Adventurer Talisman additions.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment
2021-03-13 07:02:21 +00:00
parent 237d88d3fe
commit b9eb5b2d83
12 changed files with 356 additions and 70 deletions

View File

@@ -1728,6 +1728,32 @@
<options level="9" option1="60218" /> <options level="9" option1="60218" />
<options level="10" option1="60219" /> <options level="10" option1="60219" />
</item> </item>
<item id="49467"> <!-- Fire Dragon Pendant -->
<options level="0" option1="50000" />
<options level="1" option1="50001" />
<options level="2" option1="50002" />
<options level="3" option1="50003" />
<options level="4" option1="50004" />
<options level="5" option1="50005" />
<options level="6" option1="50006" />
<options level="7" option1="50007" />
<options level="8" option1="50008" />
<options level="9" option1="50009" option2="50011" option3="50012" />
<options level="10" option1="50010" option2="50011" option3="50012" />
</item>
<item id="49468"> <!-- Earth Dragon Pendant -->
<options level="0" option1="50013" />
<options level="1" option1="50014" />
<options level="2" option1="50015" />
<options level="3" option1="50016" />
<options level="4" option1="50017" />
<options level="5" option1="50018" />
<options level="6" option1="50019" />
<options level="7" option1="50020" />
<options level="8" option1="50021" />
<options level="9" option1="50022" option2="50024" option3="50025" />
<options level="10" option1="50023" option2="50024" option3="50025" />
</item>
<item id="91244"> <!-- Dragon Pendant Lv1 --> <item id="91244"> <!-- Dragon Pendant Lv1 -->
<options level="0" option1="30190" /> <options level="0" option1="30190" />
<options level="1" option1="30191" /> <options level="1" option1="30191" />
@@ -1929,6 +1955,10 @@
<options level="9" option1="33861" /> <options level="9" option1="33861" />
<options level="10" option1="33862" /> <options level="10" option1="33862" />
</item> </item>
<item id="91937"> <!-- Adventurer's Talisman -->
<options level="0" option1="39278" />
<options level="1" option1="39279" />
</item>
<item id="91953"> <!-- Dragon valley earing --> <item id="91953"> <!-- Dragon valley earing -->
<options level="0" option1="20001" /> <options level="0" option1="20001" />
<options level="1" option1="20002" /> <options level="1" option1="20002" />
@@ -1942,32 +1972,6 @@
<options level="9" option1="20010" /> <options level="9" option1="20010" />
<options level="10" option1="20011" /> <options level="10" option1="20011" />
</item> </item>
<item id="49467"> <!-- Fire Dragon Pendant -->
<options level="0" option1="50000" />
<options level="1" option1="50001" />
<options level="2" option1="50002" />
<options level="3" option1="50003" />
<options level="4" option1="50004" />
<options level="5" option1="50005" />
<options level="6" option1="50006" />
<options level="7" option1="50007" />
<options level="8" option1="50008" />
<options level="9" option1="50009" option2="50011" option3="50012" />
<options level="10" option1="50010" option2="50011" option3="50012" />
</item>
<item id="49468"> <!-- Earth Dragon Pendant -->
<options level="0" option1="50013" />
<options level="1" option1="50014" />
<options level="2" option1="50015" />
<options level="3" option1="50016" />
<options level="4" option1="50017" />
<options level="5" option1="50018" />
<options level="6" option1="50019" />
<options level="7" option1="50020" />
<options level="8" option1="50021" />
<options level="9" option1="50022" option2="50024" option3="50025" />
<options level="10" option1="50023" option2="50024" option3="50025" />
</item>
<item id="94166"> <!-- Circlet of Hero --> <item id="94166"> <!-- Circlet of Hero -->
<options level="0" option1="33918" /> <options level="0" option1="33918" />
<options level="1" option1="33919" /> <options level="1" option1="33919" />

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="39278" name="Adventurers Talisman">
<!-- -->
<passive_skill id="50188" level="1" />
</option>
<option id="39279" name="Adventurers Talisman">
<!-- P. Def. +5, M. Def. +5, Atk. Spd. +10, Casting Spd. +10, Max HP +100, Max MP +30 -->
<passive_skill id="50188" level="2" />
</option>
</list>

