Addition of WeaponBonusMAtk and WeaponBonusPAtk effect handlers.
Thanks to Sero, nassseka and Enryu.
This commit is contained in:
parent
86f2778ac4
commit
a942f6cbdd
@ -402,6 +402,8 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||||
|
31
L2J_Mobius_08.2_Homunculus/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusMAtk.java
vendored
Normal file
31
L2J_Mobius_08.2_Homunculus/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusMAtk.java
vendored
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Sero
|
||||||
|
*/
|
||||||
|
public class WeaponBonusMAtk extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponBonusMAtk(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
31
L2J_Mobius_08.2_Homunculus/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusPAtk.java
vendored
Normal file
31
L2J_Mobius_08.2_Homunculus/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusPAtk.java
vendored
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Sero
|
||||||
|
*/
|
||||||
|
public class WeaponBonusPAtk extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponBonusPAtk(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
@ -2969,21 +2969,21 @@
|
|||||||
<!-- Weapon P. Atk. +$s1. -->
|
<!-- Weapon P. Atk. +$s1. -->
|
||||||
<icon>icon.skill30882</icon>
|
<icon>icon.skill30882</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<!--
|
|
||||||
<effects>
|
<effects>
|
||||||
Need to find out how to add the "Weapon" P./M. Attack
|
<effect name="WeaponBonusPAtk">
|
||||||
|
<amount>50</amount>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
-->
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="30883" toLevel="1" name="Improved Dual Certification - M. Atk.">
|
<skill id="30883" toLevel="1" name="Improved Dual Certification - M. Atk.">
|
||||||
<!-- Weapon M. Atk. +$s1. -->
|
<!-- Weapon M. Atk. +$s1. -->
|
||||||
<icon>icon.skill30883</icon>
|
<icon>icon.skill30883</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<!--
|
|
||||||
<effects>
|
<effects>
|
||||||
Need to find out how to add the "Weapon" P./M. Attack
|
<effect name="WeaponBonusMAtk">
|
||||||
|
<amount>50</amount>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
-->
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="30884" toLevel="1" name="Improved Dual Certification - Vital">
|
<skill id="30884" toLevel="1" name="Improved Dual Certification - Vital">
|
||||||
<!-- Vitality Bonus +$s1. -->
|
<!-- Vitality Bonus +$s1. -->
|
||||||
|
@ -2045,11 +2045,26 @@
|
|||||||
<value level="5">icon.agathion_fire_dragon_star_2</value>
|
<value level="5">icon.agathion_fire_dragon_star_2</value>
|
||||||
</icon>
|
</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<!--
|
|
||||||
<effects>
|
<effects>
|
||||||
Need to find out how to add the "Weapon" P./M. Attack
|
<effect name="WeaponBonusPAtk">
|
||||||
|
<amount>
|
||||||
|
<value level="1">30</value>
|
||||||
|
<value level="2">40</value>
|
||||||
|
<value level="3">50</value>
|
||||||
|
<value level="4">70</value>
|
||||||
|
<value level="5">100</value>
|
||||||
|
</amount>
|
||||||
|
</effect>
|
||||||
|
<effect name="WeaponBonusMAtk">
|
||||||
|
<amount>
|
||||||
|
<value level="1">30</value>
|
||||||
|
<value level="2">40</value>
|
||||||
|
<value level="3">50</value>
|
||||||
|
<value level="4">70</value>
|
||||||
|
<value level="5">100</value>
|
||||||
|
</amount>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
-->
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="35634" toLevel="1" name="Summon Agathion Fire Dragon">
|
<skill id="35634" toLevel="1" name="Summon Agathion Fire Dragon">
|
||||||
<!-- Summons Agathion Fire Dragon. -->
|
<!-- Summons Agathion Fire Dragon. -->
|
||||||
@ -2347,7 +2362,21 @@
|
|||||||
<skill id="35643" toLevel="1" name="Blessed Exalted Ring - Critical Damage">
|
