Various skill adjustments.
Contributed by Iris.
This commit is contained in:
@@ -1893,7 +1893,7 @@
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>5</power>
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<power>1</power>
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<overHit>true</overHit>
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<criticalChance>20</criticalChance>
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</effect>
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@@ -1893,7 +1893,7 @@
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>5</power>
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<power>1</power>
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<overHit>true</overHit>
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<criticalChance>20</criticalChance>
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</effect>
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@@ -1893,7 +1893,7 @@
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>5</power>
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<power>1</power>
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<overHit>true</overHit>
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<criticalChance>20</criticalChance>
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</effect>
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@@ -998,26 +998,26 @@
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<icon>icon.skill1624</icon>
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<abnormalLevel>10</abnormalLevel>
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<abnormalTime>10</abnormalTime>
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<abnormalType>ROOT_PHYSICALLY</abnormalType>
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<abnormalType>DEPORT</abnormalType>
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<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
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<chargeConsume>7</chargeConsume>
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<activateRate>100</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<canBeDispelled>false</canBeDispelled>
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<castRange>600</castRange>
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<coolTime>500</coolTime>
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<effectPoint>-687</effectPoint>
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<effectRange>900</effectRange>
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<effectRange>1100</effectRange>
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<hitTime>2500</hitTime>
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<isDebuff>true</isDebuff>
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<isMagic>0</isMagic>
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<activateRate>60</activateRate>
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<lvlBonusRate>20</lvlBonusRate>
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<operateType>A2</operateType>
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<magicLevel>78</magicLevel>
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<mpConsume>120</mpConsume>
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<reuseDelay>120000</reuseDelay>
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<trait>DEPORT</trait>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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@@ -1030,44 +1030,22 @@
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</condition>
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</conditions>
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<effects>
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<effect name="Mute" />
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<effect name="PhysicalMute" />
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<effect name="Root" />
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<effect name="PveMagicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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<effect name="EnergyAttack">
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<power>1091</power>
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<chargeConsume>7</chargeConsume>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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</effect>
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<effect name="PvePhysicalAttackDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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<effect name="BlockActions" />
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<effect name="BuffBlock" />
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<effect name="DebuffBlock" />
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<effect name="DamageByAttack">
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<amount>-50</amount>
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<type>PK</type>
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</effect>
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<effect name="PvePhysicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveRaidMagicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveRaidPhysicalAttackDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveRaidPhysicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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<effect name="DamageByAttack">
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<amount>-50</amount>
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<type>ENEMY_ALL</type>
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</effect>
