Addition of WeaponBonusMAtk and WeaponBonusPAtk effect handlers.
Thanks to Sero, nassseka and Enryu.
This commit is contained in:
parent
86f2778ac4
commit
a942f6cbdd
@ -402,6 +402,8 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
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EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
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EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
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EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
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EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
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EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
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EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
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EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
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31
L2J_Mobius_08.2_Homunculus/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusMAtk.java
vendored
Normal file
31
L2J_Mobius_08.2_Homunculus/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusMAtk.java
vendored
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@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sero
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*/
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public class WeaponBonusMAtk extends AbstractStatAddEffect
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{
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public WeaponBonusMAtk(StatSet params)
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{
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super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
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}
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}
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31
L2J_Mobius_08.2_Homunculus/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusPAtk.java
vendored
Normal file
31
L2J_Mobius_08.2_Homunculus/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusPAtk.java
vendored
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@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sero
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*/
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public class WeaponBonusPAtk extends AbstractStatAddEffect
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{
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public WeaponBonusPAtk(StatSet params)
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{
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super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
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}
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}
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@ -2969,21 +2969,21 @@
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<!-- Weapon P. Atk. +$s1. -->
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<icon>icon.skill30882</icon>
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<operateType>P</operateType>
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<!--
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<effects>
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Need to find out how to add the "Weapon" P./M. Attack
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<effect name="WeaponBonusPAtk">
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<amount>50</amount>
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</effect>
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</effects>
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-->
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</skill>
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<skill id="30883" toLevel="1" name="Improved Dual Certification - M. Atk.">
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<!-- Weapon M. Atk. +$s1. -->
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<icon>icon.skill30883</icon>
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<operateType>P</operateType>
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<!--
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<effects>
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Need to find out how to add the "Weapon" P./M. Attack
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<effect name="WeaponBonusMAtk">
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<amount>50</amount>
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</effect>
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</effects>
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-->
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</skill>
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<skill id="30884" toLevel="1" name="Improved Dual Certification - Vital">
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<!-- Vitality Bonus +$s1. -->
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@ -2045,11 +2045,26 @@
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<value level="5">icon.agathion_fire_dragon_star_2</value>
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</icon>
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<operateType>P</operateType>
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<!--
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<effects>
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Need to find out how to add the "Weapon" P./M. Attack
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<effect name="WeaponBonusPAtk">
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<amount>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">50</value>
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<value level="4">70</value>
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<value level="5">100</value>
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</amount>
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</effect>
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<effect name="WeaponBonusMAtk">
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<amount>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">50</value>
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<value level="4">70</value>
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<value level="5">100</value>
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</amount>
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</effect>
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</effects>
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-->
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</skill>
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<skill id="35634" toLevel="1" name="Summon Agathion Fire Dragon">
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<!-- Summons Agathion Fire Dragon. -->
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@ -2347,7 +2362,21 @@
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<skill id="35643" toLevel="1" name="Blessed Exalted Ring - Critical Damage">
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<!-- Infection Atk. Rate and Resistance +20%, P. Critical Damage and P./ M. Skill Critical Damage +15%. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="35644" toLevel="1" name="Blessed Exalted Seed Bracelet">
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<!-- Unlocks the agathion's main slot. STR/ DEX/ CON/ INT/ WIT/ MEN +$s1, Attribute Attack +$s2, Attribute Resistance +$s3. Additionally, P./ M. Atk. and P./ M. Def. +$s4. -->
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@ -369,6 +369,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
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VitalityPointsRate: Vitality points consume rate.
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VitalityPointUp: Increases vitality points.
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WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
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WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
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WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
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WeightLimit: Maximum weight stat.
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WeightPenalty: Weight penalty level stat.
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WorldChatPoints: Modify world chat points to use per day.
