Enabling commented skilltree entries.

This commit is contained in:
MobiusDevelopment
2019-07-10 07:13:39 +00:00
parent 012bda8c9a
commit bbafcdcb10
24 changed files with 414 additions and 416 deletions

View File

@@ -1357,8 +1357,8 @@
<icon>icon.skill10020</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="2">10</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="3">10</value>
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SACRIFICE</abnormalType>
<affectRange>1000</affectRange>
@@ -1366,12 +1366,13 @@
<magicLvl>
<value level="1">91</value>
<value level="2">96</value>
<value level="3">96</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">103</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">60</value>
<value level="2">65</value>
<value level="3">65</value>
</mpConsume>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
@@ -1394,14 +1395,14 @@
<effects>
<effect name="TransferDamageToPlayer">
<amount>
<value level="1">60</value>
<value level="2">90</value>
<value level="3">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</amount>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -3888,7 +3888,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">101</value>
</magicLvl>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
@@ -3904,7 +3904,7 @@
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">80</value>
</power>
</effect>
</effects>