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</effects>
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</skill>
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@@ -1902,7 +1902,7 @@
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>5</power>
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<power>1</power>
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<overHit>true</overHit>
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<criticalChance>20</criticalChance>
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</effect>
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|
@@ -1035,26 +1035,26 @@
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<icon>icon.skill1624</icon>
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<abnormalLevel>10</abnormalLevel>
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<abnormalTime>10</abnormalTime>
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<abnormalType>ROOT_PHYSICALLY</abnormalType>
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<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
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<chargeConsume>7</chargeConsume>
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<activateRate>100</activateRate>
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<abnormalType>DEPORT</abnormalType>
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<abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
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<basicProperty>PHYSICAL</basicProperty>
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<canBeDispelled>false</canBeDispelled>
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<castRange>600</castRange>
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<coolTime>500</coolTime>
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<effectPoint>-687</effectPoint>
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<effectRange>900</effectRange>
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<effectRange>1100</effectRange>
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<hitTime>2500</hitTime>
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<isDebuff>true</isDebuff>
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<isMagic>0</isMagic>
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<activateRate>60</activateRate>
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<lvlBonusRate>20</lvlBonusRate>
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<operateType>A2</operateType>
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<magicLevel>78</magicLevel>
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<mpConsume>120</mpConsume>
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<reuseDelay>120000</reuseDelay>
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<trait>DEPORT</trait>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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@@ -1067,44 +1067,22 @@
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</condition>
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</conditions>
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<effects>
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<effect name="Mute" />
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<effect name="PhysicalMute" />
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<effect name="Root" />
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<effect name="PveMagicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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<effect name="EnergyAttack">
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<power>1091</power>
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<chargeConsume>7</chargeConsume>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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</effect>
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<effect name="PvePhysicalAttackDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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<effect name="BlockActions" />
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<effect name="BuffBlock" />
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<effect name="DebuffBlock" />
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<effect name="DamageByAttack">
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<amount>-50</amount>
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<type>PK</type>
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</effect>
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<effect name="PvePhysicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveRaidMagicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveRaidPhysicalAttackDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveRaidPhysicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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<effect name="DamageByAttack">
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<amount>-50</amount>
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<type>ENEMY_ALL</type>
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</effect>
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</effects>
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</skill>
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@@ -6530,8 +6530,8 @@
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<value level="1">50</value>
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<value level="2">58</value>
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<value level="3">63</value>
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<value level="4">69</value>
