Fixed some issues with item consumption.
This commit is contained in:
@@ -150,7 +150,7 @@ public class ItemSkillsTemplate implements IItemHandler
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}
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}
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}
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}
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if (item.isPotion() || item.isElixir() || (successfulUse && checkConsume(item, hasConsumeSkill)))
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if (successfulUse && checkConsume(item, hasConsumeSkill))
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{
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{
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if (!playable.destroyItem("Consume", item.getObjectId(), 1, playable, false))
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if (!playable.destroyItem("Consume", item.getObjectId(), 1, playable, false))
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{
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{
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@@ -172,6 +172,7 @@ public class ItemSkillsTemplate implements IItemHandler
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switch (item.getItem().getDefaultAction())
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switch (item.getItem().getDefaultAction())
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{
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{
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case CAPSULE:
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case CAPSULE:
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case SKILL_REDUCE:
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{
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{
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if (!hasConsumeSkill && item.getItem().hasImmediateEffect())
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if (!hasConsumeSkill && item.getItem().hasImmediateEffect())
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{
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{
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@@ -179,7 +180,6 @@ public class ItemSkillsTemplate implements IItemHandler
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}
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}
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break;
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break;
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}
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}
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case SKILL_REDUCE:
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case SKILL_REDUCE_ON_SKILL_SUCCESS:
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case SKILL_REDUCE_ON_SKILL_SUCCESS:
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{
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{
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return false;
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return false;
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@@ -454,8 +454,8 @@ public class SkillCaster implements Runnable
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// On each repeat recharge shots before cast.
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// On each repeat recharge shots before cast.
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caster.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot(), false);
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caster.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot(), false);
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// Consume skill reduced item.
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// Consume skill reduced item on success.
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if ((_item != null) && ((_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE) || (_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE_ON_SKILL_SUCCESS)))
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if ((_item != null) && (_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE_ON_SKILL_SUCCESS))
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{
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{
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caster.destroyItem(_skill.toString(), _item.getObjectId(), _skill.getItemConsumeCount(), target, true);
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caster.destroyItem(_skill.toString(), _item.getObjectId(), _skill.getItemConsumeCount(), target, true);
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}
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}
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@@ -891,26 +891,17 @@ public class SkillCaster implements Runnable
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}
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}
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}
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}
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// Check if the spell consumes an Item
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// Check if a summon spell consumes an item.
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// TODO: combine check and consume
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if (skill.hasEffectType(L2EffectType.SUMMON) && (skill.getItemConsumeId() > 0) && (skill.getItemConsumeCount() > 0) && (caster.getInventory() != null))
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if ((skill.getItemConsumeId() > 0) && (skill.getItemConsumeCount() > 0) && (caster.getInventory() != null))
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{
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{
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// Get the L2ItemInstance consumed by the spell
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// Get the L2ItemInstance consumed by the spell
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final L2ItemInstance requiredItems = caster.getInventory().getItemByItemId(skill.getItemConsumeId());
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final L2ItemInstance requiredItems = caster.getInventory().getItemByItemId(skill.getItemConsumeId());
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if ((requiredItems == null) || (requiredItems.getCount() < skill.getItemConsumeCount()))
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if ((requiredItems == null) || (requiredItems.getCount() < skill.getItemConsumeCount()))
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{
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{
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// Checked: when a summon skill failed, server show required consume item count
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SUMMONING_A_SERVITOR_COSTS_S2_S1);
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if (skill.hasEffectType(L2EffectType.SUMMON))
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sm.addItemName(skill.getItemConsumeId());
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{
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sm.addInt(skill.getItemConsumeCount());
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SUMMONING_A_SERVITOR_COSTS_S2_S1);
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caster.sendPacket(sm);
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sm.addItemName(skill.getItemConsumeId());
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sm.addInt(skill.getItemConsumeCount());
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caster.sendPacket(sm);
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}
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else
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{
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caster.sendPacket(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
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}
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return false;
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return false;
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}
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}
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}
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}
