Various skill fixes.

Contributed by Sero.
This commit is contained in:
MobiusDevelopment 2020-12-22 11:36:33 +00:00
parent 36aff26efb
commit b479b4bf74
12 changed files with 92 additions and 38 deletions

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@ -3555,12 +3555,6 @@
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>6092</skillId> <!-- Lightning -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="792" toLevel="1" name="Betrayal Mark">
<!-- Stamps the Mark of Betrayal on the enemy for 30 sec. When attacking the enemy that has the mark, inflicts damage to the enemy's party with a fixed rate. -->

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@ -2362,6 +2362,9 @@
<value fromLevel="1" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203</allowedSkills>
</effect>
<effect name="KnockBack">
<speed>700</speed>
<distance>50</distance>
@ -2486,7 +2489,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<effectPoint>687</effectPoint>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>

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@ -948,7 +948,7 @@
</magicLevel>
<trait>SHOCK</trait>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<mpConsume>
@ -1865,6 +1865,7 @@
<value level="4">25034</value>
<value level="5">26721</value>
</power>
<stunnedHit>true</stunnedHit>
<overHit>false</overHit>
<pDefMod>0.7</pDefMod>
</effect>

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@ -2870,8 +2870,8 @@
<effect name="SilentMove">
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>PER</mode>
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-20</amount>

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@ -1479,7 +1479,15 @@
<icon>icon.skill11018</icon>
<attributeType>EARTH</attributeType>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="13">60</value>
<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<abnormalTime>3</abnormalTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayGroup>11017</reuseDelayGroup>
@ -1516,6 +1524,7 @@
<castRange>800</castRange>
<effectRange>1400</effectRange>
<hitTime>2780</hitTime>
<isDebuff>true</isDebuff>
<coolTime>300</coolTime>
<reuseDelay>2400</reuseDelay>
<effectPoint>
@ -1570,10 +1579,7 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="CallSkill">
<skillId>11141</skillId> <!-- Freezing Slow -->
<skillLevel>1</skillLevel>
</effect>
<effect name="Root" />
</effects>
</skill>
<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
@ -1581,7 +1587,16 @@
<icon>icon.skill11018</icon>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLevel>4</abnormalLevel>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<trait>SHOCK</trait>
<activateRate>
<value fromLevel="1" toLevel="13">60</value>
<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<abnormalTime>3</abnormalTime>
<reuseDelayGroup>11017</reuseDelayGroup>
<magicLevel>
<value level="1">85</value>
@ -1639,6 +1654,7 @@
</magicCriticalRate>
<hitCancelTime>0.8</hitCancelTime>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1673,6 +1689,9 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203</allowedSkills>
</effect>
</effects>
</skill>
<skill id="11023" toLevel="11" name="Elemental Destruction">

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@ -1738,7 +1738,7 @@
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<effect name="RestorationRandom">
<items>
<item chance="16.666666666667">
<item id="38154" count="50" /> <!-- Fishing Shot -->

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@ -2652,6 +2652,9 @@
<effect name="DispelBySlot">
<dispel>COUNTER_FLIP,-1</dispel>
</effect>
<effect name="DisableSkill">
<disable>19296</disable>
</effect>
<effect name="TeleportToTarget" />
<effect name="KnockBack">
<speed>400</speed>

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@ -214,9 +214,10 @@
<!-- Moves to the right side of the target to attempt the Deadly Attack with $s1 Power added to P. Atk. and stun the target for $s2 Half-kill is possible. Requires a dagger or dual dagger to be equipped. -->
<icon>icon.skill19303</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>DA5</operateType>
<reuseDelayGroup>10705</reuseDelayGroup>
<castRange>80</castRange>
<magicLevel>
<value level="1">85</value>
@ -305,6 +306,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<reuseDelay>6000</reuseDelay>
<reuseDelayGroup>10705</reuseDelayGroup>
<effects>
<effect name="CriticalDamagePosition">

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@ -556,7 +556,10 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>100</activateRate> <!-- Guessed -->
<activateRate>
<value fromLevel="1" toLevel="9">60</value>
<value fromLevel="7" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<magicLevel>
<value level="1">85</value>
<value level="2">90</value>

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@ -778,14 +778,14 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaHeal">
<power>100</power>
<power>600</power>
</effect>
</effects>
</skill>

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@ -293,11 +293,6 @@
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>STORM_SIGN</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
@ -354,7 +349,7 @@
<abnormalTime>5</abnormalTime>
<abnormalVisualEffect>WIND_STUN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="27">120</value>
<value fromLevel="1" toLevel="27">60</value>
<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<operateType>A2</operateType>
@ -428,9 +423,6 @@
</magicLevel>
<trait>KNOCKBACK</trait>
<conditions>
<condition name="OpAffectedBySkill">
<skillId>19227</skillId> <!-- Wind Hiding -->
</condition>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
@ -685,11 +677,6 @@
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>STORM_SIGN</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
@ -1079,6 +1066,29 @@
<skillId>30002</skillId> <!-- Storm Sign -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>30844</skillId> <!-- Threatening Wind -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">16</value>
<value level="17">17</value>
</skillLevel>
<chance>5</chance>
</effect>
</effects>
</skill>
<skill id="30012" toLevel="27" name="Air Rush">
@ -1302,6 +1312,9 @@
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="Compelling" />

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@ -578,12 +578,15 @@
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DisableSkill">
<disable>30833</disable>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL;BUFF_SPECIAL_CLASS</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL;BUFF_SPECIAL_CLASS</slot>
</effect>
</effects>
</skill>
@ -1945,7 +1948,21 @@
<skill id="30844" toLevel="17" name="Perfect Threatening Wind">
<!-- Sends a slashing wind to brand target with Storm Sign Lv. $s1. For $s2, inflicts Faint on the target. There is a chance to debuff the target once again. Requires a sword or blunt weapon. Consumes 1 Spirit Ore. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>10</activateRate>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="30845" toLevel="27" name="Hydro Strike">
<!-- Summons the storm that deals magic damage to the target with $s1 power making them faint for $s2 Has a chance to debuff the target once again. Requires a sword or a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->