Various skill updates and adjustments.

Contributed by fruit.
This commit is contained in:
MobiusDevelopment 2022-06-24 10:38:58 +00:00
parent 085a9a75a1
commit b89b99498b
21 changed files with 2352 additions and 411 deletions

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@ -5013,14 +5013,6 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetRace">
<race>
<item>UNDEAD</item>
<item>DEMONIC</item>
</race>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>

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@ -1018,53 +1018,78 @@
</effect>
</effects>
</skill>
<skill id="111" toLevel="2" name="Ultimate Evasion">
<skill id="111" toLevel="3" name="Ultimate Evasion">
<!-- The effect lasts for $s1 P. Evasion $s2 P. Skill Evasion $s3 Buff Cancel Resistance $s4 -->
<icon>icon.skill0111</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<effectPoint>
<value level="1">268</value>
<value level="2">523</value>
<value level="3">778</value>
</effectPoint>
<hitTime>1000</hitTime>
<magicLevel>
<value level="1">28</value>
<value level="2">55</value>
<value level="3">76</value>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">25</value>
<value level="3">25</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>
<value level="1">900000</value>
<value level="2">900000</value>
<value level="3">600000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalEvasion">
<amount>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">25</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>
<value level="1">25</value>
<value level="2">40</value>
<value level="3">40</value>
</amount>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">20</value>
<value level="2">25</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">20</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">20</value>
</ANOMALY>
</effect>
</effects>
</skill>
<skill id="112" toLevel="4" name="Deflect Arrow">
@ -1970,8 +1995,6 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PINCH</abnormalType>
@ -1983,27 +2006,33 @@
<value level="4">64</value>
<value level="5">74</value>
<value level="6">79</value>
<value level="7">95</value>
<value level="8">95</value>
<value level="9">99</value>
<value level="7">85</value>
</magicLevel>
<mpConsume>
<value level="1">16</value>
<value level="2">19</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">28</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
</mpConsume>
<hpConsume>
<value level="1">100</value>
<value level="2">150</value>
<value level="3">200</value>
<value level="4">250</value>
<value level="5">300</value>
<value level="6">400</value>
<value level="7">500</value>
</hpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<reuseDelay>180000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="OpCheckSkill">
<skillId>176</skillId> <!-- Frenzy -->
@ -2013,71 +2042,49 @@
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">100</value>
<value level="2">110</value>
<value level="3">120</value>
<value level="4">130</value>
<value level="5">140</value>
<value level="6">100</value>
<value level="7">110</value>
<value level="8">120</value>
<value level="9">130</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">100</value>
<value level="2">110</value>
<value level="3">120</value>
<value level="4">130</value>
<value level="5">140</value>
<value level="6">100</value>
<value level="7">110</value>
<value level="8">120</value>
<value level="9">130</value>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
<value level="5">130</value>
<value level="6">140</value>
<value level="7">150</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">14</value>
<value level="6">10</value>
<value level="7">11</value>
<value level="8">12</value>
<value level="9">13</value>
<value level="1">9</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-25</value>
<value level="2">-30</value>
<value level="3">-35</value>
<value level="4">-40</value>
<value level="5">-45</value>
<value level="6">-25</value>
<value level="7">-30</value>
<value level="8">-40</value>
<value level="9">-45</value>
<value level="1">5</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">45</value>
<value level="7">50</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">40</value>
<value level="5">45</value>
<value level="6">50</value>
<value level="1">5</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">45</value>
<value level="7">50</value>
<value level="8">50</value>
<value level="9">50</value>
</ANOMALY>
</effect>
</effects>
@ -3035,8 +3042,6 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PINCH</abnormalType>
@ -3048,27 +3053,33 @@
<value level="4">64</value>
<value level="5">74</value>
<value level="6">79</value>
<value level="7">95</value>
<value level="8">95</value>
<value level="9">99</value>
<value level="7">85</value>
</magicLevel>
<mpConsume>
<value level="1">14</value>
<value level="2">21</value>
<value level="3">25</value>
<value level="4">31</value>
<value level="5">36</value>
<value level="6">40</value>
<value level="7">40</value>
<value level="8">40</value>
<value level="9">40</value>
</mpConsume>
<hpConsume>
<value level="1">100</value>
<value level="2">150</value>
<value level="3">200</value>
<value level="4">250</value>
<value level="5">300</value>
<value level="6">400</value>
<value level="7">500</value>
</hpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<reuseDelay>180000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="OpCheckSkill">
<skillId>139</skillId> <!-- Guts -->
@ -3078,99 +3089,85 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">14</value>
<value level="6">15</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="1">9</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">17</value>
<value level="5">20</value>
<value level="6">22</value>
<value level="7">10</value>
<value level="8">12</value>
<value level="9">15</value>
<value level="1">8</value>
<value level="2">10</value>
<value level="3">12</value>
<value level="4">15</value>
<value level="5">17</value>
<value level="6">20</value>
<value level="7">22</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="6">8</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="6">7</value>
<value level="7">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="6">8</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="6">7</value>
<value level="7">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">5</value>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="3">5</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="7">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">5</value>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="3">5</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="7">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">14</value>
<value level="6">15</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="1">9</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
</amount>
<mode>DIFF</mode>
</effect>