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<value level="5">76</value> <!-- Guessed -->
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<value level="4">68</value>
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<value level="5">82</value>
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</power>
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<ticks>5</ticks>
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</effect>
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@@ -1965,7 +1965,7 @@
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>5</power>
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<power>1</power>
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<overHit>true</overHit>
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<criticalChance>20</criticalChance>
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</effect>
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@@ -1115,26 +1115,26 @@
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<icon>icon.skill1624</icon>
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<abnormalLevel>10</abnormalLevel>
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<abnormalTime>10</abnormalTime>
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<abnormalType>ROOT_PHYSICALLY</abnormalType>
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<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
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<chargeConsume>5</chargeConsume>
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<activateRate>100</activateRate>
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<abnormalType>DEPORT</abnormalType>
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<abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
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<basicProperty>PHYSICAL</basicProperty>
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<canBeDispelled>false</canBeDispelled>
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<castRange>600</castRange>
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<coolTime>500</coolTime>
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<effectPoint>-687</effectPoint>
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<effectRange>900</effectRange>
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<effectRange>1100</effectRange>
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<hitTime>2500</hitTime>
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<isDebuff>true</isDebuff>
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<isMagic>0</isMagic>
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<activateRate>60</activateRate>
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<lvlBonusRate>20</lvlBonusRate>
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<operateType>A2</operateType>
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<magicLevel>78</magicLevel>
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<mpConsume>120</mpConsume>
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<reuseDelay>120000</reuseDelay>
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<trait>DEPORT</trait>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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@@ -1147,44 +1147,22 @@
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</condition>
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</conditions>
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<effects>
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<effect name="Mute" />
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<effect name="PhysicalMute" />
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<effect name="Root" />
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<effect name="PveMagicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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<effect name="EnergyAttack">
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<power>1091</power>
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<chargeConsume>5</chargeConsume>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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</effect>
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<effect name="PvePhysicalAttackDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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<effect name="BlockActions" />
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<effect name="BuffBlock" />
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<effect name="DebuffBlock" />
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<effect name="DamageByAttack">
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<amount>-50</amount>
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<type>PK</type>
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</effect>
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<effect name="PvePhysicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
|
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveRaidMagicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveRaidPhysicalAttackDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveRaidPhysicalSkillDefenceBonus">
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<amount>50</amount>
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<mode>PER</mode>
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<effect name="DamageByAttack">
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<amount>-50</amount>
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<type>ENEMY_ALL</type>
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</effect>
