Cleanup related to previous commit.

This commit is contained in:
MobiusDevelopment 2020-06-30 00:43:14 +00:00
parent b9178def59
commit ba916da04d
4 changed files with 120 additions and 116 deletions

View File

@ -30,7 +30,7 @@ public class CharInfo extends GameServerPacket
private static final Logger LOGGER = Logger.getLogger(CharInfo.class.getName()); private static final Logger LOGGER = Logger.getLogger(CharInfo.class.getName());
private final PlayerInstance _player; private final PlayerInstance _player;
private final Inventory _inv; private final Inventory _inventory;
private final int _x; private final int _x;
private final int _y; private final int _y;
private final int _z; private final int _z;
@ -47,15 +47,15 @@ public class CharInfo extends GameServerPacket
public CharInfo(PlayerInstance player) public CharInfo(PlayerInstance player)
{ {
_player = player; _player = player;
_inv = player.getInventory(); _inventory = player.getInventory();
_x = _player.getX(); _x = player.getX();
_y = _player.getY(); _y = player.getY();
_z = _player.getZ(); _z = player.getZ();
_heading = _player.getHeading(); _heading = player.getHeading();
_mAtkSpd = _player.getMAtkSpd(); _mAtkSpd = player.getMAtkSpd();
_pAtkSpd = _player.getPAtkSpd(); _pAtkSpd = player.getPAtkSpd();
_moveMultiplier = _player.getMovementSpeedMultiplier(); _attackSpeedMultiplier = player.getAttackSpeedMultiplier();
_attackSpeedMultiplier = _player.getAttackSpeedMultiplier(); _moveMultiplier = player.getMovementSpeedMultiplier();
_runSpd = Math.round(player.getRunSpeed() / _moveMultiplier); _runSpd = Math.round(player.getRunSpeed() / _moveMultiplier);
_walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier); _walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier);
_flyRunSpd = player.isFlying() ? _runSpd : 0; _flyRunSpd = player.isFlying() ? _runSpd : 0;
@ -106,9 +106,9 @@ public class CharInfo extends GameServerPacket
writeF(_attackSpeedMultiplier); writeF(_attackSpeedMultiplier);
writeF(template.getCollisionRadius()); writeF(template.getCollisionRadius());
writeF(template.getCollisionHeight()); writeF(template.getCollisionHeight());
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
writeD(0); writeD(0);
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
writeC(1); // name above char 1=true ... ?? writeC(1); // name above char 1=true ... ??
writeC(_player.isRunning() ? 1 : 0); writeC(_player.isRunning() ? 1 : 0);
writeC(_player.isInCombat() ? 1 : 0); writeC(_player.isInCombat() ? 1 : 0);
@ -179,16 +179,16 @@ public class CharInfo extends GameServerPacket
} }
writeD(0x00); writeD(0x00);
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_player.getPvpFlag()); writeD(_player.getPvpFlag());
writeD(_player.getKarma()); writeD(_player.getKarma());

View File

@ -27,6 +27,7 @@ import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
public class UserInfo extends GameServerPacket public class UserInfo extends GameServerPacket
{ {
private final PlayerInstance _player; private final PlayerInstance _player;
private final Inventory _inventory;
private final float _moveMultiplier; private final float _moveMultiplier;
private final int _runSpd; private final int _runSpd;
private final int _walkSpd; private final int _walkSpd;
@ -37,6 +38,7 @@ public class UserInfo extends GameServerPacket
public UserInfo(PlayerInstance player) public UserInfo(PlayerInstance player)
{ {
_player = player; _player = player;
_inventory = player.getInventory();
_moveMultiplier = player.getMovementSpeedMultiplier(); _moveMultiplier = player.getMovementSpeedMultiplier();
_runSpd = Math.round(player.getRunSpeed() / _moveMultiplier); _runSpd = Math.round(player.getRunSpeed() / _moveMultiplier);
_walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier); _walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier);
@ -95,39 +97,39 @@ public class UserInfo extends GameServerPacket
writeD(_player.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped writeD(_player.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDER)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_UNDER));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDER)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_UNDER));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_REAR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_NECK));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_player.getPAtk(null)); writeD(_player.getPAtk(null));
writeD(_player.getPAtkSpd()); writeD(_player.getPAtkSpd());