<skill id="35643" toLevel="1" name="Blessed Exalted Ring - Critical Damage">
|
||||||
<!-- Infection Atk. Rate and Resistance +20%, P. Critical Damage and P./ M. Skill Critical Damage +15%. -->
|
<!-- Infection Atk. Rate and Resistance +20%, P. Critical Damage and P./ M. Skill Critical Damage +15%. -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>P</operateType>
|
||||||
|
<effects>
|
||||||
|
<effect name="CriticalDamage">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicCriticalDamage">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="SkillCriticalDamage">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="35644" toLevel="1" name="Blessed Exalted Seed Bracelet">
|
<skill id="35644" toLevel="1" name="Blessed Exalted Seed Bracelet">
|
||||||
<!-- Unlocks the agathion's main slot. STR/ DEX/ CON/ INT/ WIT/ MEN +$s1, Attribute Attack +$s2, Attribute Resistance +$s3. Additionally, P./ M. Atk. and P./ M. Def. +$s4. -->
|
<!-- Unlocks the agathion's main slot. STR/ DEX/ CON/ INT/ WIT/ MEN +$s1, Attribute Attack +$s2, Attribute Resistance +$s3. Additionally, P./ M. Atk. and P./ M. Def. +$s4. -->
|
||||||
|
@ -369,6 +369,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
|||||||
VitalityPointsRate: Vitality points consume rate.
|
VitalityPointsRate: Vitality points consume rate.
|
||||||
VitalityPointUp: Increases vitality points.
|
VitalityPointUp: Increases vitality points.
|
||||||
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||||
|
WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
|
||||||
|
WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
|
||||||
WeightLimit: Maximum weight stat.
|
WeightLimit: Maximum weight stat.
|
||||||
WeightPenalty: Weight penalty level stat.
|
WeightPenalty: Weight penalty level stat.
|
||||||
WorldChatPoints: Modify world chat points to use per day.
|
WorldChatPoints: Modify world chat points to use per day.
|
||||||
|
@ -273,6 +273,11 @@ public class CreatureStat
|
|||||||
return (int) getValue(Stat.MAGIC_ATTACK);
|
return (int) getValue(Stat.MAGIC_ATTACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWeaponBonusMAtk()
|
||||||
|
{
|
||||||
|
return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||||
*/
|
*/
|
||||||
@ -382,6 +387,11 @@ public class CreatureStat
|
|||||||
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWeaponBonusPAtk()
|
||||||
|
{
|
||||||
|
return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||||
*/
|
*/
|
||||||
|
@ -79,6 +79,8 @@ public enum Stat
|
|||||||
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
||||||
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
||||||
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
||||||
|
WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
|
||||||
|
WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
|
||||||
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
||||||
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
||||||
ATK_REUSE("atkReuse"), // Bows Hits Reuse Rate
|
ATK_REUSE("atkReuse"), // Bows Hits Reuse Rate
|
||||||
|
@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||||
|
baseValue += creature.getStat().getWeaponBonusMAtk();
|
||||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||||
|
baseValue += creature.getStat().getWeaponBonusPAtk();
|
||||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
@ -404,6 +404,8 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||||
|
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Sero
|
||||||
|
*/
|
||||||
|
public class WeaponBonusMAtk extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponBonusMAtk(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Sero
|
||||||
|
*/
|
||||||
|
public class WeaponBonusPAtk extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponBonusPAtk(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
@ -2974,21 +2974,21 @@
|