View File

@@ -1138,6 +1138,9 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="50187" level="2" /> <!-- Adventurer's Rough Jewel -->
</skills>
</item> </item>
<item id="93066" name="Top-grade Candy Ingredients" additionalName="Event" type="EtcItem"> <item id="93066" name="Top-grade Candy Ingredients" additionalName="Event" type="EtcItem">
<!-- After charging, craft points +50,000. --> <!-- After charging, craft points +50,000. -->

View File

@@ -1096,9 +1096,24 @@
<set name="material" val="FINE_STEEL" /> <set name="material" val="FINE_STEEL" />
<set name="weight" val="1200" /> <set name="weight" val="1200" />
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="SIGIL" />
<set name="isAppearanceable" val="true" />
<stats> <stats>
<stat type="pDef">56</stat> <stat type="pDef">56</stat>
<stat type="pAtkRange">40</stat> <stat type="pAtkRange">40</stat>
</stats> </stats>
<skills>
<skill id="50432" level="1" /> <!-- A-grade: Sigil of Inevitability -->
<skill id="50433" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Sigil of Inevitability -->
</skills>
</item> </item>
</list> </list>

View File

@@ -12,10 +12,26 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="SIGIL" />
<set name="isAppearanceable" val="true" />
<stats> <stats>
<stat type="pDef">56</stat> <stat type="pDef">56</stat>
<stat type="pAtkRange">40</stat> <stat type="pAtkRange">40</stat>
</stats> </stats>
<skills>
<skill id="50432" level="1" /> <!-- A-grade: Sigil of Inevitability -->
<skill id="50433" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Sigil of Inevitability -->
</skills>
</item> </item>
<item id="94301" name="Shield of Vengeance" type="Armor"> <item id="94301" name="Shield of Vengeance" type="Armor">
<set name="icon" val="icon.shield_imperial_crusader_shield_i00" /> <set name="icon" val="icon.shield_imperial_crusader_shield_i00" />
@@ -27,13 +43,27 @@
<set name="material" val="LEATHER" /> <set name="material" val="LEATHER" />
<set name="weight" val="1180" /> <set name="weight" val="1180" />
<set name="price" val="3355000" /> <set name="price" val="3355000" />
<set name="commissionItemType" val="SHIELD" />
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="SHIELD" />
<set name="isAppearanceable" val="true" />
<stats> <stats>
<stat type="rEvas">-9</stat> <stat type="rEvas">-9</stat>
<stat type="rShld">20</stat> <stat type="rShld">20</stat>
<stat type="sDef">282</stat> <stat type="sDef">282</stat>
</stats> </stats>
<skills>
<skill id="50436" level="1" /> <!-- A-grade: Shield of Vengeance -->
<skill id="50437" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Shield of Vengeance -->
</skills>
</item> </item>
<item id="94302" name="Shield of Vengeance" additionalName="Sealed" type="Armor"> <item id="94302" name="Shield of Vengeance" additionalName="Sealed" type="Armor">
<set name="icon" val="icon.shield_imperial_crusader_shield_i02" /> <set name="icon" val="icon.shield_imperial_crusader_shield_i02" />
@@ -48,11 +78,26 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="bodypart" val="lhand" /> <set name="bodypart" val="lhand" />
<set name="commissionItemType" val="SHIELD" />
<set name="isAppearanceable" val="true" />
<stats> <stats>
<stat type="rEvas">-8</stat> <stat type="rEvas">-8</stat>
<stat type="rShld">20</stat> <stat type="rShld">20</stat>
<stat type="sDef">282</stat> <stat type="sDef">282</stat>
</stats> </stats>
<skills>
<skill id="50436" level="1" /> <!-- A-grade: Shield of Vengeance -->
<skill id="50437" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Shield of Vengeance -->
</skills>