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@@ -150,7 +150,7 @@ public class ItemSkillsTemplate implements IItemHandler
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}
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}
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}
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}
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if (item.isPotion() || item.isElixir() || (successfulUse && checkConsume(item, hasConsumeSkill)))
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if (successfulUse && checkConsume(item, hasConsumeSkill))
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{
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{
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if (!playable.destroyItem("Consume", item.getObjectId(), 1, playable, false))
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if (!playable.destroyItem("Consume", item.getObjectId(), 1, playable, false))
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{
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{
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@@ -172,6 +172,7 @@ public class ItemSkillsTemplate implements IItemHandler
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switch (item.getItem().getDefaultAction())
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switch (item.getItem().getDefaultAction())
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{
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{
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case CAPSULE:
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case CAPSULE:
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case SKILL_REDUCE:
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{
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{
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if (!hasConsumeSkill && item.getItem().hasImmediateEffect())
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if (!hasConsumeSkill && item.getItem().hasImmediateEffect())
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{
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{
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@@ -179,7 +180,6 @@ public class ItemSkillsTemplate implements IItemHandler
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}
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}
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break;
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break;
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}
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}
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case SKILL_REDUCE:
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case SKILL_REDUCE_ON_SKILL_SUCCESS:
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case SKILL_REDUCE_ON_SKILL_SUCCESS:
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{
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{
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return false;
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return false;
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@@ -454,8 +454,8 @@ public class SkillCaster implements Runnable
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// On each repeat recharge shots before cast.
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// On each repeat recharge shots before cast.
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caster.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot(), false);
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caster.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot(), false);
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// Consume skill reduced item.
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// Consume skill reduced item on success.
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if ((_item != null) && ((_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE) || (_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE_ON_SKILL_SUCCESS)))
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if ((_item != null) && (_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE_ON_SKILL_SUCCESS))
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{
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{
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caster.destroyItem(_skill.toString(), _item.getObjectId(), _skill.getItemConsumeCount(), target, true);
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caster.destroyItem(_skill.toString(), _item.getObjectId(), _skill.getItemConsumeCount(), target, true);
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}
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}
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@@ -891,26 +891,17 @@ public class SkillCaster implements Runnable
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}
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}
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}
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}
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// Check if the spell consumes an Item
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// Check if a summon spell consumes an item.
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// TODO: combine check and consume
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if (skill.hasEffectType(L2EffectType.SUMMON) && (skill.getItemConsumeId() > 0) && (skill.getItemConsumeCount() > 0) && (caster.getInventory() != null))
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if ((skill.getItemConsumeId() > 0) && (skill.getItemConsumeCount() > 0) && (caster.getInventory() != null))
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{
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{
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// Get the L2ItemInstance consumed by the spell
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// Get the L2ItemInstance consumed by the spell
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final L2ItemInstance requiredItems = caster.getInventory().getItemByItemId(skill.getItemConsumeId());
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final L2ItemInstance requiredItems = caster.getInventory().getItemByItemId(skill.getItemConsumeId());
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if ((requiredItems == null) || (requiredItems.getCount() < skill.getItemConsumeCount()))
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if ((requiredItems == null) || (requiredItems.getCount() < skill.getItemConsumeCount()))
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{
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{
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// Checked: when a summon skill failed, server show required consume item count
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SUMMONING_A_SERVITOR_COSTS_S2_S1);
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if (skill.hasEffectType(L2EffectType.SUMMON))
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sm.addItemName(skill.getItemConsumeId());
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{
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sm.addInt(skill.getItemConsumeCount());
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SUMMONING_A_SERVITOR_COSTS_S2_S1);
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caster.sendPacket(sm);
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sm.addItemName(skill.getItemConsumeId());
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sm.addInt(skill.getItemConsumeCount());
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caster.sendPacket(sm);
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}
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else
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{
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caster.sendPacket(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
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}
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return false;
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return false;
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}
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}
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}
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}
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