Fixed Fairy of Life cubic.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-12-05 07:40:54 +00:00
parent 47e907d5dd
commit bd98f854b7
18 changed files with 270 additions and 819 deletions

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@ -1,98 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="17" level="1" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="1" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="2" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="2" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="3" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="3" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="4" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="4" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="5" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="5" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="6" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">

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@ -389,17 +389,6 @@
</condition>
</targetConditions>
<effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType>

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@ -1,98 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="17" level="1" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="1" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="2" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="2" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="3" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="3" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="4" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="4" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="5" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="5" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="6" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">

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@ -397,17 +397,6 @@
</condition>
</targetConditions>
<effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType>

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@ -1,98 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="17" level="1" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="1" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="2" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="2" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="3" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="3" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="4" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="4" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="5" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="5" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="6" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">

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@ -397,17 +397,6 @@
</condition>
</targetConditions>
<effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType>

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@ -1,98 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="17" level="1" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="1" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="2" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="2" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="3" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="3" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="4" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="4" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="5" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="5" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="6" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">

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@ -397,17 +397,6 @@
</condition>
</targetConditions>
<effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType>

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@ -1,98 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="17" level="1" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="1" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="2" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="2" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="3" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="3" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="4" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="4" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="5" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="5" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="6" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">

View File

@ -397,17 +397,6 @@
</condition>
</targetConditions>
<effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType>

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@ -1,98 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="17" level="1" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="1" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="2" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="2" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="3" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="3" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="4" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="4" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="5" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="5" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="6" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">

View File

@ -397,17 +397,6 @@
</condition>
</targetConditions>
<effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType>

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@ -1,98 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="17" level="1" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="1" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="2" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="2" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="3" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="3" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="4" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="4" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="5" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="5" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="6" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">

View File

@ -409,17 +409,6 @@
</condition>
</targetConditions>
<effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType>

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@ -1,98 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="17" level="1" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="1" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="2" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="2" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="3" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="3" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="4" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="4" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="5" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="5" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="6" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">

View File

@ -409,17 +409,6 @@
</condition>
</targetConditions>
<effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType>

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@ -1,98 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="17" level="1" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="1" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="1" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="2" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="2" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="2" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="3" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="3" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="3" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="4" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="4" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="4" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="5" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">
<cubic id="17" level="5" slot="13" duration="60" delay="15" maxCount="150" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="10" />
<range value="1000" />
</conditions>
<skills>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="90" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" successRate="99"> <!-- Blessing of Tree -->
<conditions>
<healthPercent min="0" max="90" />
</conditions>
</skill>
<skill id="11807" level="5" target="MASTER" /> <!-- Miracle of Fairy -->
</skills>
</cubic>
<cubic id="17" level="6" slot="13" duration="60" delay="5" maxCount="50" useUp="0" power="0.0" targetType="HEAL">

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@ -397,17 +397,6 @@
</condition>
</targetConditions>
<effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType>