Drain Magic Energy (45359) skill adjustments.

This commit is contained in:
MobiusDevelopment
2020-12-20 23:14:32 +00:00
parent d6ca3af068
commit b1afeec428

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@@ -405,7 +405,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45304" toLevel="3" name="Drain Magic Energy - MP Recovery"> <skill id="45304" toLevel="5" name="Drain Magic Energy - MP Recovery">
<effectPoint> <effectPoint>
<value level="1">549</value> <value level="1">549</value>
<value level="2">582</value> <value level="2">582</value>
@@ -430,6 +430,8 @@
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2890,65 +2892,138 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1"> <effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>10</chance> <chance>10</chance>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<isCritical>false</isCritical> <skillId>45304</skillId>
<allowWeapons>ALL</allowWeapons> <skillLevel>
<skillId>45304</skillId> <!-- Drain Magic Energy - MP Recovery --> <value level="1">1</value>
<skillLevel>1</skillLevel> <value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2"> <effect name="TriggerSkillBySkillAttack">
<attackerType>Creature</attackerType> <skillId>45301</skillId>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance> <chance>10</chance>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<isCritical>false</isCritical> <skillId>45304</skillId>
<allowWeapons>ALL</allowWeapons> <skillLevel>
<skillId>45304</skillId> <!-- Drain Magic Energy - MP Recovery --> <value level="1">1</value>
<skillLevel>2</skillLevel> <value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3"> <effect name="TriggerSkillBySkillAttack">
<attackerType>Creature</attackerType> <skillId>45302</skillId>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance> <chance>10</chance>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<isCritical>false</isCritical> <skillId>45304</skillId>
<allowWeapons>ALL</allowWeapons> <skillLevel>
<skillId>45304</skillId> <!-- Drain Magic Energy - MP Recovery --> <value level="1">1</value>
<skillLevel>3</skillLevel> <value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="4"> <effect name="TriggerSkillBySkillAttack">
<attackerType>Creature</attackerType> <skillId>45303</skillId>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance> <chance>10</chance>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<isCritical>false</isCritical> <skillId>45304</skillId>
<allowWeapons>ALL</allowWeapons> <skillLevel>
<skillId>45304</skillId> <!-- Drain Magic Energy - MP Recovery --> <value level="1">1</value>
<skillLevel>4</skillLevel> <value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="5"> <effect name="TriggerSkillBySkillAttack">
<attackerType>Creature</attackerType> <skillId>45305</skillId>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance> <chance>10</chance>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<isCritical>false</isCritical> <skillId>45304</skillId>
<allowWeapons>ALL</allowWeapons> <skillLevel>
<skillId>45304</skillId> <!-- Drain Magic Energy - MP Recovery --> <value level="1">1</value>
<skillLevel>5</skillLevel> <value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>45306</skillId>
<chance>10</chance>
<targetType>SELF</targetType>
<skillId>45304</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>45307</skillId>
<chance>10</chance>
<targetType>SELF</targetType>
<skillId>45304</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>45308</skillId>
<chance>10</chance>
<targetType>SELF</targetType>
<skillId>45304</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>45309</skillId>
<chance>10</chance>
<targetType>SELF</targetType>
<skillId>45304</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>45310</skillId>
<chance>10</chance>
<targetType>SELF</targetType>
<skillId>45304</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect> </effect>
</effects> </effects>
</skill> </skill>