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@ -273,6 +273,11 @@ public class CreatureStat
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return (int) getValue(Stat.MAGIC_ATTACK);
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}
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public int getWeaponBonusMAtk()
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{
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return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
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}
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/**
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* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
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*/
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@ -382,6 +387,11 @@ public class CreatureStat
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return (int) getValue(Stat.PHYSICAL_ATTACK);
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}
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public int getWeaponBonusPAtk()
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{
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return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
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}
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/**
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* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
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*/
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@ -79,6 +79,8 @@ public enum Stat
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MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
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PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
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MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
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WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
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WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
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PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
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MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
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ATK_REUSE("atkReuse"), // Bows Hits Reuse Rate
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@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
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throwIfPresent(base);
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double baseValue = calcWeaponBaseValue(creature, stat);
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baseValue += creature.getStat().getWeaponBonusMAtk();
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baseValue += calcEnchantedItemBonus(creature, stat);
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if (creature.isPlayer())
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{
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@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
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throwIfPresent(base);
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double baseValue = calcWeaponBaseValue(creature, stat);
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baseValue += creature.getStat().getWeaponBonusPAtk();
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baseValue += calcEnchantedItemBonus(creature, stat);
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if (creature.isPlayer())
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{
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@ -404,6 +404,8 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
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EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
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EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
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EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
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EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
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EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
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EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
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EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
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@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sero
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*/
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public class WeaponBonusMAtk extends AbstractStatAddEffect
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{
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public WeaponBonusMAtk(StatSet params)
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{
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super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
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}
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}
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@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sero
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*/
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public class WeaponBonusPAtk extends AbstractStatAddEffect
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{
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public WeaponBonusPAtk(StatSet params)
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{
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super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
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}
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}
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@ -2974,21 +2974,21 @@
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<!-- Weapon P. Atk. +$s1. -->
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<icon>icon.skill30882</icon>
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<operateType>P</operateType>
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<!--
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<effects>
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Need to find out how to add the "Weapon" P./M. Attack
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<effect name="WeaponBonusPAtk">
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<amount>50</amount>
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</effect>
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</effects>
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-->
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</skill>
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<skill id="30883" toLevel="1" name="Improved Dual Certification - M. Atk.">
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<!-- Weapon M. Atk. +$s1. -->
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<icon>icon.skill30883</icon>
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<operateType>P</operateType>
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<!--
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<effects>
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Need to find out how to add the "Weapon" P./M. Attack
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<effect name="WeaponBonusMAtk">
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<amount>50</amount>
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</effect>
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</effects>
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-->
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</skill>
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<skill id="30884" toLevel="1" name="Improved Dual Certification - Vital">
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<!-- Vitality bonus +$s1. -->
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@ -554,6 +554,14 @@
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<skill id="30930" toLevel="5" name="Eraton's Spear">
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<!-- For 30 min., Eraton's energy makes Weapon P./ M. Atk. +50. Consumes Spirit Ore (250 pcs.) -->
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<icon>icon.skill0000</icon>
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<operateType>A2</operateType>
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<magicLevel>
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<value level="1">115</value>
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<value level="2">116</value>
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<value level="3">117</value>
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<value level="4">118</value>
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<value level="5">119</value>
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</magicLevel>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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@ -571,28 +579,27 @@
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<coolTime>3000</coolTime>
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<effectPoint>100</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<itemConsumeCount>250</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<effects>
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<effect name="PAtk">
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<effect name="WeaponBonusPAtk">
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<amount>
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<value level="1">1.73</value>
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<value level="2">2.42</value>
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<value level="3">3.12</value>
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<value level="4">4.16</value>
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<value level="5">5.2</value>
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<value level="1">50</value>
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<value level="2">70</value>
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<value level="3">90</value>
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<value level="4">120</value>
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<value level="5">150</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<effect name="WeaponBonusMAtk">
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<amount>
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<value level="1">1.73</value>
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<value level="2">2.42</value>
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<value level="3">3.12</value>
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<value level="4">4.16</value>
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<value level="5">5.2</value>
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<value level="1">50</value>
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<value level="2">70</value>
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<value level="3">90</value>
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<value level="4">120</value>
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<value level="5">150</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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@ -2103,11 +2103,26 @@
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<value level="5">icon.agathion_fire_dragon_star_2</value>
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</icon>
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<operateType>P</operateType>
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<!--
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<effects>
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Need to find out how to add the "Weapon" P./M. Attack
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<effect name="WeaponBonusPAtk">
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<amount>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">50</value>
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<value level="4">70</value>
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<value level="5">100</value>
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</amount>
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</effect>
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<effect name="WeaponBonusMAtk">
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<amount>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">50</value>
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<value level="4">70</value>
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<value level="5">100</value>
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</amount>
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</effect>
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</effects>
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-->
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</skill>
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<skill id="35634" toLevel="1" name="Summon Agathion Fire Dragon">
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<!-- Summons Agathion Fire Dragon. -->
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@ -2405,7 +2420,21 @@
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<skill id="35643" toLevel="1" name="Blessed Exalted Ring - Critical Damage">
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<!-- Infection Atk. Rate and Resistance +20%, P. Critical Damage and P./ M. Skill Critical Damage +15%. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35644" toLevel="1" name="Blessed Exalted Seed Bracelet">
|
||||
<!-- Unlocks the agathion's main slot. STR/ DEX/ CON/ INT/ WIT/ MEN +$s1, Attribute Attack +$s2, Attribute Resistance +$s3. Additionally, P./ M. Atk. and P./ M. Def. +$s4. -->
|
||||
|
@ -370,6 +370,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
||||
VitalityPointsRate: Vitality points consume rate.
