Wynn skills updated to Fafurion.

Contributed by override.
This commit is contained in:
MobiusDevelopment 2019-03-18 09:27:56 +00:00
parent 4142064ebf
commit 53bd3585b9
5 changed files with 534 additions and 165 deletions

View File

@ -394,5 +394,53 @@
<skill skillName="Mass Servitor Heal" skillId="11269" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Mark Retriever" skillId="11271" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Invoke" skillId="11263" skillLvl="10" getLevel="105" levelUpSp="1753765925" />
<!-- Fafurion Updates -->
<skill skillName="Summon Commando Cat" skillId="11369" skillLvl="7" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Summon Witch Cat" skillId="11370" skillLvl="7" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Arcane Rage" skillId="11350" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Exile" skillId="11273" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Fire" skillId="11298" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Void" skillId="11260" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Weakness" skillId="11259" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Trick" skillId="11262" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Plague" skillId="11261" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mass Exile" skillId="11296" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Servitor Major Heal" skillId="11302" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Surrender to the Elemental" skillId="11394" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Summon Death Gate" skillId="11266" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Summon Commando Cat" skillId="11369" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Summon Witch Cat" skillId="11370" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Dimensional Binding" skillId="11276" skillLvl="7" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mass Servitor Heal" skillId="11269" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark Retriever" skillId="11271" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Invoke" skillId="11263" skillLvl="11" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Summon Commando Cat" skillId="11369" skillLvl="9" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Summon Witch Cat" skillId="11370" skillLvl="9" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Arcane Rage" skillId="11350" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Exile" skillId="11273" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Fire" skillId="11298" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Void" skillId="11260" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Weakness" skillId="11259" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Trick" skillId="11262" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Plague" skillId="11261" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mass Exile" skillId="11296" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Servitor Major Heal" skillId="11302" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Surrender to the Elemental" skillId="11394" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Summon Death Gate" skillId="11266" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Summon Commando Cat" skillId="11369" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Summon Witch Cat" skillId="11370" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Dimensional Binding" skillId="11276" skillLvl="8" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mass Servitor Heal" skillId="11269" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark Retriever" skillId="11271" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Invoke" skillId="11263" skillLvl="12" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mass Servitor Heal" skillId="11269" skillLvl="8" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Summon Commando Cat" skillId="11369" skillLvl="11" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Summon Witch Cat" skillId="11370" skillLvl="11" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Summon Arcana's Call" skillId="11387" skillLvl="2" getLevel="110" levelUpSp="17455723311" />
</skillTree>
</list>

View File

@ -397,5 +397,55 @@
<skill skillName="Mass Servitor Heal" skillId="11269" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Mark Retriever" skillId="11271" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Invoke" skillId="11263" skillLvl="10" getLevel="105" levelUpSp="1753765925" />
<!-- Fafurion Updates -->
<skill skillName="Summon Unicorn Lancer" skillId="11371" skillLvl="7" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Summon Unicorn Cherub" skillId="11372" skillLvl="7" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Freezing Invoke" skillId="11393" skillLvl="5" getLevel="107" levelUpSp="1753765925" />
<skill skillName="Elemental Rage" skillId="11353" skillLvl="8" getLevel="107" levelUpSp="1753765925" />
<skill skillName="Exile" skillId="11273" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Fire" skillId="11298" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Void" skillId="11260" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Weakness" skillId="11259" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Trick" skillId="11262" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Plague" skillId="11261" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mass Exile" skillId="11296" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Servitor Major Heal" skillId="11302" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Surrender to the Elemental" skillId="11394" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Summon Death Gate" skillId="11266" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Summon Unicorn Lancer" skillId="11371" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Summon Unicorn Cherub" skillId="11372" skillLvl="7" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Dimensional Binding" skillId="11276" skillLvl="7" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mass Servitor Heal" skillId="11269" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark Retriever" skillId="11271" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Invoke" skillId="11263" skillLvl="11" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Summon Unicorn Lancer" skillId="11371" skillLvl="9" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Summon Unicorn Cherub" skillId="11372" skillLvl="9" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Freezing Invoke" skillId="11393" skillLvl="6" getLevel="109" levelUpSp="1753765925" />
<skill skillName="Elemental Rage" skillId="11353" skillLvl="9" getLevel="109" levelUpSp="1753765925" />
<skill skillName="Exile" skillId="11273" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Fire" skillId="11298" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Void" skillId="11260" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Weakness" skillId="11259" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Trick" skillId="11262" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Plague" skillId="11261" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mass Exile" skillId="11296" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Servitor Major Heal" skillId="11302" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Surrender to the Elemental" skillId="11394" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Summon Death Gate" skillId="11266" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Summon Unicorn Lancer" skillId="11371" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Summon Unicorn Cherub" skillId="11372" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Dimensional Binding" skillId="11276" skillLvl="8" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mass Servitor Heal" skillId="11269" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark Retriever" skillId="11271" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Invoke" skillId="11263" skillLvl="12" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mass Servitor Heal" skillId="11269" skillLvl="8" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Summon Unicorn Lancer" skillId="11371" skillLvl="11" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Summon Unicorn Cherub" skillId="11372" skillLvl="11" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Summon Elemental's Call" skillId="11389" skillLvl="2" getLevel="110" levelUpSp="17455723311" />
</skillTree>
</list>

