Monsters Parade AI.
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trunk/dist/game/data/scripts.cfg
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trunk/dist/game/data/scripts.cfg
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@ -82,6 +82,7 @@ ai/npc/Zephyra/Zephyra.java
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# Fantasy Isle
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ai/fantasy_isle/MC_Show.java
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ai/fantasy_isle/HandysBlockCheckerEvent.java
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ai/fantasy_isle/Parade.java
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# Group Template
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ai/group_template/AdenReconstructorManager.java
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trunk/dist/game/data/scripts/ai/fantasy_isle/Parade.java
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trunk/dist/game/data/scripts/ai/fantasy_isle/Parade.java
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@ -0,0 +1,263 @@
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.fantasy_isle;
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import java.text.SimpleDateFormat;
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import java.util.Iterator;
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import java.util.concurrent.ScheduledFuture;
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import javolution.util.FastList;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.GameTimeController;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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/**
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* Fantasy Isle Parade
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* @author JOJO, Pandragon
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*/
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public class Parade extends AbstractNpcAI
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{
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// @formatter:off
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protected final int[] ACTORS =
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{
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32379, 0, 32379,
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32379, 0, 32379,
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32379, 0, 32379,
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0, 0, 0,
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32380, 0, 32380,
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32380, 32381, 32380,
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32380, 0, 32380,
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32380, 32381, 32380,
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0, 0, 0,
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32382, 32382, 32382,
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32382, 32383, 32382,
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32383, 32384, 32383,
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32383, 32384, 32383,
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0, 0, 0,
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0, 32385, 0,
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32385, 0, 32385,
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0, 32385, 0,
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0, 0, 0,
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32412, 0, 32411,
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0, 0, 0,
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32421, 0, 32409,
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32423, 0, 32422,
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0, 0, 0,
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32420, 32419, 32417,
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32418, 0, 32416,
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0, 0, 0,
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32414, 0, 32414,
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0, 32413, 0,
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32414, 0, 32414,
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0, 0, 0,
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32393, 0, 32394,
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0, 32430, 0,
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32392, 0, 32391,
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0, 0, 0,
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0, 32404, 0,
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32403, 0, 32401,
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0, 0, 0,
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0, 32408, 0,
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32406, 0, 32407,
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0, 32405, 0,
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0, 0, 0,
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32390, 32389, 32387,
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32388, 0, 32386,
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0, 0, 0,
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0, 32400, 0,
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32397, 32398, 32396,
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0, 0, 0,
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0, 32450, 0,
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32448, 32449, 32447,
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0, 0, 0,
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32380, 0, 32380,
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32380, 32381, 32380,
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32380, 0, 32380,
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32380, 32381, 32380,
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0, 0, 0,
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32379, 0, 32379,
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32379, 0, 32379,
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32379, 0, 32379,
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0, 0, 0,
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0, 32415, 0
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};
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//(Northbound 270 degrees) Route 1
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private final int[][] START1 = {{-54780, -56810, -2015, 49152},{-54860, -56810, -2015, 49152},{-54940, -56810, -2015, 49152}};
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private final int[][] GOAL1 = {{-54780, -57965, -2015, 49152},{-54860, -57965, -2015, 49152},{-54940, -57965, -2015, 49152}};
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//(Westbound 180 degrees) Route 2
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private final int[][] START2 = {{-55715, -58900, -2015, 32768},{-55715, -58820, -2015, 32768},{-55715, -58740, -2015, 32768}};
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private final int[][] GOAL2 = {{-60850, -58900, -2015, 32768},{-60850, -58820, -2015, 32768},{-60850, -58740, -2015, 32768}};
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//(Southbound 90 degrees) Route 3
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private final int[][] START3 = {{-61790, -57965, -2015, 16384},{-61710, -57965, -2015, 16384},{-61630, -57965, -2015, 16384}};
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private final int[][] GOAL3 = {{-61790, -53890, -2116, 16384},{-61710, -53890, -2116, 16384},{-61630, -53890, -2116, 16384}};
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//(Eastbound 0 degrees) Route 4
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private final int[][] START4 = {{-60840, -52990, -2108, 0},{-60840, -53070, -2108, 0},{-60840, -53150, -2108, 0}};
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private final int[][] GOAL4 = {{-58620, -52990, -2015, 0},{-58620, -53070, -2015, 0},{-58620, -53150, -2015, 0}};
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//(To 315 degrees northeast) Route 5
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private final int[][] START5 = {{-57233, -53554, -2015, 57344},{-57290, -53610, -2015, 57344},{-57346, -53667, -2015, 57344}};
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private final int[][] GOAL5 = {{-55338, -55435, -2015, 57344},{-55395, -55491, -2015, 57344},{-55451, -55547, -2015, 57344}};
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protected final int[][][] START = {START1, START2, START3, START4, START5};
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protected final int[][][] GOAL = {GOAL1, GOAL2, GOAL3, GOAL4, GOAL5};
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// @formatter:on
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protected ScheduledFuture<?> spawnTask;
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protected ScheduledFuture<?> deleteTask;
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protected ScheduledFuture<?> cleanTask;
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protected int npcIndex;
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protected FastList<L2Npc> spawns;
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public Parade()
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{
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super(Parade.class.getSimpleName(), "ai/fantasy_isle");
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// Starts at 8:00 and repeats every 6 hours.
