Support for knockback chain skills.

This commit is contained in:
MobiusDev
2017-11-07 15:43:21 +00:00
parent fa75861f78
commit acb163259c
15 changed files with 327 additions and 9 deletions

View File

@@ -140,6 +140,9 @@ SubclassStoreSkillCooltime = False
# Default: 666 # Default: 666
EffectTickRatio = 666 EffectTickRatio = 666
# This option will enable alter skills (chain skills)
EnableAlterSkills = True
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# Class, Sub-class and skill learning options # Class, Sub-class and skill learning options

View File

@@ -16,18 +16,27 @@
*/ */
package handlers.effecthandlers; package handlers.effecthandlers;
import java.util.HashMap;
import java.util.Map;
import com.l2jmobius.gameserver.ai.CtrlEvent; import com.l2jmobius.gameserver.ai.CtrlEvent;
import com.l2jmobius.gameserver.ai.CtrlIntention; import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.enums.CategoryType;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.geoengine.GeoEngine; import com.l2jmobius.gameserver.geoengine.GeoEngine;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.Location; import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.base.ClassId;
import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.BuffInfo; import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Formulas; import com.l2jmobius.gameserver.model.stats.Formulas;
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation; import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
@@ -35,7 +44,7 @@ import com.l2jmobius.gameserver.util.Util;
/** /**
* Check if this effect is not counted as being stunned. * Check if this effect is not counted as being stunned.
* @author UnAfraid * @author UnAfraid, Mobius
*/ */
public final class KnockBack extends AbstractEffect public final class KnockBack extends AbstractEffect
{ {
@@ -46,6 +55,45 @@ public final class KnockBack extends AbstractEffect
private final boolean _knockDown; private final boolean _knockDown;
private final FlyType _type; private final FlyType _type;
// skill data
private static final Map<ClassId, Integer> _chainKnockSkills = new HashMap<>(36);
{
_chainKnockSkills.put(ClassId.SIGEL_PHOENIX_KNIGHT, 10250); // Heavy Hit
_chainKnockSkills.put(ClassId.SIGEL_HELL_KNIGHT, 10250); // Heavy Hit
_chainKnockSkills.put(ClassId.SIGEL_EVA_TEMPLAR, 10250); // Heavy Hit
_chainKnockSkills.put(ClassId.SIGEL_SHILLIEN_TEMPLAR, 10250); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_DUELIST, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_DREADNOUGHT, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_TITAN, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_GRAND_KHAVATARI, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_MAESTRO, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_DOOMBRINGER, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.OTHELL_ADVENTURER, 10750); // Heavy Hit
_chainKnockSkills.put(ClassId.OTHELL_WIND_RIDER, 10750); // Heavy Hit
_chainKnockSkills.put(ClassId.OTHELL_GHOST_HUNTER, 10750); // Heavy Hit
_chainKnockSkills.put(ClassId.OTHELL_FORTUNE_SEEKER, 10750); // Heavy Hit
_chainKnockSkills.put(ClassId.YUL_SAGITTARIUS, 11000); // Heavy Hit
_chainKnockSkills.put(ClassId.YUL_MOONLIGHT_SENTINEL, 11000); // Heavy Hit
_chainKnockSkills.put(ClassId.YUL_GHOST_SENTINEL, 11000); // Heavy Hit
_chainKnockSkills.put(ClassId.YUL_TRICKSTER, 11000); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_ARCHMAGE, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_SOULTAKER, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_MYSTIC_MUSE, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_STORM_SCREAMER, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_SOUL_HOUND, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_HIEROPHANT, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_SWORD_MUSE, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_SPECTRAL_DANCER, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_DOMINATOR, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_DOOMCRYER, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.WYNN_ARCANA_LORD, 11500); // Heavy Hit
_chainKnockSkills.put(ClassId.WYNN_ELEMENTAL_MASTER, 11500); // Heavy Hit
_chainKnockSkills.put(ClassId.WYNN_SPECTRAL_MASTER, 11500); // Heavy Hit
_chainKnockSkills.put(ClassId.AEORE_CARDINAL, 12000); // Heavy Hit
_chainKnockSkills.put(ClassId.AEORE_EVA_SAINT, 12000); // Heavy Hit
_chainKnockSkills.put(ClassId.AEORE_SHILLIEN_SAINT, 12000); // Heavy Hit
}
public KnockBack(StatsSet params) public KnockBack(StatsSet params)
{ {
_distance = params.getInt("distance", 50); _distance = params.getInt("distance", 50);
@@ -118,5 +166,18 @@ public final class KnockBack extends AbstractEffect
effected.setXYZ(loc); effected.setXYZ(loc);
effected.broadcastPacket(new ValidateLocation(effected)); effected.broadcastPacket(new ValidateLocation(effected));
effected.revalidateZone(true); effected.revalidateZone(true);
for (L2PcInstance nearbyPlayer : L2World.getInstance().getVisibleObjects(effected, L2PcInstance.class, 1200))
{
if (nearbyPlayer.getRace() == Race.ERTHEIA)
{
continue;
}
if ((nearbyPlayer.getTarget() == effected) && nearbyPlayer.isInCategory(CategoryType.AWAKEN_GROUP) && !nearbyPlayer.isAlterSkillActive())
{
final int chainSkill = _chainKnockSkills.get(nearbyPlayer.getClassId());
nearbyPlayer.sendPacket(new ExAlterSkillRequest(nearbyPlayer, chainSkill, chainSkill, 3));
}
}
} }
} }