View File

@ -400,5 +400,55 @@
<skill skillName="Mass Servitor Heal" skillId="11269" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Mark Retriever" skillId="11271" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Invoke" skillId="11263" skillLvl="10" getLevel="105" levelUpSp="1753765925" />
<!-- Fafurion Updates -->
<skill skillName="Summon Banshee Queen" skillId="11374" skillLvl="7" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Summon Soul Specter" skillId="11373" skillLvl="7" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Spectral Rage" skillId="11356" skillLvl="7" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Exile" skillId="11273" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Fire" skillId="11298" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Void" skillId="11260" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Weakness" skillId="11259" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Trick" skillId="11262" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark of Plague" skillId="11261" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mass Exile" skillId="11296" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Curse Exposure" skillId="11395" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Servitor Major Heal" skillId="11302" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Surrender to the Elemental" skillId="11394" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Summon Death Gate" skillId="11266" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Summon Banshee Queen" skillId="11374" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Summon Soul Specter" skillId="11373" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Dimensional Binding" skillId="11276" skillLvl="7" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mass Servitor Heal" skillId="11269" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mark Retriever" skillId="11271" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Invoke" skillId="11263" skillLvl="11" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Summon Banshee Queen" skillId="11374" skillLvl="9" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Summon Soul Specter" skillId="11373" skillLvl="9" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Spectral Rage" skillId="11356" skillLvl="7" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Exile" skillId="11273" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Fire" skillId="11298" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Void" skillId="11260" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Weakness" skillId="11259" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Trick" skillId="11262" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark of Plague" skillId="11261" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mass Exile" skillId="11296" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Curse Exposure" skillId="11395" skillLvl="6" getLevel="107" levelUpSp="7273218046" />
<skill skillName="Servitor Major Heal" skillId="11302" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Surrender to the Elemental" skillId="11394" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Summon Death Gate" skillId="11266" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Summon Banshee Queen" skillId="11374" skillLvl="10" getLevel="107" levelUpSp="7273218046" />
<skill skillName="Summon Soul Specter" skillId="11373" skillLvl="10" getLevel="107" levelUpSp="7273218046" />
<skill skillName="Dimensional Binding" skillId="11276" skillLvl="8" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mass Servitor Heal" skillId="11269" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mark Retriever" skillId="11271" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Invoke" skillId="11263" skillLvl="12" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Greater Servitor Might" skillId="11349" skillLvl="7" getLevel="105" levelUpSp="7273218046" />
<skill skillName="Summon Banshee Queen" skillId="11374" skillLvl="11" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Summon Soul Specter" skillId="11373" skillLvl="11" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Summon Spectral's Call" skillId="11389" skillLvl="2" getLevel="110" levelUpSp="17455723311" />
</skillTree>
</list>

