Addition of WeaponBonusMAtk and WeaponBonusPAtk effect handlers.
Thanks to Sero, nassseka and Enryu.
This commit is contained in:
@@ -405,6 +405,8 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
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EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
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EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
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EffectHandler.getInstance().registerHandler("WeaponBonusMAtk", WeaponBonusMAtk::new);
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EffectHandler.getInstance().registerHandler("WeaponBonusPAtk", WeaponBonusPAtk::new);
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EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
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EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
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EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sero
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*/
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public class WeaponBonusMAtk extends AbstractStatAddEffect
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{
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public WeaponBonusMAtk(StatSet params)
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{
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super(params, Stat.WEAPON_BONUS_MAGIC_ATTACK);
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}
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}
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sero
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*/
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public class WeaponBonusPAtk extends AbstractStatAddEffect
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{
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public WeaponBonusPAtk(StatSet params)
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{
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super(params, Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
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}
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}
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@@ -370,6 +370,8 @@ VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
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VitalityPointsRate: Vitality points consume rate.
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VitalityPointUp: Increases vitality points.
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WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
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WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius)
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WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius)
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WeightLimit: Maximum weight stat.
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WeightPenalty: Weight penalty level stat.
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WorldChatPoints: Modify world chat points to use per day.
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@@ -273,6 +273,11 @@ public class CreatureStat
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return (int) getValue(Stat.MAGIC_ATTACK);
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}
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public int getWeaponBonusMAtk()
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{
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return (int) getValue(Stat.WEAPON_BONUS_MAGIC_ATTACK);
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}
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/**
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* @return the MAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
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*/
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@@ -372,6 +377,11 @@ public class CreatureStat
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return (int) getValue(Stat.PHYSICAL_ATTACK);
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}
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public int getWeaponBonusPAtk()
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{
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return (int) getValue(Stat.WEAPON_BONUS_PHYSICAL_ATTACK);
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}
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/**
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* @return the PAtk Speed (base+modifier) of the Creature in function of the Armour Expertise Penalty.
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*/
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@@ -79,6 +79,8 @@ public enum Stat
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MAGICAL_DEFENCE("mDef", new MDefenseFinalizer()),
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PHYSICAL_ATTACK("pAtk", new PAttackFinalizer()),
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MAGIC_ATTACK("mAtk", new MAttackFinalizer()),
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WEAPON_BONUS_PHYSICAL_ATTACK("weaponBonusPAtk"),
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WEAPON_BONUS_MAGIC_ATTACK("weaponBonusMAtk"),
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MAGIC_ATTACK_BY_PHYSICAL_ATTACK("mAtkByPAtk", Stat::defaultValue, MathUtil::add, MathUtil::mul, 0, 0),
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PHYSICAL_ATTACK_SPEED("pAtkSpd", new PAttackSpeedFinalizer()),
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MAGIC_ATTACK_SPEED("mAtkSpd", new MAttackSpeedFinalizer()), // Magic Skill Casting Time Rate
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@@ -36,6 +36,7 @@ public class MAttackFinalizer implements IStatFunction
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throwIfPresent(base);
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double baseValue = calcWeaponBaseValue(creature, stat);
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baseValue += creature.getStat().getWeaponBonusMAtk();
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baseValue += calcEnchantedItemBonus(creature, stat);
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if (creature.isPlayer())
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{
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@@ -36,6 +36,7 @@ public class PAttackFinalizer implements IStatFunction
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throwIfPresent(base);
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double baseValue = calcWeaponBaseValue(creature, stat);
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baseValue += creature.getStat().getWeaponBonusPAtk();
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baseValue += calcEnchantedItemBonus(creature, stat);
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if (creature.isPlayer())
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{
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