Prevent thinking in non active regions.
This commit is contained in:
parent
8b0e0c53f3
commit
ad9a9006cf
@ -1174,6 +1174,12 @@ public class L2AttackableAI extends L2CharacterAI
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return;
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}
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// Prevent thinking in non active regions.
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if (!_actor.isInActiveRegion())
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{
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return;
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}
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// Start thinking action
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_thinking = true;
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@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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*/
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public final class L2GrandBossInstance extends L2MonsterInstance
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{
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private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
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private boolean _useRaidCurse = true;
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/**
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@ -40,12 +39,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
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setLethalable(false);
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}
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@Override
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protected int getMaintenanceInterval()
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{
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return BOSS_MAINTENANCE_INTERVAL;
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}
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@Override
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public void onSpawn()
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{
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@ -16,8 +16,6 @@
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*/
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package com.l2jmobius.gameserver.model.actor.instance;
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import java.util.concurrent.ScheduledFuture;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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@ -43,10 +41,6 @@ public class L2MonsterInstance extends L2Attackable
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private L2MonsterInstance _master = null;
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private volatile MinionList _minionList = null;
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protected ScheduledFuture<?> _maintenanceTask = null;
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private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
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/**
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* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
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* <B><U> Actions</U> :</B>
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@ -115,8 +109,6 @@ public class L2MonsterInstance extends L2Attackable
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setIsRaidMinion(_master.isRaid());
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_master.getMinionList().onMinionSpawn(this);
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}
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startMaintenanceTask();
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}
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// dynamic script-based minions spawned here, after all preparations.
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@ -134,15 +126,6 @@ public class L2MonsterInstance extends L2Attackable
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}
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}
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protected int getMaintenanceInterval()
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{
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return MONSTER_MAINTENANCE_INTERVAL;
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}
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protected void startMaintenanceTask()
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{
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}
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@Override
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public boolean doDie(L2Character killer)
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{
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@ -150,25 +133,12 @@ public class L2MonsterInstance extends L2Attackable
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{
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return false;
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}
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if (_maintenanceTask != null)
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{
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_maintenanceTask.cancel(false); // doesn't do it?
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_maintenanceTask = null;
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}
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return true;
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}
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@Override
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public boolean deleteMe()
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{
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if (_maintenanceTask != null)
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{
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_maintenanceTask.cancel(false);
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_maintenanceTask = null;
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}
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if (hasMinions())
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{
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getMinionList().onMasterDie(true);
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@ -17,10 +17,7 @@
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package com.l2jmobius.gameserver.model.actor.instance;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.model.L2Spawn;
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import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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@ -30,8 +27,6 @@ import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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*/
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public class L2RaidBossInstance extends L2MonsterInstance
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{
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private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
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private boolean _useRaidCurse = true;
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/**
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@ -60,47 +55,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
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broadcastPacket(new PlaySound(1, getParameters().getString("RaidSpawnMusic", "Rm01_A"), 0, 0, 0, 0, 0));
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}
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@Override
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protected int getMaintenanceInterval()
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{
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return RAIDBOSS_MAINTENANCE_INTERVAL;
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}
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/**
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* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
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*/
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@Override
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protected void startMaintenanceTask()
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{
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_maintenanceTask = ThreadPool.scheduleAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
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}
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protected void checkAndReturnToSpawn()
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{
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if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
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{
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return;
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}
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final L2Spawn spawn = getSpawn();
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if (spawn == null)
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{
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return;
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}
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final int spawnX = spawn.getX();
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final int spawnY = spawn.getY();
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final int spawnZ = spawn.getZ();
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if (!isInCombat() && !isMovementDisabled())
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{
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if (!isInsideRadius3D(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200)))
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{
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teleToLocation(spawnX, spawnY, spawnZ);
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}
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}
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}
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@Override
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public int getVitalityPoints(int level, double exp, boolean isBoss)
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{
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@ -1174,6 +1174,12 @@ public class L2AttackableAI extends L2CharacterAI
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return;
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}
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// Prevent thinking in non active regions.
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if (!_actor.isInActiveRegion())
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{
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return;
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}
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// Start thinking action
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_thinking = true;
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@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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*/
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public final class L2GrandBossInstance extends L2MonsterInstance
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{
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private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
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private boolean _useRaidCurse = true;
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/**
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@ -40,12 +39,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
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setLethalable(false);
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}
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@Override
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protected int getMaintenanceInterval()
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{
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return BOSS_MAINTENANCE_INTERVAL;
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}
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@Override
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public void onSpawn()
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{
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@ -16,8 +16,6 @@
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*/
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package com.l2jmobius.gameserver.model.actor.instance;
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import java.util.concurrent.ScheduledFuture;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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@ -43,10 +41,6 @@ public class L2MonsterInstance extends L2Attackable
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private L2MonsterInstance _master = null;
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private volatile MinionList _minionList = null;
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protected ScheduledFuture<?> _maintenanceTask = null;
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private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
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/**
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* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
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* <B><U> Actions</U> :</B>
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@ -115,8 +109,6 @@ public class L2MonsterInstance extends L2Attackable
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setIsRaidMinion(_master.isRaid());
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_master.getMinionList().onMinionSpawn(this);
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}
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startMaintenanceTask();
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}
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// dynamic script-based minions spawned here, after all preparations.