|
||||
VitalityPointUp: Increases vitality points.
|
||||
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||
WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
|
||||
WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
|
||||
WeightLimit: Maximum weight stat.
|
||||
WeightPenalty: Weight penalty level stat.
|
||||
WorldChatPoints: Modify world chat points to use per day.
|
||||
|
@ -273,6 +273,11 @@ public class CreatureStat
|
||||
return (int) getValue(Stat.MAGIC_ATTACK);
|
||||
}
|
||||
|
||||
public int getWeaponBonusMAtk()
|
||||
{
|
||||
return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||
*/
|
||||
@ -382,6 +387,11 @@ public class CreatureStat
|
||||
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
||||
}
|
||||
|
||||
public int getWeaponBonusPAtk()
|
||||
{
|
||||
return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||
*/
|
||||
|
@ -79,6 +79,8 @@ public enum Stat
|
||||
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
||||
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
||||
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
||||
WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
|
||||
WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
|
||||
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
||||
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
||||
ATK_REUSE("atkReuse"), // Bows Hits Reuse Rate
|
||||
|
@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
|
||||
throwIfPresent(base);
|
||||
|
||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||
baseValue += creature.getStat().getWeaponBonusMAtk();
|
||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||
if (creature.isPlayer())
|
||||
{
|
||||
|
@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
|
||||
throwIfPresent(base);
|
||||
|
||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||
baseValue += creature.getStat().getWeaponBonusPAtk();
|
||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||
if (creature.isPlayer())
|
||||
{
|
||||
|
@ -406,6 +406,8 @@ public class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||
EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
|
||||
EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
|
||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||
|
31
L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusMAtk.java
vendored
Normal file
31
L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusMAtk.java
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||
|
||||
/**
|
||||
* @author Sero
|
||||
*/
|
||||
public class WeaponBonusMAtk extends AbstractStatAddEffect
|
||||
{
|
||||
public WeaponBonusMAtk(StatSet params)
|
||||
{
|
||||
super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||
}
|
||||
}
|
31
L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusPAtk.java
vendored
Normal file
31
L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/handlers/effecthandlers/WeaponBonusPAtk.java
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||
|
||||
/**
|
||||
* @author Sero
|
||||
*/
|
||||
public class WeaponBonusPAtk extends AbstractStatAddEffect
|
||||
{
|
||||
public WeaponBonusPAtk(StatSet params)
|
||||
{
|
||||
super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||
}
|
||||
}
|
@ -2974,21 +2974,21 @@
|
||||
<!-- Weapon P. Atk. +$s1. -->
|
||||
<icon>icon.skill30882</icon>
|
||||
<operateType>P</operateType>
|
||||
<!--
|
||||
<effects>
|
||||
Need to find out how to add the "Weapon" P./M. Attack
|
||||
<effect name="WeaponBonusPAtk">
|
||||
<amount>50</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
-->
|
||||
</skill>
|
||||
<skill id="30883" toLevel="1" name="Improved Dual Certification - M. Atk.">
|
||||
<!-- Weapon M. Atk. +$s1. -->
|
||||
