Addition of monster related skills.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-09-29 08:04:10 +00:00
parent 4aceda045e
commit bb447c945f
41 changed files with 7402 additions and 90 deletions

View File

@@ -28,6 +28,7 @@
<!-- Powerful magical attack on target and nearby enemies. -->
<icon>icon.skill1167</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalLvl>1</abnormalLvl>
<castRange>300</castRange>
<affectLimit>40-80</affectLimit>
@@ -295,6 +296,37 @@
<effectPoint>-700</effectPoint>
<abnormalTime>30</abnormalTime>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-418</value>
<value level="2">-532</value>
<value level="3">-582</value>
<value level="4">-611</value>
<value level="5">-635</value>
</effectPoint>
<effectRange>1000</effectRange>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<trait>SLEEP</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
</effects>
</skill>
<skill id="16122" toLevel="1" name="Flare Breath">
<!-- Powerful flame attack, draining HP for 5 sec. -->
@@ -838,6 +870,42 @@
<isMagic>1</isMagic>
<effectPoint>-1578</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<magicLvl>1</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>
<value level="1">-10</value> <!-- Fix: Retail Missed -->
<value level="2">-15</value> <!-- Fix: Retail Missed -->
<value level="3">-20</value> <!-- Fix: Retail Missed -->
<value level="4">-25</value> <!-- Fix: Retail Missed -->
<value level="5">-30</value> <!-- Fix: Retail Missed -->
<value level="6">-35</value> <!-- Fix: Retail Missed -->
<value level="7">-40</value> <!-- Fix: Retail Missed -->
<value level="8">-45</value> <!-- Fix: Retail Missed -->
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-10</value> <!-- Fix: Retail Missed -->
<value level="2">-15</value> <!-- Fix: Retail Missed -->
<value level="3">-20</value> <!-- Fix: Retail Missed -->
<value level="4">-25</value> <!-- Fix: Retail Missed -->
<value level="5">-30</value> <!-- Fix: Retail Missed -->
<value level="6">-35</value> <!-- Fix: Retail Missed -->
<value level="7">-40</value> <!-- Fix: Retail Missed -->
<value level="8">-45</value> <!-- Fix: Retail Missed -->
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16157" toLevel="5" name="Bleed">
<!-- Bleed instantly cuts HP. 1 power. -->

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@@ -306,6 +306,8 @@
<!-- After failing to retreat, Kamaloka's boss will remain alive for at least 11sec., with HP that doesn't drop past 1. -->
<icon>icon.skill23635</icon>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<effectPoint>2</effectPoint>
<isDebuff>true</isDebuff>
</skill>
</list>