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@ -134,15 +126,6 @@ public class L2MonsterInstance extends L2Attackable
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}
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}
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protected int getMaintenanceInterval()
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{
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return MONSTER_MAINTENANCE_INTERVAL;
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}
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protected void startMaintenanceTask()
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{
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}
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@Override
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public boolean doDie(L2Character killer)
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{
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@ -150,25 +133,12 @@ public class L2MonsterInstance extends L2Attackable
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{
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return false;
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}
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if (_maintenanceTask != null)
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{
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_maintenanceTask.cancel(false); // doesn't do it?
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_maintenanceTask = null;
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}
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return true;
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}
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@Override
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public boolean deleteMe()
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{
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if (_maintenanceTask != null)
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{
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_maintenanceTask.cancel(false);
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_maintenanceTask = null;
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}
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if (hasMinions())
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{
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getMinionList().onMasterDie(true);
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@ -17,10 +17,7 @@
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package com.l2jmobius.gameserver.model.actor.instance;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.model.L2Spawn;
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import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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@ -30,8 +27,6 @@ import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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*/
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public class L2RaidBossInstance extends L2MonsterInstance
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{
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private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
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private boolean _useRaidCurse = true;
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/**
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@ -60,47 +55,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
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broadcastPacket(new PlaySound(1, getParameters().getString("RaidSpawnMusic", "Rm01_A"), 0, 0, 0, 0, 0));
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}
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@Override
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protected int getMaintenanceInterval()
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{
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return RAIDBOSS_MAINTENANCE_INTERVAL;
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}
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/**
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* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
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*/
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@Override
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protected void startMaintenanceTask()
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{
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_maintenanceTask = ThreadPool.scheduleAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
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}
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protected void checkAndReturnToSpawn()
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{
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if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
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{
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return;
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}
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final L2Spawn spawn = getSpawn();
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if (spawn == null)
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{
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return;
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}
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final int spawnX = spawn.getX();
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final int spawnY = spawn.getY();
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final int spawnZ = spawn.getZ();
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if (!isInCombat() && !isMovementDisabled())
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{
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if (!isInsideRadius3D(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200)))
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{
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teleToLocation(spawnX, spawnY, spawnZ);
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}
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}
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}
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@Override
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public int getVitalityPoints(int level, double exp, boolean isBoss)
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{
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@ -1174,6 +1174,12 @@ public class L2AttackableAI extends L2CharacterAI
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return;
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}
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// Prevent thinking in non active regions.
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if (!_actor.isInActiveRegion())
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{
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return;
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}
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// Start thinking action
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_thinking = true;
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@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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*/
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public final class L2GrandBossInstance extends L2MonsterInstance
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{
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private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
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private boolean _useRaidCurse = true;
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/**
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@ -40,12 +39,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
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setLethalable(false);
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}
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@Override
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protected int getMaintenanceInterval()
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{
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return BOSS_MAINTENANCE_INTERVAL;
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}
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@Override
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public void onSpawn()
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{
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@ -16,8 +16,6 @@
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*/
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package com.l2jmobius.gameserver.model.actor.instance;
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import java.util.concurrent.ScheduledFuture;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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@ -43,10 +41,6 @@ public class L2MonsterInstance extends L2Attackable
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private L2MonsterInstance _master = null;
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private volatile MinionList _minionList = null;
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protected ScheduledFuture<?> _maintenanceTask = null;
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private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
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|
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/**
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* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
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* <B><U> Actions</U> :</B>
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@ -115,8 +109,6 @@ public class L2MonsterInstance extends L2Attackable
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setIsRaidMinion(_master.isRaid());
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_master.getMinionList().onMinionSpawn(this);
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}
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startMaintenanceTask();
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}
|
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|
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// dynamic script-based minions spawned here, after all preparations.
|
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@ -134,15 +126,6 @@ public class L2MonsterInstance extends L2Attackable
|
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}
|
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}
|
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|
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protected int getMaintenanceInterval()
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{
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return MONSTER_MAINTENANCE_INTERVAL;
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}
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protected void startMaintenanceTask()
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{
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}
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@Override
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public boolean doDie(L2Character killer)
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{
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@ -150,25 +133,12 @@ public class L2MonsterInstance extends L2Attackable
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{
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return false;
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}
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|
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if (_maintenanceTask != null)
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{
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_maintenanceTask.cancel(false); // doesn't do it?
