Addition of Triad state.
Contributed by Liamxroy.
This commit is contained in:
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@ -587,6 +587,13 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19442</skillId> <!-- Single Note - Triad -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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<skill id="11510" toLevel="11" name="Shadow Blade">
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<!-- Attacks target with $s1 Power added to P. Atk. for $s2, P. Atk. and M. Atk.-$s3. Requires a sword, blunt, dual sword, or dual blunt to be equipped. Over-hit. Critical. -->
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@ -703,6 +710,13 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19442</skillId> <!-- Single Note - Triad -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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<skill id="11511" toLevel="11" name="Death Strike">
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<!-- Attacks the target with $s1 Power added to P. Atk. to reduce its P. Atk./ M. Atk./ P. Def./ M. Def. by $s3 for $s2. The target can remove these debuffs if it has Spectral Slash Stage 3 or higher. Requires a sword, blunt, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
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@ -943,6 +957,13 @@
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<mode>DIFF</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19442</skillId> <!-- Single Note - Triad -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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<skill id="11514" toLevel="11" name="Mass Shadow Blade">
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<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. for $s2, P. Atk. and M. Atk. -$s3. Requires a sword, blunt, dual sword, or dual blunt to be equipped. Over-hit. Critical. -->
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@ -1050,6 +1071,13 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19442</skillId> <!-- Single Note - Triad -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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<skill id="11515" toLevel="5" name="Confusion Bomber">
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<!-- Curses target with darkness. For $s1, decreases Speed and Atk. Spd. by $s2. After $s3, detonates target to inflict damage nearby. Requires a sword, dual sword or dual blunt to be equipped. -->
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@ -1152,6 +1152,11 @@
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<skillId>19432</skillId> <!-- Swift Praise -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="CallSkill">
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<skillId>19442</skillId> <!-- Single Note - Triad lvl 1 -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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<skill id="19432" toLevel="1" name="Swift Praise">
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@ -1253,14 +1258,10 @@
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</weaponType>
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</condition>
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<condition name="OpCheckAbnormal">
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<type>CRITICAL_PROB_DOWN</type>
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<level>1</level>
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<hasAbnormal>true</hasAbnormal>
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</condition>
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<condition name="OpCheckAbnormal">
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<type>ULTIMATE_DEBUFF</type>
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<level>1</level>
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<type>TRIAD</type>
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<level>3</level>
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<hasAbnormal>true</hasAbnormal>
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<affectType>CASTER</affectType>
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</condition>
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</conditions>
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<effects>
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@ -1310,6 +1311,9 @@
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<skillId>19432</skillId> <!-- Swift Praise -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="DispelBySlotMyself">
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<dispel>TRIAD</dispel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="19434" toLevel="13" name="Repeat Mark Somersault">
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@ -1331,8 +1335,8 @@
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</abnormalLvl>
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<abnormalTime>8</abnormalTime>
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<abnormalType>ULTIMATE_DEBUFF</abnormalType>
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<activateRate>99</activateRate>
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<castRange>40</castRange>
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<activateRate>100</activateRate>
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<castRange>200</castRange>
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<coolTime>300</coolTime>
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<effectRange>400</effectRange>
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<hitTime>910</hitTime>
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@ -1366,8 +1370,7 @@
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<value level="12">176</value>
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<value level="13">180</value>
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</mpConsume>
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<operateType>DA1</operateType>
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<nextAction>ATTACK</nextAction>
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<operateType>DA3</operateType>
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<reuseDelay>7000</reuseDelay>
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<effectPoint>
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<value level="1">-687</value>
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@ -1400,14 +1403,10 @@
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</weaponType>
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</condition>
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<condition name="OpCheckAbnormal">
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<type>CRITICAL_PROB_DOWN</type>
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<level>1</level>
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<hasAbnormal>true</hasAbnormal>
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</condition>
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<condition name="OpCheckAbnormal">
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<type>ULTIMATE_DEBUFF</type>
