Various skill fixes.
Contributed by Liamxroy.
This commit is contained in:
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a8e48d6179
@ -223,16 +223,51 @@
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<abnormalType>TRANSFORM</abnormalType>
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</skill>
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<skill id="19110" toLevel="5" name="Clan Resilience">
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<!-- AUTO GENERATED SKILL -->
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<!-- Clan members' resistance to Knock Back / Knock Down + 12. Elder or above only. -->
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<!-- Level 1: Clan members' resistance to Knock Back / Knock Down + 12. Elder or above only. -->
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<!-- Level 2: Clan members' resistance to Knock Back / Knock Down + 13. Elder or above only. -->
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<!-- Level 3: Clan members' resistance to Knock Back / Knock Down + 14. Elder or above only. -->
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<!-- Level 4: Clan members' resistance to Knock Back / Knock Down + 15. Elder or above only. -->
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<!-- Level 5: Clan members' resistance to Knock Back / Knock Down + 16. Elder or above only. -->
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<icon>icon.skill_tough_spirit</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceTrait">
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<KNOCKBACK>
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<value level="1">12</value>
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<value level="2">13</value>
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<value level="3">14</value>
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<value level="4">15</value>
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<value level="5">16</value>
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</KNOCKBACK>
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<KNOCKDOWN>
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<value level="1">12</value>
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<value level="2">13</value>
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<value level="3">14</value>
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<value level="4">15</value>
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<value level="5">16</value>
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</KNOCKDOWN>
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</effect>
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</effects>
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</skill>
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<skill id="19111" toLevel="5" name="Clan Steadfastness">
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<!-- AUTO GENERATED SKILL -->
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<!-- Clan members' resistance to Aerial Yoke + 12. Elder or above only. -->
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<!-- Level 1: Clan members' resistance to Aerial Yoke + 12. Elder or above only. -->
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<!-- Level 2: Clan members' resistance to Aerial Yoke + 13. Elder or above only. -->
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<!-- Level 3: Clan members' resistance to Aerial Yoke + 14. Elder or above only. -->
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<!-- Level 4: Clan members' resistance to Aerial Yoke + 15. Elder or above only. -->
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<!-- Level 5: Clan members' resistance to Aerial Yoke + 16. Elder or above only. -->
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<icon>icon.skill_heavy_heart</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceTrait">
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<AIRBIND>
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<value level="1">12</value>
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<value level="2">13</value>
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<value level="3">14</value>
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<value level="4">15</value>
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<value level="5">16</value>
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</AIRBIND>
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</effect>
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</effects>
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</skill>
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<skill id="19112" toLevel="1" name="Clan Escape">
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<!-- AUTO GENERATED SKILL -->
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@ -416,7 +451,7 @@
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<icon>icon.skill0193</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalSkillPower">
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<effect name="SkillCriticalProbability">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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@ -440,7 +475,8 @@
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</effects>
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</skill>
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<skill id="19127" toLevel="2" name="Noble Guidance">
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<!-- P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15. -->
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<!-- Level 1: P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15. -->
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<!-- Level 2: P. Accuracy + 16, M. Accuracy + 16, servitor's P. Accuracy + 23. -->
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<icon>icon.skill19127</icon>
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<operateType>P</operateType>
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<effects>
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@ -458,15 +494,25 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ServitorShare">
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<ACCURACY_COMBAT>
