Support for knockback chain skills.
This commit is contained in:
@@ -140,6 +140,9 @@ SubclassStoreSkillCooltime = False
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# Default: 666
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# Default: 666
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EffectTickRatio = 666
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EffectTickRatio = 666
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# This option will enable alter skills (chain skills)
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EnableAlterSkills = True
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# ---------------------------------------------------------------------------
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# ---------------------------------------------------------------------------
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# Class, Sub-class and skill learning options
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# Class, Sub-class and skill learning options
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@@ -16,18 +16,27 @@
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*/
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*/
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package handlers.effecthandlers;
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package handlers.effecthandlers;
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import java.util.HashMap;
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import java.util.Map;
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import com.l2jmobius.gameserver.ai.CtrlEvent;
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import com.l2jmobius.gameserver.ai.CtrlEvent;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.enums.CategoryType;
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import com.l2jmobius.gameserver.enums.Race;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.base.ClassId;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
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import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
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import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
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import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
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import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
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import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
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import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
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@@ -35,7 +44,7 @@ import com.l2jmobius.gameserver.util.Util;
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/**
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/**
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* Check if this effect is not counted as being stunned.
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* Check if this effect is not counted as being stunned.
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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*/
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public final class KnockBack extends AbstractEffect
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public final class KnockBack extends AbstractEffect
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{
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{
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@@ -46,6 +55,45 @@ public final class KnockBack extends AbstractEffect
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private final boolean _knockDown;
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private final boolean _knockDown;
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private final FlyType _type;
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private final FlyType _type;
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// skill data
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private static final Map<ClassId, Integer> _chainKnockSkills = new HashMap<>(36);
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{
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_chainKnockSkills.put(ClassId.SIGEL_PHOENIX_KNIGHT, 10250); // Heavy Hit
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_chainKnockSkills.put(ClassId.SIGEL_HELL_KNIGHT, 10250); // Heavy Hit
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_chainKnockSkills.put(ClassId.SIGEL_EVA_TEMPLAR, 10250); // Heavy Hit
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_chainKnockSkills.put(ClassId.SIGEL_SHILLIEN_TEMPLAR, 10250); // Heavy Hit
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_chainKnockSkills.put(ClassId.TYRR_DUELIST, 10500); // Heavy Hit
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_chainKnockSkills.put(ClassId.TYRR_DREADNOUGHT, 10500); // Heavy Hit
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_chainKnockSkills.put(ClassId.TYRR_TITAN, 10500); // Heavy Hit
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_chainKnockSkills.put(ClassId.TYRR_GRAND_KHAVATARI, 10500); // Heavy Hit
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_chainKnockSkills.put(ClassId.TYRR_MAESTRO, 10500); // Heavy Hit
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_chainKnockSkills.put(ClassId.TYRR_DOOMBRINGER, 10500); // Heavy Hit
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_chainKnockSkills.put(ClassId.OTHELL_ADVENTURER, 10750); // Heavy Hit
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_chainKnockSkills.put(ClassId.OTHELL_WIND_RIDER, 10750); // Heavy Hit
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_chainKnockSkills.put(ClassId.OTHELL_GHOST_HUNTER, 10750); // Heavy Hit
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_chainKnockSkills.put(ClassId.OTHELL_FORTUNE_SEEKER, 10750); // Heavy Hit
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_chainKnockSkills.put(ClassId.YUL_SAGITTARIUS, 11000); // Heavy Hit
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_chainKnockSkills.put(ClassId.YUL_MOONLIGHT_SENTINEL, 11000); // Heavy Hit
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_chainKnockSkills.put(ClassId.YUL_GHOST_SENTINEL, 11000); // Heavy Hit
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_chainKnockSkills.put(ClassId.YUL_TRICKSTER, 11000); // Heavy Hit
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_chainKnockSkills.put(ClassId.FEOH_ARCHMAGE, 11250); // Heavy Hit
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_chainKnockSkills.put(ClassId.FEOH_SOULTAKER, 11250); // Heavy Hit
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_chainKnockSkills.put(ClassId.FEOH_MYSTIC_MUSE, 11250); // Heavy Hit
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_chainKnockSkills.put(ClassId.FEOH_STORM_SCREAMER, 11250); // Heavy Hit
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_chainKnockSkills.put(ClassId.FEOH_SOUL_HOUND, 11250); // Heavy Hit
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_chainKnockSkills.put(ClassId.ISS_HIEROPHANT, 11750); // Heavy Hit
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_chainKnockSkills.put(ClassId.ISS_SWORD_MUSE, 11750); // Heavy Hit
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_chainKnockSkills.put(ClassId.ISS_SPECTRAL_DANCER, 11750); // Heavy Hit
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_chainKnockSkills.put(ClassId.ISS_DOMINATOR, 11750); // Heavy Hit
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_chainKnockSkills.put(ClassId.ISS_DOOMCRYER, 11750); // Heavy Hit
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_chainKnockSkills.put(ClassId.WYNN_ARCANA_LORD, 11500); // Heavy Hit
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_chainKnockSkills.put(ClassId.WYNN_ELEMENTAL_MASTER, 11500); // Heavy Hit
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_chainKnockSkills.put(ClassId.WYNN_SPECTRAL_MASTER, 11500); // Heavy Hit
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_chainKnockSkills.put(ClassId.AEORE_CARDINAL, 12000); // Heavy Hit
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_chainKnockSkills.put(ClassId.AEORE_EVA_SAINT, 12000); // Heavy Hit
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_chainKnockSkills.put(ClassId.AEORE_SHILLIEN_SAINT, 12000); // Heavy Hit
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}
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public KnockBack(StatsSet params)
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public KnockBack(StatsSet params)
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{
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{
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_distance = params.getInt("distance", 50);
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_distance = params.getInt("distance", 50);
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@@ -118,5 +166,18 @@ public final class KnockBack extends AbstractEffect
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effected.setXYZ(loc);
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effected.setXYZ(loc);
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effected.broadcastPacket(new ValidateLocation(effected));
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effected.broadcastPacket(new ValidateLocation(effected));
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effected.revalidateZone(true);
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effected.revalidateZone(true);
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for (L2PcInstance nearbyPlayer : L2World.getInstance().getVisibleObjects(effected, L2PcInstance.class, 1200))
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{
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if (nearbyPlayer.getRace() == Race.ERTHEIA)
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{
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continue;
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}
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if ((nearbyPlayer.getTarget() == effected) && nearbyPlayer.isInCategory(CategoryType.AWAKEN_GROUP) && !nearbyPlayer.isAlterSkillActive())
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{
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final int chainSkill = _chainKnockSkills.get(nearbyPlayer.getClassId());
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nearbyPlayer.sendPacket(new ExAlterSkillRequest(nearbyPlayer, chainSkill, chainSkill, 3));
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}
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}
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}
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}
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}
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}
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@@ -168,6 +168,7 @@ public final class Config
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public static boolean SUBCLASS_STORE_SKILL_COOLTIME;
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public static boolean SUBCLASS_STORE_SKILL_COOLTIME;
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public static boolean SUMMON_STORE_SKILL_COOLTIME;
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public static boolean SUMMON_STORE_SKILL_COOLTIME;
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public static long EFFECT_TICK_RATIO;
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public static long EFFECT_TICK_RATIO;
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public static boolean ENABLE_ALTER_SKILLS;
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public static boolean LIFE_CRYSTAL_NEEDED;
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public static boolean LIFE_CRYSTAL_NEEDED;
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public static boolean ES_SP_BOOK_NEEDED;
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public static boolean ES_SP_BOOK_NEEDED;
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public static boolean DIVINE_SP_BOOK_NEEDED;
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public static boolean DIVINE_SP_BOOK_NEEDED;
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@@ -1459,6 +1460,7 @@ public final class Config
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SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false);
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SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false);
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SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true);
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SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true);
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EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666);
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EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666);
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ENABLE_ALTER_SKILLS = Character.getBoolean("EnableAlterSkills", true);
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LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true);
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LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true);
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ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true);
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ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true);
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DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true);
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DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true);
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@@ -270,6 +270,7 @@ import com.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
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import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget;
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import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget;
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import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
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import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
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import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
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import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
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import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
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import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
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import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
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import com.l2jmobius.gameserver.network.serverpackets.ExGetBookMarkInfoPacket;
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import com.l2jmobius.gameserver.network.serverpackets.ExGetBookMarkInfoPacket;
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@@ -752,6 +753,7 @@ public final class L2PcInstance extends L2Playable
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/** Skills queued because a skill is already in progress */
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/** Skills queued because a skill is already in progress */
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private SkillUseHolder _queuedSkill;
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private SkillUseHolder _queuedSkill;
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private boolean _alterSkillActive = false;
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private int _cursedWeaponEquippedId = 0;
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private int _cursedWeaponEquippedId = 0;
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private boolean _combatFlagEquippedId = false;
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private boolean _combatFlagEquippedId = false;
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@@ -8304,6 +8306,13 @@ public final class L2PcInstance extends L2Playable
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skill = attachedSkill;
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skill = attachedSkill;
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}
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}
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// Alter skills
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if (_alterSkillActive)
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{
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sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
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_alterSkillActive = false;
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}
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// ************************************* Check Player State *******************************************
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// ************************************* Check Player State *******************************************
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// Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
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// Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
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@@ -11242,6 +11251,16 @@ public final class L2PcInstance extends L2Playable
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_queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed);
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_queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed);
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}
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}
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public boolean isAlterSkillActive()
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{
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return _alterSkillActive;
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}
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public void setAlterSkillActive(boolean alterSkillActive)
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{
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_alterSkillActive = alterSkillActive;
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}
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/**
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/**
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* @return {@code true} if player is jailed, {@code false} otherwise.
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* @return {@code true} if player is jailed, {@code false} otherwise.
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*/
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*/
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@@ -16,20 +16,25 @@
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*/
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*/
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package com.l2jmobius.gameserver.network.serverpackets;
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package com.l2jmobius.gameserver.network.serverpackets;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.network.PacketWriter;
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import com.l2jmobius.commons.network.PacketWriter;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.OutgoingPackets;
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import com.l2jmobius.gameserver.network.OutgoingPackets;
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/**
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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*/
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public class ExAlterSkillRequest implements IClientOutgoingPacket
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public class ExAlterSkillRequest implements IClientOutgoingPacket
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{
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{
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private final int _currentSkillId;
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private final int _currentSkillId;
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private final int _nextSkillId;
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private final int _nextSkillId;
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private final int _alterTime;
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private final int _alterTime;
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private final L2PcInstance _player;
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public ExAlterSkillRequest(int currentSkill, int nextSkill, int alterTime)
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public ExAlterSkillRequest(L2PcInstance player, int currentSkill, int nextSkill, int alterTime)
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{
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{
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_player = player;
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_currentSkillId = currentSkill;
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_currentSkillId = currentSkill;
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_nextSkillId = nextSkill;
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_nextSkillId = nextSkill;
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_alterTime = alterTime;
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_alterTime = alterTime;
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@@ -38,10 +43,26 @@ public class ExAlterSkillRequest implements IClientOutgoingPacket
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@Override
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@Override
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public boolean write(PacketWriter packet)
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public boolean write(PacketWriter packet)
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{
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{
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if (!Config.ENABLE_ALTER_SKILLS)
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{
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return true;
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}
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OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet);
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OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet);
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packet.writeD(_nextSkillId);
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packet.writeD(_nextSkillId);
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packet.writeD(_currentSkillId);
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packet.writeD(_currentSkillId);
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packet.writeD(_alterTime);
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packet.writeD(_alterTime);
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if (_alterTime > 0)
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{
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_player.setAlterSkillActive(true);
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ThreadPoolManager.schedule(() ->
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{
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_player.sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
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_player.setAlterSkillActive(false);
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}, _alterTime * 1000);
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}
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return true;
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return true;
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}
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}
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}
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}
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@@ -140,6 +140,9 @@ SubclassStoreSkillCooltime = False
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# Default: 666
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# Default: 666
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EffectTickRatio = 666
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EffectTickRatio = 666
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# This option will enable alter skills (chain skills)
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EnableAlterSkills = True
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# ---------------------------------------------------------------------------
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# ---------------------------------------------------------------------------
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# Class, Sub-class and skill learning options
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# Class, Sub-class and skill learning options
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@@ -16,18 +16,27 @@
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*/
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*/
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package handlers.effecthandlers;
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package handlers.effecthandlers;
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import java.util.HashMap;
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import java.util.Map;
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import com.l2jmobius.gameserver.ai.CtrlEvent;
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import com.l2jmobius.gameserver.ai.CtrlEvent;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.enums.CategoryType;
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import com.l2jmobius.gameserver.enums.Race;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.base.ClassId;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
import com.l2jmobius.gameserver.model.effects.L2EffectType;
|
import com.l2jmobius.gameserver.model.effects.L2EffectType;
|
||||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||||
import com.l2jmobius.gameserver.model.skills.BuffInfo;
|
import com.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.model.stats.Formulas;
|
import com.l2jmobius.gameserver.model.stats.Formulas;
|
||||||
|
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
|
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
|
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
|
import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
|
||||||
@@ -35,7 +44,7 @@ import com.l2jmobius.gameserver.util.Util;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Check if this effect is not counted as being stunned.
|
* Check if this effect is not counted as being stunned.
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public final class KnockBack extends AbstractEffect
|
public final class KnockBack extends AbstractEffect
|
||||||
{
|
{
|
||||||
@@ -46,6 +55,45 @@ public final class KnockBack extends AbstractEffect
|
|||||||
private final boolean _knockDown;
|
private final boolean _knockDown;
|
||||||
private final FlyType _type;
|
private final FlyType _type;
|
||||||
|
|
||||||
|
// skill data
|
||||||
|
private static final Map<ClassId, Integer> _chainKnockSkills = new HashMap<>(36);
|
||||||
|
{
|
||||||
|
_chainKnockSkills.put(ClassId.SIGEL_PHOENIX_KNIGHT, 10250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.SIGEL_HELL_KNIGHT, 10250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.SIGEL_EVA_TEMPLAR, 10250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.SIGEL_SHILLIEN_TEMPLAR, 10250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.TYRR_DUELIST, 10500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.TYRR_DREADNOUGHT, 10500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.TYRR_TITAN, 10500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.TYRR_GRAND_KHAVATARI, 10500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.TYRR_MAESTRO, 10500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.TYRR_DOOMBRINGER, 10500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.OTHELL_ADVENTURER, 10750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.OTHELL_WIND_RIDER, 10750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.OTHELL_GHOST_HUNTER, 10750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.OTHELL_FORTUNE_SEEKER, 10750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.YUL_SAGITTARIUS, 11000); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.YUL_MOONLIGHT_SENTINEL, 11000); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.YUL_GHOST_SENTINEL, 11000); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.YUL_TRICKSTER, 11000); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.FEOH_ARCHMAGE, 11250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.FEOH_SOULTAKER, 11250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.FEOH_MYSTIC_MUSE, 11250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.FEOH_STORM_SCREAMER, 11250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.FEOH_SOUL_HOUND, 11250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.ISS_HIEROPHANT, 11750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.ISS_SWORD_MUSE, 11750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.ISS_SPECTRAL_DANCER, 11750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.ISS_DOMINATOR, 11750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.ISS_DOOMCRYER, 11750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.WYNN_ARCANA_LORD, 11500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.WYNN_ELEMENTAL_MASTER, 11500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.WYNN_SPECTRAL_MASTER, 11500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.AEORE_CARDINAL, 12000); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.AEORE_EVA_SAINT, 12000); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.AEORE_SHILLIEN_SAINT, 12000); // Heavy Hit
|
||||||
|
}
|
||||||
|
|
||||||
public KnockBack(StatsSet params)
|
public KnockBack(StatsSet params)
|
||||||
{
|
{
|
||||||
_distance = params.getInt("distance", 50);
|
_distance = params.getInt("distance", 50);
|
||||||
@@ -118,5 +166,18 @@ public final class KnockBack extends AbstractEffect
|
|||||||
effected.setXYZ(loc);
|
effected.setXYZ(loc);
|
||||||
effected.broadcastPacket(new ValidateLocation(effected));
|
effected.broadcastPacket(new ValidateLocation(effected));
|
||||||
effected.revalidateZone(true);
|
effected.revalidateZone(true);
|
||||||
|
|
||||||
|
for (L2PcInstance nearbyPlayer : L2World.getInstance().getVisibleObjects(effected, L2PcInstance.class, 1200))
|
||||||
|
{
|
||||||
|
if (nearbyPlayer.getRace() == Race.ERTHEIA)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if ((nearbyPlayer.getTarget() == effected) && nearbyPlayer.isInCategory(CategoryType.AWAKEN_GROUP) && !nearbyPlayer.isAlterSkillActive())
|
||||||
|
{
|
||||||
|
final int chainSkill = _chainKnockSkills.get(nearbyPlayer.getClassId());
|
||||||
|
nearbyPlayer.sendPacket(new ExAlterSkillRequest(nearbyPlayer, chainSkill, chainSkill, 3));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -168,6 +168,7 @@ public final class Config
|
|||||||
public static boolean SUBCLASS_STORE_SKILL_COOLTIME;
|