</item> </item>
<item id="94303" name="Life Stone - Circlet" type="EtcItem"> <item id="94303" name="Life Stone - Circlet" type="EtcItem">
<!-- Augments Circlet of Hero. Adena required. --> <!-- Augments Circlet of Hero. Adena required. -->
@@ -174,6 +219,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="FISH" /> <set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94299" min="1" max="3" chance="100" /> <!-- Sigil of Inevitability -->
</capsuled_items>
</item> </item>
<item id="94316" name="Package: Sigil of Inevitability" additionalName="Sealed" type="EtcItem"> <item id="94316" name="Package: Sigil of Inevitability" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. --> <!-- Double-click to obtain the following items. -->
@@ -185,6 +234,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="FISH" /> <set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94300" min="1" max="3" chance="100" /> <!-- Sigil of Inevitability - Sealed -->
</capsuled_items>
</item> </item>
<item id="94317" name="Package: Shield of Vengeance" type="EtcItem"> <item id="94317" name="Package: Shield of Vengeance" type="EtcItem">
<!-- Double-click to obtain the following items. --> <!-- Double-click to obtain the following items. -->
@@ -196,6 +249,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="FISH" /> <set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94301" min="1" max="3" chance="100" /> <!-- Shield of Vengeance -->
</capsuled_items>
</item> </item>
<item id="94318" name="Package: Shield of Vengeance" additionalName="Sealed" type="EtcItem"> <item id="94318" name="Package: Shield of Vengeance" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. --> <!-- Double-click to obtain the following items. -->
@@ -207,6 +264,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="FISH" /> <set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94302" min="1" max="3" chance="100" /> <!-- Shield of Vengeance - Sealed -->
</capsuled_items>
</item> </item>
<item id="94319" name="Spellbook: Sword Symphony" type="EtcItem"> <item id="94319" name="Spellbook: Sword Symphony" type="EtcItem">
<!-- A spellbook for learning the Sword Symphony skill. <Classes>. Swordsinger. <Skill effect>. 1) Increases the attack range. 2) There is a certain chance to decrease received damage. 3) Increases Speed and Skill Evasion after a critical attack or successful evasion. --> <!-- A spellbook for learning the Sword Symphony skill. <Classes>. Swordsinger. <Skill effect>. 1) Increases the attack range. 2) There is a certain chance to decrease received damage. 3) Increases Speed and Skill Evasion after a critical attack or successful evasion. -->
@@ -595,6 +656,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="FISH" /> <set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94263" min="1" max="3" chance="100" /> <!-- Stun Gauntlets -->
</capsuled_items>
</item> </item>
<item id="94358" name="Package: Stun Gauntlets" additionalName="Sealed" type="EtcItem"> <item id="94358" name="Package: Stun Gauntlets" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. --> <!-- Double-click to obtain the following items. -->
@@ -606,6 +671,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="FISH" /> <set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94264" min="1" max="3" chance="100" /> <!-- Stun Gauntlets - Sealed -->
</capsuled_items>
</item> </item>
<item id="94359" name="For Monster Only (Crossbow)" type="Weapon"> <item id="94359" name="For Monster Only (Crossbow)" type="Weapon">
<!-- Monster weapon. Bow --> <!-- Monster weapon. Bow -->

