Enabling commented skilltree entries.
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@@ -1357,8 +1357,8 @@
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<icon>icon.skill10020</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="2">10</value>
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<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
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<value fromLevel="1" toLevel="3">10</value>
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<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
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</abnormalTime>
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<abnormalType>SACRIFICE</abnormalType>
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<affectRange>1000</affectRange>
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@@ -1366,12 +1366,13 @@
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<magicLvl>
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<value level="1">91</value>
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<value level="2">96</value>
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<value level="3">96</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="3">103</value>
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</magicLvl>
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<operateType>A2</operateType>
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<mpConsume>
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<value level="1">60</value>
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<value level="2">65</value>
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<value level="3">65</value>
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</mpConsume>
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<effectRange>900</effectRange>
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<hitTime>3000</hitTime>
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@@ -1394,14 +1395,14 @@
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<effects>
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<effect name="TransferDamageToPlayer">
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<amount>
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<value level="1">60</value>
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<value level="2">90</value>
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<value level="3">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">50</value>
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</amount>
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</effect>
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
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<value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -3888,7 +3888,7 @@
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">101</value>
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</magicLvl>
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<isMagic>4</isMagic>
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<staticReuse>true</staticReuse>
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@@ -3904,7 +3904,7 @@
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<value level="2">50</value>
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<value level="3">60</value>
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<value level="4">70</value>
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<value level="5">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">80</value>
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</power>
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</effect>
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</effects>
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