Drain Magic Energy (45359) skill adjustments.
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@ -405,7 +405,7 @@
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</effect>
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</effects>
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</skill>
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<skill id="45304" toLevel="3" name="Drain Magic Energy - MP Recovery">
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<skill id="45304" toLevel="5" name="Drain Magic Energy - MP Recovery">
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<effectPoint>
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<value level="1">549</value>
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<value level="2">582</value>
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@ -430,6 +430,8 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@ -2890,65 +2892,138 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
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<attackerType>Creature</attackerType>
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<effect name="TriggerSkillByAttack">
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>100</maxAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>10</chance>
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<targetType>TARGET</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>ALL</allowWeapons>
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<skillId>45304</skillId> <!-- Drain Magic Energy - MP Recovery -->
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<skillLevel>1</skillLevel>
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<targetType>SELF</targetType>
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<skillId>45304</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>100</maxAttackerLevel>
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<minDamage>1</minDamage>
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<effect name="TriggerSkillBySkillAttack">
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<skillId>45301</skillId>
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<chance>10</chance>
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<targetType>TARGET</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>ALL</allowWeapons>
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<skillId>45304</skillId> <!-- Drain Magic Energy - MP Recovery -->
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<skillLevel>2</skillLevel>
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<targetType>SELF</targetType>
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<skillId>45304</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>100</maxAttackerLevel>
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<minDamage>1</minDamage>
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<effect name="TriggerSkillBySkillAttack">
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<skillId>45302</skillId>
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<chance>10</chance>
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<targetType>TARGET</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>ALL</allowWeapons>
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<skillId>45304</skillId> <!-- Drain Magic Energy - MP Recovery -->
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<skillLevel>3</skillLevel>
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<targetType>SELF</targetType>
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<skillId>45304</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="4">
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>100</maxAttackerLevel>
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<minDamage>1</minDamage>
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<effect name="TriggerSkillBySkillAttack">
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<skillId>45303</skillId>
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<chance>10</chance>
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<targetType>TARGET</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>ALL</allowWeapons>
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<skillId>45304</skillId> <!-- Drain Magic Energy - MP Recovery -->
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<skillLevel>4</skillLevel>
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<targetType>SELF</targetType>
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<skillId>45304</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="5" toLevel="5">
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>100</maxAttackerLevel>
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<minDamage>1</minDamage>
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<effect name="TriggerSkillBySkillAttack">
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<skillId>45305</skillId>
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<chance>10</chance>
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<targetType>TARGET</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>ALL</allowWeapons>
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<skillId>45304</skillId> <!-- Drain Magic Energy - MP Recovery -->
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<skillLevel>5</skillLevel>
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<targetType>SELF</targetType>
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<skillId>45304</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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</effect>
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<effect name="TriggerSkillBySkillAttack">
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<skillId>45306</skillId>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<skillId>45304</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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</effect>
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<effect name="TriggerSkillBySkillAttack">
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<skillId>45307</skillId>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<skillId>45304</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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</effect>
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<effect name="TriggerSkillBySkillAttack">
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<skillId>45308</skillId>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<skillId>45304</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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</effect>
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<effect name="TriggerSkillBySkillAttack">
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<skillId>45309</skillId>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<skillId>45304</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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</effect>
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<effect name="TriggerSkillBySkillAttack">
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<skillId>45310</skillId>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<skillId>45304</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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</effect>
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</effects>
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</skill>
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