Various skill fixes.
Contributed by Sero.
This commit is contained in:
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@ -3555,12 +3555,6 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<endEffects>
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<effect name="CallSkill">
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<skillId>6092</skillId> <!-- Lightning -->
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<skillLevel>1</skillLevel>
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</effect>
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</endEffects>
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</skill>
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<skill id="792" toLevel="1" name="Betrayal Mark">
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<!-- Stamps the Mark of Betrayal on the enemy for 30 sec. When attacking the enemy that has the mark, inflicts damage to the enemy's party with a fixed rate. -->
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@ -2362,6 +2362,9 @@
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<value fromLevel="1" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
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</pDefMod>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203</allowedSkills>
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</effect>
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<effect name="KnockBack">
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<speed>700</speed>
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<distance>50</distance>
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@ -2486,7 +2489,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>85</magicLevel>
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<operateType>A1</operateType>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>687</effectPoint>
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<hitCancelTime>0</hitCancelTime>
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<isMagic>4</isMagic>
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@ -948,7 +948,7 @@
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</magicLevel>
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<trait>SHOCK</trait>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<mpConsume>
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@ -1865,6 +1865,7 @@
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<value level="4">25034</value>
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<value level="5">26721</value>
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</power>
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<stunnedHit>true</stunnedHit>
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<overHit>false</overHit>
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<pDefMod>0.7</pDefMod>
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</effect>
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@ -2870,8 +2870,8 @@
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<effect name="SilentMove">
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</effect>
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<effect name="Speed">
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<amount>20</amount>
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<mode>PER</mode>
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<amount>60</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>-20</amount>
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@ -1479,7 +1479,15 @@
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<icon>icon.skill11018</icon>
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<attributeType>EARTH</attributeType>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>ROOT_MAGICALLY</abnormalType>
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<abnormalVisualEffect>ROOT</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="13">60</value>
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<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<abnormalTime>3</abnormalTime>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<reuseDelayGroup>11017</reuseDelayGroup>
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@ -1516,6 +1524,7 @@
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<castRange>800</castRange>
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<effectRange>1400</effectRange>
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<hitTime>2780</hitTime>
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<isDebuff>true</isDebuff>
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<coolTime>300</coolTime>
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<reuseDelay>2400</reuseDelay>
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<effectPoint>
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@ -1570,10 +1579,7 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
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</power>
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</effect>
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<effect name="CallSkill">
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<skillId>11141</skillId> <!-- Freezing Slow -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="Root" />
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</effects>
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</skill>
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<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
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@ -1581,7 +1587,16 @@
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<icon>icon.skill11018</icon>
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<attributeType>HOLY</attributeType>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalLevel>4</abnormalLevel>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<trait>SHOCK</trait>
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<activateRate>
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<value fromLevel="1" toLevel="13">60</value>
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<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<abnormalTime>3</abnormalTime>
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<reuseDelayGroup>11017</reuseDelayGroup>
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<magicLevel>
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<value level="1">85</value>
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@ -1639,6 +1654,7 @@
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</magicCriticalRate>
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<hitCancelTime>0.8</hitCancelTime>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -1673,6 +1689,9 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
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</power>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203</allowedSkills>
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</effect>
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</effects>
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</skill>
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<skill id="11023" toLevel="11" name="Elemental Destruction">
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@ -1738,7 +1738,7 @@
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</condition>
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</conditions>
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<effects>
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<effect name="RestorationRandom">
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<effect name="RestorationRandom">
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<items>
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<item chance="16.666666666667">
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<item id="38154" count="50" /> <!-- Fishing Shot -->
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@ -2652,6 +2652,9 @@
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<effect name="DispelBySlot">
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<dispel>COUNTER_FLIP,-1</dispel>
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</effect>
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<effect name="DisableSkill">
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<disable>19296</disable>
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</effect>
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<effect name="TeleportToTarget" />
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<effect name="KnockBack">
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<speed>400</speed>
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@ -214,9 +214,10 @@
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<!-- Moves to the right side of the target to attempt the Deadly Attack with $s1 Power added to P. Atk. and stun the target for $s2 Half-kill is possible. Requires a dagger or dual dagger to be equipped. -->
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<icon>icon.skill19303</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>1</abnormalTime>
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<operateType>DA5</operateType>
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<reuseDelayGroup>10705</reuseDelayGroup>
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<castRange>80</castRange>