View File

@@ -496,9 +496,9 @@
</conditions> </conditions>
<effects> <effects>
<effect name="Teleport"> <effect name="Teleport">
<x>-14524</x> <x>-14433</x>
<y>121123</y> <y>121261</y>
<z>-2996</z> <z>-3003</z>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -855,27 +855,68 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="50187" toLevel="1" name="Jewel: Adventurer's Rough Jewel"> <skill id="50187" toLevel="2" name="Adventurer's Rough Jewel">
<!-- <Effect> Max HP +$s1 --> <!-- <Effect> Max HP +$s1 -->
<icon>icon.etc_crystal_piece_i00</icon> <icon>icon.etc_crystal_piece_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>5</amount> <amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="50188" toLevel="1" name="Adventurer's Talisman"> <skill id="50188" toLevel="2" name="Adventurer's Talisman">
<!-- <Effect> M. Def. +$s1 --> <!-- <Effect> M. Def. +$s1 -->
<icon>icon.etc_talisman_i07</icon> <icon>icon.etc_talisman_i07</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">5</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>5</amount> <amount>
<mode>PER</mode> <value level="1">0</value>
<value level="2">5</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">30</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1728,6 +1728,32 @@
<options level="9" option1="60218" /> <options level="9" option1="60218" />
<options level="10" option1="60219" /> <options level="10" option1="60219" />
</item> </item>
<item id="49467"> <!-- Fire Dragon Pendant -->
<options level="0" option1="50000" />
<options level="1" option1="50001" />
<options level="2" option1="50002" />
<options level="3" option1="50003" />
<options level="4" option1="50004" />
<options level="5" option1="50005" />
<options level="6" option1="50006" />
<options level="7" option1="50007" />
<options level="8" option1="50008" />
<options level="9" option1="50009" option2="50011" option3="50012" />
<options level="10" option1="50010" option2="50011" option3="50012" />
</item>
<item id="49468"> <!-- Earth Dragon Pendant -->
<options level="0" option1="50013" />
<options level="1" option1="50014" />
<options level="2" option1="50015" />
<options level="3" option1="50016" />
<options level="4" option1="50017" />
<options level="5" option1="50018" />
<options level="6" option1="50019" />
<options level="7" option1="50020" />
<options level="8" option1="50021" />
<options level="9" option1="50022" option2="50024" option3="50025" />
<options level="10" option1="50023" option2="50024" option3="50025" />
</item>
<item id="91244"> <!-- Dragon Pendant Lv1 --> <item id="91244"> <!-- Dragon Pendant Lv1 -->
<options level="0" option1="30190" /> <options level="0" option1="30190" />
<options level="1" option1="30191" /> <options level="1" option1="30191" />
@@ -1942,6 +1968,10 @@
<options level="9" option1="33861" /> <options level="9" option1="33861" />
<options level="10" option1="33862" /> <options level="10" option1="33862" />
</item> </item>
<item id="91937"> <!-- Adventurer's Talisman -->
<options level="0" option1="39278" />
<options level="1" option1="39279" />
</item>
<item id="91953"> <!-- Dragon valley earing --> <item id="91953"> <!-- Dragon valley earing -->
<options level="0" option1="20001" /> <options level="0" option1="20001" />
<options level="1" option1="20002" /> <options level="1" option1="20002" />
@@ -1955,32 +1985,6 @@
<options level="9" option1="20010" /> <options level="9" option1="20010" />
<options level="10" option1="20011" /> <options level="10" option1="20011" />
</item> </item>
<item id="49467"> <!-- Fire Dragon Pendant -->
<options level="0" option1="50000" />
<options level="1" option1="50001" />
<options level="2" option1="50002" />
<options level="3" option1="50003" />
<options level="4" option1="50004" />
<options level="5" option1="50005" />
<options level="6" option1="50006" />
<options level="7" option1="50007" />
<options level="8" option1="50008" />
<options level="9" option1="50009" option2="50011" option3="50012" />
<options level="10" option1="50010" option2="50011" option3="50012" />
</item>
<item id="49468"> <!-- Earth Dragon Pendant -->
<options level="0" option1="50013" />
<options level="1" option1="50014" />
<options level="2" option1="50015" />
<options level="3" option1="50016" />
<options level="4" option1="50017" />
<options level="5" option1="50018" />
<options level="6" option1="50019" />
<options level="7" option1="50020" />
<options level="8" option1="50021" />
<options level="9" option1="50022" option2="50024" option3="50025" />
<options level="10" option1="50023" option2="50024" option3="50025" />
</item>
<item id="94166"> <!-- Circlet of Hero --> <item id="94166"> <!-- Circlet of Hero -->
<options level="0" option1="33918" /> <options level="0" option1="33918" />
<options level="1" option1="33919" /> <options level="1" option1="33919" />

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="39278" name="Adventurers Talisman">
<!-- -->
<passive_skill id="50188" level="1" />
</option>
<option id="39279" name="Adventurers Talisman">
<!-- P. Def. +5, M. Def. +5, Atk. Spd. +10, Casting Spd. +10, Max HP +100, Max MP +30 -->
<passive_skill id="50188" level="2" />
</option>
</list>

