diff --git a/L2J_Mobius_C4_ScionsOfDestiny/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_C4_ScionsOfDestiny/java/org/l2jmobius/gameserver/model/actor/Creature.java index 59d07c8cad..2e989ea574 100644 --- a/L2J_Mobius_C4_ScionsOfDestiny/java/org/l2jmobius/gameserver/model/actor/Creature.java +++ b/L2J_Mobius_C4_ScionsOfDestiny/java/org/l2jmobius/gameserver/model/actor/Creature.java @@ -160,7 +160,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder private boolean _isConfused = false; // Attack anyone randomly private boolean _isFakeDeath = false; // Fake death private boolean _isFlying = false; // Is flying Wyvern? - private boolean _isFallsdown = false; // Falls down + private boolean _isFalling = false; // Falls down private boolean _isMuted = false; // Cannot use magic private boolean _isPhysicalMuted = false; // Cannot use psychical skills private boolean _isKilledAlready = false; @@ -2141,7 +2141,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder */ public boolean isDisabled() { - return _isFakeDeath || _isPhysicalAttackMuted || _isImmobileUntilAttacked || _isStunned || _isSleeping || _isFallsdown || _isParalyzed; + return _isFakeDeath || _isPhysicalAttackMuted || _isImmobileUntilAttacked || _isStunned || _isSleeping || _isFalling || _isParalyzed; } /** @@ -2222,7 +2222,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder */ public boolean isFalling() { - return _isFallsdown; + return _isFalling; } /** @@ -2231,7 +2231,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder */ public void setFalling(boolean value) { - _isFallsdown = value; + _isFalling = value; } /** @@ -2358,7 +2358,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder */ public boolean isMovementDisabled() { - return _isImmobileUntilAttacked || _isStunned || _isRooted || _isSleeping || _isOverloaded || _isParalyzed || isImmobilized() || _isFakeDeath || _isFallsdown; + return _isImmobileUntilAttacked || _isStunned || _isRooted || _isSleeping || _isOverloaded || _isParalyzed || isImmobilized() || _isFakeDeath || _isFalling; } /** diff --git a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java index 12e8d75d6b..144f85fad6 100644 --- a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java +++ b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java @@ -162,7 +162,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder private boolean _isConfused = false; // Attack anyone randomly private boolean _isFakeDeath = false; // Fake death private boolean _isFlying = false; // Is flying Wyvern? - private boolean _isFallsdown = false; // Falls down + private boolean _isFalling = false; // Falls down private boolean _isMuted = false; // Cannot use magic private boolean _isPhysicalMuted = false; // Cannot use psychical skills private boolean _isKilledAlready = false; @@ -2184,7 +2184,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder */ public boolean isDisabled() { - return _isFakeDeath || _isPhysicalAttackMuted || _isImmobileUntilAttacked || _isStunned || _isSleeping || _isFallsdown || _isParalyzed; + return _isFakeDeath || _isPhysicalAttackMuted || _isImmobileUntilAttacked || _isStunned || _isSleeping || _isFalling || _isParalyzed; } /** @@ -2265,7 +2265,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder */ public boolean isFalling() { - return _isFallsdown; + return _isFalling; } /** @@ -2274,7 +2274,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder */ public void setFalling(boolean value) { - _isFallsdown = value; + _isFalling = value; } /** @@ -2401,7 +2401,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder */ public boolean isMovementDisabled() { - return _isImmobileUntilAttacked || _isStunned || _isRooted || _isSleeping || _isOverloaded || _isParalyzed || isImmobilized() || _isFakeDeath || _isFallsdown; + return _isImmobileUntilAttacked || _isStunned || _isRooted || _isSleeping || _isOverloaded || _isParalyzed || isImmobilized() || _isFakeDeath || _isFalling; } /**