|||||||
<!-- Weapon P. Atk. +$s1. -->
|
<!-- Weapon P. Atk. +$s1. -->
|
||||||
<icon>icon.skill30882</icon>
|
<icon>icon.skill30882</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<!--
|
|
||||||
<effects>
|
<effects>
|
||||||
Need to find out how to add the "Weapon" P./M. Attack
|
<effect name="WeaponBonusPAtk">
|
||||||
|
<amount>50</amount>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
-->
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="30883" toLevel="1" name="Improved Dual Certification - M. Atk.">
|
<skill id="30883" toLevel="1" name="Improved Dual Certification - M. Atk.">
|
||||||
<!-- Weapon M. Atk. +$s1. -->
|
<!-- Weapon M. Atk. +$s1. -->
|
||||||
<icon>icon.skill30883</icon>
|
<icon>icon.skill30883</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<!--
|
|
||||||
<effects>
|
<effects>
|
||||||
Need to find out how to add the "Weapon" P./M. Attack
|
<effect name="WeaponBonusMAtk">
|
||||||
|
<amount>50</amount>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
-->
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="30884" toLevel="1" name="Improved Dual Certification - Vital">
|
<skill id="30884" toLevel="1" name="Improved Dual Certification - Vital">
|
||||||
<!-- Vitality bonus +$s1. -->
|
<!-- Vitality bonus +$s1. -->
|
||||||
|
@ -554,6 +554,14 @@
|
|||||||
<skill id="30930" toLevel="5" name="Eraton's Spear">
|
<skill id="30930" toLevel="5" name="Eraton's Spear">
|
||||||
<!-- For 30 min., Eraton's energy makes Weapon P./ M. Atk. +50. Consumes Spirit Ore (250 pcs.) -->
|
<!-- For 30 min., Eraton's energy makes Weapon P./ M. Atk. +50. Consumes Spirit Ore (250 pcs.) -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
|
<magicLevel>
|
||||||
|
<value level="1">115</value>
|
||||||
|
<value level="2">116</value>
|
||||||
|
<value level="3">117</value>
|
||||||
|
<value level="4">118</value>
|
||||||
|
<value level="5">119</value>
|
||||||
|
</magicLevel>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
@ -571,28 +579,27 @@
|
|||||||
<coolTime>3000</coolTime>
|
<coolTime>3000</coolTime>
|
||||||
<effectPoint>100</effectPoint>
|
<effectPoint>100</effectPoint>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<itemConsumeCount>250</itemConsumeCount>
|
<itemConsumeCount>250</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId>
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="WeaponBonusPAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.73</value>
|
<value level="1">50</value>
|
||||||
<value level="2">2.42</value>
|
<value level="2">70</value>
|
||||||
<value level="3">3.12</value>
|
<value level="3">90</value>
|
||||||
<value level="4">4.16</value>
|
<value level="4">120</value>
|
||||||
<value level="5">5.2</value>
|
<value level="5">150</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MAtk">
|
<effect name="WeaponBonusMAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.73</value>
|
<value level="1">50</value>
|
||||||
<value level="2">2.42</value>
|
<value level="2">70</value>
|
||||||
<value level="3">3.12</value>
|
<value level="3">90</value>
|
||||||
<value level="4">4.16</value>
|
<value level="4">120</value>
|
||||||
<value level="5">5.2</value>
|
<value level="5">150</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -2103,11 +2103,26 @@
|
|||||||
<value level="5">icon.agathion_fire_dragon_star_2</value>
|
<value level="5">icon.agathion_fire_dragon_star_2</value>
|
||||||
</icon>
|
</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<!--
|
|
||||||
<effects>
|
<effects>
|
||||||
Need to find out how to add the "Weapon" P./M. Attack
|
<effect name="WeaponBonusPAtk">
|
||||||
|
<amount>
|
||||||
|
<value level="1">30</value>
|
||||||
|
<value level="2">40</value>
|
||||||
|
<value level="3">50</value>
|
||||||
|
<value level="4">70</value>
|
||||||
|
<value level="5">100</value>
|
||||||