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<level>1</level>
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<type>TRIAD</type>
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<level>3</level>
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<hasAbnormal>true</hasAbnormal>
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<affectType>CASTER</affectType>
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</condition>
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</conditions>
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<effects>
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@ -1443,9 +1442,8 @@
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>30608</skillId> <!-- Fury of Eviscerator TODO create a new one -->
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<skillLevel>1</skillLevel>
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<effect name="DispelBySlotMyself">
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<dispel>TRIAD</dispel>
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</effect>
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</selfEffects>
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</skill>
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@ -1769,7 +1767,42 @@
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<value level="2">icon.skill19442</value>
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<value level="3">icon.skill19442_3</value>
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</icon>
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<operateType>A1</operateType>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalType>TRIAD</abnormalType>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLvl>
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<abnormalTime>
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<value level="1">4</value>
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<value level="2">4</value>
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<value level="3">12</value>
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</abnormalTime>
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<activateRate>100</activateRate>
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<operateType>A2</operateType>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<specialLevel>-1</specialLevel>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<isMagic>4</isMagic>
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<effectPoint>100</effectPoint>
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<effects>
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<effect name="PAtk">
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<value level="1">3</value>
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<value level="2">5</value>
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<value level="3">10</value>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<value level="1">3</value>
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<value level="2">5</value>
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<value level="3">10</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19443" toLevel="9" name="Melody of Refection">
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<icon>icon.skill11761</icon>
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@ -1784,6 +1817,14 @@
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>15000</reuseDelay>
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<effectPoint>100</effectPoint>
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<conditions>
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<condition name="OpCheckAbnormal">
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<type>TRIAD</type>
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<level>3</level>
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<hasAbnormal>true</hasAbnormal>
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<affectType>CASTER</affectType>
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</condition>
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</conditions>
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<effects>
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<effect name="ManaHealByLevel">
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<power>
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@ -1798,6 +1839,9 @@
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<value level="9">826</value>
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</power>
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</effect>
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<effect name="DispelBySlotMyself">
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<dispel>TRIAD</dispel>
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</effect>
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</effects>
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</skill>
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<skill id="19444" toLevel="1" name="War Drum">
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@ -131,7 +131,134 @@
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<skill id="19522" toLevel="13" name="Repeat Mark Somersault">
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<!-- Attacks the target with $s1 Power added to P. Atk., decreases P./ M. Def. by $s3 and Speed by $s4 for $s2, and moves $s5 back. Can be cast by consuming Triad. -->
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<icon>icon.skill19434</icon>
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<operateType>A1</operateType>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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</abnormalLvl>
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<abnormalTime>8</abnormalTime>
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<abnormalType>ULTIMATE_DEBUFF</abnormalType>
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<activateRate>100</activateRate>
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<castRange>200</castRange>
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<coolTime>300</coolTime>
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<effectRange>400</effectRange>
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<hitTime>910</hitTime>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">86</value>
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<value level="3">88</value>
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<value level="4">90</value>
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<value level="5">92</value>
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<value level="6">94</value>
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<value level="7">96</value>
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<value level="8">98</value>
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<value level="9">101</value>
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<value level="10">103</value>
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<value level="11">105</value>
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<value level="12">107</value>