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<magicLevel>
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<value level="1">85</value>
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@ -305,6 +306,7 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<isTriggeredSkill>true</isTriggeredSkill>
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<reuseDelay>6000</reuseDelay>
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<reuseDelayGroup>10705</reuseDelayGroup>
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<effects>
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<effect name="CriticalDamagePosition">
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@ -556,7 +556,10 @@
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3</abnormalTime>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>100</activateRate> <!-- Guessed -->
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<activateRate>
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<value fromLevel="1" toLevel="9">60</value>
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<value fromLevel="7" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<magicLevel>
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<value level="1">85</value>
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<value level="2">90</value>
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@ -778,14 +778,14 @@
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<isMagic>2</isMagic> <!-- Static Skill -->
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<magicLevel>1</magicLevel>
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<operateType>A1</operateType>
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<reuseDelay>600000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="ManaHeal">
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<power>100</power>
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<power>600</power>
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</effect>
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</effects>
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</skill>
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@ -293,11 +293,6 @@
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<item>BLUNT</item>
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</weaponType>
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</condition>
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<condition name="OpCheckAbnormal">
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<type>STORM_SIGN</type>
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<level>3</level>
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<hasAbnormal>true</hasAbnormal>
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</condition>
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</conditions>
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<effects>
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<effect name="MagicalAttack">
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@ -354,7 +349,7 @@
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<abnormalTime>5</abnormalTime>
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<abnormalVisualEffect>WIND_STUN</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="27">120</value>
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<value fromLevel="1" toLevel="27">60</value>
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<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<operateType>A2</operateType>
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@ -428,9 +423,6 @@
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</magicLevel>
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<trait>KNOCKBACK</trait>
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<conditions>
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<condition name="OpAffectedBySkill">
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<skillId>19227</skillId> <!-- Wind Hiding -->
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</condition>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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@ -685,11 +677,6 @@
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<item>BLUNT</item>
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</weaponType>
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</condition>
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<condition name="OpCheckAbnormal">
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<type>STORM_SIGN</type>
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<level>3</level>
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<hasAbnormal>true</hasAbnormal>
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</condition>
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</conditions>
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<effects>
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<effect name="MagicalAttack">
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@ -1079,6 +1066,29 @@
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<skillId>30002</skillId> <!-- Storm Sign -->
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<skillLevel>3</skillLevel>
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</effect>
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<effect name="CallSkill">
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<skillId>30844</skillId> <!-- Threatening Wind -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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<value level="14">14</value>
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<value level="15">15</value>
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<value level="16">16</value>
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<value level="17">17</value>
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</skillLevel>
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<chance>5</chance>
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</effect>
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</effects>
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</skill>
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<skill id="30012" toLevel="27" name="Air Rush">
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@ -1302,6 +1312,9 @@
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<item>BLUNT</item>
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</weaponType>
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</condition>
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<condition name="OpCheckCastRange">
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<distance>200</distance>
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</condition>
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</conditions>
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<effects>
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<effect name="Compelling" />
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@ -578,12 +578,15 @@
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<mode>PER</mode>
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<magicType>22</magicType>
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</effect>
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<effect name="DisableSkill">
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<disable>30833</disable>
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</effect>
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<effect name="DispelBySlotProbability">
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<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
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<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL;BUFF_SPECIAL_CLASS</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
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<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL;BUFF_SPECIAL_CLASS</slot>
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</effect>
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</effects>
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</skill>
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@ -1945,7 +1948,21 @@
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<skill id="30844" toLevel="17" name="Perfect Threatening Wind">
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<!-- Sends a slashing wind to brand target with Storm Sign Lv. $s1. For $s2, inflicts Faint on the target. There is a chance to debuff the target once again. Requires a sword or blunt weapon. Consumes 1 Spirit Ore. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>10</activateRate>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="BlockActions" />
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</effects>
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</skill>
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<skill id="30845" toLevel="27" name="Hydro Strike">
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<!-- Summons the storm that deals magic damage to the target with $s1 power making them faint for $s2 Has a chance to debuff the target once again. Requires a sword or a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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