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</effects>
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</skill>
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|
@@ -6578,8 +6578,8 @@
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<value level="1">50</value>
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<value level="2">58</value>
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<value level="3">63</value>
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<value level="4">69</value>
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||||
<value level="5">76</value> <!-- Guessed -->
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<value level="4">68</value>
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<value level="5">82</value>
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</power>
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<ticks>5</ticks>
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</effect>
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|
@@ -2073,7 +2073,7 @@
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>5</power>
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<power>1</power>
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<overHit>true</overHit>
|
||||
<criticalChance>20</criticalChance>
|
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</effect>
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|
@@ -1125,19 +1125,18 @@
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<value level="3">14</value>
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<value level="4">16</value>
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</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
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<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
|
||||
<chargeConsume>5</chargeConsume>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>DEPORT</abnormalType>
|
||||
<abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>0</isMagic>
|
||||
<activateRate>60</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicLevel>
|
||||
@@ -1153,8 +1152,9 @@
|
||||
<value level="4">153</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<trait>DEPORT</trait>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@@ -1167,44 +1167,27 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
<effect name="Root" />
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="EnergyAttack">
|
||||
<power>
|
||||
<value level="1">1091</value>
|
||||
<value level="2">1183</value>
|
||||
<value level="3">1278</value>
|
||||
<value level="4">1376</value>
|
||||
</power>
|
||||
<chargeConsume>5</chargeConsume>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BuffBlock" />
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-50</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-50</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -6712,10 +6712,10 @@
|
||||
<value level="1">50</value>
|
||||
<value level="2">58</value>
|
||||
<value level="3">63</value>
|
||||
<value level="4">69</value>
|
||||
<value level="5">76</value> <!-- Guessed -->
|
||||
<value level="4">68</value>
|
||||
<value level="5">82</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -2075,7 +2075,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>5</power>
|
||||
<power>1</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>20</criticalChance>
|
||||
</effect>
|
||||
|
@@ -1396,7 +1396,7 @@
|
||||
<value level="3">-296</value>
|
||||
<value level="4">-323</value>
|
||||
</effectPoint>
|
||||
<effectRange>1200</effectRange>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicLevel>
|
||||
|
@@ -548,8 +548,7 @@
|
||||
</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>LIFE_FORCE_ORC</abnormalType>
|
||||
<affectLimit>50-50</affectLimit>
|
||||
<affectRange>1000</affectRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<hitTime>3500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
@@ -583,36 +582,67 @@
|
||||
<value level="28">83</value>
|
||||
<value level="29">84</value>
|
||||
</magicLevel>
|
||||
<mpInitialConsume>
|
||||
<value level="1">6</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">9</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">12</value>
|
||||
<value level="6">12</value>
|
||||
<value level="7">13</value>
|
||||
<value level="8">14</value>
|
||||
<value level="9">15</value>
|
||||
<value level="10">16</value>
|
||||
<value level="11">17</value>
|
||||
<value level="12">18</value>
|
||||
<value level="13">18</value>
|
||||
<value level="14">18</value>
|
||||
<value level="15">18</value>
|
||||
<value level="16">19</value>
|
||||
<value level="17">19</value>
|
||||
<value level="18">19</value>
|
||||
<value level="19">19</value>
|
||||
<value level="20">20</value>
|
||||
<value level="21">20</value>
|
||||
<value level="22">20</value>
|
||||
<value level="23">20</value>
|
||||
<value level="24">20</value>
|
||||
<value level="25">21</value>
|
||||
<value level="26">21</value>
|
||||
<value level="27">21</value>
|
||||
<value level="28">21</value>
|
||||
<value level="29">21</value>
|
||||
</mpInitialConsume>
|
||||
<mpConsume>
|
||||
<value level="1">32</value>
|
||||
<value level="2">39</value>
|
||||
<value level="3">45</value>
|
||||
<value level="4">51</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">62</value>
|
||||
<value level="7">67</value>
|
||||
<value level="8">72</value>
|
||||
<value level="9">75</value>
|
||||
<value level="10">81</value>
|
||||
<value level="11">85</value>
|
||||
<value level="12">88</value>
|
||||
<value level="13">90</value>
|
||||
<value level="14">91</value>
|
||||
<value level="15">92</value>
|
||||
<value level="16">93</value>