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<value level="1">15</value>
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<value level="2">23</value>
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</ACCURACY_COMBAT>
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</effect>
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</effects>
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</skill>
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<skill id="19128" toLevel="2" name="Noble Sting">
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<!-- Physical Skill Critical Damage + 5%. -->
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<!-- Level 1: Physical Skill Critical Damage + 5%. -->
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<!-- Level 2: Physical Skill Critical Damage + 10%. -->
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<icon>icon.skill10655</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalSkillPower">
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<amount>5</amount>
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<effect name="SkillCriticalDamage">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -602,7 +648,7 @@
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<item>HEAVY</item>
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</armorType>
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</effect>
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<effect name="MaxHp">
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<effect name="MaxMp">
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<amount>6</amount>
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<mode>PER</mode>
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<armorType>
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@ -727,22 +773,30 @@
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</effects>
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</skill>
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<skill id="19142" toLevel="2" name="Noble Warrior Buffs">
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<!-- Stun/Restrain success rate and defense rate + 5%. -->
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<!-- Level 1: Stun/Restrain success rate and defense rate + 5%. -->
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<!-- Level 2: Stun/Restrain success rate and defense rate + 10%. -->
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<operateType>P</operateType>
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<icon>icon.skill19142</icon>
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<effects>
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<!-- TODO: Handle Restrain trait -->
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<effect name="AttackTrait">
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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</SHOCK>
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<AIRBIND>
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<value level="1">5</value>
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<value level="2">10</value>
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</AIRBIND>
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</effect>
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<effect name="DefenceTrait">
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<SHOCK>
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<value level="1">5</value>
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<value level="2">10</value>
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</SHOCK>
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<AIRBIND>
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<value level="1">5</value>
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<value level="2">10</value>
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</AIRBIND>
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</effect>
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</effects>
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</skill>
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@ -903,7 +957,10 @@
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</effects>
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</skill>
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<skill id="19154" toLevel="4" name="Noble Empower">
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<!-- M. Atk. + 3% and recovery magic Power + 47. -->
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<!-- Level 1: M. Atk. + 3% and recovery magic Power + 47. -->
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<!-- Level 2: M. Atk. + 6% and recovery magic Power + 94. -->
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<!-- Level 3: M. Atk. + 9% and recovery magic Power + 141. -->
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<!-- Level 4: M. Atk. + 14% and recovery magic Power + 211. -->
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<operateType>P</operateType>
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<icon>icon.skill1059</icon>
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<effects>
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@ -916,6 +973,15 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HealEffect">
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<amount>
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<value level="1">47</value>
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<value level="2">94</value>
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<value level="3">141</value>
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<value level="4">211</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19155" toLevel="2" name="Noble Acumen">
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@ -933,22 +999,30 @@
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</effects>
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</skill>
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<skill id="19156" toLevel="2" name="Noble Wizard Buffs">
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<!-- Restrain/Mind success rate and defense rate + 5%. -->
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<!-- Level 1: Restrain/Mind success rate and defense rate + 5%. -->