|
</amount>
|
||||||
|
</effect>
|
||||||
|
<effect name="WeaponBonusMAtk">
|
||||||
|
<amount>
|
||||||
|
<value level="1">30</value>
|
||||||
|
<value level="2">40</value>
|
||||||
|
<value level="3">50</value>
|
||||||
|
<value level="4">70</value>
|
||||||
|
<value level="5">100</value>
|
||||||
|
</amount>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
-->
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="35634" toLevel="1" name="Summon Agathion Fire Dragon">
|
<skill id="35634" toLevel="1" name="Summon Agathion Fire Dragon">
|
||||||
<!-- Summons Agathion Fire Dragon. -->
|
<!-- Summons Agathion Fire Dragon. -->
|
||||||
@ -2405,7 +2420,21 @@
|
|||||||
<skill id="35643" toLevel="1" name="Blessed Exalted Ring - Critical Damage">
|
<skill id="35643" toLevel="1" name="Blessed Exalted Ring - Critical Damage">
|
||||||
<!-- Infection Atk. Rate and Resistance +20%, P. Critical Damage and P./ M. Skill Critical Damage +15%. -->
|
<!-- Infection Atk. Rate and Resistance +20%, P. Critical Damage and P./ M. Skill Critical Damage +15%. -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>P</operateType>
|
||||||
|
<effects>
|
||||||
|
<effect name="CriticalDamage">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicCriticalDamage">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="SkillCriticalDamage">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="35644" toLevel="1" name="Blessed Exalted Seed Bracelet">
|
<skill id="35644" toLevel="1" name="Blessed Exalted Seed Bracelet">
|
||||||
<!-- Unlocks the agathion's main slot. STR/ DEX/ CON/ INT/ WIT/ MEN +$s1, Attribute Attack +$s2, Attribute Resistance +$s3. Additionally, P./ M. Atk. and P./ M. Def. +$s4. -->
|
<!-- Unlocks the agathion's main slot. STR/ DEX/ CON/ INT/ WIT/ MEN +$s1, Attribute Attack +$s2, Attribute Resistance +$s3. Additionally, P./ M. Atk. and P./ M. Def. +$s4. -->
|
||||||
|
@ -370,6 +370,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
|||||||
VitalityPointsRate: Vitality points consume rate.
|
VitalityPointsRate: Vitality points consume rate.
|
||||||
VitalityPointUp: Increases vitality points.
|
VitalityPointUp: Increases vitality points.
|
||||||
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||||
|
WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
|
||||||
|
WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
|
||||||
WeightLimit: Maximum weight stat.
|
WeightLimit: Maximum weight stat.
|
||||||
WeightPenalty: Weight penalty level stat.
|
WeightPenalty: Weight penalty level stat.
|
||||||
WorldChatPoints: Modify world chat points to use per day.
|
WorldChatPoints: Modify world chat points to use per day.
|
||||||
|
@ -273,6 +273,11 @@ public class CreatureStat
|
|||||||
return (int) getValue(Stat.MAGIC_ATTACK);
|
return (int) getValue(Stat.MAGIC_ATTACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWeaponBonusMAtk()
|
||||||
|
{
|
||||||
|
return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||||
*/
|
*/
|
||||||
@ -382,6 +387,11 @@ public class CreatureStat
|
|||||||
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWeaponBonusPAtk()
|
||||||
|
{
|
||||||
|
return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||||
*/
|
*/
|
||||||
|
@ -79,6 +79,8 @@ public enum Stat
|
|||||||
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
||||||
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
||||||
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
||||||
|
WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
|
||||||
|
WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
|
||||||
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
||||||
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
||||||
ATK_REUSE("atkReuse"), // Bows Hits Reuse Rate
|
ATK_REUSE("atkReuse"), // Bows Hits Reuse Rate
|
||||||
|