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@ -7740,6 +7740,8 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="PAtk">
<amount>10</amount>

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@ -586,6 +586,8 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>SNIPE</abnormalType>
<hitTime>2000</hitTime>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">60</value>
<value level="2">62</value>
@ -3170,6 +3172,8 @@
<conditions>
<condition name="EquipShield" />
</conditions>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="TargetMeProbability">
<chance>40</chance>

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@ -782,6 +782,8 @@
<abnormalTime>60</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<hitTime>2000</hitTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">58</value>
<value level="2">66</value>
@ -1618,6 +1620,8 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -2242,7 +2246,7 @@
</effect>
</effects>
</skill>
<skill id="430" toLevel="8" name="Master of Combat">
<skill id="430" toLevel="3" name="Master of Combat">
<!-- Max CP +$s1 Max HP +$s2 Received P. Critical Damage -$s3 Received M. Skill Critical Damage -$s3 -->
<icon>icon.skill0430</icon>
<operateType>P</operateType>
@ -2250,18 +2254,14 @@
<magicLevel>
<value level="1">76</value>
<value level="2">80</value>
<value level="3">80</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
<value level="7">80</value>
<value level="8">80</value>
<value level="3">88</value>
</magicLevel>
<effects>
<effect name="MaxCp">
<amount>
<value level="1">200</value>
<value level="2">500</value>
<value level="3">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -2269,6 +2269,7 @@
<amount>
<value level="1">200</value>
<value level="2">500</value>
<value level="3">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -2276,6 +2277,7 @@
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
@ -2283,6 +2285,7 @@
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>

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@ -1366,25 +1366,18 @@
<skill id="522" toLevel="4" name="Real Target">
<!-- Shock Atk. Rate $s1 For 30 sec., with a certain chance after an attack: Target's Bow Resistance $s2, Shock Resistance $s3 -->
<icon>icon.skill0522</icon>
<abnormalLevel>
<value level="1">1</value>
<abnormalTime>1200</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<castRange>-1</castRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<castRange>700</castRange>
<effectPoint>
<value level="1">-760</value>
<value level="2">-780</value>
<value level="3">-800</value>
<value level="4">-820</value>
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<value level="4">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">78</value>
<value level="2">80</value>
@ -1397,11 +1390,12 @@
<value level="3">61</value>
<value level="4">64</value>
</mpConsume>
<hitTime>1500</hitTime>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackTrait">
@ -1412,19 +1406,35 @@
<value level="4">5</value>
</SHOCK>
</effect>
<effect name="DefenceTrait">
<BOW>
<value level="1">-15</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-25</value>
</BOW>
<SHOCK>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
</SHOCK>
<effect name="TriggerSkillBySkillAttack" fromLevel="1" toLevel="4">
<attackSkillId>19</attackSkillId> <!-- Double Shot -->
<attackerType>Creature</attackerType>
<minDamage>100</minDamage>
<chance>100</chance>
<targetType>ENEMY</targetType>
<allowWeapons>BOW</allowWeapons>
<skillId>45476</skillId> <!-- Bow Vulnerability -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
</effect>
<effect name="TriggerSkillBySkillAttack" fromLevel="1" toLevel="4">
<attackSkillId>343</attackSkillId> <!-- Lethal Shot -->
<attackerType>Creature</attackerType>
<minDamage>100</minDamage>
<chance>100</chance>
<targetType>ENEMY</targetType>
<allowWeapons>BOW</allowWeapons>
<skillId>45476</skillId> <!-- Bow Vulnerability -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
</effect>
</effects>
</skill>
@ -1634,6 +1644,8 @@
<affectRange>1000</affectRange>
<effectPoint>673</effectPoint>
<hitTime>2500</hitTime>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>79</magicLevel>
<mpConsume>43</mpConsume>
<operateType>A2</operateType>