View File

@@ -168,6 +168,7 @@ public final class Config
public static boolean SUBCLASS_STORE_SKILL_COOLTIME; public static boolean SUBCLASS_STORE_SKILL_COOLTIME;
public static boolean SUMMON_STORE_SKILL_COOLTIME; public static boolean SUMMON_STORE_SKILL_COOLTIME;
public static long EFFECT_TICK_RATIO; public static long EFFECT_TICK_RATIO;
public static boolean ENABLE_ALTER_SKILLS;
public static boolean LIFE_CRYSTAL_NEEDED; public static boolean LIFE_CRYSTAL_NEEDED;
public static boolean ES_SP_BOOK_NEEDED; public static boolean ES_SP_BOOK_NEEDED;
public static boolean DIVINE_SP_BOOK_NEEDED; public static boolean DIVINE_SP_BOOK_NEEDED;
@@ -1459,6 +1460,7 @@ public final class Config
SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false); SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false);
SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true); SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true);
EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666); EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666);
ENABLE_ALTER_SKILLS = Character.getBoolean("EnableAlterSkills", true);
LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true); LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true);
ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true); ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true);
DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true); DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true);

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@@ -270,6 +270,7 @@ import com.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate; import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget; import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget;
import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount; import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot; import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo; import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
import com.l2jmobius.gameserver.network.serverpackets.ExGetBookMarkInfoPacket; import com.l2jmobius.gameserver.network.serverpackets.ExGetBookMarkInfoPacket;
@@ -752,6 +753,7 @@ public final class L2PcInstance extends L2Playable
/** Skills queued because a skill is already in progress */ /** Skills queued because a skill is already in progress */
private SkillUseHolder _queuedSkill; private SkillUseHolder _queuedSkill;
private boolean _alterSkillActive = false;
private int _cursedWeaponEquippedId = 0; private int _cursedWeaponEquippedId = 0;
private boolean _combatFlagEquippedId = false; private boolean _combatFlagEquippedId = false;
@@ -8304,6 +8306,13 @@ public final class L2PcInstance extends L2Playable
skill = attachedSkill; skill = attachedSkill;
} }
// Alter skills
if (_alterSkillActive)
{
sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
_alterSkillActive = false;
}
// ************************************* Check Player State ******************************************* // ************************************* Check Player State *******************************************
// Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic() // Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
@@ -11242,6 +11251,16 @@ public final class L2PcInstance extends L2Playable
_queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed); _queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed);
} }
public boolean isAlterSkillActive()
{
return _alterSkillActive;
}
public void setAlterSkillActive(boolean alterSkillActive)
{
_alterSkillActive = alterSkillActive;
}
/** /**
* @return {@code true} if player is jailed, {@code false} otherwise. * @return {@code true} if player is jailed, {@code false} otherwise.
*/ */