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_maintenanceTask = null;
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}
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return true;
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}
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@Override
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public boolean deleteMe()
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{
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if (_maintenanceTask != null)
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{
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_maintenanceTask.cancel(false);
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_maintenanceTask = null;
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}
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if (hasMinions())
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{
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getMinionList().onMasterDie(true);
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|
@ -17,10 +17,7 @@
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package com.l2jmobius.gameserver.model.actor.instance;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.model.L2Spawn;
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import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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@ -30,8 +27,6 @@ import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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*/
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public class L2RaidBossInstance extends L2MonsterInstance
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{
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private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
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private boolean _useRaidCurse = true;
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/**
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@ -60,47 +55,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
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broadcastPacket(new PlaySound(1, getParameters().getString("RaidSpawnMusic", "Rm01_A"), 0, 0, 0, 0, 0));
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}
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@Override
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protected int getMaintenanceInterval()
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{
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return RAIDBOSS_MAINTENANCE_INTERVAL;
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}
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|
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/**
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* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
|
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*/
|
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@Override
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protected void startMaintenanceTask()
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{
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_maintenanceTask = ThreadPool.scheduleAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
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}
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protected void checkAndReturnToSpawn()
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{
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if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
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{
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return;
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}
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final L2Spawn spawn = getSpawn();
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if (spawn == null)
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{
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return;
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}
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final int spawnX = spawn.getX();
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final int spawnY = spawn.getY();
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final int spawnZ = spawn.getZ();
|
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if (!isInCombat() && !isMovementDisabled())
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||||
{
|
||||
if (!isInsideRadius3D(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200)))
|
||||
{
|
||||
teleToLocation(spawnX, spawnY, spawnZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getVitalityPoints(int level, double exp, boolean isBoss)
|
||||
{
|
||||
|
@ -1174,6 +1174,12 @@ public class L2AttackableAI extends L2CharacterAI
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent thinking in non active regions.
|
||||
if (!_actor.isInActiveRegion())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Start thinking action
|
||||
_thinking = true;
|
||||
|
||||
|
@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
*/
|
||||
public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -40,12 +39,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
setLethalable(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return BOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSpawn()
|
||||
{
|
||||
|
@ -16,8 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import java.util.concurrent.ScheduledFuture;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
@ -43,10 +41,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
private L2MonsterInstance _master = null;
|
||||
private volatile MinionList _minionList = null;
|
||||
|
||||
protected ScheduledFuture<?> _maintenanceTask = null;
|
||||
|
||||
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
|
||||
|
||||
/**
|
||||
* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
|
||||
* <B><U> Actions</U> :</B>
|
||||
@ -115,8 +109,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
setIsRaidMinion(_master.isRaid());
|
||||
_master.getMinionList().onMinionSpawn(this);
|
||||
}
|
||||
|
||||
startMaintenanceTask();
|
||||
}
|
||||
|
||||
// dynamic script-based minions spawned here, after all preparations.
|
||||
@ -134,15 +126,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
}
|
||||
}
|
||||
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return MONSTER_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doDie(L2Character killer)
|
||||
{
|
||||
@ -150,25 +133,12 @@ public class L2MonsterInstance extends L2Attackable
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false); // doesn't do it?
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean deleteMe()
|
||||
{
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false);
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
if (hasMinions())
|
||||
{
|
||||
getMinionList().onMasterDie(true);
|
||||
|
@ -17,10 +17,7 @@
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.L2Spawn;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
|
||||
@ -30,8 +27,6 @@ import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
*/
|
||||
public class L2RaidBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
|
||||
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -60,47 +55,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
|
||||
broadcastPacket(new PlaySound(1, getParameters().getString("RaidSpawnMusic", "Rm01_A"), 0, 0, 0, 0, 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return RAIDBOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
|
||||
*/
|
||||
@Override
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
_maintenanceTask = ThreadPool.scheduleAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
|
||||
}
|
||||
|
||||
protected void checkAndReturnToSpawn()
|
||||
{
|
||||
if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final L2Spawn spawn = getSpawn();
|
||||
if (spawn == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final int spawnX = spawn.getX();
|
||||
final int spawnY = spawn.getY();
|
||||
final int spawnZ = spawn.getZ();
|
||||
|
||||
if (!isInCombat() && !isMovementDisabled())
|
||||
{
|
||||
if (!isInsideRadius3D(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200)))
|
||||
{
|
||||
teleToLocation(spawnX, spawnY, spawnZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getVitalityPoints(int level, double exp, boolean isBoss)
|
||||
{
|
||||
|
@ -1174,6 +1174,12 @@ public class L2AttackableAI extends L2CharacterAI
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent thinking in non active regions.
|
||||
if (!_actor.isInActiveRegion())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Start thinking action
|
||||
_thinking = true;
|
||||
|
||||
|
@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
*/
|
||||
public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -40,12 +39,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
setLethalable(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return BOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSpawn()
|
||||
{
|
||||
|
@ -16,8 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import java.util.concurrent.ScheduledFuture;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
@ -43,10 +41,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
private L2MonsterInstance _master = null;
|
||||
private volatile MinionList _minionList = null;
|
||||
|
||||
protected ScheduledFuture<?> _maintenanceTask = null;
|
||||
|
||||
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
|
||||
|
||||
/**
|
||||
* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
|
||||
* <B><U> Actions</U> :</B>
|
||||
@ -115,8 +109,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
setIsRaidMinion(_master.isRaid());
|
||||
_master.getMinionList().onMinionSpawn(this);
|
||||
}
|
||||
|
||||
startMaintenanceTask();
|
||||
}
|
||||
|
||||
// dynamic script-based minions spawned here, after all preparations.
|
||||
@ -134,15 +126,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
}
|
||||
}
|
||||
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return MONSTER_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doDie(L2Character killer)
|
||||
{
|
||||
@ -150,25 +133,12 @@ public class L2MonsterInstance extends L2Attackable
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false); // doesn't do it?