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@ -2364,16 +2364,14 @@
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<affectLimit>1-20</affectLimit>
<affectRange>100</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>700</coolTime>
<effectPoint>-6100</effectPoint>
<hitTime>1300</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<magicLevel>80</magicLevel>
<mpConsume>94</mpConsume>
<operateType>A2</operateType>
@ -2634,6 +2632,8 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="Speed">
<amount>30</amount>
@ -2673,6 +2673,8 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="Speed">
<amount>20</amount>
@ -2739,7 +2741,7 @@
<skill id="772" toLevel="1" name="Arrow Rain">
<!-- <Infection Skill> Causes arrows to rain down from the sky. Attacks the target and nearby enemies with 7043 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. -->
<icon>icon.skill0772</icon>
<affectLimit>5-12</affectLimit>
<affectLimit>1-20</affectLimit>
<affectRange>200</affectRange>
<castRange>700</castRange>
<coolTime>1000</coolTime>

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@ -933,6 +933,8 @@
<abnormalTime>8</abnormalTime>
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
<hitTime>1000</hitTime>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">60</value>
<value level="2">64</value>
@ -5075,7 +5077,6 @@
<value level="2">40</value>
<value level="3">45</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>

View File

@ -296,7 +296,7 @@
<value level="45">-1280</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1900</hitTime>
<hitTime>2400</hitTime>
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
@ -391,12 +391,13 @@
<value level="44">97</value>
<value level="45">99</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>200</affectRange>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -1015,6 +1016,13 @@
<isMagic>0</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -1107,6 +1115,8 @@
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<affectRange>900</affectRange>
<hitTime>2000</hitTime>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">80</value>
<value level="2">81</value>
@ -1134,7 +1144,13 @@
<selfEffects>
<effect name="CallSkill">
<skillId>1622</skillId> <!-- Blood of Sacrifice -->
<skillLevel>1</skillLevel>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect>
</selfEffects>
<effects>
@ -1212,6 +1228,8 @@
<abnormalTime>300</abnormalTime>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<isMagic>1</isMagic>
<magicLevel>
<value level="1">80</value>
@ -1505,6 +1523,8 @@
<reuseDelay>75000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -1664,7 +1684,6 @@
<abnormalType>SWORD_SYMPHONY</abnormalType>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<effectRange>400</effectRange>
<coolTime>500</coolTime>
@ -1728,14 +1747,6 @@
<isMagic>0</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>1632</reuseDelayGroup>
<attachSkillList>
<item>
<requiredSkillId>45391</requiredSkillId> <!-- Sword Symphony -->
<skillId>45392</skillId> <!-- Sword Attack Range -->
</item>
</attachSkillList>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -1773,26 +1784,6 @@
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>50</chance>
<targetType>TARGET</targetType>
<isCritical>false</isCritical>
<allowWeapons>SWORD,BLUNT,DUAL</allowWeapons>
<skillId>45216</skillId> <!-- Transcendent Deadly Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>50</chance>
<targetType>TARGET</targetType>
<isCritical>true</isCritical>
<allowWeapons>SWORD,BLUNT,DUAL</allowWeapons>
<skillId>45216</skillId> <!-- Transcendent Deadly Strike -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
</list>

View File

@ -1321,7 +1321,7 @@
<value level="4">-363</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1690</hitTime>
<hitTime>1600</hitTime>
<magicLevel>
<value level="1">81</value>
<value level="2">82</value>
@ -1334,7 +1334,6 @@
<value level="3">109</value>
<value level="4">110</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>

View File

@ -65,12 +65,10 @@
<skill id="10094" toLevel="5" name="Mass Lightning Strike">
<!-- <Paralyzing skill> A powerful lightning strike. Attacks the target and nearby enemies with $s1 power. Paralyzes for $s2 Critical. -->
<icon>icon.skll10094</icon>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<affectLimit>1-20</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skll10094</icon>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<isMagic>0</isMagic>
<magicLevel>