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final long diff = timeLeftMilli(8, 0, 0), cycle = 3600000L;
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ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Start(), diff, cycle);
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// Test - Starts 3 minutes after server startup and repeats every 20 minutes.
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// final long diff = timeLeftMilli(8, 0, 0), cycle = 600000L;
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// ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Start(), 180000L, cycle);
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final SimpleDateFormat format = new SimpleDateFormat("yyyy/MM/dd HH:mm");
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_log.info("Fantasy Isle: Parade starting at " + format.format(System.currentTimeMillis() + diff) + " and is scheduled each next " + (cycle / 3600000) + " hours.");
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}
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protected void load()
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{
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npcIndex = 0;
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spawns = new FastList<L2Npc>().shared();
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}
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protected void clean()
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{
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if (spawns != null)
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{
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spawns.forEach(L2Npc::deleteMe);
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}
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spawns = null;
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}
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private long timeLeftMilli(int hh, int mm, int ss)
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{
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int now = (GameTimeController.getInstance().getGameTicks() * 60) / 100;
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int dd = ((hh * 3600) + (mm * 60) + ss) - (now % 86400);
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if (dd < 0)
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{
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dd += 86400;
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}
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return (dd * 1000L) / 6L;
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}
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protected class Start implements Runnable
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{
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@Override
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public void run()
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{
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load();
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spawnTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Spawn(), 0, 5000);
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deleteTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Delete(), 10000, 1000);
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cleanTask = ThreadPoolManager.getInstance().scheduleGeneral(new Clean(), 420000);
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}
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}
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protected class Spawn implements Runnable
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{
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@Override
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public void run()
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{
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for (int i = 0; i < 3; ++i)
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{
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if (npcIndex >= ACTORS.length)
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{
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spawnTask.cancel(false);
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break;
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}
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int npcId = ACTORS[npcIndex++];
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if (npcId == 0)
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{
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continue;
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}
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for (int route = 0; route < 5; ++route)
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{
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int[] start = START[route][i];
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int[] goal = GOAL[route][i];
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L2Npc actor = addSpawn(npcId, start[0], start[1], start[2], start[3], false, 0);
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actor.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(goal[0], goal[1], goal[2], goal[3]));
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spawns.add(actor);
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}
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}
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}
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}
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protected class Delete implements Runnable
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{
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@Override
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public void run()
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{
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if (spawns.size() > 0)
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{
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for (Iterator<L2Npc> it = spawns.iterator(); it.hasNext();)
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{
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L2Npc actor = it.next();
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if (actor.calculateDistance(actor.getXdestination(), actor.getYdestination(), 0, false, true) < (100 * 100))
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{
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actor.deleteMe();
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it.remove();
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}
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else if (!actor.isMoving())
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{
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actor.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(actor.getXdestination(), actor.getYdestination(), actor.getZdestination(), actor.getHeading()));
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}
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}
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if (spawns.size() == 0)
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{
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deleteTask.cancel(false);
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}
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}
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}
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}
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protected class Clean implements Runnable
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{
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@Override
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public void run()
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{
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spawnTask.cancel(false);
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spawnTask = null;
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deleteTask.cancel(false);
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deleteTask = null;
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cleanTask.cancel(false);
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cleanTask = null;
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clean();
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}
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}
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public static void main(String[] args)
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{
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new Parade();
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}
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}
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