Cleanup related to previous commit.
This commit is contained in:
parent
b9178def59
commit
ba916da04d
@ -30,7 +30,7 @@ public class CharInfo extends GameServerPacket
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private static final Logger LOGGER = Logger.getLogger(CharInfo.class.getName());
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private final PlayerInstance _player;
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private final Inventory _inv;
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private final Inventory _inventory;
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private final int _x;
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private final int _y;
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private final int _z;
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@ -47,15 +47,15 @@ public class CharInfo extends GameServerPacket
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public CharInfo(PlayerInstance player)
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{
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_player = player;
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_inv = player.getInventory();
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_x = _player.getX();
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_y = _player.getY();
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_z = _player.getZ();
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_heading = _player.getHeading();
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_mAtkSpd = _player.getMAtkSpd();
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_pAtkSpd = _player.getPAtkSpd();
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_moveMultiplier = _player.getMovementSpeedMultiplier();
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_attackSpeedMultiplier = _player.getAttackSpeedMultiplier();
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_inventory = player.getInventory();
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_x = player.getX();
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_y = player.getY();
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_z = player.getZ();
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_heading = player.getHeading();
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_mAtkSpd = player.getMAtkSpd();
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_pAtkSpd = player.getPAtkSpd();
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_attackSpeedMultiplier = player.getAttackSpeedMultiplier();
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_moveMultiplier = player.getMovementSpeedMultiplier();
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_runSpd = Math.round(player.getRunSpeed() / _moveMultiplier);
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_walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier);
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_flyRunSpd = player.isFlying() ? _runSpd : 0;
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@ -106,9 +106,9 @@ public class CharInfo extends GameServerPacket
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writeF(_attackSpeedMultiplier);
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writeF(template.getCollisionRadius());
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writeF(template.getCollisionHeight());
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
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writeD(0);
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
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writeC(1); // name above char 1=true ... ??
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writeC(_player.isRunning() ? 1 : 0);
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writeC(_player.isInCombat() ? 1 : 0);
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@ -179,16 +179,16 @@ public class CharInfo extends GameServerPacket
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}
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writeD(0x00);
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
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writeD(_player.getPvpFlag());
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writeD(_player.getKarma());
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@ -27,6 +27,7 @@ import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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public class UserInfo extends GameServerPacket
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{
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private final PlayerInstance _player;
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private final Inventory _inventory;
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private final float _moveMultiplier;
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private final int _runSpd;
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private final int _walkSpd;
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@ -37,6 +38,7 @@ public class UserInfo extends GameServerPacket
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public UserInfo(PlayerInstance player)
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{
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_player = player;
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_inventory = player.getInventory();
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_moveMultiplier = player.getMovementSpeedMultiplier();
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_runSpd = Math.round(player.getRunSpeed() / _moveMultiplier);
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_walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier);
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@ -95,39 +97,39 @@ public class UserInfo extends GameServerPacket
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writeD(_player.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDER));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_UNDER));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDER));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
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writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_UNDER));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_REAR));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_NECK));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
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writeD(_player.getPAtk(null));
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writeD(_player.getPAtkSpd());
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@ -31,7 +31,7 @@ public class CharInfo extends GameServerPacket
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private static final Logger LOGGER = Logger.getLogger(CharInfo.class.getName());
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private final PlayerInstance _player;
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private final Inventory _inv;
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private final Inventory _inventory;
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private final int _x;
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private final int _y;
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private final int _z;
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@ -48,15 +48,15 @@ public class CharInfo extends GameServerPacket
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public CharInfo(PlayerInstance player)
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{
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_player = player;
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_inv = player.getInventory();
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_x = _player.getX();
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_y = _player.getY();
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_z = _player.getZ();
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_heading = _player.getHeading();
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_mAtkSpd = _player.getMAtkSpd();
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_pAtkSpd = _player.getPAtkSpd();
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_moveMultiplier = _player.getMovementSpeedMultiplier();
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_attackSpeedMultiplier = _player.getAttackSpeedMultiplier();
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_inventory = player.getInventory();
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_x = player.getX();
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_y = player.getY();
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_z = player.getZ();
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_heading = player.getHeading();
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_mAtkSpd = player.getMAtkSpd();
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_pAtkSpd = player.getPAtkSpd();
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_attackSpeedMultiplier = player.getAttackSpeedMultiplier();
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_moveMultiplier = player.getMovementSpeedMultiplier();
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_runSpd = Math.round(player.getRunSpeed() / _moveMultiplier);
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_walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier);
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_flyRunSpd = player.isFlying() ? _runSpd : 0;
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@ -107,9 +107,9 @@ public class CharInfo extends GameServerPacket
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writeF(_attackSpeedMultiplier);
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writeF(template.getCollisionRadius());
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writeF(template.getCollisionHeight());
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
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writeD(0);
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
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writeC(1); // name above char 1=true ... ??
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writeC(_player.isRunning() ? 1 : 0);
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writeC(_player.isInCombat() ? 1 : 0);
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@ -179,25 +179,25 @@ public class CharInfo extends GameServerPacket
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writeD(_player.getBaseClass());
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}
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
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writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
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writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
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// c6 new h's
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writeH(0x00);
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writeH(0x00);
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writeH(0x00);
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writeH(0x00);
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writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
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writeD(_inventory.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
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writeH(0x00);
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writeH(0x00);
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writeH(0x00);
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@ -210,7 +210,7 @@ public class CharInfo extends GameServerPacket
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writeH(0x00);
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writeH(0x00);
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writeH(0x00);
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writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
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writeD(_inventory.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
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writeH(0x00);
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writeH(0x00);
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writeH(0x00);
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@ -28,6 +28,7 @@ import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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public class UserInfo extends GameServerPacket
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{
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private final PlayerInstance _player;
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private final Inventory _inventory;
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private final float _moveMultiplier;
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private final int _runSpd;
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private final int _walkSpd;
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@ -38,6 +39,7 @@ public class UserInfo extends GameServerPacket
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public UserInfo(PlayerInstance player)
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{
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_player = player;
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_inventory = player.getInventory();
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_moveMultiplier = player.getMovementSpeedMultiplier();
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_runSpd = Math.round(player.getRunSpeed() / _moveMultiplier);
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_walkSpd = Math.round(player.getWalkSpeed() / _moveMultiplier);
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@ -96,41 +98,41 @@ public class UserInfo extends GameServerPacket
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writeD(_player.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DHAIR));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
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writeD(_player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_DHAIR));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
|
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writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
|
||||
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
|
||||
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
|
||||
writeD(_inventory.getPaperdollObjectId(Inventory.PAPERDOLL_FACE));
|
||||
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
|
||||
writeD(_player.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_REAR));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_NECK));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
|
||||
writeD(_inventory.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
|
||||
|
||||
// c6 new h's
|
||||
writeH(0x00);
|
||||
@ -147,7 +149,7 @@ public class UserInfo extends GameServerPacket
|
||||
writeH(0x00);
|
||||
writeH(0x00);
|
||||
writeH(0x00);
|
||||
writeD(_player.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
|
||||
writeD(_inventory.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
|
||||
writeH(0x00);
|
||||
writeH(0x00);
|
||||
writeH(0x00);
|
||||
@ -160,7 +162,7 @@ public class UserInfo extends GameServerPacket
|
||||
writeH(0x00);
|
||||
writeH(0x00);
|
||||
writeH(0x00);
|
||||
writeD(_player.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
|
||||
writeD(_inventory.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
|
||||
writeH(0x00);
|
||||
writeH(0x00);
|
||||
writeH(0x00);
|
||||
|
Loading…
Reference in New Issue
Block a user