View File

@ -31,9 +31,9 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">3</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
@ -75,6 +75,13 @@
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
@ -163,7 +170,7 @@
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">0</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
@ -286,6 +293,13 @@
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
@ -372,9 +386,9 @@
<value level="3">76</value>
</magicLevel>
<itemConsumeCount>
<value level="1">0</value>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">0</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
@ -457,6 +471,13 @@
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
@ -3887,9 +3908,8 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FatalBlow">
<power>1006</power>
<chanceBoost>250</chanceBoost>
<effect name="PhysicalAttack">
<power>1000</power>
</effect>
</effects>
</skill>
@ -3924,14 +3944,6 @@
</mpConsume>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>45187</reuseDelayGroup>
<attachSkillList>
<item>
<requiredSkillId>45391</requiredSkillId> <!-- Sword Symphony -->
<skillId>45392</skillId> <!-- Sword Attack Range -->
</item>
</attachSkillList>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -4031,6 +4043,14 @@
<effect name="BlockAbnormalSlot">
<slot>HIDE</slot>
</effect>
<effect name="DispelBySlotProbability" fromLevel="3" toLevel="3">
<dispel>STEALTH</dispel>
<rate>5</rate>
</effect>
<effect name="BlockAbnormalSlot" fromLevel="3" toLevel="3">
<slot>STEALTH</slot>
<rate>5</rate>
</effect>
</effects>
</skill>
<skill id="45191" toLevel="3" name="STR Increase Bonus">

View File

@ -5951,16 +5951,30 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>80</chance>
<targetType>SELF</targetType>
<chance>50</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>45246</skillId> <!-- Machine Assistance -->
<skillLevel>1</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>25</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>45246</skillId> <!-- Machine Assistance -->
<skillLevel>1</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
</effects>
</skill>

View File

@ -4329,7 +4329,15 @@
<skill id="45367" toLevel="1" name="Amazing Thunder Storm Mastery">
<!-- Thunder Storm is enhanced and replaced by Amazing Thunder Storm. <Amazing Thunder Storm effect> Skill Power is increased. Ignores any defense. Decreases Cooldown. Skill Critical Rate is increased. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<magicLevel>76</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ReplaceSkillBySkill">
<existingSkillId>48</existingSkillId> <!-- Thunder Storm -->
<replacementSkillId>45368</replacementSkillId> <!-- Amazing Thunder Storm -->
</effect>
</effects>
</skill>
<skill id="45368" toLevel="55" name="Amazing Thunder Storm">
<!-- <Shock skill> Attacks nearby enemies with $s1 power. Stuns for $s2 Ignores Shield Defense. Ignores $s3 of the target's defense. Critical. -->
@ -5200,35 +5208,17 @@
<skill id="45383" toLevel="3" name="Amazing Spike Thrust Mastery">
<!-- Spike Thrust is enhanced and replaced by Amazing Spike Thrust. <Amazing Spike Thrust Effect> - Skill Power is increased - Skill Range is increased - Defense Ignore is increased - There is a certain chance to deliver an extra attack - A chance and power of extra attacks depend on the skill level -->
<icon>icon.skill0000</icon>
<effectPoint>-470</effectPoint>
<effectRange>600</effectRange>
<hitTime>1080</hitTime>
<magicLevel>
<value level="1">76</value>
<value level="2">81</value>
<value level="3">85</value>
</magicLevel>
<mpConsume>77</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>POLE</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>6804</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>30</criticalChance>
<overHit>true</overHit>
<pDefMod>1.2</pDefMod>
<effect name="ReplaceSkillBySkill">
<existingSkillId>921</existingSkillId> <!-- Spike Thrust -->
<replacementSkillId>45384</replacementSkillId> <!-- Amazing Spike Thrust -->
</effect>
</effects>
</skill>
@ -5628,19 +5618,18 @@
<hitTime>1400</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">55</value>
<value level="2">70</value>
<value level="1">77</value>
<value level="2">80</value>
</magicLevel>
<mpConsume>
<value level="1">60</value>
<value level="2">60</value>
<value level="1">70</value>
<value level="2">70</value>
</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<itemConsumeCount>15</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -5668,6 +5657,26 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>100</chance>
<isCritical>false</isCritical>
<targetType>ENEMY</targetType>
<skillId>45392</skillId> <!-- Sword Attack Range -->
<skillLevel>1</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>100</chance>
<isCritical>true</isCritical>
<targetType>ENEMY</targetType>
<skillId>45392</skillId> <!-- Sword Attack Range -->
<skillLevel>1</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
@ -5676,6 +5685,7 @@
<isCritical>false</isCritical>
<skillId>45393</skillId> <!-- Sword Defense -->
<skillLevel>1</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
@ -5691,6 +5701,7 @@
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAvoid">
<chance>10</chance>
@ -5708,29 +5719,17 @@
<power>50</power>
<ticks>5</ticks>
</effect>
<effect name="PhysicalAttackRange">
<amount>200</amount>
</effect>
<effect name="SkillBonusRange">
<amount>200</amount>
</effect>
</effects>
</skill>
<skill id="45392" toLevel="1" name="Sword Attack Range">
<icon>icon.sympony_sword</icon>
<castRange>200</castRange>
<effectRange>200</effectRange>
<effectPoint>-400</effectPoint>
<operateType>A1</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>5380</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance>
<abnormalType>ROOT_PHYSICALLY;ROOT_MAGICALLY</abnormalType>
<damageModifier>1.5</damageModifier>
</effect>
</effects>
</skill>
<skill id="45393" toLevel="1" name="Sword Defense">
<!-- Received damage $s1 -->