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<value level="13">109</value>
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</magicLvl>
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<mpConsume>
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<value level="1">130</value>
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<value level="2">132</value>
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<value level="3">136</value>
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<value level="4">142</value>
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<value level="5">146</value>
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<value level="6">150</value>
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<value level="7">156</value>
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<value level="8">160</value>
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<value level="9">164</value>
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<value level="10">168</value>
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<value level="11">172</value>
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<value level="12">176</value>
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<value level="13">180</value>
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</mpConsume>
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<operateType>DA3</operateType>
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<reuseDelay>7000</reuseDelay>
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<effectPoint>
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<value level="1">-687</value>
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<value level="2">-694</value>
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<value level="3">-700</value>
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<value level="4">-705</value>
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<value level="5">-709</value>
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<value level="6">-712</value>
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<value level="7">-712</value>
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<value level="8">-712</value>
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<value level="9">-712</value>
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<value level="10">-712</value>
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<value level="11">-712</value>
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<value level="12">-712</value>
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<value level="13">-712</value>
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</effectPoint>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>DUAL</item>
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<item>DUALBLUNT</item>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</condition>
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<condition name="OpCheckAbnormal">
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<type>TRIAD</type>
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<level>3</level>
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<hasAbnormal>true</hasAbnormal>
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<affectType>CASTER</affectType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttackWeaponBonus">
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<power>
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<value level="1">20668</value>
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<value level="2">21494</value>
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<value level="3">23146</value>
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<value level="4">24798</value>
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<value level="5">26450</value>
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<value level="6">28102</value>
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<value level="7">29754</value>
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<value level="8">31406</value>
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<value level="9">33884</value>
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<value level="10">35536</value>
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<value level="11">37188</value>
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<value level="12">38939</value>
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<value level="13">40690</value>
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</power>
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<overHit>true</overHit>
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</effect>
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<effect name="MagicalDefence">
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>-150</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="DispelBySlotMyself">
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<dispel>TRIAD</dispel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="19523" toLevel="1" name="Maximum Blow">
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<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
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@ -252,6 +252,7 @@ public enum AbnormalType
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SAYHA_BLESSING(-1),
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SONG_WEAPON(-1), // TODO: need find proper name
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HEAL_RESISTANCE(-1), // TODO: need find proper name
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TRIAD(-1),
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AB_HAWK_EYE(0),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_UP(2),
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@ -585,6 +585,13 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19442</skillId> <!-- Single Note - Triad -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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<skill id="11510" toLevel="11" name="Shadow Blade">
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<icon>icon.skill11509</icon>
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@ -700,6 +707,13 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19442</skillId> <!-- Single Note - Triad -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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<skill id="11511" toLevel="11" name="Death Strike">
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<icon>icon.skill11511</icon>
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@ -938,6 +952,13 @@
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<mode>DIFF</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19442</skillId> <!-- Single Note - Triad -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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<skill id="11514" toLevel="11" name="Mass Shadow Blade">
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<icon>icon.skill11509</icon>
