Sylph skill adjustments.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment 2021-03-13 06:58:48 +00:00
parent 94f6b43692
commit 237d88d3fe

View File

@ -179,7 +179,6 @@
<basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime>
<hitTime>2300</hitTime>
<nextAction>ATTACK</nextAction>
<isTriggeredSkill>true</isTriggeredSkill>
<reuseDelay>1500</reuseDelay>
<operateType>A1</operateType>
@ -1889,7 +1888,7 @@
<condition name="OpCheckAbnormal">
<type>ELEMENTAL_SPIRIT</type>
<level>2</level>
<hasAbnormal>false</hasAbnormal>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
@ -2151,7 +2150,7 @@
<condition name="OpCheckAbnormal">
<type>ELEMENTAL_SPIRIT</type>
<level>4</level>
<hasAbnormal>false</hasAbnormal>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
@ -2179,7 +2178,7 @@
<condition name="OpCheckAbnormal">
<type>ELEMENTAL_SPIRIT</type>
<level>3</level>
<hasAbnormal>false</hasAbnormal>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>