@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||||
|
baseValue += creature.getStat().getWeaponBonusMAtk();
|
||||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||||
|
baseValue += creature.getStat().getWeaponBonusPAtk();
|
||||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
@ -406,6 +406,8 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||||
|
31
L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusMAtk.java
vendored
Normal file
31
L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusMAtk.java
vendored
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Sero
|
||||||
|
*/
|
||||||
|
public class WeaponBonusMAtk extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponBonusMAtk(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
31
L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusPAtk.java
vendored
Normal file
31
L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusPAtk.java
vendored
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Sero
|
||||||
|
*/
|
||||||
|
public class WeaponBonusPAtk extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponBonusPAtk(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
@ -2974,21 +2974,21 @@
|
|||||||
<!-- Weapon P. Atk. +$s1. -->
|
<!-- Weapon P. Atk. +$s1. -->
|
||||||
<icon>icon.skill30882</icon>
|
<icon>icon.skill30882</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<!--
|
|
||||||
<effects>
|
<effects>
|
||||||
Need to find out how to add the "Weapon" P./M. Attack
|
<effect name="WeaponBonusPAtk">
|
||||||
|
<amount>50</amount>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
-->
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="30883" toLevel="1" name="Improved Dual Certification - M. Atk.">
|
<skill id="30883" toLevel="1" name="Improved Dual Certification - M. Atk.">
|
||||||
<!-- Weapon M. Atk. +$s1. -->
|
<!-- Weapon M. Atk. +$s1. -->
|
||||||
<icon>icon.skill30883</icon>
|
<icon>icon.skill30883</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<!--
|
|
||||||
<effects>
|
<effects>
|
||||||
Need to find out how to add the "Weapon" P./M. Attack
|
<effect name="WeaponBonusMAtk">
|
||||||
|
<amount>50</amount>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
-->
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="30884" toLevel="1" name="Improved Dual Certification - Vital">
|
<skill id="30884" toLevel="1" name="Improved Dual Certification - Vital">
|
||||||
<!-- Vitality bonus +$s1. -->
|
<!-- Vitality bonus +$s1. -->
|
||||||
|
@ -574,6 +574,14 @@
|
|||||||
<skill id="30930" toLevel="5" name="Eraton's Spear">
|
<skill id="30930" toLevel="5" name="Eraton's Spear">
|
||||||
<!-- For 30 min., Eraton's energy makes Weapon P./ M. Atk. +50. Consumes Spirit Ore (250 pcs.) -->
|
<!-- For 30 min., Eraton's energy makes Weapon P./ M. Atk. +50. Consumes Spirit Ore (250 pcs.) -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
|
<magicLevel>
|
||||||
|
<value level="1">115</value>
|
||||||
|
<value level="2">116</value>
|
||||||
|
<value level="3">117</value>
|
||||||
|
<value level="4">118</value>
|
||||||
|
<value level="5">119</value>
|
||||||
|
</magicLevel>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
@ -591,28 +599,27 @@
|
|||||||
<coolTime>3000</coolTime>
|
<coolTime>3000</coolTime>
|
||||||
<effectPoint>100</effectPoint>
|
<effectPoint>100</effectPoint>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<itemConsumeCount>250</itemConsumeCount>
|
<itemConsumeCount>250</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId>
|
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="WeaponBonusPAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.73</value>
|
<value level="1">50</value>
|
||||||
<value level="2">2.42</value>
|
<value level="2">70</value>
|
||||||
<value level="3">3.12</value>
|
<value level="3">90</value>
|
||||||
<value level="4">4.16</value>
|