View File

@ -31,7 +31,7 @@ public class CharInfo extends GameServerPacket
private static final Logger LOGGER = Logger.getLogger(CharInfo.class.getName()); private static final Logger LOGGER = Logger.getLogger(CharInfo.class.getName());
private final PlayerInstance _player; private final PlayerInstance _player;
private final Inventory _inv; private final Inventory _inventory;
private final int _x; private final int _x;
private final int _y; private final int _y;
private final int _z; private final int _z;
@ -48,15 +48,15 @@ public class CharInfo extends GameServerPacket
public CharInfo(PlayerInstance player) public CharInfo(PlayerInstance player)
{ {
_player = player; _player = player;
_inv = player.getInventory(); _inventory = player.getInventory();
_x = _player.getX(); _x = player.getX();
_y = _player.getY(); _y = player.getY();
_z = _player.getZ(); _z = player.getZ();
_heading = _player.getHeading(); _heading = player.getHeading();
_mAtkSpd = _player.getMAtkSpd(); _mAtkSpd = player.getMAtkSpd();
_pAtkSpd = _player.getPAtkSpd(); _pAtkSpd = player.getPAtkSpd();
_moveMultiplier = _player.getMovementSpeedMultiplier(); _attackSpeedMultiplier = player.getAttackSpeedMultiplier();
_attackSpeedMultiplier = _player.getAttackSpeedMultiplier(); _moveMultiplier = player.getMovementSpeedMultiplier();
_runSpd = Math.round(player.getRunSpeed() / _moveMultiplier); _runSpd = Math.round(player.getRunSpeed() / _moveMultiplier);
_walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier); _walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier);
_flyRunSpd = player.isFlying() ? _runSpd : 0; _flyRunSpd = player.isFlying() ? _runSpd : 0;
@ -107,9 +107,9 @@ public class CharInfo extends GameServerPacket
writeF(_attackSpeedMultiplier); writeF(_attackSpeedMultiplier);
writeF(template.getCollisionRadius()); writeF(template.getCollisionRadius());
writeF(template.getCollisionHeight()); writeF(template.getCollisionHeight());
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
writeD(0); writeD(0);
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
writeC(1); // name above char 1=true ... ?? writeC(1); // name above char 1=true ... ??
writeC(_player.isRunning() ? 1 : 0); writeC(_player.isRunning() ? 1 : 0);
writeC(_player.isInCombat() ? 1 : 0); writeC(_player.isInCombat() ? 1 : 0);
@ -179,25 +179,25 @@ public class CharInfo extends GameServerPacket
writeD(_player.getBaseClass()); writeD(_player.getBaseClass());
} }
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
// c6 new h's // c6 new h's
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); writeD(_inventory.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
@ -210,7 +210,7 @@ public class CharInfo extends GameServerPacket
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND)); writeD(_inventory.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);

View File

@ -28,6 +28,7 @@ import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
public class UserInfo extends GameServerPacket public class UserInfo extends GameServerPacket
{ {
private final PlayerInstance _player; private final PlayerInstance _player;
private final Inventory _inventory;
private final float _moveMultiplier; private final float _moveMultiplier;
private final int _runSpd; private final int _runSpd;
private final int _walkSpd; private final int _walkSpd;
@ -38,6 +39,7 @@ public class UserInfo extends GameServerPacket
public UserInfo(PlayerInstance player) public UserInfo(PlayerInstance player)
{ {
_player = player; _player = player;
_inventory = player.getInventory();
_moveMultiplier = player.getMovementSpeedMultiplier(); _moveMultiplier = player.getMovementSpeedMultiplier();
_runSpd = Math.round(player.getRunSpeed() / _moveMultiplier); _runSpd = Math.round(player.getRunSpeed() / _moveMultiplier);
_walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier); _walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier);
@ -96,41 +98,41 @@ public class UserInfo extends GameServerPacket
writeD(_player.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped writeD(_player.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DHAIR)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_DHAIR));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE)); writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_FACE));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DHAIR)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_REAR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_NECK));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE)); writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
// c6 new h's // c6 new h's
writeH(0x00); writeH(0x00);
@ -147,7 +149,7 @@ public class UserInfo extends GameServerPacket
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeD(_player.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); writeD(_inventory.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
@ -160,7 +162,7 @@ public class UserInfo extends GameServerPacket
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeD(_player.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND)); writeD(_inventory.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);
writeH(0x00); writeH(0x00);