View File

@@ -1138,6 +1138,9 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="50187" level="2" /> <!-- Adventurer's Rough Jewel -->
</skills>
</item> </item>
<item id="93066" name="Top-grade Candy Ingredients" additionalName="Event" type="EtcItem"> <item id="93066" name="Top-grade Candy Ingredients" additionalName="Event" type="EtcItem">
<!-- After charging, craft points +50,000. --> <!-- After charging, craft points +50,000. -->

View File

@@ -1096,9 +1096,24 @@
<set name="material" val="FINE_STEEL" /> <set name="material" val="FINE_STEEL" />
<set name="weight" val="1200" /> <set name="weight" val="1200" />
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="SIGIL" />
<set name="isAppearanceable" val="true" />
<stats> <stats>
<stat type="pDef">56</stat> <stat type="pDef">56</stat>
<stat type="pAtkRange">40</stat> <stat type="pAtkRange">40</stat>
</stats> </stats>
<skills>
<skill id="50432" level="1" /> <!-- A-grade: Sigil of Inevitability -->
<skill id="50433" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Sigil of Inevitability -->
</skills>
</item> </item>
</list> </list>

View File

@@ -12,10 +12,26 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="SIGIL" />
<set name="isAppearanceable" val="true" />
<stats> <stats>
<stat type="pDef">56</stat> <stat type="pDef">56</stat>
<stat type="pAtkRange">40</stat> <stat type="pAtkRange">40</stat>
</stats> </stats>
<skills>
<skill id="50432" level="1" /> <!-- A-grade: Sigil of Inevitability -->
<skill id="50433" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Sigil of Inevitability -->
<skill id="50433" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Sigil of Inevitability -->
</skills>
</item> </item>
<item id="94301" name="Shield of Vengeance" type="Armor"> <item id="94301" name="Shield of Vengeance" type="Armor">
<set name="icon" val="icon.shield_imperial_crusader_shield_i00" /> <set name="icon" val="icon.shield_imperial_crusader_shield_i00" />
@@ -27,13 +43,27 @@
<set name="material" val="LEATHER" /> <set name="material" val="LEATHER" />
<set name="weight" val="1180" /> <set name="weight" val="1180" />
<set name="price" val="3355000" /> <set name="price" val="3355000" />
<set name="commissionItemType" val="SHIELD" />
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="SHIELD" />
<set name="isAppearanceable" val="true" />
<stats> <stats>
<stat type="rEvas">-9</stat> <stat type="rEvas">-9</stat>
<stat type="rShld">20</stat> <stat type="rShld">20</stat>
<stat type="sDef">282</stat> <stat type="sDef">282</stat>
</stats> </stats>
<skills>
<skill id="50436" level="1" /> <!-- A-grade: Shield of Vengeance -->
<skill id="50437" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Shield of Vengeance -->
</skills>
</item> </item>
<item id="94302" name="Shield of Vengeance" additionalName="Sealed" type="Armor"> <item id="94302" name="Shield of Vengeance" additionalName="Sealed" type="Armor">
<set name="icon" val="icon.shield_imperial_crusader_shield_i02" /> <set name="icon" val="icon.shield_imperial_crusader_shield_i02" />
@@ -48,11 +78,26 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="bodypart" val="lhand" /> <set name="bodypart" val="lhand" />
<set name="commissionItemType" val="SHIELD" />
<set name="isAppearanceable" val="true" />
<stats> <stats>
<stat type="rEvas">-8</stat> <stat type="rEvas">-8</stat>
<stat type="rShld">20</stat> <stat type="rShld">20</stat>
<stat type="sDef">282</stat> <stat type="sDef">282</stat>
</stats> </stats>
<skills>
<skill id="50436" level="1" /> <!-- A-grade: Shield of Vengeance -->
<skill id="50437" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Shield of Vengeance -->
<skill id="50437" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Shield of Vengeance -->
</skills>
</item> </item>
<item id="94303" name="Life Stone - Circlet" type="EtcItem"> <item id="94303" name="Life Stone - Circlet" type="EtcItem">
<!-- Augments Circlet of Hero. Adena required. --> <!-- Augments Circlet of Hero. Adena required. -->
@@ -174,6 +219,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="FISH" /> <set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94299" min="1" max="3" chance="100" /> <!-- Sigil of Inevitability -->
</capsuled_items>
</item> </item>
