Proper naming for Creature isFalling field.
This commit is contained in:
@@ -162,7 +162,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
private boolean _isConfused = false; // Attack anyone randomly
|
||||
private boolean _isFakeDeath = false; // Fake death
|
||||
private boolean _isFlying = false; // Is flying Wyvern?
|
||||
private boolean _isFallsdown = false; // Falls down
|
||||
private boolean _isFalling = false; // Falls down
|
||||
private boolean _isMuted = false; // Cannot use magic
|
||||
private boolean _isPhysicalMuted = false; // Cannot use psychical skills
|
||||
private boolean _isKilledAlready = false;
|
||||
@@ -2184,7 +2184,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
*/
|
||||
public boolean isDisabled()
|
||||
{
|
||||
return _isFakeDeath || _isPhysicalAttackMuted || _isImmobileUntilAttacked || _isStunned || _isSleeping || _isFallsdown || _isParalyzed;
|
||||
return _isFakeDeath || _isPhysicalAttackMuted || _isImmobileUntilAttacked || _isStunned || _isSleeping || _isFalling || _isParalyzed;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -2265,7 +2265,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
*/
|
||||
public boolean isFalling()
|
||||
{
|
||||
return _isFallsdown;
|
||||
return _isFalling;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -2274,7 +2274,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
*/
|
||||
public void setFalling(boolean value)
|
||||
{
|
||||
_isFallsdown = value;
|
||||
_isFalling = value;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -2401,7 +2401,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
*/
|
||||
public boolean isMovementDisabled()
|
||||
{
|
||||
return _isImmobileUntilAttacked || _isStunned || _isRooted || _isSleeping || _isOverloaded || _isParalyzed || isImmobilized() || _isFakeDeath || _isFallsdown;
|
||||
return _isImmobileUntilAttacked || _isStunned || _isRooted || _isSleeping || _isOverloaded || _isParalyzed || isImmobilized() || _isFakeDeath || _isFalling;
|
||||
}
|
||||
|
||||
/**
|
||||
|
Reference in New Issue
Block a user