Support for knockback chain skills.

This commit is contained in:
MobiusDev
2017-11-07 15:43:21 +00:00
parent fa75861f78
commit acb163259c
15 changed files with 327 additions and 9 deletions

View File

@@ -168,6 +168,7 @@ public final class Config
public static boolean SUBCLASS_STORE_SKILL_COOLTIME;
public static boolean SUMMON_STORE_SKILL_COOLTIME;
public static long EFFECT_TICK_RATIO;
public static boolean ENABLE_ALTER_SKILLS;
public static boolean LIFE_CRYSTAL_NEEDED;
public static boolean ES_SP_BOOK_NEEDED;
public static boolean DIVINE_SP_BOOK_NEEDED;
@@ -1460,6 +1461,7 @@ public final class Config
SUBCLASS_STORE_SKILL_COOLTIME = Character.getBoolean("SubclassStoreSkillCooltime", false);
SUMMON_STORE_SKILL_COOLTIME = Character.getBoolean("SummonStoreSkillCooltime", true);
EFFECT_TICK_RATIO = Character.getLong("EffectTickRatio", 666);
ENABLE_ALTER_SKILLS = Character.getBoolean("EnableAlterSkills", true);
LIFE_CRYSTAL_NEEDED = Character.getBoolean("LifeCrystalNeeded", true);
ES_SP_BOOK_NEEDED = Character.getBoolean("EnchantSkillSpBookNeeded", true);
DIVINE_SP_BOOK_NEEDED = Character.getBoolean("DivineInspirationSpBookNeeded", true);

View File

@@ -269,6 +269,7 @@ import com.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import com.l2jmobius.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget;
import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
import com.l2jmobius.gameserver.network.serverpackets.ExGetBookMarkInfoPacket;
@@ -751,6 +752,7 @@ public final class L2PcInstance extends L2Playable
/** Skills queued because a skill is already in progress */
private SkillUseHolder _queuedSkill;
private boolean _alterSkillActive = false;
private int _cursedWeaponEquippedId = 0;
private boolean _combatFlagEquippedId = false;
@@ -8304,6 +8306,13 @@ public final class L2PcInstance extends L2Playable
skill = attachedSkill;
}
// Alter skills
if (_alterSkillActive)
{
sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
_alterSkillActive = false;
}
// ************************************* Check Player State *******************************************
// Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
@@ -11243,6 +11252,16 @@ public final class L2PcInstance extends L2Playable
_queuedSkill = new SkillUseHolder(queuedSkill, item, ctrlPressed, shiftPressed);
}
public boolean isAlterSkillActive()
{
return _alterSkillActive;
}
public void setAlterSkillActive(boolean alterSkillActive)
{
_alterSkillActive = alterSkillActive;
}
/**
* @return {@code true} if player is jailed, {@code false} otherwise.
*/

View File

@@ -16,20 +16,25 @@
*/
package com.l2jmobius.gameserver.network.serverpackets;
import com.l2jmobius.Config;
import com.l2jmobius.commons.network.PacketWriter;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.OutgoingPackets;
/**
* @author UnAfraid
* @author UnAfraid, Mobius
*/
public class ExAlterSkillRequest implements IClientOutgoingPacket
{
private final int _currentSkillId;
private final int _nextSkillId;
private final int _alterTime;
private final L2PcInstance _player;
public ExAlterSkillRequest(int currentSkill, int nextSkill, int alterTime)
public ExAlterSkillRequest(L2PcInstance player, int currentSkill, int nextSkill, int alterTime)
{
_player = player;
_currentSkillId = currentSkill;
_nextSkillId = nextSkill;
_alterTime = alterTime;
@@ -38,10 +43,26 @@ public class ExAlterSkillRequest implements IClientOutgoingPacket
@Override
public boolean write(PacketWriter packet)
{
if (!Config.ENABLE_ALTER_SKILLS)
{
return true;
}
OutgoingPackets.EX_ALTER_SKILL_REQUEST.writeId(packet);
packet.writeD(_nextSkillId);
packet.writeD(_currentSkillId);
packet.writeD(_alterTime);
if (_alterTime > 0)
{
_player.setAlterSkillActive(true);
ThreadPoolManager.schedule(() ->
{
_player.sendPacket(new ExAlterSkillRequest(null, -1, -1, -1));
_player.setAlterSkillActive(false);
}, _alterTime * 1000);
}
return true;
}
}