<item id="94316" name="Package: Sigil of Inevitability" additionalName="Sealed" type="EtcItem"> <item id="94316" name="Package: Sigil of Inevitability" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. --> <!-- Double-click to obtain the following items. -->
@@ -185,6 +234,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="FISH" /> <set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94300" min="1" max="3" chance="100" /> <!-- Sigil of Inevitability - Sealed -->
</capsuled_items>
</item> </item>
<item id="94317" name="Package: Shield of Vengeance" type="EtcItem"> <item id="94317" name="Package: Shield of Vengeance" type="EtcItem">
<!-- Double-click to obtain the following items. --> <!-- Double-click to obtain the following items. -->
@@ -196,6 +249,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="FISH" /> <set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94301" min="1" max="3" chance="100" /> <!-- Shield of Vengeance -->
</capsuled_items>
</item> </item>
<item id="94318" name="Package: Shield of Vengeance" additionalName="Sealed" type="EtcItem"> <item id="94318" name="Package: Shield of Vengeance" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. --> <!-- Double-click to obtain the following items. -->
@@ -207,6 +264,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="FISH" /> <set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94302" min="1" max="3" chance="100" /> <!-- Shield of Vengeance - Sealed -->
</capsuled_items>
</item> </item>
<item id="94319" name="Spellbook: Sword Symphony" type="EtcItem"> <item id="94319" name="Spellbook: Sword Symphony" type="EtcItem">
<!-- A spellbook for learning the Sword Symphony skill. <Classes>. Swordsinger. <Skill effect>. 1) Increases the attack range. 2) There is a certain chance to decrease received damage. 3) Increases Speed and Skill Evasion after a critical attack or successful evasion. --> <!-- A spellbook for learning the Sword Symphony skill. <Classes>. Swordsinger. <Skill effect>. 1) Increases the attack range. 2) There is a certain chance to decrease received damage. 3) Increases Speed and Skill Evasion after a critical attack or successful evasion. -->
@@ -595,6 +656,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="FISH" /> <set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94263" min="1" max="3" chance="100" /> <!-- Stun Gauntlets -->
</capsuled_items>
</item> </item>
<item id="94358" name="Package: Stun Gauntlets" additionalName="Sealed" type="EtcItem"> <item id="94358" name="Package: Stun Gauntlets" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. --> <!-- Double-click to obtain the following items. -->
@@ -606,6 +671,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="FISH" /> <set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94264" min="1" max="3" chance="100" /> <!-- Stun Gauntlets - Sealed -->
</capsuled_items>
</item> </item>
<item id="94359" name="For Monster Only (Crossbow)" type="Weapon"> <item id="94359" name="For Monster Only (Crossbow)" type="Weapon">
<!-- Monster weapon. Bow --> <!-- Monster weapon. Bow -->

View File

@@ -496,9 +496,9 @@
</conditions> </conditions>
<effects> <effects>
<effect name="Teleport"> <effect name="Teleport">
<x>-14524</x> <x>-14433</x>
<y>121123</y> <y>121261</y>
<z>-2996</z> <z>-3003</z>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -855,27 +855,68 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="50187" toLevel="1" name="Adventurer's Rough Jewel"> <skill id="50187" toLevel="2" name="Adventurer's Rough Jewel">
<!-- <Effect> Max HP +$s1 --> <!-- <Effect> Max HP +$s1 -->
<icon>icon.etc_crystal_piece_i00</icon> <icon>icon.etc_crystal_piece_i00</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>5</amount> <amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="50188" toLevel="1" name="Adventurer's Talisman"> <skill id="50188" toLevel="2" name="Adventurer's Talisman">
<!-- A talisman for adventurers. --> <!-- A talisman for adventurers. -->
<icon>icon.etc_talisman_i07</icon> <icon>icon.etc_talisman_i07</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">5</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>5</amount> <amount>
<mode>PER</mode> <value level="1">0</value>
<value level="2">5</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">30</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>