|
||||
<value level="17">95</value>
|
||||
<value level="18">96</value>
|
||||
<value level="19">97</value>
|
||||
<value level="20">99</value>
|
||||
<value level="21">100</value>
|
||||
<value level="22">101</value>
|
||||
<value level="23">102</value>
|
||||
<value level="24">103</value>
|
||||
<value level="25">105</value>
|
||||
<value level="26">106</value>
|
||||
<value level="27">107</value>
|
||||
<value level="28">108</value>
|
||||
<value level="29">109</value>
|
||||
<value level="1">26</value>
|
||||
<value level="2">31</value>
|
||||
<value level="3">36</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">46</value>
|
||||
<value level="6">50</value>
|
||||
<value level="7">54</value>
|
||||
<value level="8">58</value>
|
||||
<value level="9">60</value>
|
||||
<value level="10">65</value>
|
||||
<value level="11">68</value>
|
||||
<value level="12">70</value>
|
||||
<value level="13">72</value>
|
||||
<value level="14">73</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">74</value>
|
||||
<value level="17">76</value>
|
||||
<value level="18">77</value>
|
||||
<value level="19">78</value>
|
||||
<value level="20">79</value>
|
||||
<value level="21">80</value>
|
||||
<value level="22">81</value>
|
||||
<value level="23">82</value>
|
||||
<value level="24">83</value>
|
||||
<value level="25">84</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">86</value>
|
||||
<value level="28">87</value>
|
||||
<value level="29">88</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>
|
||||
@@ -1241,19 +1271,18 @@
|
||||
<value level="3">14</value>
|
||||
<value level="4">16</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
|
||||
<chargeConsume>5</chargeConsume>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>DEPORT</abnormalType>
|
||||
<abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>0</isMagic>
|
||||
<activateRate>60</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicLevel>
|
||||
@@ -1269,8 +1298,9 @@
|
||||
<value level="4">153</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<trait>DEPORT</trait>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@@ -1283,44 +1313,37 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
<effect name="Root" />
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="EnergyAttack">
|
||||
<power>
|
||||
<value level="1">1091</value>
|
||||
<value level="2">1183</value>
|
||||
<value level="3">1278</value>
|
||||
<value level="4">1376</value>
|
||||
</power>
|
||||
<chargeConsume>5</chargeConsume>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BuffBlock" />
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
<value level="1">-50</value>
|
||||
<value level="2">-40</value>
|
||||
<value level="3">-30</value>
|
||||
<value level="4">-20</value>
|
||||
</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
<value level="1">-50</value>
|
||||
<value level="2">-40</value>
|
||||
<value level="3">-30</value>
|
||||
<value level="4">-20</value>
|
||||
</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -6712,10 +6712,10 @@
|
||||
<value level="1">50</value>
|
||||
<value level="2">58</value>
|
||||
<value level="3">63</value>
|
||||
<value level="4">69</value>
|
||||
<value level="5">76</value> <!-- Guessed -->
|
||||
<value level="4">68</value>
|
||||
<value level="5">82</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -2075,7 +2075,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>5</power>
|
||||
<power>1</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>20</criticalChance>
|
||||
</effect>
|
||||
|
@@ -1396,7 +1396,7 @@
|
||||
<value level="3">-296</value>
|
||||
<value level="4">-323</value>
|
||||
</effectPoint>
|
||||
<effectRange>1200</effectRange>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicLevel>
|
||||
|
@@ -548,8 +548,7 @@
|
||||
</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>LIFE_FORCE_ORC</abnormalType>
|
||||
<affectLimit>50-50</affectLimit>
|
||||
<affectRange>1000</affectRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<hitTime>3500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
@@ -583,36 +582,67 @@
|
||||
<value level="28">83</value>
|
||||
<value level="29">84</value>
|
||||
</magicLevel>
|
||||
<mpInitialConsume>
|
||||
<value level="1">6</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">9</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">12</value>
|
||||
<value level="6">12</value>
|
||||
<value level="7">13</value>
|
||||
<value level="8">14</value>
|
||||
<value level="9">15</value>
|
||||
<value level="10">16</value>
|
||||
<value level="11">17</value>
|
||||
<value level="12">18</value>
|
||||
<value level="13">18</value>
|
||||
<value level="14">18</value>
|
||||
<value level="15">18</value>
|
||||
<value level="16">19</value>
|
||||
<value level="17">19</value>
|
||||
<value level="18">19</value>
|
||||
<value level="19">19</value>
|
||||
<value level="20">20</value>
|
||||
<value level="21">20</value>
|
||||
<value level="22">20</value>
|
||||
<value level="23">20</value>
|
||||
<value level="24">20</value>
|
||||
<value level="25">21</value>
|
||||
<value level="26">21</value>
|
||||
<value level="27">21</value>
|
||||
<value level="28">21</value>
|
||||
<value level="29">21</value>
|
||||
</mpInitialConsume>
|
||||
<mpConsume>
|
||||
<value level="1">32</value>
|
||||
<value level="2">39</value>
|
||||
<value level="3">45</value>
|
||||
<value level="4">51</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">62</value>
|
||||
<value level="7">67</value>
|
||||
<value level="8">72</value>
|
||||
<value level="9">75</value>
|
||||
<value level="10">81</value>
|
||||
<value level="11">85</value>
|
||||
<value level="12">88</value>
|
||||
<value level="13">90</value>
|
