Proper naming for Creature isFalling field.
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@@ -160,7 +160,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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private boolean _isConfused = false; // Attack anyone randomly
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private boolean _isFakeDeath = false; // Fake death
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private boolean _isFlying = false; // Is flying Wyvern?
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private boolean _isFallsdown = false; // Falls down
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private boolean _isFalling = false; // Falls down
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private boolean _isMuted = false; // Cannot use magic
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private boolean _isPhysicalMuted = false; // Cannot use psychical skills
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private boolean _isKilledAlready = false;
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@@ -2141,7 +2141,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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*/
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public boolean isDisabled()
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{
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return _isFakeDeath || _isPhysicalAttackMuted || _isImmobileUntilAttacked || _isStunned || _isSleeping || _isFallsdown || _isParalyzed;
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return _isFakeDeath || _isPhysicalAttackMuted || _isImmobileUntilAttacked || _isStunned || _isSleeping || _isFalling || _isParalyzed;
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}
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/**
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@@ -2222,7 +2222,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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*/
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public boolean isFalling()
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{
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return _isFallsdown;
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return _isFalling;
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}
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/**
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@@ -2231,7 +2231,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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*/
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public void setFalling(boolean value)
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{
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_isFallsdown = value;
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_isFalling = value;
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}
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/**
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@@ -2358,7 +2358,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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*/
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public boolean isMovementDisabled()
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{
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return _isImmobileUntilAttacked || _isStunned || _isRooted || _isSleeping || _isOverloaded || _isParalyzed || isImmobilized() || _isFakeDeath || _isFallsdown;
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return _isImmobileUntilAttacked || _isStunned || _isRooted || _isSleeping || _isOverloaded || _isParalyzed || isImmobilized() || _isFakeDeath || _isFalling;
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}
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/**
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