Addition for skills obtained from castle.
Contributed by nasseka.
This commit is contained in:
parent
78c0316f4f
commit
b287491b31
@ -1161,9 +1161,10 @@ public class Castle extends AbstractResidence
|
||||
public void giveResidentialSkills(PlayerInstance player)
|
||||
{
|
||||
super.giveResidentialSkills(player);
|
||||
if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
|
||||
if ((player.isClanLeader()) || (player.getPledgeType() == 100)) // Leader or Elite
|
||||
{
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.KNIGHT_OF_DARKNESS.getSkill() : CommonSkill.KNIGHT_OF_SPLENDOR.getSkill());
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.PROTECTION_OF_DARKNESS.getSkill() : CommonSkill.PROTECTION_OF_LIGHT.getSkill());
|
||||
}
|
||||
else // Non Elite members
|
||||
{
|
||||
|
@ -1161,9 +1161,10 @@ public class Castle extends AbstractResidence
|
||||
public void giveResidentialSkills(PlayerInstance player)
|
||||
{
|
||||
super.giveResidentialSkills(player);
|
||||
if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
|
||||
if ((player.isClanLeader()) || (player.getPledgeType() == 100)) // Leader or Elite
|
||||
{
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.KNIGHT_OF_DARKNESS.getSkill() : CommonSkill.KNIGHT_OF_SPLENDOR.getSkill());
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.PROTECTION_OF_DARKNESS.getSkill() : CommonSkill.PROTECTION_OF_LIGHT.getSkill());
|
||||
}
|
||||
else // Non Elite members
|
||||
{
|
||||
|
@ -1161,9 +1161,10 @@ public class Castle extends AbstractResidence
|
||||
public void giveResidentialSkills(PlayerInstance player)
|
||||
{
|
||||
super.giveResidentialSkills(player);
|
||||
if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
|
||||
if ((player.isClanLeader()) || (player.getPledgeType() == 100)) // Leader or Elite
|
||||
{
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.KNIGHT_OF_DARKNESS.getSkill() : CommonSkill.KNIGHT_OF_SPLENDOR.getSkill());
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.PROTECTION_OF_DARKNESS.getSkill() : CommonSkill.PROTECTION_OF_LIGHT.getSkill());
|
||||
}
|
||||
else // Non Elite members
|
||||
{
|
||||
|
@ -1161,9 +1161,10 @@ public class Castle extends AbstractResidence
|
||||
public void giveResidentialSkills(PlayerInstance player)
|
||||
{
|
||||
super.giveResidentialSkills(player);
|
||||
if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
|
||||
if ((player.isClanLeader()) || (player.getPledgeType() == 100)) // Leader or Elite
|
||||
{
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.KNIGHT_OF_DARKNESS.getSkill() : CommonSkill.KNIGHT_OF_SPLENDOR.getSkill());
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.PROTECTION_OF_DARKNESS.getSkill() : CommonSkill.PROTECTION_OF_LIGHT.getSkill());
|
||||
}
|
||||
else // Non Elite members
|
||||
{
|
||||
|
@ -1161,9 +1161,10 @@ public class Castle extends AbstractResidence
|
||||
public void giveResidentialSkills(PlayerInstance player)
|
||||
{
|
||||
super.giveResidentialSkills(player);
|
||||
if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
|
||||
if ((player.isClanLeader()) || (player.getPledgeType() == 100)) // Leader or Elite
|
||||
{
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.KNIGHT_OF_DARKNESS.getSkill() : CommonSkill.KNIGHT_OF_SPLENDOR.getSkill());
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.PROTECTION_OF_DARKNESS.getSkill() : CommonSkill.PROTECTION_OF_LIGHT.getSkill());
|
||||
}
|
||||
else // Non Elite members
|
||||
{
|
||||
|
@ -1161,9 +1161,10 @@ public class Castle extends AbstractResidence
|
||||
public void giveResidentialSkills(PlayerInstance player)
|
||||
{
|
||||
super.giveResidentialSkills(player);
|
||||
if ((player.getPledgeClass() == -1) || (player.getPledgeClass() == 100)) // Leader or Elite
|
||||
if ((player.isClanLeader()) || (player.getPledgeType() == 100)) // Leader or Elite
|
||||
{
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.KNIGHT_OF_DARKNESS.getSkill() : CommonSkill.KNIGHT_OF_SPLENDOR.getSkill());
|
||||
player.addSkill(_castleSide == CastleSide.DARK ? CommonSkill.PROTECTION_OF_DARKNESS.getSkill() : CommonSkill.PROTECTION_OF_LIGHT.getSkill());
|
||||
}
|
||||
else // Non Elite members
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user