<icon>icon.skill30883</icon>
|
||||
<operateType>P</operateType>
|
||||
<!--
|
||||
<effects>
|
||||
Need to find out how to add the "Weapon" P./M. Attack
|
||||
<effect name="WeaponBonusMAtk">
|
||||
<amount>50</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
-->
|
||||
</skill>
|
||||
<skill id="30884" toLevel="1" name="Improved Dual Certification - Vital">
|
||||
<!-- Vitality bonus +$s1. -->
|
||||
|
@ -574,6 +574,14 @@
|
||||
<skill id="30930" toLevel="5" name="Eraton's Spear">
|
||||
<!-- For 30 min., Eraton's energy makes Weapon P./ M. Atk. +50. Consumes Spirit Ore (250 pcs.) -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A2</operateType>
|
||||
<magicLevel>
|
||||
<value level="1">115</value>
|
||||
<value level="2">116</value>
|
||||
<value level="3">117</value>
|
||||
<value level="4">118</value>
|
||||
<value level="5">119</value>
|
||||
</magicLevel>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@ -591,28 +599,27 @@
|
||||
<coolTime>3000</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<itemConsumeCount>250</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<effect name="WeaponBonusPAtk">
|
||||
<amount>
|
||||
<value level="1">1.73</value>
|
||||
<value level="2">2.42</value>
|
||||
<value level="3">3.12</value>
|
||||
<value level="4">4.16</value>
|
||||
<value level="5">5.2</value>
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">90</value>
|
||||
<value level="4">120</value>
|
||||
<value level="5">150</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<effect name="WeaponBonusMAtk">
|
||||
<amount>
|
||||
<value level="1">1.73</value>
|
||||
<value level="2">2.42</value>
|
||||
<value level="3">3.12</value>
|
||||
<value level="4">4.16</value>
|
||||
<value level="5">5.2</value>
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">90</value>
|
||||
<value level="4">120</value>
|
||||
<value level="5">150</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -2103,11 +2103,26 @@
|
||||
<value level="5">icon.agathion_fire_dragon_star_2</value>
|
||||
</icon>
|
||||
<operateType>P</operateType>
|
||||
<!--
|
||||
<effects>
|
||||
Need to find out how to add the "Weapon" P./M. Attack
|
||||
<effect name="WeaponBonusPAtk">
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">50</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">100</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="WeaponBonusMAtk">
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">50</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">100</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
-->
|
||||
</skill>
|
||||
<skill id="35634" toLevel="1" name="Summon Agathion Fire Dragon">
|
||||
<!-- Summons Agathion Fire Dragon. -->
|
||||
@ -2405,7 +2420,21 @@
|
||||
<skill id="35643" toLevel="1" name="Blessed Exalted Ring - Critical Damage">
|
||||
<!-- Infection Atk. Rate and Resistance +20%, P. Critical Damage and P./ M. Skill Critical Damage +15%. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35644" toLevel="1" name="Blessed Exalted Seed Bracelet">
|
||||
<!-- Unlocks the agathion's main slot. STR/ DEX/ CON/ INT/ WIT/ MEN +$s1, Attribute Attack +$s2, Attribute Resistance +$s3. Additionally, P./ M. Atk. and P./ M. Def. +$s4. -->
|
||||
|
@ -372,6 +372,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
||||
VitalityPointsRate: Vitality points consume rate.
|
||||
VitalityPointUp: Increases vitality points.
|
||||
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||
WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
|
||||
WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
|
||||
WeightLimit: Maximum weight stat.
|
||||
WeightPenalty: Weight penalty level stat.
|
||||
WorldChatPoints: Modify world chat points to use per day.
