Fixes for previous commit.
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@ -2973,7 +2973,7 @@
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id=" 11369" toLevel="11" name="Summon Commando Cat">
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<skill id="11369" toLevel="11" name="Summon Commando Cat">
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<!-- Summons Commando Cat. Consumes $s1 summon points. -->
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<!-- Summons Commando Cat. Consumes $s1 summon points. -->
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<icon>icon.skill11369</icon>
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<icon>icon.skill11369</icon>
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<magicLvl>
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<magicLvl>
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@ -4206,7 +4206,7 @@
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="11395" toLevel="4" name="Curse Exposure">
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<skill id="11395" toLevel="6" name="Curse Exposure">
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<!-- Attacks the target with $s1 Power added to M. Atk. For $s2, Deadly Attack Def. -$s3. Consumes $s4 Spirit Ore. -->
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<!-- Attacks the target with $s1 Power added to M. Atk. For $s2, Deadly Attack Def. -$s3. Consumes $s4 Spirit Ore. -->
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<icon>icon.skill11395</icon>
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<icon>icon.skill11395</icon>
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<abnormalLvl>
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<abnormalLvl>
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@ -4214,12 +4214,14 @@
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<value level="2">2</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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</abnormalLvl>
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</abnormalLvl>
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<abnormalType>CURSE_EXPOSURE</abnormalType>
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<abnormalType>CURSE_EXPOSURE</abnormalType>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>30</abnormalTime>
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<activateRate>
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<activateRate>
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<value fromLevel="1" toLevel="4">80</value> <!-- Guessed -->
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<value fromLevel="1" toLevel="6">80</value> <!-- Guessed -->
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<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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</activateRate>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeCount>1</itemConsumeCount>
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@ -4230,12 +4232,16 @@
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<value level="2">101</value>
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<value level="2">101</value>
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<value level="3">103</value>
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<value level="3">103</value>
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<value level="4">105</value>
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<value level="4">105</value>
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<value level="5">107</value>
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<value level="6">109</value>
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</magicLvl>
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</magicLvl>
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<mpConsume>
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<mpConsume>
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<value level="1">86</value>
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<value level="1">86</value>
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<value level="2">88</value>
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<value level="2">88</value>
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<value level="3">90</value>
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<value level="3">90</value>
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<value level="4">92</value>
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<value level="4">92</value>
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<value level="5">94</value>
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<value level="6">96</value>
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</mpConsume>
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</mpConsume>
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<castRange>1100</castRange>
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<castRange>1100</castRange>
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<hitTime>2780</hitTime>
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<hitTime>2780</hitTime>
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@ -4254,15 +4260,17 @@
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<value level="2">256</value>
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<value level="2">256</value>
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<value level="3">264</value>
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<value level="3">264</value>
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<value level="4">272</value>
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<value level="4">272</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value level="5">284</value>
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<value level="6">296</value>
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<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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</power>
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</effect>
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</effect>
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<effect name="InstantKillResist">
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<effect name="InstantKillResist">
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<amount>-30</amount>
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<amount>-30</amount>
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</effect>
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</effect>
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<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
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<effect name="PhysicalDefence" fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<amount>
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<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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