<value level="4">120</value>
|
||||||
<value level="5">5.2</value>
|
<value level="5">150</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MAtk">
|
<effect name="WeaponBonusMAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.73</value>
|
<value level="1">50</value>
|
||||||
<value level="2">2.42</value>
|
<value level="2">70</value>
|
||||||
<value level="3">3.12</value>
|
<value level="3">90</value>
|
||||||
<value level="4">4.16</value>
|
<value level="4">120</value>
|
||||||
<value level="5">5.2</value>
|
<value level="5">150</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -2103,11 +2103,26 @@
|
|||||||
<value level="5">icon.agathion_fire_dragon_star_2</value>
|
<value level="5">icon.agathion_fire_dragon_star_2</value>
|
||||||
</icon>
|
</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<!--
|
|
||||||
<effects>
|
<effects>
|
||||||
Need to find out how to add the "Weapon" P./M. Attack
|
<effect name="WeaponBonusPAtk">
|
||||||
|
<amount>
|
||||||
|
<value level="1">30</value>
|
||||||
|
<value level="2">40</value>
|
||||||
|
<value level="3">50</value>
|
||||||
|
<value level="4">70</value>
|
||||||
|
<value level="5">100</value>
|
||||||
|
</amount>
|
||||||
|
</effect>
|
||||||
|
<effect name="WeaponBonusMAtk">
|
||||||
|
<amount>
|
||||||
|
<value level="1">30</value>
|
||||||
|
<value level="2">40</value>
|
||||||
|
<value level="3">50</value>
|
||||||
|
<value level="4">70</value>
|
||||||
|
<value level="5">100</value>
|
||||||
|
</amount>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
-->
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="35634" toLevel="1" name="Summon Agathion Fire Dragon">
|
<skill id="35634" toLevel="1" name="Summon Agathion Fire Dragon">
|
||||||
<!-- Summons Agathion Fire Dragon. -->
|
<!-- Summons Agathion Fire Dragon. -->
|
||||||
@ -2405,7 +2420,21 @@
|
|||||||
<skill id="35643" toLevel="1" name="Blessed Exalted Ring - Critical Damage">
|
<skill id="35643" toLevel="1" name="Blessed Exalted Ring - Critical Damage">
|
||||||
<!-- Infection Atk. Rate and Resistance +20%, P. Critical Damage and P./ M. Skill Critical Damage +15%. -->
|
<!-- Infection Atk. Rate and Resistance +20%, P. Critical Damage and P./ M. Skill Critical Damage +15%. -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>P</operateType>
|
||||||
|
<effects>
|
||||||
|
<effect name="CriticalDamage">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicCriticalDamage">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="SkillCriticalDamage">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="35644" toLevel="1" name="Blessed Exalted Seed Bracelet">
|
<skill id="35644" toLevel="1" name="Blessed Exalted Seed Bracelet">
|
||||||
<!-- Unlocks the agathion's main slot. STR/ DEX/ CON/ INT/ WIT/ MEN +$s1, Attribute Attack +$s2, Attribute Resistance +$s3. Additionally, P./ M. Atk. and P./ M. Def. +$s4. -->
|
<!-- Unlocks the agathion's main slot. STR/ DEX/ CON/ INT/ WIT/ MEN +$s1, Attribute Attack +$s2, Attribute Resistance +$s3. Additionally, P./ M. Atk. and P./ M. Def. +$s4. -->
|
||||||
|
@ -372,6 +372,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
|||||||
VitalityPointsRate: Vitality points consume rate.
|
VitalityPointsRate: Vitality points consume rate.
|
||||||
VitalityPointUp: Increases vitality points.
|
VitalityPointUp: Increases vitality points.
|
||||||
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||||
|
WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
|
||||||
|
WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
|
||||||
WeightLimit: Maximum weight stat.
|
WeightLimit: Maximum weight stat.
|
||||||
WeightPenalty: Weight penalty level stat.
|
WeightPenalty: Weight penalty level stat.
|
||||||
WorldChatPoints: Modify world chat points to use per day.
|
WorldChatPoints: Modify world chat points to use per day.
