Take in consideration consumed items for auto play skills.
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@ -340,6 +340,10 @@ public class AutoUseTaskManager implements Runnable
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private boolean canUseMagic(PlayerInstance player, WorldObject target, Skill skill)
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{
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if ((skill.getItemConsumeCount() > 0) && (player.getInventory().getInventoryItemCount(skill.getItemConsumeId(), -1) < skill.getItemConsumeCount()))
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{
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return false;
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}
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return !player.isSkillDisabled(skill) && skill.checkCondition(player, target, false);
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}
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@ -340,6 +340,10 @@ public class AutoUseTaskManager implements Runnable
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private boolean canUseMagic(PlayerInstance player, WorldObject target, Skill skill)
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{
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if ((skill.getItemConsumeCount() > 0) && (player.getInventory().getInventoryItemCount(skill.getItemConsumeId(), -1) < skill.getItemConsumeCount()))
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{
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return false;
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}
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return !player.isSkillDisabled(skill) && skill.checkCondition(player, target, false);
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}
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@ -340,6 +340,10 @@ public class AutoUseTaskManager implements Runnable
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private boolean canUseMagic(PlayerInstance player, WorldObject target, Skill skill)
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{
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if ((skill.getItemConsumeCount() > 0) && (player.getInventory().getInventoryItemCount(skill.getItemConsumeId(), -1) < skill.getItemConsumeCount()))
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{
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return false;
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}
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return !player.isSkillDisabled(skill) && skill.checkCondition(player, target, false);
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}
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@ -340,6 +340,10 @@ public class AutoUseTaskManager implements Runnable
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private boolean canUseMagic(PlayerInstance player, WorldObject target, Skill skill)
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{
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if ((skill.getItemConsumeCount() > 0) && (player.getInventory().getInventoryItemCount(skill.getItemConsumeId(), -1) < skill.getItemConsumeCount()))
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{
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return false;
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}
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return !player.isSkillDisabled(skill) && skill.checkCondition(player, target, false);
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}
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@ -340,6 +340,10 @@ public class AutoUseTaskManager implements Runnable
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private boolean canUseMagic(PlayerInstance player, WorldObject target, Skill skill)
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{
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if ((skill.getItemConsumeCount() > 0) && (player.getInventory().getInventoryItemCount(skill.getItemConsumeId(), -1) < skill.getItemConsumeCount()))
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{
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return false;
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}
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return !player.isSkillDisabled(skill) && skill.checkCondition(player, target, false);
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}
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@ -340,6 +340,10 @@ public class AutoUseTaskManager implements Runnable
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private boolean canUseMagic(PlayerInstance player, WorldObject target, Skill skill)
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{
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if ((skill.getItemConsumeCount() > 0) && (player.getInventory().getInventoryItemCount(skill.getItemConsumeId(), -1) < skill.getItemConsumeCount()))
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{
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return false;
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}
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return !player.isSkillDisabled(skill) && skill.checkCondition(player, target, false);
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}
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