Minor improvement for TimedHuntingZoneList.
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@ -26,11 +26,11 @@ import org.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
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*/
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public class TimedHuntingZoneList implements IClientOutgoingPacket
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{
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private final PlayerInstance _player;
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private final boolean _isInTimedHuntingZone;
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public TimedHuntingZoneList(PlayerInstance player)
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{
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_player = player;
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_isInTimedHuntingZone = player.isInTimedHuntingZone();
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}
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@Override
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@ -53,7 +53,7 @@ public class TimedHuntingZoneList implements IClientOutgoingPacket
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packet.writeD(21600); // remain time max
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packet.writeD(18000); // remain refill time
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packet.writeD(18000); // refill time max
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packet.writeC(_player.isInTimedHuntingZone() ? 0 : 1); // field activated
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packet.writeC(_isInTimedHuntingZone ? 0 : 1); // field activated
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// Primeval Isle
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packet.writeD(1); // required item count
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@ -68,7 +68,7 @@ public class TimedHuntingZoneList implements IClientOutgoingPacket
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packet.writeD(21600); // remain time max
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packet.writeD(18000); // remain refill time
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packet.writeD(18000); // refill time max
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packet.writeC(_player.isInTimedHuntingZone() ? 0 : 1); // field activated
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packet.writeC(_isInTimedHuntingZone ? 0 : 1); // field activated
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return true;
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}
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@ -26,11 +26,11 @@ import org.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
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*/
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public class TimedHuntingZoneList implements IClientOutgoingPacket
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{
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private final PlayerInstance _player;
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private final boolean _isInTimedHuntingZone;
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public TimedHuntingZoneList(PlayerInstance player)
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{
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_player = player;
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_isInTimedHuntingZone = player.isInTimedHuntingZone();
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}
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@Override
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@ -53,7 +53,7 @@ public class TimedHuntingZoneList implements IClientOutgoingPacket
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packet.writeD(21600); // remain time max
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packet.writeD(18000); // remain refill time
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packet.writeD(18000); // refill time max
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packet.writeC(_player.isInTimedHuntingZone() ? 0 : 1); // field activated
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packet.writeC(_isInTimedHuntingZone ? 0 : 1); // field activated
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return true;
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}
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