public static boolean SUBCLASS_STORE_SKILL_COOLTIME;
|
||||||
public static boolean SUMMON_STORE_SKILL_COOLTIME;
|
public static boolean SUMMON_STORE_SKILL_COOLTIME;
|
||||||
public static long EFFECT_TICK_RATIO;
|
public static long EFFECT_TICK_RATIO;
|
||||||
|
public static boolean ENABLE_ALTER_SKILLS;
|
||||||
public static boolean LIFE_CRYSTAL_NEEDED;
|
public static boolean LIFE_CRYSTAL_NEEDED;
|
||||||
public static boolean ES_SP_BOOK_NEEDED;
|
public static boolean ES_SP_BOOK_NEEDED;
|
||||||
public static boolean DIVINE_SP_BOOK_NEEDED;
|
public static boolean DIVINE_SP_BOOK_NEEDED;
|
||||||
@@ -1460,6 +1461,7 @@ public final class Config
|
|||||||
SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false);
|
SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false);
|
||||||
SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true);
|
SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true);
|
||||||
EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666);
|
EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666);
|
||||||
|
ENABLE_ALTER_SKILLS = Character.getBoolean("EnableAlterSkills", true);
|
||||||
LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true);
|
LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true);
|
||||||
ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true);
|
ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true);
|
||||||
DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true);
|
DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true);
|
||||||
|
@@ -269,6 +269,7 @@ import com.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
|
|||||||
import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
|
import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget;
|
import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
|
import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
|
||||||
|
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
|
import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
|
import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExGetBookMarkInfoPacket;
|
import com.l2jmobius.gameserver.network.serverpackets.ExGetBookMarkInfoPacket;
|
||||||
@@ -751,6 +752,7 @@ public final class L2PcInstance extends L2Playable
|
|||||||
|
|
||||||
/** Skills queued because a skill is already in progress */
|
/** Skills queued because a skill is already in progress */
|
||||||
private SkillUseHolder _queuedSkill;
|
private SkillUseHolder _queuedSkill;
|
||||||
|
private boolean _alterSkillActive = false;
|
||||||
|
|
||||||
private int _cursedWeaponEquippedId = 0;
|
private int _cursedWeaponEquippedId = 0;
|
||||||
private boolean _combatFlagEquippedId = false;
|
private boolean _combatFlagEquippedId = false;
|
||||||
@@ -8304,6 +8306,13 @@ public final class L2PcInstance extends L2Playable
|
|||||||
skill = attachedSkill;
|
skill = attachedSkill;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Alter skills
|
||||||
|
if (_alterSkillActive)
|
||||||
|
{
|
||||||
|
sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
|
||||||
|
_alterSkillActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
// ************************************* Check Player State *******************************************
|
// ************************************* Check Player State *******************************************
|
||||||
|
|
||||||
// Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
|
// Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
|
||||||
@@ -11243,6 +11252,16 @@ public final class L2PcInstance extends L2Playable
|
|||||||
_queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed);
|
_queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean isAlterSkillActive()
|
||||||
|
{
|
||||||
|
return _alterSkillActive;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setAlterSkillActive(boolean alterSkillActive)
|
||||||
|
{
|
||||||
|
_alterSkillActive = alterSkillActive;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return {@code true} if player is jailed, {@code false} otherwise.
|
* @return {@code true} if player is jailed, {@code false} otherwise.
|
||||||
*/
|
*/
|
||||||
|
@@ -16,20 +16,25 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.network.serverpackets;
|
package com.l2jmobius.gameserver.network.serverpackets;
|
||||||
|
|
||||||
|
import com.l2jmobius.Config;
|
||||||
import com.l2jmobius.commons.network.PacketWriter;
|
import com.l2jmobius.commons.network.PacketWriter;
|
||||||
|