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<!-- Level 2: Restrain/Mind success rate and defense rate + 10%. -->
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<operateType>P</operateType>
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<icon>icon.skill19156</icon>
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<effects>
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<!-- TODO: Handle Restrain trait -->
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<effect name="AttackTrait">
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<DERANGEMENT>
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<value level="1">5</value>
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<value level="2">10</value>
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</DERANGEMENT>
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<AIRBIND>
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<value level="1">5</value>
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<value level="2">10</value>
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</AIRBIND>
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</effect>
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<effect name="DefenceTrait">
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<DERANGEMENT>
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<value level="1">5</value>
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<value level="2">10</value>
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</DERANGEMENT>
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<AIRBIND>
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<value level="1">5</value>
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<value level="2">10</value>
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</AIRBIND>
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</effect>
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</effects>
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</skill>
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@ -995,7 +1069,8 @@
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</effects>
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</skill>
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<skill id="19160" toLevel="2" name="Noble Magic Death">
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<!-- M. Critical Damage + 3% and recovery magic Power + 94. -->
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<!-- Level 1: M. Critical Damage + 3% and recovery magic Power + 94. -->
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<!-- Level 2: M. Critical Damage + 5% and recovery magic Power + 211. -->
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<operateType>P</operateType>
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<icon>icon.skill19160</icon>
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<effects>
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@ -1006,6 +1081,13 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HealEffect">
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<amount>
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<value level="1">94</value>
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<value level="2">211</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19161" toLevel="2" name="Noble Protection Armor">
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@ -1,12 +1,24 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="19200" toLevel="1" name="Gravity Sign">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 sec., P./M. Def. + 10%. -->
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<abnormalType>1</abnormalType>
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<abnormalTime>30</abnormalTime>
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<abnormalType>PUBLIC_SLOT</abnormalType>
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<icon>icon.skill1997</icon>
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<operateType>A2</operateType>
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<effectPoint>2</effectPoint>
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<isMagic>4</isMagic>
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<effects>
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<effect name="PhysicalDefence">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19201" toLevel="1" name="Paladin's Protection">
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<!-- TODO abnormalType -->
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@ -727,6 +739,14 @@
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</amount>
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<stat>INT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</amount>
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<stat>WIT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">1</value>
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@ -769,7 +789,6 @@
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<reuseDelay>60000</reuseDelay>
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</skill>
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<skill id="19225" toLevel="1" name="Summon Battle Potion">
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<!-- AUTO GENERATED SKILL -->
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<!-- Summons 5 Battle Quick Healing Potions. Consumes 40 Crystals (R-grade). -->
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<icon>icon.skill19225</icon>
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<operateType>A1</operateType>
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@ -778,6 +797,20 @@
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<coolTime>500</coolTime>
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<effectPoint>100</effectPoint>
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<reuseDelay>21600000</reuseDelay>
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<itemConsumeId>17371</itemConsumeId> <!-- Consumes 40 Crystals (R-grade) -->
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<itemConsumeCount>40</itemConsumeCount>
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<conditions>
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<condition name="OpEncumbered">
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<weightPercent>20</weightPercent>
