Sylph skill adjustments.
Contributed by quangnguyen.
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@ -179,7 +179,6 @@
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<basicProperty>PHYSICAL</basicProperty>
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<coolTime>500</coolTime>
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<hitTime>2300</hitTime>
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<nextAction>ATTACK</nextAction>
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<isTriggeredSkill>true</isTriggeredSkill>
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<reuseDelay>1500</reuseDelay>
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<operateType>A1</operateType>
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@ -1889,7 +1888,7 @@
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<condition name="OpCheckAbnormal">
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<type>ELEMENTAL_SPIRIT</type>
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<level>2</level>
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<hasAbnormal>false</hasAbnormal>
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<hasAbnormal>true</hasAbnormal>
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</condition>
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</conditions>
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<effects>
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@ -2151,7 +2150,7 @@
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<condition name="OpCheckAbnormal">
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<type>ELEMENTAL_SPIRIT</type>
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<level>4</level>
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<hasAbnormal>false</hasAbnormal>
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<hasAbnormal>true</hasAbnormal>
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</condition>
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</conditions>
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<effects>
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@ -2179,7 +2178,7 @@
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<condition name="OpCheckAbnormal">
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<type>ELEMENTAL_SPIRIT</type>
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<level>3</level>
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<hasAbnormal>false</hasAbnormal>
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<hasAbnormal>true</hasAbnormal>
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</condition>
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</conditions>
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<effects>
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