|
||||||
|
@ -273,6 +273,11 @@ public class CreatureStat
|
|||||||
return (int) getValue(Stat.MAGIC_ATTACK);
|
return (int) getValue(Stat.MAGIC_ATTACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWeaponBonusMAtk()
|
||||||
|
{
|
||||||
|
return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||||
*/
|
*/
|
||||||
@ -382,6 +387,11 @@ public class CreatureStat
|
|||||||
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWeaponBonusPAtk()
|
||||||
|
{
|
||||||
|
return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||||
*/
|
*/
|
||||||
|
@ -79,6 +79,8 @@ public enum Stat
|
|||||||
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
||||||
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
||||||
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
||||||
|
WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
|
||||||
|
WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
|
||||||
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
||||||
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
||||||
ATK_REUSE("atkReuse"), // Bows Hits Reuse Rate
|
ATK_REUSE("atkReuse"), // Bows Hits Reuse Rate
|
||||||
|
@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||||
|
baseValue += creature.getStat().getWeaponBonusMAtk();
|
||||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||||
|
baseValue += creature.getStat().getWeaponBonusPAtk();
|
||||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
@ -400,6 +400,8 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||||
|
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Sero
|
||||||
|
*/
|
||||||
|
public class WeaponBonusMAtk extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponBonusMAtk(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Sero
|
||||||
|
*/
|
||||||
|
public class WeaponBonusPAtk extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponBonusPAtk(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
@ -367,6 +367,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
|||||||
VitalityPointsRate: Vitality points consume rate.
|
VitalityPointsRate: Vitality points consume rate.
|
||||||
VitalityPointUp: Increases vitality points.
|
VitalityPointUp: Increases vitality points.
|
||||||
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||||
|
WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
|
||||||
|
WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
|
||||||
WeightLimit: Maximum weight stat.
|
WeightLimit: Maximum weight stat.
|
||||||
WeightPenalty: Weight penalty level stat.
|
WeightPenalty: Weight penalty level stat.
|
||||||
WorldChatPoints: Modify world chat points to use per day.
|
WorldChatPoints: Modify world chat points to use per day.
|
||||||
|
@ -273,6 +273,11 @@ public class CreatureStat
|
|||||||
return (int) getValue(Stat.MAGIC_ATTACK);
|
return (int) getValue(Stat.MAGIC_ATTACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWeaponBonusMAtk()
|
||||||
|
{
|
||||||
|
return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||||
*/
|
*/
|
||||||
@ -372,6 +377,11 @@ public class CreatureStat
|
|||||||
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWeaponBonusPAtk()
|
||||||
|
{
|
||||||
|
return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||||
*/
|
*/
|
||||||
|
@ -79,6 +79,8 @@ public enum Stat
|
|||||||
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
||||||
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
||||||
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
||||||
|
WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
|
||||||
|
WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
|
||||||
MAGIC_ATTACK_BY_PHYSICAL_ATTACK("mAtkByPAtk", Stat::defaultValue, MathUtil::add, MathUtil::mul, 0, 0),
|
MAGIC_ATTACK_BY_PHYSICAL_ATTACK("mAtkByPAtk", Stat::defaultValue, MathUtil::add, MathUtil::mul, 0, 0),
|
||||||
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
||||||
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
||||||
|
@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||||
|
baseValue += creature.getStat().getWeaponBonusMAtk();
|
||||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||||
|
baseValue += creature.getStat().getWeaponBonusPAtk();
|
||||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
@ -403,6 +403,8 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||||
|
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Sero
|
||||||
|
*/
|
||||||
|
public class WeaponBonusMAtk extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponBonusMAtk(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Sero
|
||||||
|
*/
|
||||||
|
public class WeaponBonusPAtk extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponBonusPAtk(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
@ -369,6 +369,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
|||||||
VitalityPointsRate: Vitality points consume rate.
|
VitalityPointsRate: Vitality points consume rate.
|
||||||
VitalityPointUp: Increases vitality points.
|
VitalityPointUp: Increases vitality points.
|
||||||
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||||
|
WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
|
||||||
|
WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
|
||||||
WeightLimit: Maximum weight stat.
|
WeightLimit: Maximum weight stat.
|
||||||
WeightPenalty: Weight penalty level stat.
|
WeightPenalty: Weight penalty level stat.