||||
<value level="14">91</value>
|
||||
<value level="15">92</value>
|
||||
<value level="16">93</value>
|
||||
<value level="17">95</value>
|
||||
<value level="18">96</value>
|
||||
<value level="19">97</value>
|
||||
<value level="20">99</value>
|
||||
<value level="21">100</value>
|
||||
<value level="22">101</value>
|
||||
<value level="23">102</value>
|
||||
<value level="24">103</value>
|
||||
<value level="25">105</value>
|
||||
<value level="26">106</value>
|
||||
<value level="27">107</value>
|
||||
<value level="28">108</value>
|
||||
<value level="29">109</value>
|
||||
<value level="1">26</value>
|
||||
<value level="2">31</value>
|
||||
<value level="3">36</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">46</value>
|
||||
<value level="6">50</value>
|
||||
<value level="7">54</value>
|
||||
<value level="8">58</value>
|
||||
<value level="9">60</value>
|
||||
<value level="10">65</value>
|
||||
<value level="11">68</value>
|
||||
<value level="12">70</value>
|
||||
<value level="13">72</value>
|
||||
<value level="14">73</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">74</value>
|
||||
<value level="17">76</value>
|
||||
<value level="18">77</value>
|
||||
<value level="19">78</value>
|
||||
<value level="20">79</value>
|
||||
<value level="21">80</value>
|
||||
<value level="22">81</value>
|
||||
<value level="23">82</value>
|
||||
<value level="24">83</value>
|
||||
<value level="25">84</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">86</value>
|
||||
<value level="28">87</value>
|
||||
<value level="29">88</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>
|
||||
@@ -1241,19 +1271,18 @@
|
||||
<value level="3">14</value>
|
||||
<value level="4">16</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
|
||||
<chargeConsume>5</chargeConsume>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>DEPORT</abnormalType>
|
||||
<abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>0</isMagic>
|
||||
<activateRate>60</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicLevel>
|
||||
@@ -1269,8 +1298,9 @@
|
||||
<value level="4">153</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<trait>DEPORT</trait>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@@ -1283,44 +1313,37 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
<effect name="Root" />
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="EnergyAttack">
|
||||
<power>
|
||||
<value level="1">1091</value>
|
||||
<value level="2">1183</value>
|
||||
<value level="3">1278</value>
|
||||
<value level="4">1376</value>
|
||||
</power>
|
||||
<chargeConsume>5</chargeConsume>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BuffBlock" />
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
<value level="1">-50</value>
|
||||
<value level="2">-40</value>
|
||||
<value level="3">-30</value>
|
||||
<value level="4">-20</value>
|
||||
</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
<value level="1">-50</value>
|
||||
<value level="2">-40</value>
|
||||
<value level="3">-30</value>
|
||||
<value level="4">-20</value>
|
||||
</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -6706,17 +6706,23 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>1</power>
|
||||
<power>
|
||||
<value level="1">1039</value>
|
||||
<value level="2">1288</value>
|
||||
<value level="3">1957</value>
|
||||
<value level="4">2230</value>
|
||||
<value level="5">2538</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DamOverTime">
|
||||
<power>
|
||||
<value level="1">50</value>
|
||||
<value level="2">58</value>
|
||||
<value level="3">63</value>
|
||||
<value level="4">69</value>
|
||||
<value level="5">76</value> <!-- Guessed -->
|
||||
<value level="4">68</value>
|
||||
<value level="5">82</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -2078,12 +2078,22 @@
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>5</power>
|
||||
<power>
|
||||
<value level="1">2288</value>
|
||||
<value level="2">2348</value>
|
||||
<value level="3">2418</value>
|
||||
<value level="4">2466</value>
|
||||
<value level="5">2526</value>
|
||||
<value level="6">2585</value>
|
||||
<value level="7">2645</value>
|
||||
<value level="8">2704</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>20</criticalChance>
|
||||
</effect>
|
||||
|
@@ -1370,7 +1370,7 @@
|
||||
<value level="3">-296</value>
|
||||
<value level="4">-323</value>
|
||||
</effectPoint>
|
||||
<effectRange>1200</effectRange>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicLevel>
|
||||
|
@@ -4122,7 +4122,7 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>4000</hitTime>
|
||||
<hitTime>2000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">1</value>
|
||||
@@ -4146,10 +4146,10 @@
|
||||
<value level="5">3</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1200</reuseDelay>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>
|
||||
<value level="1">ENEMY_ONLY</value>
|
||||
<value level="1">ENEMY</value>
|
||||
<value level="2">ENEMY</value>
|
||||
<value level="3">ENEMY</value>
|
||||
<value level="4">ENEMY</value>
|
||||
@@ -4159,10 +4159,10 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">12</value>
|
||||
<value level="2">13</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">18</value>
|
||||
<value level="1">13</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">19</value>
|
||||
<value level="5">21</value>
|
||||
</power>
|
||||
</effect>
|
||||
|
@@ -537,8 +537,7 @@
|
||||
</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>LIFE_FORCE_ORC</abnormalType>
|
||||
<affectLimit>50-50</affectLimit>
|
||||
<affectRange>1000</affectRange>
|
||||
<affectRange>1100</affectRange>
|
||||
<hitTime>3500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