View File

@ -84,21 +84,21 @@
</mpConsume>
<hitTime>1500</hitTime>
<effectRange>400</effectRange>
<nextAction>ATTACK</nextAction>
<reuseDelay>1000</reuseDelay>
<operateType>A1</operateType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>45402</reuseDelayGroup>
<attachSkillList>
<item>
<requiredSkillId>45391</requiredSkillId> <!-- Sword Symphony -->
<skillId>45392</skillId> <!-- Sword Attack Range -->
</item>
</attachSkillList>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
@ -127,8 +127,8 @@
<value level="5">5</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<isMagic>3</isMagic>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<operateType>A6</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -542,7 +542,8 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectRange>100</effectRange> <!-- TODO new system Range atac to all weapon!! -->
<itemConsumeCount>6</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -568,6 +569,12 @@
<accuracyAmount>3</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
</effect>
<effect name="PhysicalAttackRange">
<amount>100</amount>
</effect>
<effect name="SkillBonusRange">
<amount>100</amount>
</effect>
</effects>
</skill>
<skill id="45415" toLevel="1" name="Demolition Impact">
@ -932,23 +939,28 @@
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-341</effectPoint>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<hitTime>1600</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>79</magicLevel>
<mpConsume>205</mpConsume>
<magicLevel>
<value level="1">80</value>
<value level="2">83</value>
<value level="3">86</value>
<value level="4">90</value>
</magicLevel>
<mpConsume>
<value level="1">64</value>
<value level="2">66</value>
<value level="3">69</value>
<value level="4">72</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Disarmor">
</effect>
@ -1846,7 +1858,46 @@
<skill id="45476" toLevel="4" name="Bow Vulnerability">
<!-- Bow Resistance $s1 Shock Resistance $s2 -->
<icon>icon.skill0522</icon>
<operateType>A1</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<effectPoint>
<value level="1">-760</value>
<value level="2">-780</value>
<value level="3">-800</value>
<value level="4">-820</value>
</effectPoint>
<effectRange>1200</effectRange>
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<effects>
<effect name="DefenceTrait">
<BOW>
<value level="1">-15</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-25</value>
</BOW>
<SHOCK>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
</SHOCK>
</effect>
</effects>
</skill>
<skill id="45477" toLevel="2" name="Flying Dagger">
<!-- <Infection skill> Attacks the enemy with $s1 power. For $s2 Target's Atk. Spd. $s3 Target's Casting Spd. $s3 Target's Speed $s4 Drains $s5 HP per sec. -->
@ -2106,8 +2157,8 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="KnockBack">
<distance>200</distance>
<speed>400</speed>
<distance>100</distance>
<speed>300</speed>
<knockDown>true</knockDown>
</effect>
</effects>

View File

@ -1161,19 +1161,19 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkill">
<effect name="TriggerSkillBySkill">
<castSkillId>45539</castSkillId>
<skillLevel>1</skillLevel>
<skillId>45540</skillId>
<chance>33</chance>
</effect>
<effect name="TriggerSkill">
<effect name="TriggerSkillBySkill">
<castSkillId>45539</castSkillId>
<skillLevel>1</skillLevel>
<skillId>45541</skillId>
<chance>33</chance>
</effect>
<effect name="TriggerSkill">
<effect name="TriggerSkillBySkill">
<castSkillId>45539</castSkillId>
<skillLevel>1</skillLevel>
<skillId>45542</skillId>
@ -1207,7 +1207,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="StatBonusSkillCritical">
<effect name="PhysicalSkillCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
@ -1249,7 +1249,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="StatBonusSkillCritical">
<effect name="PhysicalSkillCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
@ -1291,7 +1291,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="StatBonusSkillCritical">
<effect name="PhysicalSkillCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>