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean deleteMe()
|
||||
{
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false);
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
if (hasMinions())
|
||||
{
|
||||
getMinionList().onMasterDie(true);
|
||||
|
@ -17,10 +17,7 @@
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.L2Spawn;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
|
||||
@ -30,8 +27,6 @@ import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
*/
|
||||
public class L2RaidBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
|
||||
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -60,47 +55,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
|
||||
broadcastPacket(new PlaySound(1, getParameters().getString("RaidSpawnMusic", "Rm01_A"), 0, 0, 0, 0, 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return RAIDBOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
|
||||
*/
|
||||
@Override
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
_maintenanceTask = ThreadPool.scheduleAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
|
||||
}
|
||||
|
||||
protected void checkAndReturnToSpawn()
|
||||
{
|
||||
if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final L2Spawn spawn = getSpawn();
|
||||
if (spawn == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final int spawnX = spawn.getX();
|
||||
final int spawnY = spawn.getY();
|
||||
final int spawnZ = spawn.getZ();
|
||||
|
||||
if (!isInCombat() && !isMovementDisabled())
|
||||
{
|
||||
if (!isInsideRadius3D(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200)))
|
||||
{
|
||||
teleToLocation(spawnX, spawnY, spawnZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getVitalityPoints(int level, double exp, boolean isBoss)
|
||||
{
|
||||
|
@ -1174,6 +1174,12 @@ public class L2AttackableAI extends L2CharacterAI
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent thinking in non active regions.
|
||||
if (!_actor.isInActiveRegion())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Start thinking action
|
||||
_thinking = true;
|
||||
|
||||
|
@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
*/
|
||||
public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -40,12 +39,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
setLethalable(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return BOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSpawn()
|
||||
{
|
||||
|
@ -16,8 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import java.util.concurrent.ScheduledFuture;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
@ -43,10 +41,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
private L2MonsterInstance _master = null;
|
||||
private volatile MinionList _minionList = null;
|
||||
|
||||
protected ScheduledFuture<?> _maintenanceTask = null;
|
||||
|
||||
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
|
||||
|
||||
/**
|
||||
* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
|
||||
* <B><U> Actions</U> :</B>
|
||||
@ -115,8 +109,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
setIsRaidMinion(_master.isRaid());
|
||||
_master.getMinionList().onMinionSpawn(this);
|
||||
}
|
||||
|
||||
startMaintenanceTask();
|
||||
}
|
||||
|
||||
// dynamic script-based minions spawned here, after all preparations.
|
||||
@ -134,15 +126,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
}
|
||||
}
|
||||
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return MONSTER_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doDie(L2Character killer)
|
||||
{
|
||||
@ -150,25 +133,12 @@ public class L2MonsterInstance extends L2Attackable
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false); // doesn't do it?
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean deleteMe()
|
||||
{
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false);
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
if (hasMinions())
|
||||
{
|
||||
getMinionList().onMasterDie(true);
|
||||
|
@ -17,10 +17,7 @@
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.L2Spawn;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
|
||||
@ -30,8 +27,6 @@ import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
*/
|
||||
public class L2RaidBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
|
||||
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -60,47 +55,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
|
||||
broadcastPacket(new PlaySound(1, getParameters().getString("RaidSpawnMusic", "Rm01_A"), 0, 0, 0, 0, 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return RAIDBOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
|
||||
*/
|
||||
@Override
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
_maintenanceTask = ThreadPool.scheduleAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
|
||||
}
|
||||
|
||||
protected void checkAndReturnToSpawn()
|
||||
{
|
||||
if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final L2Spawn spawn = getSpawn();
|
||||
if (spawn == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final int spawnX = spawn.getX();
|
||||
final int spawnY = spawn.getY();
|
||||
final int spawnZ = spawn.getZ();
|
||||
|
||||
if (!isInCombat() && !isMovementDisabled())
|
||||
{
|
||||
if (!isInsideRadius3D(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200)))
|
||||
{
|
||||
teleToLocation(spawnX, spawnY, spawnZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getVitalityPoints(int level, double exp, boolean isBoss)
|
||||
{
|
||||
|
@ -1174,6 +1174,12 @@ public class L2AttackableAI extends L2CharacterAI
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent thinking in non active regions.