View File

@ -769,7 +769,7 @@
</effect>
</effects>
</skill>
<skill id="11259" toLevel="11" name="Mark of Weakness">
<skill id="11259" toLevel="13" name="Mark of Weakness">
<!-- For $s1, inflict damage with $s2 Power added to M. Atk. Additionally, decrease target's P. Def./ M. Def. -->
<icon>icon.skill11259</icon>
<abnormalLvl>
@ -784,13 +784,15 @@
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>MARK_DEBUF_B</subordinationAbnormalType>
<abnormalType>MARK_DEBUF_B</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="13">100</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
@ -806,6 +808,8 @@
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">107</value>
<value level="13">109</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
@ -819,6 +823,8 @@
<value level="9">86</value>
<value level="10">90</value>
<value level="11">94</value>
<value level="12">98</value>
<value level="13">102</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1200</hitTime>
@ -837,6 +843,8 @@
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
<value level="13">-709</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
@ -859,7 +867,9 @@
<value level="9">117</value>
<value level="10">121</value>
<value level="11">125</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="12">131</value>
<value level="13">137</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@ -873,7 +883,7 @@
</effect>
</effects>
</skill>
<skill id="11260" toLevel="8" name="Mark of Void">
<skill id="11260" toLevel="10" name="Mark of Void">
<!-- For $s1, inflict damage with $s2 Power added to M. Atk. Additionally, recover HP/ MP. -->
<icon>icon.skill11260</icon>
<abnormalLvl>
@ -885,13 +895,15 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>MARK_DEBUF_A</subordinationAbnormalType>
<abnormalType>MARK_DEBUF_A</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="8">90</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="10">90</value>
<value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
@ -904,6 +916,8 @@
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
<value level="9">107</value>
<value level="10">109</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
@ -914,6 +928,8 @@
<value level="6">84</value>
<value level="7">90</value>
<value level="8">96</value>
<value level="9">100</value>
<value level="10">104</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1490</hitTime>
@ -929,6 +945,8 @@
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
@ -956,13 +974,15 @@
<value level="6">117</value>
<value level="7">121</value>
<value level="8">125</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="9">131</value>
<value level="10">137</value>
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="11261" toLevel="9" name="Mark of Plague">
<skill id="11261" toLevel="11" name="Mark of Plague">
<!-- For $s1, inflict damage with $s2 Power added to M. Atk. Additionally, decrease heal amount of target. -->
<icon>icon.skill11261</icon>
<abnormalLvl>
@ -975,6 +995,8 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>MARK_DEBUF_C</subordinationAbnormalType>
@ -995,6 +1017,8 @@
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
<value level="10">107</value>
<value level="11">109</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
@ -1006,6 +1030,8 @@
<value level="7">88</value>
<value level="8">94</value>
<value level="9">100</value>
<value level="10">106</value>
<value level="11">112</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1500</hitTime>
@ -1022,6 +1048,8 @@
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
@ -1042,7 +1070,9 @@
<value level="7">117</value>
<value level="8">121</value>
<value level="9">125</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="10">131</value>
<value level="11">137</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@ -1052,7 +1082,7 @@
</effect>
</effects>
</skill>
<skill id="11262" toLevel="9" name="Mark of Trick">
<skill id="11262" toLevel="11" name="Mark of Trick">
<!-- For $s1, inflict damage with $s2 Power added to M. Atk. Additionally, interrupt target's skill casting. -->
<icon>icon.skill11262</icon>
<abnormalLvl>
@ -1065,13 +1095,15 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>MARK_DEBUF_D</subordinationAbnormalType>
<abnormalType>MARK_DEBUF_D</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="9">50</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="11">50</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
@ -1085,6 +1117,8 @@
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
<value level="10">107</value>
<value level="11">109</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
@ -1096,6 +1130,8 @@
<value level="7">86</value>
<value level="8">92</value>
<value level="9">98</value>
<value level="10">104</value>
<value level="11">110</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1500</hitTime>
@ -1112,6 +1148,8 @@
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
@ -1132,7 +1170,9 @@
<value level="7">117</value>
<value level="8">121</value>
<value level="9">125</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="10">131</value>
<value level="11">137</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@ -1142,7 +1182,7 @@
</effect>
</effects>
</skill>
<skill id="11263" toLevel="10" name="Invoke">