|
||||||
WorldChatPoints: Modify world chat points to use per day.
|
WorldChatPoints: Modify world chat points to use per day.
|
||||||
|
@ -273,6 +273,11 @@ public class CreatureStat
|
|||||||
return (int) getValue(Stat.MAGIC_ATTACK);
|
return (int) getValue(Stat.MAGIC_ATTACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWeaponBonusMAtk()
|
||||||
|
{
|
||||||
|
return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||||
*/
|
*/
|
||||||
@ -372,6 +377,11 @@ public class CreatureStat
|
|||||||
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWeaponBonusPAtk()
|
||||||
|
{
|
||||||
|
return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||||
*/
|
*/
|
||||||
|
@ -79,6 +79,8 @@ public enum Stat
|
|||||||
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
||||||
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
||||||
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
||||||
|
WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
|
||||||
|
WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
|
||||||
MAGIC_ATTACK_BY_PHYSICAL_ATTACK("mAtkByPAtk", Stat::defaultValue, MathUtil::add, MathUtil::mul, 0, 0),
|
MAGIC_ATTACK_BY_PHYSICAL_ATTACK("mAtkByPAtk", Stat::defaultValue, MathUtil::add, MathUtil::mul, 0, 0),
|
||||||
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
||||||
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
||||||
|
@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||||
|
baseValue += creature.getStat().getWeaponBonusMAtk();
|
||||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||||
|
baseValue += creature.getStat().getWeaponBonusPAtk();
|
||||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
@ -405,6 +405,8 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||||
|
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Sero
|
||||||
|
*/
|
||||||
|
public class WeaponBonusMAtk extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponBonusMAtk(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Sero
|
||||||
|
*/
|
||||||
|
public class WeaponBonusPAtk extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponBonusPAtk(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
@ -370,6 +370,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
|||||||
VitalityPointsRate: Vitality points consume rate.
|
VitalityPointsRate: Vitality points consume rate.
|
||||||
VitalityPointUp: Increases vitality points.
|
VitalityPointUp: Increases vitality points.
|
||||||
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||||
|
WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
|
||||||
|
WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
|
||||||
WeightLimit: Maximum weight stat.
|
WeightLimit: Maximum weight stat.
|
||||||
WeightPenalty: Weight penalty level stat.
|
WeightPenalty: Weight penalty level stat.
|
||||||
WorldChatPoints: Modify world chat points to use per day.
|
WorldChatPoints: Modify world chat points to use per day.
|
||||||
|
@ -273,6 +273,11 @@ public class CreatureStat
|
|||||||
return (int) getValue(Stat.MAGIC_ATTACK);
|
return (int) getValue(Stat.MAGIC_ATTACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWeaponBonusMAtk()
|
||||||
|
{
|
||||||
|
return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||||
*/
|
*/
|
||||||
@ -372,6 +377,11 @@ public class CreatureStat
|
|||||||
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getWeaponBonusPAtk()
|
||||||
|
{
|
||||||
|
return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||||
*/
|
*/
|
||||||
|
@ -79,6 +79,8 @@ public enum Stat
|
|||||||
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
||||||
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
||||||
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
||||||
|
WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
|
||||||
|
WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
|
||||||
MAGIC_ATTACK_BY_PHYSICAL_ATTACK("mAtkByPAtk", Stat::defaultValue, MathUtil::add, MathUtil::mul, 0, 0),
|
MAGIC_ATTACK_BY_PHYSICAL_ATTACK("mAtkByPAtk", Stat::defaultValue, MathUtil::add, MathUtil::mul, 0, 0),
|
||||||
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
||||||
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
||||||
|
@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||||
|
baseValue += creature.getStat().getWeaponBonusMAtk();
|
||||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
|
|||||||
throwIfPresent(base);
|
throwIfPresent(base);
|
||||||
|
|
||||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||||
|
baseValue += creature.getStat().getWeaponBonusPAtk();
|
||||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user