View File

@ -265,19 +265,129 @@
<operateType>A1</operateType>
</skill>
<skill id="47227" toLevel="7" name="Blacksmith's Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.forge_attack</icon>
<operateType>A1</operateType>
<castRange>500</castRange>
<coolTime>200</coolTime>
<effectPoint>
<value level="1">-14800</value>
<value level="2">-14900</value>
<value level="3">-15000</value>
<value level="4">-15100</value>
<value level="5">-15200</value>
<value level="6">-15300</value>
<value level="7">-15400</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<magicLevel>
<value level="1">50</value>
<value level="2">52</value>
<value level="3">54</value>
<value level="4">56</value>
<value level="5">58</value>
<value level="6">60</value>
<value level="7">62</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">52</value>
<value level="3">54</value>
<value level="4">56</value>
<value level="5">58</value>
<value level="6">60</value>
<value level="7">62</value>
</mpConsume>
<operateType>DA1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>80</distance>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<amount>
<value level="1">4588</value>
<value level="2">4715</value>
<value level="3">4843</value>
<value level="4">4971</value>
<value level="5">5099</value>
<value level="6">5227</value>
<value level="7">5356</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CallSkill">
<skillId>47233</skillId> <!-- Blacksmith's Attack -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="47228" toLevel="1" name="Mechanical Masterpiece">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.mechanic_masterpiece</icon>
<operateType>A1</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<hitTime>1000</hitTime>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>50</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>47229</skillId> <!-- Mechanical Masterpiece -->
<skillLevel>1</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>25</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>47229</skillId> <!-- Mechanical Masterpiece -->
<skillLevel>1</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
</effects>
</skill>
<skill id="47229" toLevel="1" name="Mechanical Masterpiece">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.mechanic_masterpiece</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<effectPoint>-810</effectPoint>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="47230" toLevel="1" name="Life Gain Lv. 1">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -295,9 +405,40 @@
<operateType>A1</operateType>
</skill>
<skill id="47233" toLevel="7" name="Blacksmith's Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.forge_attack</icon>
<operateType>A1</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-14800</value>
<value level="2">-14900</value>
<value level="3">-15000</value>
<value level="4">-15100</value>
<value level="5">-15200</value>
<value level="6">-15300</value>
<value level="7">-15400</value>
</effectPoint>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>461;35016</allowedSkills>
</effect>
</effects>
</skill>
<skill id="47234" toLevel="6" name="Adena Stun">
<icon>icon.coin_stun</icon>

File diff suppressed because it is too large Load Diff

View File

@ -1,14 +1,80 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="47400" toLevel="3" name="Thorn Shot">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<castRange>700</castRange>
<effectPoint>
<value level="1">-505</value>
<value level="2">-555</value>
<value level="3">-605</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<magicLevel>
<value level="1">82</value>
<value level="2">85</value>
<value level="3">88</value>
</magicLevel>
<mpConsume>
<value level="1">72</value>
<value level="2">75</value>
<value level="3">78</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10896</value>
<value level="2">11398</value>
<value level="3">12246</value>
</power>
<criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.85</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>47424</skillId> <!-- Thorn Shot -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>47401</skillId> <!-- Thorn Shot -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="47401" toLevel="1" name="Thorn Shot">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<effectRange>1200</effectRange>
<abnormalTime>5</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff>
<effects>
<effect name="DisableSkill">
<disable>994;45159;45252;45253;47822;47824</disable>
</effect>
</effects>
</skill>
<skill id="47402" toLevel="3" name="Chain Arrest">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -21,34 +87,303 @@
<operateType>A1</operateType>
</skill>
<skill id="47404" toLevel="2" name="Flame Arrow">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<castRange>900</castRange>
<effectPoint>
<value level="1">-1220</value>
<value level="2">-1220</value>
</effectPoint>
<effectRange>1400</effectRange>
<affectRange>200</affectRange>
<affectLimit>1-20</affectLimit>
<hitTime>3500</hitTime>
<magicLevel>
<value level="1">85</value>
<value level="2">89</value>
</magicLevel>
<mpConsume>
<value level="1">101</value>
<value level="2">108</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10903</value>
<value level="2">11551</value>
</power>
<criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.90</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>47405</skillId> <!-- Flame Arrow -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="47405" toLevel="2" name="Flame Arrow">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>FIRE_DOT</abnormalType>
<abnormalVisualEffect>DOT_FIRE</abnormalVisualEffect>
<castRange>900</castRange>
<effectPoint>
<value level="1">-1220</value>
<value level="2">-1220</value>
</effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<trait>INFECTION</trait>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">240</value>
<value level="2">270</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="47406" toLevel="2" name="Arrow Shower">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<castRange>900</castRange>
<effectPoint>
<value level="1">-1220</value>
<value level="2">-1220</value>
</effectPoint>
<effectRange>1400</effectRange>
<affectRange>200</affectRange>
<affectLimit>1-20</affectLimit>
<hitTime>3500</hitTime>
<magicLevel>
<value level="1">85</value>
<value level="2">89</value>
</magicLevel>
<mpConsume>
<value level="1">101</value>
<value level="2">108</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10903</value>
<value level="2">11551</value>
</power>
<criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.90</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>47407</skillId> <!-- Arrow Shower -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="47407" toLevel="2" name="Arrow Shower">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<effectPoint>
<value level="1">-1220</value>
<value level="2">-1220</value>
</effectPoint>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="47408" toLevel="2" name="Piercing Arrow">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<castRange>900</castRange>
<effectPoint>
<value level="1">-1220</value>
<value level="2">-1220</value>
</effectPoint>
<effectRange>1400</effectRange>
<affectRange>200</affectRange>
<affectLimit>1-20</affectLimit>
<hitTime>3500</hitTime>
<magicLevel>
<value level="1">85</value>
<value level="2">89</value>
</magicLevel>
<mpConsume>
<value level="1">101</value>
<value level="2">108</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">12538</value>
<value level="2">13283</value>
</power>
<criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.85</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>47409</skillId> <!-- Piercing Arrow -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="47409" toLevel="2" name="Piercing Arrow">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>60</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<effectPoint>
<value level="1">-1220</value>
<value level="2">-1220</value>
</effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttack">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="47410" toLevel="2" name="Devious Shot">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -56,29 +391,401 @@
<operateType>A1</operateType>
</skill>
<skill id="47411" toLevel="3" name="Steady Aim">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>STEADY_AIM</abnormalType>
<hitTime>1500</hitTime>
<itemConsumeCount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
<value level="2">83</value>
<value level="3">86</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>
<value level="1">400</value>
<value level="2">430</value>
<value level="3">500</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">6</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">25</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="47412" toLevel="3" name="Alacrity">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ALACRITY</abnormalType>
<hitTime>2000</hitTime>
<magicLevel>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
<value level="2">83</value>
<value level="3">86</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>
<value level="1">400</value>
<value level="2">430</value>
<value level="3">500</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="47413" toLevel="3" name="Eagle Eye">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>EAGLE_EYE</abnormalType>
<hitTime>1500</hitTime>
<magicLevel>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
<value level="2">83</value>
<value level="3">86</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="Accuracy">
<amount>3</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">400</value>
<value level="2">430</value>
<value level="3">500</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">12</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="47414" toLevel="13" name="Archer's Weapon Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<magicLevel>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">76</value>
<value level="6">78</value>
<value level="7">80</value>
<value level="8">82</value>
<value level="9">84</value>