|
||||
if (!_actor.isInActiveRegion())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Start thinking action
|
||||
_thinking = true;
|
||||
|
||||
|
@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
*/
|
||||
public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -40,12 +39,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
setLethalable(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return BOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSpawn()
|
||||
{
|
||||
|
@ -16,8 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import java.util.concurrent.ScheduledFuture;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
@ -43,10 +41,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
private L2MonsterInstance _master = null;
|
||||
private volatile MinionList _minionList = null;
|
||||
|
||||
protected ScheduledFuture<?> _maintenanceTask = null;
|
||||
|
||||
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
|
||||
|
||||
/**
|
||||
* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
|
||||
* <B><U> Actions</U> :</B>
|
||||
@ -115,8 +109,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
setIsRaidMinion(_master.isRaid());
|
||||
_master.getMinionList().onMinionSpawn(this);
|
||||
}
|
||||
|
||||
startMaintenanceTask();
|
||||
}
|
||||
|
||||
// dynamic script-based minions spawned here, after all preparations.
|
||||
@ -134,15 +126,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
}
|
||||
}
|
||||
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return MONSTER_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doDie(L2Character killer)
|
||||
{
|
||||
@ -150,25 +133,12 @@ public class L2MonsterInstance extends L2Attackable
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false); // doesn't do it?
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean deleteMe()
|
||||
{
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false);
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
if (hasMinions())
|
||||
{
|
||||
getMinionList().onMasterDie(true);
|
||||
|
@ -17,10 +17,7 @@
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.L2Spawn;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
|
||||
@ -30,8 +27,6 @@ import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
*/
|
||||
public class L2RaidBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
|
||||
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -60,47 +55,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
|
||||
broadcastPacket(new PlaySound(1, getParameters().getString("RaidSpawnMusic", "Rm01_A"), 0, 0, 0, 0, 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return RAIDBOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
|
||||
*/
|
||||
@Override
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
_maintenanceTask = ThreadPool.scheduleAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
|
||||
}
|
||||
|
||||
protected void checkAndReturnToSpawn()
|
||||
{
|
||||
if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final L2Spawn spawn = getSpawn();
|
||||
if (spawn == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final int spawnX = spawn.getX();
|
||||
final int spawnY = spawn.getY();
|
||||
final int spawnZ = spawn.getZ();
|
||||
|
||||
if (!isInCombat() && !isMovementDisabled())
|
||||
{
|
||||
if (!isInsideRadius3D(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200)))
|
||||
{
|
||||
teleToLocation(spawnX, spawnY, spawnZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getVitalityPoints(int level, double exp, boolean isBoss)
|
||||
{
|
||||
|
@ -339,6 +339,12 @@ public class L2AttackableAI extends L2CharacterAI
|
||||
@Override
|
||||
public void changeIntention(CtrlIntention intention, Object arg0, Object arg1)
|
||||
{
|
||||
// Prevent thinking in non active regions.
|
||||
if (!_actor.isInActiveRegion())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ((intention == AI_INTENTION_IDLE) || (intention == AI_INTENTION_ACTIVE))
|
||||
{
|
||||
// Check if actor is not dead
|
||||
|
@ -34,8 +34,6 @@ import com.l2jmobius.gameserver.templates.chars.L2NpcTemplate;
|
||||
*/
|
||||
public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int BOSS_MAINTENANCE_INTERVAL = 20000;
|
||||
|
||||
/**
|
||||
* Constructor for L2GrandBossInstance. This represent all grandbosses.
|
||||
* @param objectId ID of the instance
|
||||
@ -46,12 +44,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
super(objectId, template);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return BOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doDie(L2Character killer)
|
||||
{
|
||||
@ -122,7 +114,7 @@ public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
}
|
||||
|
||||
_minionList.maintainMinions();
|
||||
}, 60000, getMaintenanceInterval());
|
||||
}, 60000, 20000);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -41,7 +41,6 @@ import com.l2jmobius.gameserver.util.MinionList;
|
||||
*/
|
||||
public class L2MonsterInstance extends L2Attackable
|
||||
{
|
||||
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
|
||||
protected final MinionList _minionList;
|
||||
protected ScheduledFuture<?> _minionMaintainTask = null;
|
||||
|
||||
@ -151,21 +150,12 @@ public class L2MonsterInstance extends L2Attackable
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the maintenance interval.
|
||||
* @return the maintenance interval
|
||||
*/
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return MONSTER_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn all minions at a regular interval.
|
||||
*/
|
||||
protected void manageMinions()
|
||||
{
|
||||
_minionMaintainTask = ThreadPool.schedule(() -> _minionList.spawnMinions(), getMaintenanceInterval());
|
||||
_minionMaintainTask = ThreadPool.schedule(() -> _minionList.spawnMinions(), 1000);
|
||||
}
|
||||
|
||||
public void callMinions()
|
||||
|
@ -34,7 +34,6 @@ import com.l2jmobius.gameserver.templates.chars.L2NpcTemplate;
|
||||
*/
|
||||
public final class L2RaidBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 20000; // 20 sec
|
||||
private RaidBossSpawnManager.StatusEnum _raidStatus;
|
||||
|
||||
/**
|
||||
@ -60,12 +59,6 @@ public final class L2RaidBossInstance extends L2MonsterInstance
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return RAIDBOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doDie(L2Character killer)
|
||||
{
|
||||
@ -135,7 +128,7 @@ public final class L2RaidBossInstance extends L2MonsterInstance
|
||||
}
|
||||
|
||||
_minionList.maintainMinions();
|
||||
}, 60000, getMaintenanceInterval());
|
||||
}, 60000, 20000);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -2262,6 +2262,12 @@ public class L2AttackableAI extends L2CharacterAI
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent thinking in non active regions.