import com.l2jmobius.gameserver.ThreadPoolManager;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jmobius.gameserver.network.OutgoingPackets;
|
import com.l2jmobius.gameserver.network.OutgoingPackets;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class ExAlterSkillRequest implements IClientOutgoingPacket
|
public class ExAlterSkillRequest implements IClientOutgoingPacket
|
||||||
{
|
{
|
||||||
private final int _currentSkillId;
|
private final int _currentSkillId;
|
||||||
private final int _nextSkillId;
|
private final int _nextSkillId;
|
||||||
private final int _alterTime;
|
private final int _alterTime;
|
||||||
|
private final L2PcInstance _player;
|
||||||
|
|
||||||
public ExAlterSkillRequest(int currentSkill, int nextSkill, int alterTime)
|
public ExAlterSkillRequest(L2PcInstance player, int currentSkill, int nextSkill, int alterTime)
|
||||||
{
|
{
|
||||||
|
_player = player;
|
||||||
_currentSkillId = currentSkill;
|
_currentSkillId = currentSkill;
|
||||||
_nextSkillId = nextSkill;
|
_nextSkillId = nextSkill;
|
||||||
_alterTime = alterTime;
|
_alterTime = alterTime;
|
||||||
@@ -38,10 +43,26 @@ public class ExAlterSkillRequest implements IClientOutgoingPacket
|
|||||||
@Override
|
@Override
|
||||||
public boolean write(PacketWriter packet)
|
public boolean write(PacketWriter packet)
|
||||||
{
|
{
|
||||||
|
if (!Config.ENABLE_ALTER_SKILLS)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet);
|
OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet);
|
||||||
packet.writeD(_nextSkillId);
|
packet.writeD(_nextSkillId);
|
||||||
packet.writeD(_currentSkillId);
|
packet.writeD(_currentSkillId);
|
||||||
packet.writeD(_alterTime);
|
packet.writeD(_alterTime);
|
||||||
|
|
||||||
|
if (_alterTime > 0)
|
||||||
|
{
|
||||||
|
_player.setAlterSkillActive(true);
|
||||||
|
ThreadPoolManager.schedule(() ->
|
||||||
|
{
|
||||||
|
_player.sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
|
||||||
|
_player.setAlterSkillActive(false);
|
||||||
|
}, _alterTime * 1000);
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -140,6 +140,9 @@ SubclassStoreSkillCooltime = False
|
|||||||
# Default: 666
|
# Default: 666
|
||||||
EffectTickRatio = 666
|
EffectTickRatio = 666
|
||||||
|
|
||||||
|
# This option will enable alter skills (chain skills)
|
||||||
|
EnableAlterSkills = True
|
||||||
|
|
||||||
|
|
||||||
# ---------------------------------------------------------------------------
|
# ---------------------------------------------------------------------------
|
||||||
# Class, Sub-class and skill learning options
|
# Class, Sub-class and skill learning options
|
||||||
|
@@ -16,18 +16,27 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.effecthandlers;
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
import com.l2jmobius.gameserver.ai.CtrlEvent;
|
import com.l2jmobius.gameserver.ai.CtrlEvent;
|
||||||
import com.l2jmobius.gameserver.ai.CtrlIntention;
|
import com.l2jmobius.gameserver.ai.CtrlIntention;
|
||||||
|
import com.l2jmobius.gameserver.enums.CategoryType;
|
||||||
|
import com.l2jmobius.gameserver.enums.Race;
|
||||||
import com.l2jmobius.gameserver.geoengine.GeoEngine;
|
import com.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||||
|
import com.l2jmobius.gameserver.model.L2World;
|
||||||
import com.l2jmobius.gameserver.model.Location;
|
import com.l2jmobius.gameserver.model.Location;
|
||||||
import com.l2jmobius.gameserver.model.StatsSet;
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
|
import com.l2jmobius.gameserver.model.base.ClassId;
|
||||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
import com.l2jmobius.gameserver.model.effects.L2EffectType;
|
import com.l2jmobius.gameserver.model.effects.L2EffectType;
|
||||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||||
import com.l2jmobius.gameserver.model.skills.BuffInfo;
|
import com.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
import com.l2jmobius.gameserver.model.stats.Formulas;
|
import com.l2jmobius.gameserver.model.stats.Formulas;
|
||||||
|
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
|
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
|
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
|
import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
|
||||||
@@ -35,7 +44,7 @@ import com.l2jmobius.gameserver.util.Util;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Check if this effect is not counted as being stunned.
|
* Check if this effect is not counted as being stunned.