<skill id="11263" toLevel="12" name="Invoke">
<!-- Calls forth the fist of a Giant from the outer world to inflict powerful damage on target and nearby enemies with $s1 power. -->
<icon>icon.skill11263</icon>
<operateType>A1</operateType>
@ -1158,6 +1198,8 @@
<value level="8">101</value>
<value level="9">103</value>
<value level="10">105</value>
<value level="11">107</value>
<value level="12">109</value>
</magicLvl>
<mpConsume>
<value level="1">227</value>
@ -1170,10 +1212,12 @@
<value level="8">296</value>
<value level="9">306</value>
<value level="10">316</value>
<value level="11">326</value>
<value level="12">336</value>
</mpConsume>
<castRange>
<value fromLevel="1" toLevel="9">600</value>
<value fromLevel="6" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + 10 * subIndex}</value>
<value fromLevel="1" toLevel="12">600</value>
<value fromLevel="6" toLevel="12" fromSubLevel="3001" toSubLevel="3020">{base + 10 * subIndex}</value>
</castRange>
<hitTime>2560</hitTime>
<coolTime>500</coolTime>
@ -1189,10 +1233,12 @@
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
</effectPoint>
<magicCriticalRate>
<value fromLevel="1" toLevel="9">5</value>
<value fromLevel="6" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="12">5</value>
<value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<hitCancelTime>3</hitCancelTime>
<effectRange>1100</effectRange>
@ -1215,20 +1261,22 @@
<value level="8">198</value>
<value level="9">204</value>
<value level="10">210</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value level="11">220</value>
<value level="12">230</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
</effects>
@ -1311,7 +1359,7 @@
<effect name="CallPc" />
</effects>
</skill>
<skill id="11266" toLevel="4" name="Summon Death Gate">
<skill id="11266" toLevel="6" name="Summon Death Gate">
<!-- Creates a Danger Zone for $s1. The summoned Danger Zone continuously inflicts damage and Hold on nearby enemies. -->
<icon>icon.skill11266</icon>
<operateType>A1</operateType>
@ -1320,12 +1368,16 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">107</value>
<value level="6">109</value>
</magicLvl>
<mpConsume>
<value level="1">90</value>
<value level="2">97</value>
<value level="3">100</value>
<value level="4">103</value>
<value level="5">106</value>
<value level="6">109</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1500</hitTime>
@ -1346,6 +1398,8 @@
<value level="2">15200</value>
<value level="3">15201</value>
<value level="4">15202</value>
<value level="5">15203</value>
<value level="6">15204</value>
</npcId>
<npcCount>1</npcCount>
<despawnDelay>30000</despawnDelay>
@ -1489,7 +1543,7 @@
</effect>
</effects>
</skill>
<skill id="11269" toLevel="7" name="Mass Servitor Heal">
<skill id="11269" toLevel="9" name="Mass Servitor Heal">
<!-- Consumes your MP to restore servitor's HP by $s1. -->
<icon>icon.skill11269</icon>
<operateType>A1</operateType>
@ -1501,6 +1555,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<mpConsume>
<value level="1">101</value>
@ -1510,6 +1566,8 @@
<value level="5">152</value>
<value level="6">166</value>
<value level="7">180</value>
<value level="8">194</value>
<value level="9">208</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>5000</hitTime>
@ -1532,7 +1590,9 @@
<value level="5">1733</value>
<value level="6">1747</value>
<value level="7">1761</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="8">1775</value>
<value level="9">1789</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
</effect>
</effects>
@ -1566,7 +1626,7 @@
</effect>
</effects>
</skill>
<skill id="11271" toLevel="11" name="Mark Retriever">
<skill id="11271" toLevel="13" name="Mark Retriever">
<!-- Retrieves any Mark of Weakness, Mark of Plague, or Mark of Trick from target. Inflicts damage according to the number of retrieved marks. -->
<icon>icon.skill11271</icon>
<operateType>A1</operateType>
@ -1582,6 +1642,8 @@
<value level="9">112</value>
<value level="10">116</value>
<value level="11">120</value>
<value level="12">124</value>
<value level="13">126</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1760</hitTime>
@ -1599,6 +1661,8 @@
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
<value level="13">-709</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
@ -1614,6 +1678,8 @@
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">107</value>
<value level="13">109</value>
</magicLvl>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
@ -1632,20 +1698,22 @@
<value level="9">228</value> <!-- Guessed -->
<value level="10">233</value> <!-- Guessed -->
<value level="11">238</value> <!-- Guessed -->
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value level="12">243</value>
<value level="13">248</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
<abnormalType>MARK_DEBUF_B</abnormalType>
</effect>
@ -1662,20 +1730,22 @@
<value level="9">287</value> <!-- Guessed -->
<value level="10">294</value> <!-- Guessed -->
<value level="11">300</value> <!-- Guessed -->
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value level="12">306</value>
<value level="13">312</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
<abnormalType>MARK_DEBUF_C</abnormalType>
</effect>
@ -1692,20 +1762,22 @@
<value level="9">248</value> <!-- Guessed -->
<value level="10">254</value> <!-- Guessed -->