|
||||
if (!_actor.isInActiveRegion())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Start thinking action
|
||||
_thinking = true;
|
||||
|
||||
|
@ -32,7 +32,6 @@ import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
*/
|
||||
public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -47,12 +46,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
setLethalable(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return BOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSpawn()
|
||||
{
|
||||
|
@ -16,8 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import java.util.concurrent.ScheduledFuture;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
@ -38,15 +36,11 @@ import com.l2jmobius.gameserver.util.MinionList;
|
||||
*/
|
||||
public class L2MonsterInstance extends L2Attackable
|
||||
{
|
||||
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
|
||||
|
||||
protected boolean _enableMinions = true;
|
||||
|
||||
private L2MonsterInstance _master = null;
|
||||
private volatile MinionList _minionList = null;
|
||||
|
||||
protected ScheduledFuture<?> _maintenanceTask = null;
|
||||
|
||||
/**
|
||||
* Creates a monster.
|
||||
* @param template the monster NPC template
|
||||
@ -109,8 +103,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
setIsRaidMinion(_master.isRaid());
|
||||
_master.getMinionList().onMinionSpawn(this);
|
||||
}
|
||||
|
||||
startMaintenanceTask();
|
||||
}
|
||||
|
||||
// dynamic script-based minions spawned here, after all preparations.
|
||||
@ -128,15 +120,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
}
|
||||
}
|
||||
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return MONSTER_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doDie(L2Character killer)
|
||||
{
|
||||
@ -145,24 +128,12 @@ public class L2MonsterInstance extends L2Attackable
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false); // doesn't do it?
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean deleteMe()
|
||||
{
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false);
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
if (hasMinions())
|
||||
{
|
||||
getMinionList().onMasterDie(true);
|
||||
|
@ -17,12 +17,10 @@
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.instancemanager.RaidBossPointsManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.RaidBossSpawnManager;
|
||||
import com.l2jmobius.gameserver.model.L2Spawn;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.model.entity.Hero;
|
||||
@ -35,8 +33,6 @@ import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
*/
|
||||
public class L2RaidBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
|
||||
|
||||
private RaidBossSpawnManager.StatusEnum _raidStatus;
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
@ -59,12 +55,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
|
||||
super.onSpawn();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return RAIDBOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doDie(L2Character killer)
|
||||
{
|
||||
@ -102,41 +92,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
|
||||
*/
|
||||
@Override
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
_maintenanceTask = ThreadPool.scheduleAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
|
||||
}
|
||||
|
||||
protected void checkAndReturnToSpawn()
|
||||
{
|
||||
if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final L2Spawn spawn = getSpawn();
|
||||
if (spawn == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final int spawnX = spawn.getX();
|
||||
final int spawnY = spawn.getY();
|
||||
final int spawnZ = spawn.getZ();
|
||||
|
||||
if (!isInCombat() && !isMovementDisabled())
|
||||
{
|
||||
if (!isInsideRadius3D(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200)))
|
||||
{
|
||||
teleToLocation(spawnX, spawnY, spawnZ, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setRaidStatus(RaidBossSpawnManager.StatusEnum status)
|
||||
{
|
||||
_raidStatus = status;
|
||||
|
@ -1174,6 +1174,12 @@ public class L2AttackableAI extends L2CharacterAI
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent thinking in non active regions.
|
||||
if (!_actor.isInActiveRegion())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Start thinking action
|
||||
_thinking = true;
|
||||
|
||||
|
@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
*/
|
||||
public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -40,12 +39,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
setLethalable(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return BOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSpawn()
|
||||
{
|
||||
|
@ -16,8 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import java.util.concurrent.ScheduledFuture;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
@ -43,10 +41,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
private L2MonsterInstance _master = null;
|
||||
private volatile MinionList _minionList = null;
|
||||
|
||||
protected ScheduledFuture<?> _maintenanceTask = null;
|
||||
|
||||
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
|
||||
|
||||
/**
|
||||
* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
|
||||
* <B><U> Actions</U> :</B>
|
||||
@ -115,8 +109,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
setIsRaidMinion(_master.isRaid());
|
||||
_master.getMinionList().onMinionSpawn(this);
|
||||
}
|
||||
|
||||
startMaintenanceTask();
|
||||
}
|
||||
|
||||
// dynamic script-based minions spawned here, after all preparations.
|
||||
@ -134,15 +126,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
}
|
||||
}
|
||||
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return MONSTER_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doDie(L2Character killer)
|
||||
{
|
||||
@ -150,25 +133,12 @@ public class L2MonsterInstance extends L2Attackable
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false); // doesn't do it?
