Proper Zaken's Earring skills.
Contributed by Sahar.
This commit is contained in:
parent
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commit
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@ -564,7 +564,7 @@
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<set name="material" val="GOLD" />
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<set name="weight" val="150" />
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<skills>
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<skill id="3559" level="12" /> <!-- Zaken's Earring -->
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<skill id="45017" level="1" /> <!-- Zaken's Earring -->
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</skills>
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<stats>
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<stat type="mDef">60</stat>
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@ -580,7 +580,7 @@
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<set name="material" val="GOLD" />
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<set name="weight" val="150" />
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<skills>
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<skill id="3559" level="13" /> <!-- Enhanced Zaken's Earring -->
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<skill id="45017" level="2" /> <!-- Enhanced Zaken's Earring -->
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</skills>
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<stats>
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<stat type="mDef">70</stat>
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@ -596,7 +596,7 @@
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<set name="material" val="GOLD" />
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<set name="weight" val="150" />
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<skills>
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<skill id="3559" level="14" /> <!-- Refined Zaken's Earring -->
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<skill id="45017" level="3" /> <!-- Refined Zaken's Earring -->
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</skills>
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<stats>
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<stat type="mDef">80</stat>
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@ -891,20 +891,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="VampiricAttack">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">8</value>
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</amount>
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<chance>80</chance>
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</effect>
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<effect name="AttackTrait">
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</SHOCK>
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<BLEED>
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<value level="1">10</value>
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<value level="2">15</value>
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@ -912,16 +899,16 @@
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</BLEED>
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<DERANGEMENT>
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<value level="1">5</value>
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<value level="2">15</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</DERANGEMENT>
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</SHOCK>
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</effect>
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<effect name="DefenceTrait">
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</SHOCK>
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<BLEED>
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<value level="1">10</value>
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<value level="2">15</value>
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@ -932,6 +919,19 @@
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<value level="2">10</value>
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<value level="3">15</value>
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</DERANGEMENT>
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</SHOCK>
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</effect>
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<effect name="HealEffect">
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<amount>
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<value level="1">4</value>
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<value level="2">6</value>
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<value level="3">8</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HpRegen">
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<amount>
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@ -941,13 +941,9 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HealEffect">
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<amount>
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<value level="1">4</value>
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<value level="2">6</value>
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<value level="3">10</value>
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</amount>
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<mode>PER</mode>
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<effect name="VampiricAttack" fromLevel="3" toLevel="3">
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<amount>8</amount>
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<chance>80</chance>
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</effect>
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</effects>
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</skill>
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@ -564,7 +564,7 @@
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<set name="material" val="GOLD" />
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<set name="weight" val="150" />
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<skills>
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<skill id="3559" level="12" /> <!-- Zaken's Earring -->
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<skill id="45017" level="1" /> <!-- Zaken's Earring -->
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</skills>
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<stats>
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<stat type="mDef">60</stat>
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@ -580,7 +580,7 @@
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<set name="material" val="GOLD" />
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<set name="weight" val="150" />
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<skills>
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<skill id="3559" level="13" /> <!-- Enhanced Zaken's Earring -->
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<skill id="45017" level="2" /> <!-- Enhanced Zaken's Earring -->
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</skills>
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<stats>
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<stat type="mDef">70</stat>
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@ -596,7 +596,7 @@
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<set name="material" val="GOLD" />
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<set name="weight" val="150" />
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<skills>
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<skill id="3559" level="14" /> <!-- Refined Zaken's Earring -->
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<skill id="45017" level="3" /> <!-- Refined Zaken's Earring -->
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</skills>
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<stats>
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<stat type="mDef">80</stat>
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@ -891,20 +891,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="VampiricAttack">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">8</value>
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</amount>
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<chance>80</chance>
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</effect>
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<effect name="AttackTrait">
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</SHOCK>
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<BLEED>
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<value level="1">10</value>
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<value level="2">15</value>
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@ -912,16 +899,16 @@
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</BLEED>
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<DERANGEMENT>
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<value level="1">5</value>
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<value level="2">15</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</DERANGEMENT>
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</SHOCK>
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</effect>
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<effect name="DefenceTrait">
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</SHOCK>
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<BLEED>
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<value level="1">10</value>
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<value level="2">15</value>
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@ -932,6 +919,19 @@
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<value level="2">10</value>
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<value level="3">15</value>
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</DERANGEMENT>
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</SHOCK>
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</effect>
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<effect name="HealEffect">
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<amount>
