Proper affectObject for Melody of Refection.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-12-05 07:52:11 +00:00
parent bd98f854b7
commit aeb254584e
4 changed files with 45 additions and 5 deletions

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@ -1927,9 +1927,18 @@
<value level="6">47</value> <value level="6">47</value>
<value level="7">49</value> <value level="7">49</value>
</mpConsume> </mpConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND_PC</affectObject>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>

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@ -1927,9 +1927,18 @@
<value level="6">47</value> <value level="6">47</value>
<value level="7">49</value> <value level="7">49</value>
</mpConsume> </mpConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND_PC</affectObject>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>

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@ -2018,9 +2018,20 @@
<value level="8">51</value> <value level="8">51</value>
<value level="9">53</value> <value level="9">53</value>
</mpConsume> </mpConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND_PC</affectObject>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>

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@ -1990,7 +1990,7 @@
</effects> </effects>
</skill> </skill>
<skill id="19443" toLevel="9" name="Melody of Refection"> <skill id="19443" toLevel="9" name="Melody of Refection">
<!-- Instantly recovers your MP and nearby allies' MP up to $s1 according to their levels and decreases remaining cooldown of Alluring Conduct by $s2. Can be cast in the Triad state. --> <!-- Instantly recovers your MP and nearby allies' MP up to 700 according to their levels and decreases remaining cooldown of Alluring Conduct by 5 sec.. Can be cast in the Triad state. -->
<icon>icon.skill11761</icon> <icon>icon.skill11761</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@ -2005,9 +2005,20 @@
<value level="8">375</value> <value level="8">375</value>
<value level="9">400</value> <value level="9">400</value>
</mpConsume> </mpConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND_PC</affectObject>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>