Cleanup related to previous commit.

This commit is contained in:
MobiusDevelopment 2020-06-30 00:43:14 +00:00
parent b9178def59
commit ba916da04d
4 changed files with 120 additions and 116 deletions

View File

@ -30,7 +30,7 @@ public class CharInfo extends GameServerPacket
private static final Logger LOGGER = Logger.getLogger(CharInfo.class.getName());
private final PlayerInstance _player;
private final Inventory _inv;
private final Inventory _inventory;
private final int _x;
private final int _y;
private final int _z;
@ -47,15 +47,15 @@ public class CharInfo extends GameServerPacket
public CharInfo(PlayerInstance player)
{
_player = player;
_inv = player.getInventory();
_x = _player.getX();
_y = _player.getY();
_z = _player.getZ();
_heading = _player.getHeading();
_mAtkSpd = _player.getMAtkSpd();
_pAtkSpd = _player.getPAtkSpd();
_moveMultiplier = _player.getMovementSpeedMultiplier();
_attackSpeedMultiplier = _player.getAttackSpeedMultiplier();
_inventory = player.getInventory();
_x = player.getX();
_y = player.getY();
_z = player.getZ();
_heading = player.getHeading();
_mAtkSpd = player.getMAtkSpd();
_pAtkSpd = player.getPAtkSpd();
_attackSpeedMultiplier = player.getAttackSpeedMultiplier();
_moveMultiplier = player.getMovementSpeedMultiplier();
_runSpd = Math.round(player.getRunSpeed() / _moveMultiplier);
_walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier);
_flyRunSpd = player.isFlying() ? _runSpd : 0;
@ -106,9 +106,9 @@ public class CharInfo extends GameServerPacket
writeF(_attackSpeedMultiplier);
writeF(template.getCollisionRadius());
writeF(template.getCollisionHeight());
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
writeD(0);
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
writeC(1); // name above char 1=true ... ??
writeC(_player.isRunning() ? 1 : 0);
writeC(_player.isInCombat() ? 1 : 0);
@ -179,16 +179,16 @@ public class CharInfo extends GameServerPacket
}
writeD(0x00);
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_player.getPvpFlag());
writeD(_player.getKarma());

View File

@ -27,6 +27,7 @@ import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
public class UserInfo extends GameServerPacket
{
private final PlayerInstance _player;
private final Inventory _inventory;
private final float _moveMultiplier;
private final int _runSpd;
private final int _walkSpd;
@ -37,6 +38,7 @@ public class UserInfo extends GameServerPacket
public UserInfo(PlayerInstance player)
{
_player = player;
_inventory = player.getInventory();
_moveMultiplier = player.getMovementSpeedMultiplier();
_runSpd = Math.round(player.getRunSpeed() / _moveMultiplier);
_walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier);
@ -95,39 +97,39 @@ public class UserInfo extends GameServerPacket
writeD(_player.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDER));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_UNDER));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDER));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_UNDER));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_REAR));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_NECK));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_player.getPAtk(null));
writeD(_player.getPAtkSpd());

View File

@ -31,7 +31,7 @@ public class CharInfo extends GameServerPacket
private static final Logger LOGGER = Logger.getLogger(CharInfo.class.getName());
private final PlayerInstance _player;
private final Inventory _inv;
private final Inventory _inventory;
private final int _x;
private final int _y;
private final int _z;
@ -48,15 +48,15 @@ public class CharInfo extends GameServerPacket
public CharInfo(PlayerInstance player)
{
_player = player;
_inv = player.getInventory();
_x = _player.getX();
_y = _player.getY();
_z = _player.getZ();
_heading = _player.getHeading();
_mAtkSpd = _player.getMAtkSpd();
_pAtkSpd = _player.getPAtkSpd();
_moveMultiplier = _player.getMovementSpeedMultiplier();
_attackSpeedMultiplier = _player.getAttackSpeedMultiplier();
_inventory = player.getInventory();
_x = player.getX();
_y = player.getY();
_z = player.getZ();
_heading = player.getHeading();
_mAtkSpd = player.getMAtkSpd();
_pAtkSpd = player.getPAtkSpd();
_attackSpeedMultiplier = player.getAttackSpeedMultiplier();
_moveMultiplier = player.getMovementSpeedMultiplier();
_runSpd = Math.round(player.getRunSpeed() / _moveMultiplier);
_walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier);
_flyRunSpd = player.isFlying() ? _runSpd : 0;
@ -107,9 +107,9 @@ public class CharInfo extends GameServerPacket
writeF(_attackSpeedMultiplier);
writeF(template.getCollisionRadius());
writeF(template.getCollisionHeight());
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
writeD(0);
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
writeC(1); // name above char 1=true ... ??
writeC(_player.isRunning() ? 1 : 0);
writeC(_player.isInCombat() ? 1 : 0);
@ -179,25 +179,25 @@ public class CharInfo extends GameServerPacket
writeD(_player.getBaseClass());
}
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
// c6 new h's
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
writeD(_inventory.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
writeH(0x00);
writeH(0x00);
writeH(0x00);
@ -210,7 +210,7 @@ public class CharInfo extends GameServerPacket
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
writeD(_inventory.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
writeH(0x00);
writeH(0x00);
writeH(0x00);

View File

@ -28,6 +28,7 @@ import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
public class UserInfo extends GameServerPacket
{
private final PlayerInstance _player;
private final Inventory _inventory;
private final float _moveMultiplier;
private final int _runSpd;
private final int _walkSpd;
@ -38,6 +39,7 @@ public class UserInfo extends GameServerPacket
public UserInfo(PlayerInstance player)
{
_player = player;
_inventory = player.getInventory();
_moveMultiplier = player.getMovementSpeedMultiplier();
_runSpd = Math.round(player.getRunSpeed() / _moveMultiplier);
_walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier);
@ -96,41 +98,41 @@ public class UserInfo extends GameServerPacket
writeD(_player.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DHAIR));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_DHAIR));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_FACE));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_REAR));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_NECK));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
// c6 new h's
writeH(0x00);
@ -147,7 +149,7 @@ public class UserInfo extends GameServerPacket
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeD(_player.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
writeD(_inventory.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
writeH(0x00);
writeH(0x00);
writeH(0x00);
@ -160,7 +162,7 @@ public class UserInfo extends GameServerPacket
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeD(_player.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
writeD(_inventory.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
writeH(0x00);
writeH(0x00);
writeH(0x00);