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public final class KnockBack extends AbstractEffect
|
public final class KnockBack extends AbstractEffect
|
||||||
{
|
{
|
||||||
@@ -46,6 +55,45 @@ public final class KnockBack extends AbstractEffect
|
|||||||
private final boolean _knockDown;
|
private final boolean _knockDown;
|
||||||
private final FlyType _type;
|
private final FlyType _type;
|
||||||
|
|
||||||
|
// skill data
|
||||||
|
private static final Map<ClassId, Integer> _chainKnockSkills = new HashMap<>(36);
|
||||||
|
{
|
||||||
|
_chainKnockSkills.put(ClassId.SIGEL_PHOENIX_KNIGHT, 10250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.SIGEL_HELL_KNIGHT, 10250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.SIGEL_EVA_TEMPLAR, 10250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.SIGEL_SHILLIEN_TEMPLAR, 10250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.TYRR_DUELIST, 10500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.TYRR_DREADNOUGHT, 10500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.TYRR_TITAN, 10500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.TYRR_GRAND_KHAVATARI, 10500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.TYRR_MAESTRO, 10500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.TYRR_DOOMBRINGER, 10500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.OTHELL_ADVENTURER, 10750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.OTHELL_WIND_RIDER, 10750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.OTHELL_GHOST_HUNTER, 10750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.OTHELL_FORTUNE_SEEKER, 10750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.YUL_SAGITTARIUS, 11000); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.YUL_MOONLIGHT_SENTINEL, 11000); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.YUL_GHOST_SENTINEL, 11000); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.YUL_TRICKSTER, 11000); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.FEOH_ARCHMAGE, 11250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.FEOH_SOULTAKER, 11250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.FEOH_MYSTIC_MUSE, 11250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.FEOH_STORM_SCREAMER, 11250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.FEOH_SOUL_HOUND, 11250); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.ISS_HIEROPHANT, 11750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.ISS_SWORD_MUSE, 11750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.ISS_SPECTRAL_DANCER, 11750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.ISS_DOMINATOR, 11750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.ISS_DOOMCRYER, 11750); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.WYNN_ARCANA_LORD, 11500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.WYNN_ELEMENTAL_MASTER, 11500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.WYNN_SPECTRAL_MASTER, 11500); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.AEORE_CARDINAL, 12000); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.AEORE_EVA_SAINT, 12000); // Heavy Hit
|
||||||
|
_chainKnockSkills.put(ClassId.AEORE_SHILLIEN_SAINT, 12000); // Heavy Hit
|
||||||
|
}
|
||||||
|
|
||||||
public KnockBack(StatsSet params)
|
public KnockBack(StatsSet params)
|
||||||
{
|
{
|
||||||
_distance = params.getInt("distance", 50);
|
_distance = params.getInt("distance", 50);
|
||||||
@@ -118,5 +166,18 @@ public final class KnockBack extends AbstractEffect
|
|||||||
effected.setXYZ(loc);
|
effected.setXYZ(loc);
|
||||||
effected.broadcastPacket(new ValidateLocation(effected));
|
effected.broadcastPacket(new ValidateLocation(effected));
|
||||||
effected.revalidateZone(true);
|
effected.revalidateZone(true);
|
||||||
|
|
||||||
|
for (L2PcInstance nearbyPlayer : L2World.getInstance().getVisibleObjects(effected, L2PcInstance.class, 1200))
|
||||||
|
{
|
||||||
|
if (nearbyPlayer.getRace() == Race.ERTHEIA)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if ((nearbyPlayer.getTarget() == effected) && nearbyPlayer.isInCategory(CategoryType.AWAKEN_GROUP) && !nearbyPlayer.isAlterSkillActive())
|
||||||
|
{
|
||||||
|
final int chainSkill = _chainKnockSkills.get(nearbyPlayer.getClassId());
|
||||||
|
nearbyPlayer.sendPacket(new ExAlterSkillRequest(nearbyPlayer, chainSkill, chainSkill, 3));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -168,6 +168,7 @@ public final class Config
|
|||||||
public static boolean SUBCLASS_STORE_SKILL_COOLTIME;
|
public static boolean SUBCLASS_STORE_SKILL_COOLTIME;
|
||||||
public static boolean SUMMON_STORE_SKILL_COOLTIME;
|
public static boolean SUMMON_STORE_SKILL_COOLTIME;
|
||||||
public static long EFFECT_TICK_RATIO;
|
public static long EFFECT_TICK_RATIO;
|
||||||
|
public static boolean ENABLE_ALTER_SKILLS;
|
||||||
public static boolean LIFE_CRYSTAL_NEEDED;
|
public static boolean LIFE_CRYSTAL_NEEDED;
|
||||||
public static boolean ES_SP_BOOK_NEEDED;
|
public static boolean ES_SP_BOOK_NEEDED;
|
||||||
public static boolean DIVINE_SP_BOOK_NEEDED;
|
public static boolean DIVINE_SP_BOOK_NEEDED;
|
||||||
@@ -1468,6 +1469,7 @@ public final class Config
|
|||||||
SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false);
|
SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false);
|
||||||
SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true);
|
SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true);
|
||||||
EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666);
|
EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666);
|
||||||