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<value level="1">4</value>
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<value level="2">6</value>
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<value level="3">8</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HpRegen">
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<amount>
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@ -941,13 +941,9 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HealEffect">
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<amount>
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<value level="1">4</value>
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<value level="2">6</value>
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<value level="3">10</value>
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</amount>
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<mode>PER</mode>
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<effect name="VampiricAttack" fromLevel="3" toLevel="3">
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<amount>8</amount>
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<chance>80</chance>
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</effect>
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</effects>
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</skill>
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@ -564,7 +564,7 @@
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<set name="material" val="GOLD" />
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<set name="weight" val="150" />
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<skills>
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<skill id="3559" level="12" /> <!-- Zaken's Earring -->
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<skill id="45017" level="1" /> <!-- Zaken's Earring -->
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</skills>
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<stats>
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<stat type="mDef">60</stat>
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@ -580,7 +580,7 @@
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<set name="material" val="GOLD" />
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<set name="weight" val="150" />
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<skills>
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<skill id="3559" level="13" /> <!-- Enhanced Zaken's Earring -->
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<skill id="45017" level="2" /> <!-- Enhanced Zaken's Earring -->
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</skills>
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<stats>
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<stat type="mDef">70</stat>
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@ -596,7 +596,7 @@
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<set name="material" val="GOLD" />
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<set name="weight" val="150" />
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<skills>
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<skill id="3559" level="14" /> <!-- Refined Zaken's Earring -->
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<skill id="45017" level="3" /> <!-- Refined Zaken's Earring -->
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</skills>
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<stats>
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<stat type="mDef">80</stat>
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@ -891,10 +891,110 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="VampiricAttack">
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<effect name="AttackTrait">
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<BLEED>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</BLEED>
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<DERANGEMENT>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</DERANGEMENT>
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</SHOCK>
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</effect>
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<effect name="DefenceTrait">
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<BLEED>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</BLEED>
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<DERANGEMENT>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</DERANGEMENT>
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
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<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</SHOCK>
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</effect>
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<effect name="HealEffect">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="1">4</value>
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<value level="2">6</value>
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<value level="3">8</value>
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<value level="4">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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@ -908,107 +1008,7 @@
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<value level="13">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="14">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</amount>
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<chance>80</chance>
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</effect>
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<effect name="AttackTrait">
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</SHOCK>
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<BLEED>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</BLEED>
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<DERANGEMENT>
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<value level="1">5</value>
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<value level="2">15</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</DERANGEMENT>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<SHOCK>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</SHOCK>
|
||||
<BLEED>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</BLEED>
|
||||
<DERANGEMENT>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</DERANGEMENT>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="HpRegen">
|
||||
<amount>
|
||||
@ -1029,24 +1029,9 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="HealEffect">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="VampiricAttack" fromLevel="3" toLevel="14">
|
||||
<amount>8</amount>
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1589,127 +1589,158 @@
|
||||
<value level="14">icon.accessory_earring_of_zaken_i03</value>
|
||||
<value level="15">icon.accessory_earring_of_zaken_i04</value>
|
||||
</icon>
|
||||
<magicLvl>75</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<BLEED>30</BLEED>
|
||||
<BLEED>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</BLEED>
|
||||
<DERANGEMENT>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</DERANGEMENT>
|
||||
<SHOCK>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</SHOCK>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<SHOCK>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</SHOCK>
|
||||
<BLEED>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</BLEED>
|
||||
<DERANGEMENT>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</DERANGEMENT>
|
||||
<BLEED>30</BLEED>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>4</amount>
|
||||
<chance>80</chance>
|
||||
<SHOCK>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</SHOCK>
|
||||
</effect>
|
||||
<effect name="HealEffect">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">4</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">8</value>
|
||||
<value level="4">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<effect name="HpRegen">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VampiricAttack" fromLevel="3" toLevel="15">
|
||||
<amount>8</amount>
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1589,127 +1589,158 @@
|
||||
<value level="14">icon.accessory_earring_of_zaken_i03</value>
|
||||
<value level="15">icon.accessory_earring_of_zaken_i04</value>
|
||||
</icon>
|
||||
<magicLvl>75</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<BLEED>30</BLEED>
|
||||
<BLEED>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</BLEED>
|
||||
<DERANGEMENT>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</DERANGEMENT>
|
||||
<SHOCK>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</SHOCK>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<SHOCK>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</SHOCK>
|
||||
<BLEED>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</BLEED>
|
||||
<DERANGEMENT>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</DERANGEMENT>
|
||||
<BLEED>30</BLEED>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>4</amount>
|
||||
<chance>80</chance>
|
||||
<SHOCK>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</SHOCK>
|
||||
</effect>
|
||||
<effect name="HealEffect">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">4</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">8</value>
|
||||
<value level="4">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<effect name="HpRegen">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VampiricAttack" fromLevel="3" toLevel="15">
|
||||
<amount>8</amount>
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -27,7 +27,6 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
|
||||
/**
|
||||
* @author Sdw, Mobius
|
||||
* @version Classic 2.0
|
||||
*/
|
||||
public class AcquireSkillList implements IClientOutgoingPacket
|
||||
{
|
||||
@ -61,11 +60,12 @@ public class AcquireSkillList implements IClientOutgoingPacket
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
packet.writeD(skill.getSkillId());
|
||||
packet.writeH(skill.getSkillLevel());
|
||||
packet.writeQ(skill.getLevelUpSp());
|
||||
packet.writeC(skill.getGetLevel());
|
||||
packet.writeC(0x00);
|
||||
packet.writeC(0x00); // Skill dual class level.
|
||||
if (skill.getRequiredItems().size() > 0)
|
||||
{
|
||||
for (ItemHolder item : skill.getRequiredItems())
|
||||
|
Loading…
Reference in New Issue
Block a user