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<slotsPercent>10</slotsPercent>
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</condition>
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</conditions>
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<effects>
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<effect name="Restoration">
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<itemId>45945</itemId>
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<itemCount>5</itemCount>
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</effect>
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</effects>
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</skill>
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<skill id="19226" toLevel="2" name="Favor of the Exalted">
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<!-- AUTO GENERATED SKILL -->
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@ -866,7 +899,9 @@
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</effects>
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</skill>
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<skill id="19230" toLevel="30" name="MP Recovery">
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<!-- AUTO GENERATED SKILL -->
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<abnormalType>MP_REGEN_UP</abnormalType>
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<icon>icon.skill1047</icon>
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<operateType>A2</operateType>
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<effectPoint>635</effectPoint>
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@ -223,16 +223,51 @@
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<abnormalType>TRANSFORM</abnormalType>
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</skill>
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<skill id="19110" toLevel="5" name="Clan Resilience">
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<!-- AUTO GENERATED SKILL -->
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<!-- Clan members' resistance to Knock Back / Knock Down + 12. Elder or above only. -->
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<!-- Level 1: Clan members' resistance to Knock Back / Knock Down + 12. Elder or above only. -->
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<!-- Level 2: Clan members' resistance to Knock Back / Knock Down + 13. Elder or above only. -->
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<!-- Level 3: Clan members' resistance to Knock Back / Knock Down + 14. Elder or above only. -->
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<!-- Level 4: Clan members' resistance to Knock Back / Knock Down + 15. Elder or above only. -->
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<!-- Level 5: Clan members' resistance to Knock Back / Knock Down + 16. Elder or above only. -->
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<icon>icon.skill_tough_spirit</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceTrait">
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<KNOCKBACK>
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<value level="1">12</value>
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<value level="2">13</value>
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<value level="3">14</value>
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<value level="4">15</value>
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<value level="5">16</value>
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</KNOCKBACK>
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<KNOCKDOWN>
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<value level="1">12</value>
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<value level="2">13</value>
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<value level="3">14</value>
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<value level="4">15</value>
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<value level="5">16</value>
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</KNOCKDOWN>
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</effect>
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</effects>
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</skill>
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<skill id="19111" toLevel="5" name="Clan Steadfastness">
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<!-- AUTO GENERATED SKILL -->
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<!-- Clan members' resistance to Aerial Yoke + 12. Elder or above only. -->
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<!-- Level 1: Clan members' resistance to Aerial Yoke + 12. Elder or above only. -->
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<!-- Level 2: Clan members' resistance to Aerial Yoke + 13. Elder or above only. -->
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<!-- Level 3: Clan members' resistance to Aerial Yoke + 14. Elder or above only. -->
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<!-- Level 4: Clan members' resistance to Aerial Yoke + 15. Elder or above only. -->
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<!-- Level 5: Clan members' resistance to Aerial Yoke + 16. Elder or above only. -->
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<icon>icon.skill_heavy_heart</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceTrait">
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<AIRBIND>
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<value level="1">12</value>
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<value level="2">13</value>
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<value level="3">14</value>
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<value level="4">15</value>
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<value level="5">16</value>
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</AIRBIND>
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</effect>
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</effects>
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</skill>
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<skill id="19112" toLevel="1" name="Clan Escape">
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<!-- AUTO GENERATED SKILL -->