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean deleteMe()
|
||||
{
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false);
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
if (hasMinions())
|
||||
{
|
||||
getMinionList().onMasterDie(true);
|
||||
|
@ -17,10 +17,7 @@
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.L2Spawn;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
|
||||
@ -30,8 +27,6 @@ import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
*/
|
||||
public class L2RaidBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
|
||||
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -60,47 +55,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
|
||||
broadcastPacket(new PlaySound(1, getParameters().getString("RaidSpawnMusic", "Rm01_A"), 0, 0, 0, 0, 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return RAIDBOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
|
||||
*/
|
||||
@Override
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
_maintenanceTask = ThreadPool.scheduleAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
|
||||
}
|
||||
|
||||
protected void checkAndReturnToSpawn()
|
||||
{
|
||||
if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final L2Spawn spawn = getSpawn();
|
||||
if (spawn == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final int spawnX = spawn.getX();
|
||||
final int spawnY = spawn.getY();
|
||||
final int spawnZ = spawn.getZ();
|
||||
|
||||
if (!isInCombat() && !isMovementDisabled())
|
||||
{
|
||||
if (!isInsideRadius3D(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200)))
|
||||
{
|
||||
teleToLocation(spawnX, spawnY, spawnZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getVitalityPoints(int level, double exp, boolean isBoss)
|
||||
{
|
||||
|
@ -1174,6 +1174,12 @@ public class L2AttackableAI extends L2CharacterAI
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent thinking in non active regions.
|
||||
if (!_actor.isInActiveRegion())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Start thinking action
|
||||
_thinking = true;
|
||||
|
||||
|
@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
*/
|
||||
public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -40,12 +39,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
setLethalable(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return BOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSpawn()
|
||||
{
|
||||
|
@ -16,8 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import java.util.concurrent.ScheduledFuture;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
@ -43,10 +41,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
private L2MonsterInstance _master = null;
|
||||
private volatile MinionList _minionList = null;
|
||||
|
||||
protected ScheduledFuture<?> _maintenanceTask = null;
|
||||
|
||||
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
|
||||
|
||||
/**
|
||||
* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
|
||||
* <B><U> Actions</U> :</B>
|
||||
@ -115,8 +109,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
setIsRaidMinion(_master.isRaid());
|
||||
_master.getMinionList().onMinionSpawn(this);
|
||||
}
|
||||
|
||||
startMaintenanceTask();
|
||||
}
|
||||
|
||||
// dynamic script-based minions spawned here, after all preparations.
|
||||
@ -134,15 +126,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
}
|
||||
}
|
||||
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return MONSTER_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doDie(L2Character killer)
|
||||
{
|
||||
@ -150,25 +133,12 @@ public class L2MonsterInstance extends L2Attackable
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false); // doesn't do it?
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean deleteMe()
|
||||
{
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false);
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
if (hasMinions())
|
||||
{
|
||||
getMinionList().onMasterDie(true);
|
||||
|
@ -17,10 +17,7 @@
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.L2Spawn;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
|
||||
@ -30,8 +27,6 @@ import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
*/
|
||||
public class L2RaidBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
|
||||
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -60,47 +55,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
|
||||
broadcastPacket(new PlaySound(1, getParameters().getString("RaidSpawnMusic", "Rm01_A"), 0, 0, 0, 0, 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return RAIDBOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
|
||||
*/
|
||||
@Override
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
_maintenanceTask = ThreadPool.scheduleAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
|
||||
}
|
||||
|
||||
protected void checkAndReturnToSpawn()
|
||||
{
|
||||
if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final L2Spawn spawn = getSpawn();
|
||||
if (spawn == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final int spawnX = spawn.getX();
|
||||
final int spawnY = spawn.getY();
|
||||
final int spawnZ = spawn.getZ();
|
||||
|
||||
if (!isInCombat() && !isMovementDisabled())
|
||||
{
|
||||
if (!isInsideRadius3D(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200)))
|
||||
{
|
||||
teleToLocation(spawnX, spawnY, spawnZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getVitalityPoints(int level, double exp, boolean isBoss)
|
||||
{
|
||||
|
@ -1174,6 +1174,12 @@ public class L2AttackableAI extends L2CharacterAI
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent thinking in non active regions.
|
||||
if (!_actor.isInActiveRegion())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Start thinking action
|
||||
_thinking = true;
|
||||
|
||||
|
@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
*/
|
||||
public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -40,12 +39,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
setLethalable(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return BOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSpawn()
|
||||
{
|
||||
|
@ -16,8 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import java.util.concurrent.ScheduledFuture;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
@ -43,10 +41,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
private L2MonsterInstance _master = null;
|
||||
private volatile MinionList _minionList = null;
|
||||
|
||||
protected ScheduledFuture<?> _maintenanceTask = null;
|
||||
|
||||
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
|
||||
|
||||
/**
|
||||
* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
|
||||
* <B><U> Actions</U> :</B>
|
||||
@ -115,8 +109,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
setIsRaidMinion(_master.isRaid());
|
||||
_master.getMinionList().onMinionSpawn(this);
|
||||
}
|
||||
|
||||
startMaintenanceTask();
|
||||
}
|
||||
|
||||
// dynamic script-based minions spawned here, after all preparations.
|
||||
@ -134,15 +126,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
}
|
||||
}
|
||||
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return MONSTER_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doDie(L2Character killer)
|
||||
{
|
||||
@ -150,25 +133,12 @@ public class L2MonsterInstance extends L2Attackable
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false); // doesn't do it?