View File

@@ -16,20 +16,25 @@
*/ */
package com.l2jmobius.gameserver.network.serverpackets; package com.l2jmobius.gameserver.network.serverpackets;
import com.l2jmobius.Config;
import com.l2jmobius.commons.network.PacketWriter; import com.l2jmobius.commons.network.PacketWriter;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.OutgoingPackets; import com.l2jmobius.gameserver.network.OutgoingPackets;
/** /**
* @author UnAfraid * @author UnAfraid, Mobius
*/ */
public class ExAlterSkillRequest implements IClientOutgoingPacket public class ExAlterSkillRequest implements IClientOutgoingPacket
{ {
private final int _currentSkillId; private final int _currentSkillId;
private final int _nextSkillId; private final int _nextSkillId;
private final int _alterTime; private final int _alterTime;
private final L2PcInstance _player;
public ExAlterSkillRequest(int currentSkill, int nextSkill, int alterTime) public ExAlterSkillRequest(L2PcInstance player, int currentSkill, int nextSkill, int alterTime)
{ {
_player = player;
_currentSkillId = currentSkill; _currentSkillId = currentSkill;
_nextSkillId = nextSkill; _nextSkillId = nextSkill;
_alterTime = alterTime; _alterTime = alterTime;
@@ -38,10 +43,26 @@ public class ExAlterSkillRequest implements IClientOutgoingPacket
@Override @Override
public boolean write(PacketWriter packet) public boolean write(PacketWriter packet)
{ {
if (!Config.ENABLE_ALTER_SKILLS)
{
return true;
}
OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet); OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet);
packet.writeD(_nextSkillId); packet.writeD(_nextSkillId);
packet.writeD(_currentSkillId); packet.writeD(_currentSkillId);
packet.writeD(_alterTime); packet.writeD(_alterTime);
if (_alterTime > 0)
{
_player.setAlterSkillActive(true);
ThreadPoolManager.schedule(() ->
{
_player.sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
_player.setAlterSkillActive(false);
}, _alterTime * 1000);
}
return true; return true;
} }
} }

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@@ -140,6 +140,9 @@ SubclassStoreSkillCooltime = False
# Default: 666 # Default: 666
EffectTickRatio = 666 EffectTickRatio = 666
# This option will enable alter skills (chain skills)
EnableAlterSkills = True
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# Class, Sub-class and skill learning options # Class, Sub-class and skill learning options

View File

@@ -16,18 +16,27 @@
*/ */
package handlers.effecthandlers; package handlers.effecthandlers;
import java.util.HashMap;
import java.util.Map;
import com.l2jmobius.gameserver.ai.CtrlEvent; import com.l2jmobius.gameserver.ai.CtrlEvent;
import com.l2jmobius.gameserver.ai.CtrlIntention; import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.enums.CategoryType;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.geoengine.GeoEngine; import com.l2jmobius.gameserver.geoengine.GeoEngine;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.Location; import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.base.ClassId;
import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.BuffInfo; import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Formulas; import com.l2jmobius.gameserver.model.stats.Formulas;
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation; import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
@@ -35,7 +44,7 @@ import com.l2jmobius.gameserver.util.Util;
/** /**
* Check if this effect is not counted as being stunned. * Check if this effect is not counted as being stunned.
* @author UnAfraid * @author UnAfraid, Mobius
*/ */
public final class KnockBack extends AbstractEffect public final class KnockBack extends AbstractEffect