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@ -1044,6 +1065,13 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19442</skillId> <!-- Single Note - Triad -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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<skill id="11515" toLevel="5" name="Confusion Bomber">
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<!-- Curses target with darkness. For $s1, decreases Speed and Atk. Spd. by $s2. After $s3, detonates target to inflict damage nearby. Requires a sword, dual sword or dual blunt to be equipped. -->
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@ -1156,6 +1156,11 @@
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<skillId>19432</skillId> <!-- Swift Praise -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="CallSkill">
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<skillId>19442</skillId> <!-- Single Note - Triad lvl 1 -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>3</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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<skill id="19432" toLevel="1" name="Swift Praise">
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@ -1257,14 +1262,10 @@
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</weaponType>
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</condition>
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<condition name="OpCheckAbnormal">
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<type>CRITICAL_PROB_DOWN</type>
|
||||
<level>1</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>ULTIMATE_DEBUFF</type>
|
||||
<level>1</level>
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1314,6 +1315,9 @@
|
||||
<skillId>19432</skillId> <!-- Swift Praise -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19434" toLevel="13" name="Repeat Mark Somersault">
|
||||
@ -1336,8 +1340,8 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>8</abnormalTime>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<activateRate>99</activateRate>
|
||||
<castRange>40</castRange>
|
||||
<activateRate>100</activateRate>
|
||||
<castRange>200</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>910</hitTime>
|
||||
@ -1371,8 +1375,7 @@
|
||||
<value level="12">176</value>
|
||||
<value level="13">180</value>
|
||||
</mpConsume>
|
||||
<operateType>DA1</operateType>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA3</operateType>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-687</value>
|
||||
@ -1405,14 +1408,10 @@
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>CRITICAL_PROB_DOWN</type>
|
||||
<level>1</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>ULTIMATE_DEBUFF</type>
|
||||
<level>1</level>
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1448,9 +1447,8 @@
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>30608</skillId> <!-- Fury of Eviscerator TODO create a new one -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
@ -1779,7 +1777,42 @@
|
||||
<value level="2">icon.skill19442</value>
|
||||
<value level="3">icon.skill19442_3</value>
|
||||
</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<abnormalType>TRIAD</abnormalType>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">12</value>
|
||||
</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>100</effectPoint>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">10</value>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">10</value>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19443" toLevel="9" name="Melody of Refection">
|
||||
<!-- Instantly recovers your MP and nearby allies' MP up to $s1 according to their levels and decreases remaining cooldown of Alluring Conduct by $s2. Can be cast in the Triad state. -->
|
||||
@ -1795,7 +1828,14 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>100</effectPoint>
|
||||
<!-- TODO: Find proper way for Triad State -->
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ManaHealByLevel">
|
||||
<power>
|
||||
@ -1810,6 +1850,9 @@
|
||||
<value level="9">826</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19444" toLevel="1" name="War Drum">
|
||||
|
@ -131,7 +131,134 @@
|
||||
<skill id="19522" toLevel="13" name="Repeat Mark Somersault">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk., decreases P./ M. Def. by $s3 and Speed by $s4 for $s2, and moves $s5 back. Can be cast by consuming Triad. -->
|
||||
<icon>icon.skill19434</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>8</abnormalTime>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<castRange>200</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>910</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">86</value>
|
||||
<value level="3">88</value>
|
||||
<value level="4">90</value>
|
||||
<value level="5">92</value>
|
||||
<value level="6">94</value>
|
||||
<value level="7">96</value>
|
||||
<value level="8">98</value>
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">130</value>
|
||||
<value level="2">132</value>
|
||||
<value level="3">136</value>
|
||||
<value level="4">142</value>
|
||||
<value level="5">146</value>
|
||||
<value level="6">150</value>
|
||||
<value level="7">156</value>
|
||||
<value level="8">160</value>
|
||||
<value level="9">164</value>
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
<value level="12">176</value>
|
||||
<value level="13">180</value>
|
||||
</mpConsume>
|
||||
<operateType>DA3</operateType>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-687</value>
|
||||
<value level="2">-694</value>
|
||||
<value level="3">-700</value>
|
||||
<value level="4">-705</value>
|
||||
<value level="5">-709</value>
|
||||
<value level="6">-712</value>
|
||||
<value level="7">-712</value>
|
||||
<value level="8">-712</value>
|
||||
<value level="9">-712</value>
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackWeaponBonus">
|
||||
<power>
|
||||
<value level="1">20668</value>
|
||||
<value level="2">21494</value>
|
||||
<value level="3">23146</value>
|
||||
<value level="4">24798</value>
|
||||
<value level="5">26450</value>
|
||||
<value level="6">28102</value>
|
||||
<value level="7">29754</value>
|
||||
<value level="8">31406</value>
|
||||
<value level="9">33884</value>
|
||||
<value level="10">35536</value>
|
||||
<value level="11">37188</value>
|
||||
<value level="12">38939</value>
|
||||
<value level="13">40690</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19523" toLevel="1" name="Maximum Blow">
|
||||
<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
|
||||
|
@ -252,6 +252,7 @@ public enum AbnormalType
|
||||
SAYHA_BLESSING(-1),
|
||||
SONG_WEAPON(-1), // TODO: need find proper name
|
||||
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
||||
TRIAD(-1),
|
||||
AB_HAWK_EYE(0),
|
||||
ALL_ATTACK_DOWN(1),
|
||||
ALL_ATTACK_UP(2),
|
||||
|
@ -603,6 +603,13 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19442</skillId> <!-- Single Note - Triad -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillLevelScaleTo>3</skillLevelScaleTo>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="11510" toLevel="13" name="Resolving Bash">
|
||||
<!-- Attacks target with $s1 Power added to P. Atk. For $s2, P./ M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
||||