<value level="11">260</value> <!-- Guessed -->
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value level="12">266</value>
<value level="13">272</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
<abnormalType>MARK_DEBUF_D</abnormalType>
</effect>
@ -1763,7 +1835,7 @@
</effect>
</effects>
</skill>
<skill id="11273" toLevel="8" name="Exile">
<skill id="11273" toLevel="10" name="Exile">
<!-- Banishes target to another dimension. The exiled target becomes incapacitated and invincible against attacks, skills, and debuffs. Decreases HP by $s1 per second. -->
<icon>icon.skill11273</icon>
<abnormalLvl>
@ -1775,13 +1847,15 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="8">90</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="10">90</value>
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
@ -1795,6 +1869,8 @@
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
<value level="9">107</value>
<value level="10">109</value>
</magicLvl>
<mpConsume>
<value level="1">78</value>
@ -1805,6 +1881,8 @@
<value level="6">102</value>
<value level="7">107</value>
<value level="8">112</value>
<value level="9">117</value>
<value level="10">122</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
@ -1820,6 +1898,8 @@
<value level="6">-713</value>
<value level="7">-717</value>
<value level="8">-721</value>
<value level="9">-725</value>
<value level="10">-729</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>1</hitCancelTime>
@ -1841,7 +1921,9 @@
<value level="6">409</value>
<value level="7">416</value>
<value level="8">423</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value level="9">448</value>
<value level="10">475</value>
<value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@ -2001,12 +2083,12 @@
</effect>
</effects>
</skill>
<skill id="11276" toLevel="6" name="Dimensional Binding">
<skill id="11276" toLevel="8" name="Dimensional Binding">
<!-- Binds target midair in another dimension. P./ M. Def. -$s1. -->
<icon>icon.skill11276</icon>
<activateRate>
<value fromLevel="1" toLevel="6">100</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="8">100</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
@ -2029,6 +2111,8 @@
<value level="4">101</value>
<value level="5">103</value>
<value level="6">105</value>
<value level="7">107</value>
<value level="8">109</value>
</magicLvl>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
@ -2062,15 +2146,15 @@
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">
<effect name="PhysicalDefence" fromLevel="2" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="2" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="2" toLevel="6" fromSubLevel="3001" toSubLevel="3020">
<effect name="MagicalDefence" fromLevel="2" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="2" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="2" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@ -3055,7 +3139,7 @@
</effect>
</effects>
</skill>
<skill id="11296" toLevel="9" name="Mass Exile">
<skill id="11296" toLevel="11" name="Mass Exile">
<!-- Banishes enemies near target into another dimension. The exiled enemies become incapacitated and invincible against attacks, skills, and debuffs. Decreases HP by $s1 per second. -->
<icon>icon.skill11296</icon>
<abnormalLvl>
@ -3068,6 +3152,8 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>DEPORT</abnormalType>
@ -3091,6 +3177,8 @@
<value level="7">139</value>
<value level="8">146</value>
<value level="9">153</value>
<value level="10">160</value>
<value level="11">167</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>3000</hitTime>
@ -3111,6 +3199,8 @@
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
<value level="10">107</value>
<value level="11">109</value>
</magicLvl>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
@ -3132,7 +3222,9 @@
<value level="7">336</value>
<value level="8">343</value>
<value level="9">350</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value level="10">357</value>
<value level="11">364</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@ -3242,7 +3334,7 @@
</effect>
</effects>
</skill>
<skill id="11298" toLevel="11" name="Mark of Fire">
<skill id="11298" toLevel="13" name="Mark of Fire">
<!-- Instills enemies with fear, carves a burning mark on target to inflict damage with $s1 Power added to M. Atk. and Speed -$s2. -->
<icon>icon.skill11298</icon>
<operateType>A1</operateType>
@ -3258,6 +3350,8 @@
<value level="9">85</value>
<value level="10">88</value>
<value level="11">91</value>
<value level="12">94</value>
<value level="13">97</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>3360</hitTime>
@ -3265,8 +3359,8 @@
<reuseDelay>30000</reuseDelay>
<effectPoint>-500</effectPoint>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="13">5</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>
@ -3281,6 +3375,8 @@
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">107</value>
<value level="13">109</value>
</magicLvl>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
@ -3300,20 +3396,22 @@
<value level="9">222</value>
<value level="10">228</value>
<value level="11">234</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value level="12">246</value>
<value level="13">258</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>