@@ -572,36 +571,67 @@
|
||||
<value level="28">83</value>
|
||||
<value level="29">84</value>
|
||||
</magicLevel>
|
||||
<mpInitialConsume>
|
||||
<value level="1">6</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">9</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">12</value>
|
||||
<value level="6">12</value>
|
||||
<value level="7">13</value>
|
||||
<value level="8">14</value>
|
||||
<value level="9">15</value>
|
||||
<value level="10">16</value>
|
||||
<value level="11">17</value>
|
||||
<value level="12">18</value>
|
||||
<value level="13">18</value>
|
||||
<value level="14">18</value>
|
||||
<value level="15">18</value>
|
||||
<value level="16">19</value>
|
||||
<value level="17">19</value>
|
||||
<value level="18">19</value>
|
||||
<value level="19">19</value>
|
||||
<value level="20">20</value>
|
||||
<value level="21">20</value>
|
||||
<value level="22">20</value>
|
||||
<value level="23">20</value>
|
||||
<value level="24">20</value>
|
||||
<value level="25">21</value>
|
||||
<value level="26">21</value>
|
||||
<value level="27">21</value>
|
||||
<value level="28">21</value>
|
||||
<value level="29">21</value>
|
||||
</mpInitialConsume>
|
||||
<mpConsume>
|
||||
<value level="1">32</value>
|
||||
<value level="2">39</value>
|
||||
<value level="3">45</value>
|
||||
<value level="4">51</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">62</value>
|
||||
<value level="7">67</value>
|
||||
<value level="8">72</value>
|
||||
<value level="9">75</value>
|
||||
<value level="10">81</value>
|
||||
<value level="11">85</value>
|
||||
<value level="12">88</value>
|
||||
<value level="13">90</value>
|
||||
<value level="14">91</value>
|
||||
<value level="15">92</value>
|
||||
<value level="16">93</value>
|
||||
<value level="17">95</value>
|
||||
<value level="18">96</value>
|
||||
<value level="19">97</value>
|
||||
<value level="20">99</value>
|
||||
<value level="21">100</value>
|
||||
<value level="22">101</value>
|
||||
<value level="23">102</value>
|
||||
<value level="24">103</value>
|
||||
<value level="25">105</value>
|
||||
<value level="26">106</value>
|
||||
<value level="27">107</value>
|
||||
<value level="28">108</value>
|
||||
<value level="29">109</value>
|
||||
<value level="1">26</value>
|
||||
<value level="2">31</value>
|
||||
<value level="3">36</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">46</value>
|
||||
<value level="6">50</value>
|
||||
<value level="7">54</value>
|
||||
<value level="8">58</value>
|
||||
<value level="9">60</value>
|
||||
<value level="10">65</value>
|
||||
<value level="11">68</value>
|
||||
<value level="12">70</value>
|
||||
<value level="13">72</value>
|
||||
<value level="14">73</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">74</value>
|
||||
<value level="17">76</value>
|
||||
<value level="18">77</value>
|
||||
<value level="19">78</value>
|
||||
<value level="20">79</value>
|
||||
<value level="21">80</value>
|
||||
<value level="22">81</value>
|
||||
<value level="23">82</value>
|
||||
<value level="24">83</value>
|
||||
<value level="25">84</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">86</value>
|
||||
<value level="28">87</value>
|
||||
<value level="29">88</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>
|
||||
@@ -1230,19 +1260,18 @@
|
||||
<value level="3">14</value>
|
||||
<value level="4">16</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
|
||||
<chargeConsume>5</chargeConsume>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>DEPORT</abnormalType>
|
||||
<abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>0</isMagic>
|
||||
<activateRate>60</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicLevel>
|
||||
@@ -1258,8 +1287,9 @@
|
||||
<value level="4">153</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<trait>DEPORT</trait>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@@ -1272,44 +1302,37 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
<effect name="Root" />
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="EnergyAttack">
|
||||
<power>
|
||||
<value level="1">1091</value>
|
||||
<value level="2">1183</value>
|
||||
<value level="3">1278</value>
|
||||
<value level="4">1376</value>
|
||||
</power>
|
||||
<chargeConsume>5</chargeConsume>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BuffBlock" />
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
<value level="1">-50</value>
|
||||
<value level="2">-40</value>
|
||||
<value level="3">-30</value>
|
||||
<value level="4">-20</value>
|
||||
</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
<value level="1">-50</value>
|
||||
<value level="2">-40</value>
|
||||
<value level="3">-30</value>
|
||||
<value level="4">-20</value>
|
||||
</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -1499,7 +1499,7 @@
|
||||
<skill id="6090" toLevel="1" name="Lightning Strike">
|
||||
<!-- The target is paralyzed. -->
|
||||
<icon>icon.skill0279</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
|
@@ -9,9 +9,24 @@
|
||||
<skill id="60002" toLevel="3" name="Einhasad Overseeing">
|
||||
<!-- Dishonorable killings have drawn attention of Einhasad. P./ M. Def. -$s1, Speed -$s2. -->
|
||||
<icon>icon.karma</icon>
|
||||
<magicLevel>10</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLevel>
|
||||
<abnormalType>PK_DEBUFF1</abnormalType>
|
||||
<abnormalTime>-1</abnormalTime>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>0</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
|
@@ -241,6 +241,7 @@ public enum AbnormalType
|
||||
MAGE_BANE(-1),
|
||||
DRAGON_FRUIT(-1),
|
||||
PROVOKE(-1),
|
||||
PK_DEBUFF1(-1),
|
||||
AB_HAWK_EYE(0),
|
||||
ALL_ATTACK_DOWN(1),
|
||||
ALL_ATTACK_UP(2),
|
||||
|
Reference in New Issue
Block a user