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@ -416,7 +451,7 @@
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<icon>icon.skill0193</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalSkillPower">
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<effect name="SkillCriticalProbability">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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@ -440,7 +475,8 @@
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</effects>
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</skill>
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<skill id="19127" toLevel="2" name="Noble Guidance">
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<!-- P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15. -->
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<!-- Level 1: P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15. -->
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<!-- Level 2: P. Accuracy + 16, M. Accuracy + 16, servitor's P. Accuracy + 23. -->
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<icon>icon.skill19127</icon>
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<operateType>P</operateType>
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<effects>
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@ -458,15 +494,25 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ServitorShare">
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<ACCURACY_COMBAT>
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<value level="1">15</value>
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<value level="2">23</value>
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</ACCURACY_COMBAT>
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</effect>
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</effects>
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</skill>
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<skill id="19128" toLevel="2" name="Noble Sting">
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<!-- Physical Skill Critical Damage + 5%. -->
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<!-- Level 1: Physical Skill Critical Damage + 5%. -->
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<!-- Level 2: Physical Skill Critical Damage + 10%. -->
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<icon>icon.skill10655</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalSkillPower">
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<amount>5</amount>
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<effect name="SkillCriticalDamage">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -602,7 +648,7 @@
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<item>HEAVY</item>
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</armorType>
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</effect>
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<effect name="MaxHp">
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<effect name="MaxMp">
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<amount>6</amount>
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<mode>PER</mode>
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<armorType>
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@ -727,22 +773,30 @@
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</effects>
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</skill>
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<skill id="19142" toLevel="2" name="Noble Warrior Buffs">
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<!-- Stun/Restrain success rate and defense rate + 5%. -->
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<!-- Level 1: Stun/Restrain success rate and defense rate + 5%. -->
|
||||
<!-- Level 2: Stun/Restrain success rate and defense rate + 10%. -->
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19142</icon>
|
||||
<effects>
|
||||
<!-- TODO: Handle Restrain trait -->
|
||||
<effect name="AttackTrait">
|
||||
<SHOCK>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</SHOCK>
|
||||
<AIRBIND>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</AIRBIND>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<SHOCK>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</SHOCK>
|
||||
<AIRBIND>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</AIRBIND>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -903,7 +957,10 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19154" toLevel="4" name="Noble Empower">
|
||||
<!-- M. Atk. + 3% and recovery magic Power + 47. -->
|
||||
<!-- Level 1: M. Atk. + 3% and recovery magic Power + 47. -->
|
||||
<!-- Level 2: M. Atk. + 6% and recovery magic Power + 94. -->
|
||||
<!-- Level 3: M. Atk. + 9% and recovery magic Power + 141. -->
|
||||
<!-- Level 4: M. Atk. + 14% and recovery magic Power + 211. -->
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill1059</icon>
|
||||
<effects>
|
||||
@ -916,6 +973,15 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="HealEffect">
|
||||
<amount>
|
||||
<value level="1">47</value>
|
||||
<value level="2">94</value>
|
||||
<value level="3">141</value>
|
||||
<value level="4">211</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19155" toLevel="2" name="Noble Acumen">
|
||||
@ -933,22 +999,30 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19156" toLevel="2" name="Noble Wizard Buffs">
|
||||
<!-- Restrain/Mind success rate and defense rate + 5%. -->
|
||||
<!-- Level 1: Restrain/Mind success rate and defense rate + 5%. -->
|
||||
<!-- Level 2: Restrain/Mind success rate and defense rate + 10%. -->
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19156</icon>
|
||||
<effects>
|
||||
<!-- TODO: Handle Restrain trait -->
|
||||
<effect name="AttackTrait">
|
||||
<DERANGEMENT>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</DERANGEMENT>
|
||||
<AIRBIND>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</AIRBIND>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<DERANGEMENT>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</DERANGEMENT>
|
||||
<AIRBIND>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</AIRBIND>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -995,7 +1069,8 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19160" toLevel="2" name="Noble Magic Death">