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean deleteMe()
|
||||
{
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false);
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
if (hasMinions())
|
||||
{
|
||||
getMinionList().onMasterDie(true);
|
||||
|
@ -17,10 +17,7 @@
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.L2Spawn;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
|
||||
@ -30,8 +27,6 @@ import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
*/
|
||||
public class L2RaidBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
|
||||
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -60,47 +55,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
|
||||
broadcastPacket(new PlaySound(1, getParameters().getString("RaidSpawnMusic", "Rm01_A"), 0, 0, 0, 0, 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return RAIDBOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
|
||||
*/
|
||||
@Override
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
_maintenanceTask = ThreadPool.scheduleAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
|
||||
}
|
||||
|
||||
protected void checkAndReturnToSpawn()
|
||||
{
|
||||
if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final L2Spawn spawn = getSpawn();
|
||||
if (spawn == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final int spawnX = spawn.getX();
|
||||
final int spawnY = spawn.getY();
|
||||
final int spawnZ = spawn.getZ();
|
||||
|
||||
if (!isInCombat() && !isMovementDisabled())
|
||||
{
|
||||
if (!isInsideRadius3D(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200)))
|
||||
{
|
||||
teleToLocation(spawnX, spawnY, spawnZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getVitalityPoints(int level, double exp, boolean isBoss)
|
||||
{
|
||||
|
@ -1174,6 +1174,12 @@ public class L2AttackableAI extends L2CharacterAI
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent thinking in non active regions.
|
||||
if (!_actor.isInActiveRegion())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Start thinking action
|
||||
_thinking = true;
|
||||
|
||||
|
@ -25,7 +25,6 @@ import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
*/
|
||||
public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int BOSS_MAINTENANCE_INTERVAL = 10000;
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -40,12 +39,6 @@ public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
setLethalable(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return BOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSpawn()
|
||||
{
|
||||
|
@ -16,8 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import java.util.concurrent.ScheduledFuture;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
@ -43,10 +41,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
private L2MonsterInstance _master = null;
|
||||
private volatile MinionList _minionList = null;
|
||||
|
||||
protected ScheduledFuture<?> _maintenanceTask = null;
|
||||
|
||||
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
|
||||
|
||||
/**
|
||||
* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
|
||||
* <B><U> Actions</U> :</B>
|
||||
@ -115,8 +109,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
setIsRaidMinion(_master.isRaid());
|
||||
_master.getMinionList().onMinionSpawn(this);
|
||||
}
|
||||
|
||||
startMaintenanceTask();
|
||||
}
|
||||
|
||||
// dynamic script-based minions spawned here, after all preparations.
|
||||
@ -134,15 +126,6 @@ public class L2MonsterInstance extends L2Attackable
|
||||
}
|
||||
}
|
||||
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return MONSTER_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doDie(L2Character killer)
|
||||
{
|
||||
@ -150,25 +133,12 @@ public class L2MonsterInstance extends L2Attackable
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false); // doesn't do it?
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean deleteMe()
|
||||
{
|
||||
if (_maintenanceTask != null)
|
||||
{
|
||||
_maintenanceTask.cancel(false);
|
||||
_maintenanceTask = null;
|
||||
}
|
||||
|
||||
if (hasMinions())
|
||||
{
|
||||
getMinionList().onMasterDie(true);
|
||||
|
@ -17,10 +17,7 @@
|
||||
package com.l2jmobius.gameserver.model.actor.instance;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.model.L2Spawn;
|
||||
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
|
||||
@ -30,8 +27,6 @@ import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
*/
|
||||
public class L2RaidBossInstance extends L2MonsterInstance
|
||||
{
|
||||
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
|
||||
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
@ -60,47 +55,6 @@ public class L2RaidBossInstance extends L2MonsterInstance
|
||||
broadcastPacket(new PlaySound(1, getParameters().getString("RaidSpawnMusic", "Rm01_A"), 0, 0, 0, 0, 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getMaintenanceInterval()
|
||||
{
|
||||
return RAIDBOSS_MAINTENANCE_INTERVAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
|
||||
*/
|
||||
@Override
|
||||
protected void startMaintenanceTask()
|
||||
{
|
||||
_maintenanceTask = ThreadPool.scheduleAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
|
||||
}
|
||||
|
||||
protected void checkAndReturnToSpawn()
|
||||
{
|
||||
if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final L2Spawn spawn = getSpawn();
|
||||
if (spawn == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final int spawnX = spawn.getX();
|
||||
final int spawnY = spawn.getY();
|
||||
final int spawnZ = spawn.getZ();
|
||||
|
||||
if (!isInCombat() && !isMovementDisabled())
|
||||
{
|
||||
if (!isInsideRadius3D(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200)))
|
||||
{
|
||||
teleToLocation(spawnX, spawnY, spawnZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getVitalityPoints(int level, double exp, boolean isBoss)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user