|
||||
|
@ -273,6 +273,11 @@ public class CreatureStat
|
||||
return (int) getValue(Stat.MAGIC_ATTACK);
|
||||
}
|
||||
|
||||
public int getWeaponBonusMAtk()
|
||||
{
|
||||
return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||
*/
|
||||
@ -382,6 +387,11 @@ public class CreatureStat
|
||||
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
||||
}
|
||||
|
||||
public int getWeaponBonusPAtk()
|
||||
{
|
||||
return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||
*/
|
||||
|
@ -79,6 +79,8 @@ public enum Stat
|
||||
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
||||
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
||||
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
||||
WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
|
||||
WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
|
||||
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
||||
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
||||
ATK_REUSE("atkReuse"), // Bows Hits Reuse Rate
|
||||
|
@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
|
||||
throwIfPresent(base);
|
||||
|
||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||
baseValue += creature.getStat().getWeaponBonusMAtk();
|
||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||
if (creature.isPlayer())
|
||||
{
|
||||
|
@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
|
||||
throwIfPresent(base);
|
||||
|
||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||
baseValue += creature.getStat().getWeaponBonusPAtk();
|
||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||
if (creature.isPlayer())
|
||||
{
|
||||
|
@ -400,6 +400,8 @@ public class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||
EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
|
||||
EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
|
||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||
|
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||
|
||||
/**
|
||||
* @author Sero
|
||||
*/
|
||||
public class WeaponBonusMAtk extends AbstractStatAddEffect
|
||||
{
|
||||
public WeaponBonusMAtk(StatSet params)
|
||||
{
|
||||
super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||
|
||||
/**
|
||||
* @author Sero
|
||||
*/
|
||||
public class WeaponBonusPAtk extends AbstractStatAddEffect
|
||||
{
|
||||
public WeaponBonusPAtk(StatSet params)
|
||||
{
|
||||
super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||
}
|
||||
}
|
@ -367,6 +367,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
||||
VitalityPointsRate: Vitality points consume rate.
|
||||
VitalityPointUp: Increases vitality points.
|
||||
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||
WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
|
||||
WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
|
||||
WeightLimit: Maximum weight stat.
|
||||
WeightPenalty: Weight penalty level stat.
|
||||
WorldChatPoints: Modify world chat points to use per day.
|
||||
|
@ -273,6 +273,11 @@ public class CreatureStat
|
||||
return (int) getValue(Stat.MAGIC_ATTACK);
|
||||
}
|
||||
|
||||
public int getWeaponBonusMAtk()
|
||||
{
|
||||
return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||
*/
|
||||
@ -372,6 +377,11 @@ public class CreatureStat
|
||||
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
||||
}
|
||||
|
||||
public int getWeaponBonusPAtk()
|
||||
{
|
||||
return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||
*/
|
||||
|
@ -79,6 +79,8 @@ public enum Stat
|
||||
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
||||
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
||||
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
||||
WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
|
||||
WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
|
||||
MAGIC_ATTACK_BY_PHYSICAL_ATTACK("mAtkByPAtk", Stat::defaultValue, MathUtil::add, MathUtil::mul, 0, 0),
|
||||
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
||||
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
||||
|
@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
|
||||
throwIfPresent(base);
|
||||
|
||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||
baseValue += creature.getStat().getWeaponBonusMAtk();
|
||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||
if (creature.isPlayer())
|
||||
{
|
||||
|
@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
|
||||
throwIfPresent(base);
|
||||
|
||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||
baseValue += creature.getStat().getWeaponBonusPAtk();
|
||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||
if (creature.isPlayer())
|
||||
{
|
||||
|
@ -403,6 +403,8 @@ public class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||
EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
|
||||
EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
|
||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||
|
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||
|
||||
/**
|
||||
* @author Sero
|
||||
*/
|
||||
public class WeaponBonusMAtk extends AbstractStatAddEffect
|
||||
{
|
||||
public WeaponBonusMAtk(StatSet params)
|
||||
{
|
||||
super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||
|
||||
/**
|
||||
* @author Sero
|
||||
*/
|
||||
public class WeaponBonusPAtk extends AbstractStatAddEffect
|
||||
{
|
||||
public WeaponBonusPAtk(StatSet params)
|
||||
{
|
||||
super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||
}
|
||||
}
|
@ -369,6 +369,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
||||
VitalityPointsRate: Vitality points consume rate.
|
||||
VitalityPointUp: Increases vitality points.
|
||||
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||
WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
|
||||
WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
|
||||
WeightLimit: Maximum weight stat.