|
||||
<!-- M. Critical Damage + 3% and recovery magic Power + 94. -->
|
||||
<!-- Level 1: M. Critical Damage + 3% and recovery magic Power + 94. -->
|
||||
<!-- Level 2: M. Critical Damage + 5% and recovery magic Power + 211. -->
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19160</icon>
|
||||
<effects>
|
||||
@ -1006,6 +1081,13 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="HealEffect">
|
||||
<amount>
|
||||
<value level="1">94</value>
|
||||
<value level="2">211</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19161" toLevel="2" name="Noble Protection Armor">
|
||||
|
@ -1,12 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="19200" toLevel="1" name="Gravity Sign">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 30 sec., P./M. Def. + 10%. -->
|
||||
<abnormalType>1</abnormalType>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>PUBLIC_SLOT</abnormalType>
|
||||
<icon>icon.skill1997</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19201" toLevel="1" name="Paladin's Protection">
|
||||
<!-- TODO abnormalType -->
|
||||
@ -727,6 +739,14 @@
|
||||
</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</amount>
|
||||
<stat>WIT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
@ -769,7 +789,6 @@
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="19225" toLevel="1" name="Summon Battle Potion">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Summons 5 Battle Quick Healing Potions. Consumes 40 Crystals (R-grade). -->
|
||||
<icon>icon.skill19225</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -778,6 +797,20 @@
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<reuseDelay>21600000</reuseDelay>
|
||||
<itemConsumeId>17371</itemConsumeId> <!-- Consumes 40 Crystals (R-grade) -->
|
||||
<itemConsumeCount>40</itemConsumeCount>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Restoration">
|
||||
<itemId>45945</itemId>
|
||||
<itemCount>5</itemCount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19226" toLevel="2" name="Favor of the Exalted">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@ -866,7 +899,9 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19230" toLevel="30" name="MP Recovery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>MP_REGEN_UP</abnormalType>
|
||||
<icon>icon.skill1047</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>635</effectPoint>
|
||||
|
@ -48,19 +48,54 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18720" toLevel="1" name="Greater Obsidian - Cancel Target">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<!-- Cancels enemy's target on you. -->
|
||||
<icon>icon.bm_jewel_pvpdef_high_lv1_lavianrose</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<rideState>NONE</rideState>
|
||||
<effects>
|
||||
<effect name="TargetCancel" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18721" toLevel="1" name="Greater Garnet - Cancel Stun/Silence">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<icon>icon.bm_jewel_garnet_high_lv1_lavianrose</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<rideState>NONE</rideState>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">STUN,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9;</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18722" toLevel="1" name="Greater Garnet - Cancel Debuffs">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<icon>icon.bm_jewel_garnet_high_lv1_lavianrose</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<rideState>NONE</rideState>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18723" toLevel="4" name="Ultimate Lv. 4 Jewelry Box">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
|
@ -223,16 +223,51 @@
|
||||
<abnormalType>TRANSFORM</abnormalType>
|
||||
</skill>
|
||||
<skill id="19110" toLevel="5" name="Clan Resilience">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Clan members' resistance to Knock Back / Knock Down + 12. Elder or above only. -->
|
||||
<!-- Level 1: Clan members' resistance to Knock Back / Knock Down + 12. Elder or above only. -->
|
||||
<!-- Level 2: Clan members' resistance to Knock Back / Knock Down + 13. Elder or above only. -->
|
||||
<!-- Level 3: Clan members' resistance to Knock Back / Knock Down + 14. Elder or above only. -->
|
||||
<!-- Level 4: Clan members' resistance to Knock Back / Knock Down + 15. Elder or above only. -->
|
||||
<!-- Level 5: Clan members' resistance to Knock Back / Knock Down + 16. Elder or above only. -->
|
||||
<icon>icon.skill_tough_spirit</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>
|
||||
<value level="1">12</value>
|
||||
<value level="2">13</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">15</value>
|
||||
<value level="5">16</value>
|
||||
</KNOCKBACK>
|
||||
<KNOCKDOWN>
|
||||
<value level="1">12</value>
|
||||
<value level="2">13</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">15</value>
|
||||
<value level="5">16</value>
|
||||
</KNOCKDOWN>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19111" toLevel="5" name="Clan Steadfastness">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Clan members' resistance to Aerial Yoke + 12. Elder or above only. -->
|
||||
<!-- Level 1: Clan members' resistance to Aerial Yoke + 12. Elder or above only. -->
|
||||
<!-- Level 2: Clan members' resistance to Aerial Yoke + 13. Elder or above only. -->
|
||||
<!-- Level 3: Clan members' resistance to Aerial Yoke + 14. Elder or above only. -->
|
||||
<!-- Level 4: Clan members' resistance to Aerial Yoke + 15. Elder or above only. -->
|
||||
<!-- Level 5: Clan members' resistance to Aerial Yoke + 16. Elder or above only. -->
|
||||
<icon>icon.skill_heavy_heart</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<AIRBIND>
|
||||
<value level="1">12</value>
|
||||
<value level="2">13</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">15</value>
|
||||
<value level="5">16</value>
|
||||
</AIRBIND>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19112" toLevel="1" name="Clan Escape">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@ -416,7 +451,7 @@
|
||||
<icon>icon.skill0193</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillCriticalProbability">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
@ -440,7 +475,8 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19127" toLevel="2" name="Noble Guidance">
|
||||