{ {
@@ -46,6 +55,45 @@ public final class KnockBack extends AbstractEffect
private final boolean _knockDown; private final boolean _knockDown;
private final FlyType _type; private final FlyType _type;
// skill data
private static final Map<ClassId, Integer> _chainKnockSkills = new HashMap<>(36);
{
_chainKnockSkills.put(ClassId.SIGEL_PHOENIX_KNIGHT, 10250); // Heavy Hit
_chainKnockSkills.put(ClassId.SIGEL_HELL_KNIGHT, 10250); // Heavy Hit
_chainKnockSkills.put(ClassId.SIGEL_EVA_TEMPLAR, 10250); // Heavy Hit
_chainKnockSkills.put(ClassId.SIGEL_SHILLIEN_TEMPLAR, 10250); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_DUELIST, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_DREADNOUGHT, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_TITAN, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_GRAND_KHAVATARI, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_MAESTRO, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_DOOMBRINGER, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.OTHELL_ADVENTURER, 10750); // Heavy Hit
_chainKnockSkills.put(ClassId.OTHELL_WIND_RIDER, 10750); // Heavy Hit
_chainKnockSkills.put(ClassId.OTHELL_GHOST_HUNTER, 10750); // Heavy Hit
_chainKnockSkills.put(ClassId.OTHELL_FORTUNE_SEEKER, 10750); // Heavy Hit
_chainKnockSkills.put(ClassId.YUL_SAGITTARIUS, 11000); // Heavy Hit
_chainKnockSkills.put(ClassId.YUL_MOONLIGHT_SENTINEL, 11000); // Heavy Hit
_chainKnockSkills.put(ClassId.YUL_GHOST_SENTINEL, 11000); // Heavy Hit
_chainKnockSkills.put(ClassId.YUL_TRICKSTER, 11000); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_ARCHMAGE, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_SOULTAKER, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_MYSTIC_MUSE, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_STORM_SCREAMER, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_SOUL_HOUND, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_HIEROPHANT, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_SWORD_MUSE, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_SPECTRAL_DANCER, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_DOMINATOR, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_DOOMCRYER, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.WYNN_ARCANA_LORD, 11500); // Heavy Hit
_chainKnockSkills.put(ClassId.WYNN_ELEMENTAL_MASTER, 11500); // Heavy Hit
_chainKnockSkills.put(ClassId.WYNN_SPECTRAL_MASTER, 11500); // Heavy Hit
_chainKnockSkills.put(ClassId.AEORE_CARDINAL, 12000); // Heavy Hit
_chainKnockSkills.put(ClassId.AEORE_EVA_SAINT, 12000); // Heavy Hit
_chainKnockSkills.put(ClassId.AEORE_SHILLIEN_SAINT, 12000); // Heavy Hit
}
public KnockBack(StatsSet params) public KnockBack(StatsSet params)
{ {
_distance = params.getInt("distance", 50); _distance = params.getInt("distance", 50);
@@ -118,5 +166,18 @@ public final class KnockBack extends AbstractEffect
effected.setXYZ(loc); effected.setXYZ(loc);
effected.broadcastPacket(new ValidateLocation(effected)); effected.broadcastPacket(new ValidateLocation(effected));
effected.revalidateZone(true); effected.revalidateZone(true);
for (L2PcInstance nearbyPlayer : L2World.getInstance().getVisibleObjects(effected, L2PcInstance.class, 1200))
{
if (nearbyPlayer.getRace() == Race.ERTHEIA)
{
continue;
}
if ((nearbyPlayer.getTarget() == effected) && nearbyPlayer.isInCategory(CategoryType.AWAKEN_GROUP) && !nearbyPlayer.isAlterSkillActive())
{
final int chainSkill = _chainKnockSkills.get(nearbyPlayer.getClassId());
nearbyPlayer.sendPacket(new ExAlterSkillRequest(nearbyPlayer, chainSkill, chainSkill, 3));
}
}
} }
} }