|
||||
WeightPenalty: Weight penalty level stat.
|
||||
WorldChatPoints: Modify world chat points to use per day.
|
||||
|
@ -273,6 +273,11 @@ public class CreatureStat
|
||||
return (int) getValue(Stat.MAGIC_ATTACK);
|
||||
}
|
||||
|
||||
public int getWeaponBonusMAtk()
|
||||
{
|
||||
return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||
*/
|
||||
@ -372,6 +377,11 @@ public class CreatureStat
|
||||
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
||||
}
|
||||
|
||||
public int getWeaponBonusPAtk()
|
||||
{
|
||||
return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||
*/
|
||||
|
@ -79,6 +79,8 @@ public enum Stat
|
||||
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
||||
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
||||
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
||||
WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
|
||||
WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
|
||||
MAGIC_ATTACK_BY_PHYSICAL_ATTACK("mAtkByPAtk", Stat::defaultValue, MathUtil::add, MathUtil::mul, 0, 0),
|
||||
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
||||
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
||||
|
@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
|
||||
throwIfPresent(base);
|
||||
|
||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||
baseValue += creature.getStat().getWeaponBonusMAtk();
|
||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||
if (creature.isPlayer())
|
||||
{
|
||||
|
@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
|
||||
throwIfPresent(base);
|
||||
|
||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||
baseValue += creature.getStat().getWeaponBonusPAtk();
|
||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||
if (creature.isPlayer())
|
||||
{
|
||||
|
@ -405,6 +405,8 @@ public class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||
EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
|
||||
EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
|
||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||
|
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||
|
||||
/**
|
||||
* @author Sero
|
||||
*/
|
||||
public class WeaponBonusMAtk extends AbstractStatAddEffect
|
||||
{
|
||||
public WeaponBonusMAtk(StatSet params)
|
||||
{
|
||||
super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||
|
||||
/**
|
||||
* @author Sero
|
||||
*/
|
||||
public class WeaponBonusPAtk extends AbstractStatAddEffect
|
||||
{
|
||||
public WeaponBonusPAtk(StatSet params)
|
||||
{
|
||||
super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||
}
|
||||
}
|
@ -370,6 +370,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
||||
VitalityPointsRate: Vitality points consume rate.
|
||||
VitalityPointUp: Increases vitality points.
|
||||
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||
WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
|
||||
WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
|
||||
WeightLimit: Maximum weight stat.
|
||||
WeightPenalty: Weight penalty level stat.
|
||||
WorldChatPoints: Modify world chat points to use per day.
|
||||
|
@ -273,6 +273,11 @@ public class CreatureStat
|
||||
return (int) getValue(Stat.MAGIC_ATTACK);
|
||||
}
|
||||
|
||||
public int getWeaponBonusMAtk()
|
||||
{
|
||||
return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||
*/
|
||||
@ -372,6 +377,11 @@ public class CreatureStat
|
||||
return (int) getValue(Stat.PHYSICAL_ATTACK);
|
||||
}
|
||||
|
||||
public int getWeaponBonusPAtk()
|
||||
{
|
||||
return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
|
||||
*/
|
||||
|
@ -79,6 +79,8 @@ public enum Stat
|
||||
MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
|
||||
PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
|
||||
MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
|
||||
WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
|
||||
WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
|
||||
MAGIC_ATTACK_BY_PHYSICAL_ATTACK("mAtkByPAtk", Stat::defaultValue, MathUtil::add, MathUtil::mul, 0, 0),
|
||||
PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
|
||||
MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
|
||||
|
@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
|
||||
throwIfPresent(base);
|
||||
|
||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||
baseValue += creature.getStat().getWeaponBonusMAtk();
|
||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||
if (creature.isPlayer())
|
||||
{
|
||||
|
@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
|
||||
throwIfPresent(base);
|
||||
|
||||
double baseValue = calcWeaponBaseValue(creature, stat);
|
||||
baseValue += creature.getStat().getWeaponBonusPAtk();
|
||||
baseValue += calcEnchantedItemBonus(creature, stat);
|
||||
if (creature.isPlayer())
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user