<!-- P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15. -->
|
||||
<!-- Level 1: P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15. -->
|
||||
<!-- Level 2: P. Accuracy + 16, M. Accuracy + 16, servitor's P. Accuracy + 23. -->
|
||||
<icon>icon.skill19127</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
@ -458,15 +494,25 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ServitorShare">
|
||||
<ACCURACY_COMBAT>
|
||||
<value level="1">15</value>
|
||||
<value level="2">23</value>
|
||||
</ACCURACY_COMBAT>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19128" toLevel="2" name="Noble Sting">
|
||||
<!-- Physical Skill Critical Damage + 5%. -->
|
||||
<!-- Level 1: Physical Skill Critical Damage + 5%. -->
|
||||
<!-- Level 2: Physical Skill Critical Damage + 10%. -->
|
||||
<icon>icon.skill10655</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>5</amount>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -602,7 +648,7 @@
|
||||
<item>HEAVY</item>
|
||||
</armorType>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<effect name="MaxMp">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
<armorType>
|
||||
@ -727,22 +773,30 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19142" toLevel="2" name="Noble Warrior Buffs">
|
||||
<!-- Stun/Restrain success rate and defense rate + 5%. -->
|
||||
<!-- Level 1: Stun/Restrain success rate and defense rate + 5%. -->
|
||||
<!-- Level 2: Stun/Restrain success rate and defense rate + 10%. -->
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19142</icon>
|
||||
<effects>
|
||||
<!-- TODO: Handle Restrain trait -->
|
||||
<effect name="AttackTrait">
|
||||
<SHOCK>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</SHOCK>
|
||||
<AIRBIND>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</AIRBIND>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<SHOCK>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</SHOCK>
|
||||
<AIRBIND>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</AIRBIND>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -903,7 +957,10 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19154" toLevel="4" name="Noble Empower">
|
||||
<!-- M. Atk. + 3% and recovery magic Power + 47. -->
|
||||
<!-- Level 1: M. Atk. + 3% and recovery magic Power + 47. -->
|
||||
<!-- Level 2: M. Atk. + 6% and recovery magic Power + 94. -->
|
||||
<!-- Level 3: M. Atk. + 9% and recovery magic Power + 141. -->
|
||||
<!-- Level 4: M. Atk. + 14% and recovery magic Power + 211. -->
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill1059</icon>
|
||||
<effects>
|
||||
@ -916,6 +973,15 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="HealEffect">
|
||||
<amount>
|
||||
<value level="1">47</value>
|
||||
<value level="2">94</value>
|
||||
<value level="3">141</value>
|
||||
<value level="4">211</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19155" toLevel="2" name="Noble Acumen">
|
||||
@ -933,22 +999,30 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19156" toLevel="2" name="Noble Wizard Buffs">
|
||||
<!-- Restrain/Mind success rate and defense rate + 5%. -->
|
||||
<!-- Level 1: Restrain/Mind success rate and defense rate + 5%. -->
|
||||
<!-- Level 2: Restrain/Mind success rate and defense rate + 10%. -->
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19156</icon>
|
||||
<effects>
|
||||
<!-- TODO: Handle Restrain trait -->
|
||||
<effect name="AttackTrait">
|
||||
<DERANGEMENT>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</DERANGEMENT>
|
||||
<AIRBIND>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</AIRBIND>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<DERANGEMENT>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</DERANGEMENT>
|
||||
<AIRBIND>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</AIRBIND>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -995,7 +1069,8 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19160" toLevel="2" name="Noble Magic Death">
|
||||
<!-- M. Critical Damage + 3% and recovery magic Power + 94. -->
|
||||
<!-- Level 1: M. Critical Damage + 3% and recovery magic Power + 94. -->
|
||||
<!-- Level 2: M. Critical Damage + 5% and recovery magic Power + 211. -->
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19160</icon>
|
||||
<effects>
|
||||
@ -1006,6 +1081,13 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="HealEffect">
|
||||
<amount>
|
||||
<value level="1">94</value>
|
||||
<value level="2">211</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19161" toLevel="2" name="Noble Protection Armor">
|
||||
|
@ -1,12 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="19200" toLevel="1" name="Gravity Sign">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 30 sec., P./M. Def. + 10%. -->
|
||||
<abnormalType>1</abnormalType>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>PUBLIC_SLOT</abnormalType>
|
||||
<icon>icon.skill1997</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19201" toLevel="1" name="Paladin's Protection">
|
||||
<!-- TODO abnormalType -->
|
||||
@ -736,6 +748,14 @@
|
||||
</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</amount>
|
||||
<stat>WIT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
@ -778,7 +798,6 @@
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="19225" toLevel="1" name="Summon Battle Potion">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Summons 5 Battle Quick Healing Potions. Consumes 40 Crystals (R-grade). -->
|
||||
<icon>icon.skill19225</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -787,6 +806,20 @@
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<reuseDelay>21600000</reuseDelay>
|
||||
<itemConsumeId>17371</itemConsumeId> <!-- Consumes 40 Crystals (R-grade) -->
|
||||
<itemConsumeCount>40</itemConsumeCount>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Restoration">
|
||||
<itemId>45945</itemId>
|
||||
<itemCount>5</itemCount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19226" toLevel="2" name="Favor of the Exalted">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@ -875,7 +908,9 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19230" toLevel="30" name="MP Recovery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>MP_REGEN_UP</abnormalType>
|
||||
<icon>icon.skill1047</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>635</effectPoint>
|
||||
|
Loading…
Reference in New Issue
Block a user