Fixes for previous commit.

This commit is contained in:
MobiusDevelopment 2019-03-18 10:06:14 +00:00
parent 53bd3585b9
commit a853ec6ba9

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@ -2973,7 +2973,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id=" 11369" toLevel="11" name="Summon Commando Cat"> <skill id="11369" toLevel="11" name="Summon Commando Cat">
<!-- Summons Commando Cat. Consumes $s1 summon points. --> <!-- Summons Commando Cat. Consumes $s1 summon points. -->
<icon>icon.skill11369</icon> <icon>icon.skill11369</icon>
<magicLvl> <magicLvl>
@ -4206,7 +4206,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11395" toLevel="4" name="Curse Exposure"> <skill id="11395" toLevel="6" name="Curse Exposure">
<!-- Attacks the target with $s1 Power added to M. Atk. For $s2, Deadly Attack Def. -$s3. Consumes $s4 Spirit Ore. --> <!-- Attacks the target with $s1 Power added to M. Atk. For $s2, Deadly Attack Def. -$s3. Consumes $s4 Spirit Ore. -->
<icon>icon.skill11395</icon> <icon>icon.skill11395</icon>
<abnormalLvl> <abnormalLvl>
@ -4214,12 +4214,14 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>CURSE_EXPOSURE</abnormalType> <abnormalType>CURSE_EXPOSURE</abnormalType>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="4">80</value> <!-- Guessed --> <value fromLevel="1" toLevel="6">80</value> <!-- Guessed -->
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@ -4230,12 +4232,16 @@
<value level="2">101</value> <value level="2">101</value>
<value level="3">103</value> <value level="3">103</value>
<value level="4">105</value> <value level="4">105</value>
<value level="5">107</value>
<value level="6">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">86</value> <value level="1">86</value>
<value level="2">88</value> <value level="2">88</value>
<value level="3">90</value> <value level="3">90</value>
<value level="4">92</value> <value level="4">92</value>
<value level="5">94</value>
<value level="6">96</value>
</mpConsume> </mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>2780</hitTime> <hitTime>2780</hitTime>
@ -4254,15 +4260,17 @@
<value level="2">256</value> <value level="2">256</value>
<value level="3">264</value> <value level="3">264</value>
<value level="4">272</value> <value level="4">272</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value level="5">284</value>
<value level="6">296</value>
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power> </power>
</effect> </effect>
<effect name="InstantKillResist"> <effect name="InstantKillResist">
<amount>-30</amount> <amount>-30</amount>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>