|
ENABLE_ALTER_SKILLS = Character.getBoolean("EnableAlterSkills", true);
|
||||||
LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true);
|
LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true);
|
||||||
ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true);
|
ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true);
|
||||||
DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true);
|
DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true);
|
||||||
|
@@ -270,6 +270,7 @@ import com.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
|
|||||||
import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
|
import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget;
|
import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
|
import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
|
||||||
|
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
|
import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExBrPremiumState;
|
import com.l2jmobius.gameserver.network.serverpackets.ExBrPremiumState;
|
||||||
import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
|
import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
|
||||||
@@ -753,6 +754,7 @@ public final class L2PcInstance extends L2Playable
|
|||||||
|
|
||||||
/** Skills queued because a skill is already in progress */
|
/** Skills queued because a skill is already in progress */
|
||||||
private SkillUseHolder _queuedSkill;
|
private SkillUseHolder _queuedSkill;
|
||||||
|
private boolean _alterSkillActive = false;
|
||||||
|
|
||||||
private int _cursedWeaponEquippedId = 0;
|
private int _cursedWeaponEquippedId = 0;
|
||||||
private boolean _combatFlagEquippedId = false;
|
private boolean _combatFlagEquippedId = false;
|
||||||
@@ -8306,6 +8308,13 @@ public final class L2PcInstance extends L2Playable
|
|||||||
skill = attachedSkill;
|
skill = attachedSkill;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Alter skills
|
||||||
|
if (_alterSkillActive)
|
||||||
|
{
|
||||||
|
sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
|
||||||
|
_alterSkillActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
// ************************************* Check Player State *******************************************
|
// ************************************* Check Player State *******************************************
|
||||||
|
|
||||||
// Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
|
// Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
|
||||||
@@ -11253,6 +11262,16 @@ public final class L2PcInstance extends L2Playable
|
|||||||
_queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed);
|
_queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean isAlterSkillActive()
|
||||||
|
{
|
||||||
|
return _alterSkillActive;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setAlterSkillActive(boolean alterSkillActive)
|
||||||
|
{
|
||||||
|
_alterSkillActive = alterSkillActive;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return {@code true} if player is jailed, {@code false} otherwise.
|
* @return {@code true} if player is jailed, {@code false} otherwise.
|
||||||
*/
|
*/
|
||||||
|
@@ -16,20 +16,25 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.network.serverpackets;
|
package com.l2jmobius.gameserver.network.serverpackets;
|
||||||
|
|
||||||
|
import com.l2jmobius.Config;
|
||||||
import com.l2jmobius.commons.network.PacketWriter;
|
import com.l2jmobius.commons.network.PacketWriter;
|
||||||
|
import com.l2jmobius.gameserver.ThreadPoolManager;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jmobius.gameserver.network.OutgoingPackets;
|
import com.l2jmobius.gameserver.network.OutgoingPackets;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class ExAlterSkillRequest implements IClientOutgoingPacket
|
public class ExAlterSkillRequest implements IClientOutgoingPacket
|
||||||
{
|
{
|
||||||
private final int _currentSkillId;
|
private final int _currentSkillId;
|
||||||
private final int _nextSkillId;
|
private final int _nextSkillId;
|
||||||
private final int _alterTime;
|
private final int _alterTime;
|
||||||
|
private final L2PcInstance _player;
|
||||||
|
|
||||||
public ExAlterSkillRequest(int currentSkill, int nextSkill, int alterTime)
|
public ExAlterSkillRequest(L2PcInstance player, int currentSkill, int nextSkill, int alterTime)
|
||||||
{
|
{
|
||||||
|
_player = player;
|
||||||
_currentSkillId = currentSkill;
|
_currentSkillId = currentSkill;
|
||||||
_nextSkillId = nextSkill;
|
_nextSkillId = nextSkill;
|
||||||
_alterTime = alterTime;
|
_alterTime = alterTime;
|
||||||
@@ -38,10 +43,26 @@ public class ExAlterSkillRequest implements IClientOutgoingPacket
|
|||||||
@Override
|
@Override
|
||||||
public boolean write(PacketWriter packet)
|
public boolean write(PacketWriter packet)
|
||||||
{
|
{
|
||||||
|
if (!Config.ENABLE_ALTER_SKILLS)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet);
|
OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet);
|
||||||
packet.writeD(_nextSkillId);
|
packet.writeD(_nextSkillId);
|
||||||
packet.writeD(_currentSkillId);
|
packet.writeD(_currentSkillId);
|
||||||
packet.writeD(_alterTime);
|
packet.writeD(_alterTime);
|
||||||
|
|
||||||
|
if (_alterTime > 0)
|
||||||
|
{
|
||||||
|
_player.setAlterSkillActive(true);
|
||||||
|
ThreadPoolManager.schedule(() ->
|
||||||
|
{
|
||||||
|
_player.sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
|
||||||
|
_player.setAlterSkillActive(false);
|
||||||
|
}, _alterTime * 1000);
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user