View File

@@ -168,6 +168,7 @@ public final class Config
public static boolean SUBCLASS_STORE_SKILL_COOLTIME; public static boolean SUBCLASS_STORE_SKILL_COOLTIME;
public static boolean SUMMON_STORE_SKILL_COOLTIME; public static boolean SUMMON_STORE_SKILL_COOLTIME;
public static long EFFECT_TICK_RATIO; public static long EFFECT_TICK_RATIO;
public static boolean ENABLE_ALTER_SKILLS;
public static boolean LIFE_CRYSTAL_NEEDED; public static boolean LIFE_CRYSTAL_NEEDED;
public static boolean ES_SP_BOOK_NEEDED; public static boolean ES_SP_BOOK_NEEDED;
public static boolean DIVINE_SP_BOOK_NEEDED; public static boolean DIVINE_SP_BOOK_NEEDED;
@@ -1460,6 +1461,7 @@ public final class Config
SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false); SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false);
SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true); SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true);
EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666); EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666);
ENABLE_ALTER_SKILLS = Character.getBoolean("EnableAlterSkills", true);
LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true); LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true);
ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true); ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true);
DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true); DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true);

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@@ -269,6 +269,7 @@ import com.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate; import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget; import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget;
import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount; import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot; import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo; import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
import com.l2jmobius.gameserver.network.serverpackets.ExGetBookMarkInfoPacket; import com.l2jmobius.gameserver.network.serverpackets.ExGetBookMarkInfoPacket;
@@ -751,6 +752,7 @@ public final class L2PcInstance extends L2Playable
/** Skills queued because a skill is already in progress */ /** Skills queued because a skill is already in progress */
private SkillUseHolder _queuedSkill; private SkillUseHolder _queuedSkill;
private boolean _alterSkillActive = false;
private int _cursedWeaponEquippedId = 0; private int _cursedWeaponEquippedId = 0;
private boolean _combatFlagEquippedId = false; private boolean _combatFlagEquippedId = false;
@@ -8304,6 +8306,13 @@ public final class L2PcInstance extends L2Playable
skill = attachedSkill; skill = attachedSkill;
} }
// Alter skills
if (_alterSkillActive)
{
sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
_alterSkillActive = false;
}
// ************************************* Check Player State ******************************************* // ************************************* Check Player State *******************************************
// Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic() // Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
@@ -11243,6 +11252,16 @@ public final class L2PcInstance extends L2Playable
_queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed); _queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed);
} }
public boolean isAlterSkillActive()
{
return _alterSkillActive;
}
public void setAlterSkillActive(boolean alterSkillActive)
{
_alterSkillActive = alterSkillActive;
}
/** /**
* @return {@code true} if player is jailed, {@code false} otherwise. * @return {@code true} if player is jailed, {@code false} otherwise.
*/ */

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@@ -16,20 +16,25 @@
*/ */
package com.l2jmobius.gameserver.network.serverpackets; package com.l2jmobius.gameserver.network.serverpackets;
import com.l2jmobius.Config;
import com.l2jmobius.commons.network.PacketWriter; import com.l2jmobius.commons.network.PacketWriter;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.OutgoingPackets; import com.l2jmobius.gameserver.network.OutgoingPackets;
/** /**
* @author UnAfraid * @author UnAfraid, Mobius
*/ */
public class ExAlterSkillRequest implements IClientOutgoingPacket public class ExAlterSkillRequest implements IClientOutgoingPacket
{ {
private final int _currentSkillId; private final int _currentSkillId;
private final int _nextSkillId; private final int _nextSkillId;
private final int _alterTime; private final int _alterTime;
private final L2PcInstance _player;
public ExAlterSkillRequest(int currentSkill, int nextSkill, int alterTime) public ExAlterSkillRequest(L2PcInstance player, int currentSkill, int nextSkill, int alterTime)
{ {
_player = player;
_currentSkillId = currentSkill; _currentSkillId = currentSkill;
_nextSkillId = nextSkill; _nextSkillId = nextSkill;
_alterTime = alterTime; _alterTime = alterTime;
@@ -38,10 +43,26 @@ public class ExAlterSkillRequest implements IClientOutgoingPacket
@Override @Override
public boolean write(PacketWriter packet) public boolean write(PacketWriter packet)
{ {
if (!Config.ENABLE_ALTER_SKILLS)
{
return true;
}
OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet); OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet);
packet.writeD(_nextSkillId); packet.writeD(_nextSkillId);
packet.writeD(_currentSkillId); packet.writeD(_currentSkillId);
packet.writeD(_alterTime); packet.writeD(_alterTime);
if (_alterTime > 0)
{
_player.setAlterSkillActive(true);
ThreadPoolManager.schedule(() ->
{
_player.sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
_player.setAlterSkillActive(false);
}, _alterTime * 1000);
}
return true; return true;
} }
} }

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@@ -140,6 +140,9 @@ SubclassStoreSkillCooltime = False
# Default: 666 # Default: 666
EffectTickRatio = 666 EffectTickRatio = 666
# This option will enable alter skills (chain skills)
EnableAlterSkills = True
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# Class, Sub-class and skill learning options # Class, Sub-class and skill learning options

