ENEMY</value>
<value level="3">ENEMY</value> <value level="3">ENEMY</value>
<value level="4">ENEMY</value> <value level="4">ENEMY</value>
@@ -4159,10 +4159,10 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">12</value> <value level="1">13</value>
<value level="2">13</value> <value level="2">15</value>
<value level="3">15</value> <value level="3">17</value>
<value level="4">18</value> <value level="4">19</value>
<value level="5">21</value> <value level="5">21</value>
</power> </power>
</effect> </effect>

View File

@@ -537,8 +537,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType> <abnormalType>LIFE_FORCE_ORC</abnormalType>
<affectLimit>50-50</affectLimit> <affectRange>1100</affectRange>
<affectRange>1000</affectRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
@@ -572,36 +571,67 @@
<value level="28">83</value> <value level="28">83</value>
<value level="29">84</value> <value level="29">84</value>
</magicLevel> </magicLevel>
<mpInitialConsume>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">9</value>
<value level="4">10</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">13</value>
<value level="8">14</value>
<value level="9">15</value>
<value level="10">16</value>
<value level="11">17</value>
<value level="12">18</value>
<value level="13">18</value>
<value level="14">18</value>
<value level="15">18</value>
<value level="16">19</value>
<value level="17">19</value>
<value level="18">19</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">20</value>
<value level="22">20</value>
<value level="23">20</value>
<value level="24">20</value>
<value level="25">21</value>
<value level="26">21</value>
<value level="27">21</value>
<value level="28">21</value>
<value level="29">21</value>
</mpInitialConsume>
<mpConsume> <mpConsume>
<value level="1">32</value> <value level="1">26</value>
<value level="2">39</value> <value level="2">31</value>
<value level="3">45</value> <value level="3">36</value>
<value level="4">51</value> <value level="4">41</value>
<value level="5">58</value> <value level="5">46</value>
<value level="6">62</value> <value level="6">50</value>
<value level="7">67</value> <value level="7">54</value>
<value level="8">72</value> <value level="8">58</value>
<value level="9">75</value> <value level="9">60</value>
<value level="10">81</value> <value level="10">65</value>
<value level="11">85</value> <value level="11">68</value>
<value level="12">88</value> <value level="12">70</value>
<value level="13">90</value> <value level="13">72</value>
<value level="14">91</value> <value level="14">73</value>
<value level="15">92</value> <value level="15">74</value>
<value level="16">93</value> <value level="16">74</value>
<value level="17">95</value> <value level="17">76</value>
<value level="18">96</value> <value level="18">77</value>
<value level="19">97</value> <value level="19">78</value>
<value level="20">99</value> <value level="20">79</value>
<value level="21">100</value> <value level="21">80</value>
<value level="22">101</value> <value level="22">81</value>
<value level="23">102</value> <value level="23">82</value>
<value level="24">103</value> <value level="24">83</value>
<value level="25">105</value> <value level="25">84</value>
<value level="26">106</value> <value level="26">85</value>
<value level="27">107</value> <value level="27">86</value>
<value level="28">108</value> <value level="28">87</value>
<value level="29">109</value> <value level="29">88</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint> <effectPoint>
@@ -1230,19 +1260,18 @@
<value level="3">14</value> <value level="3">14</value>
<value level="4">16</value> <value level="4">16</value>
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect> <abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
<chargeConsume>5</chargeConsume>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
<effectRange>900</effectRange> <effectRange>1100</effectRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<activateRate>60</activateRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel> <magicLevel>
@@ -1258,8 +1287,9 @@
<value level="4">153</value> <value level="4">153</value>
</mpConsume> </mpConsume>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<trait>DEPORT</trait>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -1272,44 +1302,37 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Mute" /> <effect name="EnergyAttack">
<effect name="PhysicalMute" /> <power>
<effect name="Root" /> <value level="1">1091</value>
<effect name="PveMagicalSkillDefenceBonus"> <value level="2">1183</value>
<amount>50</amount> <value level="3">1278</value>
<mode>PER</mode> <value level="4">1376</value>
</power>
<chargeConsume>5</chargeConsume>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect> </effect>
<effect name="PvePhysicalAttackDefenceBonus"> <effect name="BlockActions" />
<amount>50</amount> <effect name="BuffBlock" />
<mode>PER</mode> <effect name="DebuffBlock" />
<effect name="DamageByAttack">
<amount>
<value level="1">-50</value>
<value level="2">-40</value>
<value level="3">-30</value>
<value level="4">-20</value>
</amount>
<type>PK</type>
</effect> </effect>
<effect name="PvePhysicalSkillDefenceBonus"> <effect name="DamageByAttack">
<amount>50</amount> <amount>
<mode>PER</mode> <value level="1">-50</value>
</effect> <value level="2">-40</value>
<effect name="PvpMagicalSkillDefenceBonus"> <value level="3">-30</value>
<amount>50</amount> <value level="4">-20</value>
<mode>PER</mode> </amount>
</effect> <type>ENEMY_ALL</type>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>50</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

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@@ -1499,7 +1499,7 @@
<skill id="6090" toLevel="1" name="Lightning Strike"> <skill id="6090" toLevel="1" name="Lightning Strike">
<!-- The target is paralyzed. --> <!-- The target is paralyzed. -->
<icon>icon.skill0279</icon> <icon>icon.skill0279</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>

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@@ -9,9 +9,24 @@
<skill id="60002" toLevel="3" name="Einhasad Overseeing"> <skill id="60002" toLevel="3" name="Einhasad Overseeing">
<!-- Dishonorable killings have drawn attention of Einhasad. P./ M. Def. -$s1, Speed -$s2. --> <!-- Dishonorable killings have drawn attention of Einhasad. P./ M. Def. -$s1, Speed -$s2. -->
<icon>icon.karma</icon> <icon>icon.karma</icon>
<magicLevel>10</magicLevel> <operateType>A2</operateType>
<operateType>P</operateType> <abnormalLevel>
<magicCriticalRate>5</magicCriticalRate> <value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalType>PK_DEBUFF1</abnormalType>
<abnormalTime>-1</abnormalTime>
<canBeDispelled>false</canBeDispelled>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>0</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicCriticalRate>-5</magicCriticalRate>
<irreplacableBuff>true</irreplacableBuff>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>

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@@ -241,6 +241,7 @@ public enum AbnormalType
MAGE_BANE(-1), MAGE_BANE(-1),
DRAGON_FRUIT(-1), DRAGON_FRUIT(-1),
PROVOKE(-1), PROVOKE(-1),
PK_DEBUFF1(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2), ALL_ATTACK_UP(2),