@ -729,6 +736,13 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19442</skillId> <!-- Single Note - Triad -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillLevelScaleTo>3</skillLevelScaleTo>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="11511" toLevel="13" name="Phantom Slasher">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk., P. Atk./ M. Atk./ P. Def./ M. Def. -$s3 for $s2 The target can remove these debuffs if it has Spectral Slash Stage 3 or higher. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
||||
@ -979,6 +993,13 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19442</skillId> <!-- Single Note - Triad -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillLevelScaleTo>3</skillLevelScaleTo>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="11514" toLevel="11" name="Resolving Bash">
|
||||
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. For $s2, P./ M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
||||
@ -1086,6 +1107,13 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19442</skillId> <!-- Single Note - Triad -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillLevelScaleTo>3</skillLevelScaleTo>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="11515" toLevel="5" name="Confusion Bomber">
|
||||
<!-- Curses target with darkness. For $s1, decreases Speed and Atk. Spd. by $s2. After $s3, detonates target to inflict damage nearby. Requires a sword, dual sword or dual blunt to be equipped. -->
|
||||
|
@ -1176,6 +1176,11 @@
|
||||
<skillId>19432</skillId> <!-- Swift Praise -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19442</skillId> <!-- Single Note - Triad lvl 1 -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillLevelScaleTo>3</skillLevelScaleTo>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19432" toLevel="1" name="Swift Praise">
|
||||
@ -1277,14 +1282,10 @@
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>CRITICAL_PROB_DOWN</type>
|
||||
<level>1</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>ULTIMATE_DEBUFF</type>
|
||||
<level>1</level>
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1334,6 +1335,9 @@
|
||||
<skillId>19432</skillId> <!-- Swift Praise -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19434" toLevel="13" name="Repeat Mark Somersault">
|
||||
@ -1356,8 +1360,8 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>8</abnormalTime>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<activateRate>99</activateRate>
|
||||
<castRange>40</castRange>
|
||||
<activateRate>100</activateRate>
|
||||
<castRange>200</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>910</hitTime>
|
||||
@ -1391,8 +1395,7 @@
|
||||
<value level="12">176</value>
|
||||
<value level="13">180</value>
|
||||
</mpConsume>
|
||||
<operateType>DA1</operateType>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA3</operateType>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-687</value>
|
||||
@ -1425,14 +1428,10 @@
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>CRITICAL_PROB_DOWN</type>
|
||||
<level>1</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>ULTIMATE_DEBUFF</type>
|
||||
<level>1</level>
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1468,9 +1467,8 @@
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>30608</skillId> <!-- Fury of Eviscerator TODO create a new one -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
@ -1799,7 +1797,42 @@
|
||||
<value level="2">icon.skill19442</value>
|
||||
<value level="3">icon.skill19442_3</value>
|
||||
</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<abnormalType>TRIAD</abnormalType>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">12</value>
|
||||
</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>100</effectPoint>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">10</value>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">10</value>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19443" toLevel="9" name="Melody of Refection">
|
||||
<!-- Instantly recovers your MP and nearby allies' MP up to $s1 according to their levels and decreases remaining cooldown of Alluring Conduct by $s2. Can be cast in the Triad state. -->
|
||||
@ -1815,7 +1848,14 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>100</effectPoint>
|
||||
<!-- TODO: Find proper way for Triad State -->
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ManaHealByLevel">
|
||||
<power>
|
||||
@ -1830,6 +1870,9 @@
|
||||
<value level="9">826</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19444" toLevel="1" name="War Drum">
|
||||
|
@ -131,7 +131,134 @@
|
||||
<skill id="19522" toLevel="13" name="Repeat Mark Somersault">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk., decreases P./ M. Def. by $s3 and Speed by $s4 for $s2, and moves $s5 back. Can be cast by consuming Triad. -->
|
||||
<icon>icon.skill19434</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>8</abnormalTime>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<castRange>200</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>910</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">86</value>
|
||||
<value level="3">88</value>
|
||||
<value level="4">90</value>
|
||||
<value level="5">92</value>
|
||||
<value level="6">94</value>
|
||||
<value level="7">96</value>
|
||||
<value level="8">98</value>
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">130</value>
|
||||
<value level="2">132</value>
|
||||
<value level="3">136</value>
|
||||
<value level="4">142</value>
|
||||
<value level="5">146</value>
|
||||
<value level="6">150</value>
|
||||
<value level="7">156</value>
|
||||
<value level="8">160</value>
|
||||
<value level="9">164</value>
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
<value level="12">176</value>
|
||||
<value level="13">180</value>
|
||||
</mpConsume>
|
||||
<operateType>DA3</operateType>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-687</value>
|
||||
<value level="2">-694</value>
|
||||
<value level="3">-700</value>
|
||||
<value level="4">-705</value>
|
||||
<value level="5">-709</value>
|
||||
<value level="6">-712</value>
|
||||
<value level="7">-712</value>
|
||||
<value level="8">-712</value>
|
||||
<value level="9">-712</value>
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackWeaponBonus">
|
||||
<power>
|
||||
<value level="1">20668</value>
|
||||
<value level="2">21494</value>
|
||||
<value level="3">23146</value>
|
||||
<value level="4">24798</value>
|
||||
<value level="5">26450</value>
|
||||
<value level="6">28102</value>
|
||||
<value level="7">29754</value>
|
||||
<value level="8">31406</value>
|
||||
<value level="9">33884</value>
|
||||
<value level="10">35536</value>
|
||||
<value level="11">37188</value>
|
||||
<value level="12">38939</value>
|
||||
<value level="13">40690</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19523" toLevel="1" name="Maximum Blow">
|
||||
<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
|
||||
|
@ -252,6 +252,7 @@ public enum AbnormalType
|
||||
SAYHA_BLESSING(-1),
|
||||
SONG_WEAPON(-1), // TODO: need find proper name
|
||||
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
||||
TRIAD(-1),
|
||||
AB_HAWK_EYE(0),
|
||||
ALL_ATTACK_DOWN(1),
|
||||
ALL_ATTACK_UP(2),
|
||||
|
Loading…
Reference in New Issue
Block a user