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@@ -16,18 +16,27 @@
*/ */
package handlers.effecthandlers; package handlers.effecthandlers;
import java.util.HashMap;
import java.util.Map;
import com.l2jmobius.gameserver.ai.CtrlEvent; import com.l2jmobius.gameserver.ai.CtrlEvent;
import com.l2jmobius.gameserver.ai.CtrlIntention; import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.enums.CategoryType;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.geoengine.GeoEngine; import com.l2jmobius.gameserver.geoengine.GeoEngine;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.Location; import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.base.ClassId;
import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.BuffInfo; import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Formulas; import com.l2jmobius.gameserver.model.stats.Formulas;
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation; import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
@@ -35,7 +44,7 @@ import com.l2jmobius.gameserver.util.Util;
/** /**
* Check if this effect is not counted as being stunned. * Check if this effect is not counted as being stunned.
* @author UnAfraid * @author UnAfraid, Mobius
*/ */
public final class KnockBack extends AbstractEffect public final class KnockBack extends AbstractEffect
{ {
@@ -46,6 +55,45 @@ public final class KnockBack extends AbstractEffect
private final boolean _knockDown; private final boolean _knockDown;
private final FlyType _type; private final FlyType _type;
// skill data
private static final Map<ClassId, Integer> _chainKnockSkills = new HashMap<>(36);
{
_chainKnockSkills.put(ClassId.SIGEL_PHOENIX_KNIGHT, 10250); // Heavy Hit
_chainKnockSkills.put(ClassId.SIGEL_HELL_KNIGHT, 10250); // Heavy Hit
_chainKnockSkills.put(ClassId.SIGEL_EVA_TEMPLAR, 10250); // Heavy Hit
_chainKnockSkills.put(ClassId.SIGEL_SHILLIEN_TEMPLAR, 10250); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_DUELIST, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_DREADNOUGHT, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_TITAN, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_GRAND_KHAVATARI, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_MAESTRO, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.TYRR_DOOMBRINGER, 10500); // Heavy Hit
_chainKnockSkills.put(ClassId.OTHELL_ADVENTURER, 10750); // Heavy Hit
_chainKnockSkills.put(ClassId.OTHELL_WIND_RIDER, 10750); // Heavy Hit
_chainKnockSkills.put(ClassId.OTHELL_GHOST_HUNTER, 10750); // Heavy Hit
_chainKnockSkills.put(ClassId.OTHELL_FORTUNE_SEEKER, 10750); // Heavy Hit
_chainKnockSkills.put(ClassId.YUL_SAGITTARIUS, 11000); // Heavy Hit
_chainKnockSkills.put(ClassId.YUL_MOONLIGHT_SENTINEL, 11000); // Heavy Hit
_chainKnockSkills.put(ClassId.YUL_GHOST_SENTINEL, 11000); // Heavy Hit
_chainKnockSkills.put(ClassId.YUL_TRICKSTER, 11000); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_ARCHMAGE, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_SOULTAKER, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_MYSTIC_MUSE, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_STORM_SCREAMER, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.FEOH_SOUL_HOUND, 11250); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_HIEROPHANT, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_SWORD_MUSE, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_SPECTRAL_DANCER, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_DOMINATOR, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.ISS_DOOMCRYER, 11750); // Heavy Hit
_chainKnockSkills.put(ClassId.WYNN_ARCANA_LORD, 11500); // Heavy Hit
_chainKnockSkills.put(ClassId.WYNN_ELEMENTAL_MASTER, 11500); // Heavy Hit
_chainKnockSkills.put(ClassId.WYNN_SPECTRAL_MASTER, 11500); // Heavy Hit
_chainKnockSkills.put(ClassId.AEORE_CARDINAL, 12000); // Heavy Hit
_chainKnockSkills.put(ClassId.AEORE_EVA_SAINT, 12000); // Heavy Hit
_chainKnockSkills.put(ClassId.AEORE_SHILLIEN_SAINT, 12000); // Heavy Hit
}
public KnockBack(StatsSet params) public KnockBack(StatsSet params)
{ {
_distance = params.getInt("distance", 50); _distance = params.getInt("distance", 50);
@@ -118,5 +166,18 @@ public final class KnockBack extends AbstractEffect
effected.setXYZ(loc); effected.setXYZ(loc);
effected.broadcastPacket(new ValidateLocation(effected)); effected.broadcastPacket(new ValidateLocation(effected));
effected.revalidateZone(true); effected.revalidateZone(true);
for (L2PcInstance nearbyPlayer : L2World.getInstance().getVisibleObjects(effected, L2PcInstance.class, 1200))
{
if (nearbyPlayer.getRace() == Race.ERTHEIA)
{
continue;
}
if ((nearbyPlayer.getTarget() == effected) && nearbyPlayer.isInCategory(CategoryType.AWAKEN_GROUP) && !nearbyPlayer.isAlterSkillActive())
{
final int chainSkill = _chainKnockSkills.get(nearbyPlayer.getClassId());
nearbyPlayer.sendPacket(new ExAlterSkillRequest(nearbyPlayer, chainSkill, chainSkill, 3));
}
}
} }
} }