<value level="10">86</value>
<value level="11">88</value>
<value level="12">89</value>
<value level="13">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">400</value>
<value level="2">570</value>
<value level="3">750</value>
<value level="4">940</value>
<value level="5">1150</value>
<value level="6">1190</value>
<value level="7">1230</value>
<value level="8">1290</value>
<value level="9">1350</value>
<value level="10">1410</value>
<value level="11">1470</value>
<value level="12">1540</value>
<value level="13">1610</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">100</value>
<value level="4">100</value>
<value level="5">100</value>
<value level="6">100</value>
<value level="7">100</value>
<value level="8">100</value>
<value level="9">100</value>
<value level="10">100</value>
<value level="11">100</value>
<value level="12">100</value>
<value level="13">100</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="PhysicalAttackRange">
<amount>200</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="47415" toLevel="13" name="Archer's Armor Mastery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<magicLevel>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">76</value>
<value level="6">78</value>
<value level="7">80</value>
<value level="8">82</value>
<value level="9">84</value>
<value level="10">86</value>
<value level="11">88</value>
<value level="12">89</value>
<value level="13">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">137</value>
<value level="2">148</value>
<value level="3">160</value>
<value level="4">175</value>
<value level="5">185</value>
<value level="6">190</value>
<value level="7">197</value>
<value level="8">205</value>
<value level="9">214</value>
<value level="10">223</value>
<value level="11">233</value>
<value level="12">239</value>
<value level="13">246</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">9</value>
<value level="2">9</value>
<value level="3">9</value>
<value level="4">9</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value>
<value level="8">12</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">14</value>
<value level="12">14</value>
<value level="13">15</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">-25</value>
<value level="2">-25</value>
<value level="3">-35</value>
<value level="4">-35</value>
<value level="5">-35</value>
<value level="6">-35</value>
<value level="7">-35</value>
<value level="8">-35</value>
<value level="9">-35</value>
<value level="10">-35</value>
<value level="11">-35</value>
<value level="12">-35</value>
<value level="13">-35</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="47416" toLevel="3" name="True Marksman">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -113,17 +820,168 @@
<skill id="47422" toLevel="12" name="Stun Shot">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<castRange>700</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-210</value>
<value level="2">-230</value>
<value level="3">-250</value>
<value level="4">-270</value>
<value level="5">-290</value>
<value level="6">-315</value>
<value level="7">-335</value>
<value level="8">-355</value>
<value level="9">-375</value>
<value level="10">-395</value>
<value level="11">-420</value>
<value level="12">-440</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<magicLevel>
<value level="1">40</value>
<value level="2">60</value>
<value level="3">76</value>
<value level="4">78</value>
<value level="5">80</value>
<value level="6">82</value>
<value level="7">84</value>
<value level="8">86</value>
<value level="9">88</value>
<value level="10">89</value>
<value level="11">90</value>
<value level="12">91</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">89</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
<value level="10">107</value>
<value level="11">109</value>
<value level="12">111</value>
</mpConsume>
<operateType>A1</operateType>
<basicProperty>PHYSICAL</basicProperty>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">801</value>
<value level="2">1804</value>
<value level="3">2651</value>
<value level="4">2739</value>
<value level="5">2827</value>
<value level="6">2915</value>
<value level="7">3005</value>
<value level="8">7737</value>
<value level="9">7964</value>
<value level="10">8078</value>
<value level="11">8192</value>
<value level="12">8307</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>47423</skillId> <!-- Stun Shot -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="47423" toLevel="12" name="Stun Shot">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>700</castRange>
<effectPoint>
<value level="1">-210</value>
<value level="2">-230</value>
<value level="3">-250</value>
<value level="4">-270</value>
<value level="5">-290</value>
<value level="6">-315</value>
<value level="7">-335</value>
<value level="8">-355</value>
<value level="9">-375</value>
<value level="10">-395</value>
<value level="11">-420</value>
<value level="12">-440</value>
</effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="47424" toLevel="3" name="Thorn Shot">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<castRange>700</castRange>
<effectPoint>
<value level="1">-505</value>
<value level="2">-555</value>
<value level="3">-605</value>
</effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<trait>ANOMALY</trait>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="47425" toLevel="10" name="Mental Panic Shot">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -122,14 +122,20 @@
</effect>
</effects>
</skill>
<skill id="53005" toLevel="1" name="Detect Darkness">
<skill id="53005" toLevel="2" name="Detect Darkness">
<!-- Allows to find invisible enemies nearby. The target can't become invisible and cancel this effect for 2 sec. -->
<icon>icon.skill53005</icon>
<affectRange>300</affectRange>
<affectRange>1000</affectRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<magicLevel>76</magicLevel>
<abnormalLevel>1</abnormalLevel>
<magicLevel>
<value level="1">76</value>
<value level="2">88</value>
</magicLevel>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalType>BLOCK_ESCAPE</abnormalType>
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
@ -142,6 +148,11 @@
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>INVISIBLE</affectObject>
<itemConsumeCount>
<value level="1">0</value>
<value level="2">1</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -154,6 +165,14 @@
<effect name="BlockAbnormalSlot">
<slot>HIDE</slot>
</effect>
<effect name="DispelBySlotProbability" fromLevel="2" toLevel="2">
<dispel>STEALTH</dispel>
<rate>5</rate>
</effect>
<effect name="BlockAbnormalSlot" fromLevel="2" toLevel="2">
<slot>STEALTH</slot>
<rate>5</rate>
</effect>
</effects>
</skill>
<skill id="53006" toLevel="5" name="Bind">

View File

@ -254,6 +254,11 @@ public enum AbnormalType
FIRE_SPIRAL(-1),
DARK_SPIRAL(-1),
WIND_SPIRAL(-1),
TRUE_AIM(-1),
STEADY_AIM(-1),
ALACRITY(-1),
EAGLE_EYE(-1),
LEGENDARY_ARCHER(-1),
AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2),