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@@ -168,6 +168,7 @@ public final class Config
public static boolean SUBCLASS_STORE_SKILL_COOLTIME; public static boolean SUBCLASS_STORE_SKILL_COOLTIME;
public static boolean SUMMON_STORE_SKILL_COOLTIME; public static boolean SUMMON_STORE_SKILL_COOLTIME;
public static long EFFECT_TICK_RATIO; public static long EFFECT_TICK_RATIO;
public static boolean ENABLE_ALTER_SKILLS;
public static boolean LIFE_CRYSTAL_NEEDED; public static boolean LIFE_CRYSTAL_NEEDED;
public static boolean ES_SP_BOOK_NEEDED; public static boolean ES_SP_BOOK_NEEDED;
public static boolean DIVINE_SP_BOOK_NEEDED; public static boolean DIVINE_SP_BOOK_NEEDED;
@@ -1468,6 +1469,7 @@ public final class Config
SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false); SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false);
SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true); SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true);
EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666); EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666);
ENABLE_ALTER_SKILLS = Character.getBoolean("EnableAlterSkills", true);
LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true); LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true);
ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true); ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true);
DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true); DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true);

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@@ -270,6 +270,7 @@ import com.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate; import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget; import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget;
import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount; import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot; import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import com.l2jmobius.gameserver.network.serverpackets.ExBrPremiumState; import com.l2jmobius.gameserver.network.serverpackets.ExBrPremiumState;
import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo; import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
@@ -753,6 +754,7 @@ public final class L2PcInstance extends L2Playable
/** Skills queued because a skill is already in progress */ /** Skills queued because a skill is already in progress */
private SkillUseHolder _queuedSkill; private SkillUseHolder _queuedSkill;
private boolean _alterSkillActive = false;
private int _cursedWeaponEquippedId = 0; private int _cursedWeaponEquippedId = 0;
private boolean _combatFlagEquippedId = false; private boolean _combatFlagEquippedId = false;
@@ -8306,6 +8308,13 @@ public final class L2PcInstance extends L2Playable
skill = attachedSkill; skill = attachedSkill;
} }
// Alter skills
if (_alterSkillActive)
{
sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
_alterSkillActive = false;
}
// ************************************* Check Player State ******************************************* // ************************************* Check Player State *******************************************
// Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic() // Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
@@ -11253,6 +11262,16 @@ public final class L2PcInstance extends L2Playable
_queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed); _queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed);
} }
public boolean isAlterSkillActive()
{
return _alterSkillActive;
}
public void setAlterSkillActive(boolean alterSkillActive)
{
_alterSkillActive = alterSkillActive;
}
/** /**
* @return {@code true} if player is jailed, {@code false} otherwise. * @return {@code true} if player is jailed, {@code false} otherwise.
*/ */

View File

@@ -16,20 +16,25 @@
*/ */
package com.l2jmobius.gameserver.network.serverpackets; package com.l2jmobius.gameserver.network.serverpackets;
import com.l2jmobius.Config;
import com.l2jmobius.commons.network.PacketWriter; import com.l2jmobius.commons.network.PacketWriter;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.OutgoingPackets; import com.l2jmobius.gameserver.network.OutgoingPackets;
/** /**
* @author UnAfraid * @author UnAfraid, Mobius
*/ */
public class ExAlterSkillRequest implements IClientOutgoingPacket public class ExAlterSkillRequest implements IClientOutgoingPacket
{ {
private final int _currentSkillId; private final int _currentSkillId;
private final int _nextSkillId; private final int _nextSkillId;
private final int _alterTime; private final int _alterTime;
private final L2PcInstance _player;
public ExAlterSkillRequest(int currentSkill, int nextSkill, int alterTime) public ExAlterSkillRequest(L2PcInstance player, int currentSkill, int nextSkill, int alterTime)
{ {
_player = player;
_currentSkillId = currentSkill; _currentSkillId = currentSkill;
_nextSkillId = nextSkill; _nextSkillId = nextSkill;
_alterTime = alterTime; _alterTime = alterTime;
@@ -38,10 +43,26 @@ public class ExAlterSkillRequest implements IClientOutgoingPacket
@Override @Override
public boolean write(PacketWriter packet) public boolean write(PacketWriter packet)
{ {
if (!Config.ENABLE_ALTER_SKILLS)
{
return true;
}
OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet); OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet);
packet.writeD(_nextSkillId); packet.writeD(_nextSkillId);
packet.writeD(_currentSkillId); packet.writeD(_currentSkillId);
packet.writeD(_alterTime); packet.writeD(_alterTime);
if (_alterTime > 0)
{
_player.setAlterSkillActive(true);
ThreadPoolManager.schedule(() ->
{
_player.sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
_player.setAlterSkillActive(false);
}, _alterTime * 1000);
}
return true; return true;
} }
} }