View File

@ -81,7 +81,7 @@
</effect>
</effects>
</skill>
<skill id="11302" toLevel="11" name="Servitor Major Heal">
<skill id="11302" toLevel="13" name="Servitor Major Heal">
<!-- Heals the servitor with $s1 Power. -->
<icon>icon.skill1127</icon>
<operateType>A1</operateType>
@ -105,6 +105,8 @@
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">107</value>
<value level="13">109</value>
</magicLvl>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
@ -128,7 +130,9 @@
<value level="9">1928</value>
<value level="10">1944</value>
<value level="11">1960</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="12">1976</value>
<value level="13">1992</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
</effect>
</effects>
@ -2069,7 +2073,7 @@
</effect>
</effects>
</skill>
<skill id="11350" toLevel="7" name="Arcane Rage">
<skill id="11350" toLevel="9" name="Arcane Rage">
<!-- Use Arcana Wrath to inflict severe damage on a target with $s1 Power added to M. Atk. -->
<icon>icon.skill11350</icon>
<operateType>A1</operateType>
@ -2083,6 +2087,8 @@
<value level="5">73</value>
<value level="6">76</value>
<value level="7">79</value>
<value level="8">82</value>
<value level="9">85</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>2780</hitTime>
@ -2096,6 +2102,8 @@
<value level="5">-711</value>
<value level="6">-713</value>
<value level="7">-715</value>
<value level="8">-717</value>
<value level="9">-719</value>
</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@ -2112,20 +2120,22 @@
<value level="5">242</value>
<value level="6">248</value>
<value level="7">254</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value level="8">266</value>
<value level="9">278</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
</effects>
@ -2241,7 +2251,7 @@
</effect>
</effects>
</skill>
<skill id="11353" toLevel="7" name="Elemental Rage">
<skill id="11353" toLevel="9" name="Elemental Rage">
<!-- Use Elemental Wrath to inflict severe damage on a target with $s1 Power added to M. Atk. -->
<icon>icon.skill11353</icon>
<operateType>A1</operateType>
@ -2371,7 +2381,7 @@
</effect>
</effects>
</skill>
<skill id="11356" toLevel="7" name="Spectral Rage">
<skill id="11356" toLevel="9" name="Spectral Rage">
<!-- Use Spectral Wrath to inflict severe damage on a target with $s1 Power added to M. Atk. -->
<icon>icon.skill11356</icon>
<operateType>A1</operateType>
@ -2385,6 +2395,8 @@
<value level="5">73</value>
<value level="6">76</value>
<value level="7">79</value>
<value level="8">82</value>
<value level="9">85</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>2780</hitTime>
@ -2398,11 +2410,13 @@
<value level="5">-711</value>
<value level="6">-713</value>
<value level="7">-715</value>
<value level="8">-715</value>
<value level="9">-715</value>
</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
<value fromLevel="1" toLevel="7">6</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="9">6</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<effects>
<effect name="MagicalAttack">
@ -2414,20 +2428,22 @@
<value level="5">242</value>
<value level="6">248</value>
<value level="7">254</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value level="8">266</value>
<value level="9">278</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
</effect>
</effects>
@ -2957,7 +2973,7 @@
</effect>
</effects>
</skill>
<skill id="11369" toLevel="6" name="Summon Commando Cat">
<skill id=" 11369" toLevel="11" name="Summon Commando Cat">
<!-- Summons Commando Cat. Consumes $s1 summon points. -->
<icon>icon.skill11369</icon>
<magicLvl>
@ -2967,6 +2983,11 @@
<value level="4">103</value>
<value level="5">104</value>
<value level="6">105</value>
<value level="7">106</value>
<value level="8">107</value>
<value level="9">108</value>
<value level="10">109</value>
<value level="11">110</value>
</magicLvl>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@ -2978,6 +2999,11 @@
<value level="4">495</value>
<value level="5">505</value>
<value level="6">515</value>
<value level="7">525</value>
<value level="8">535</value>
<value level="9">545</value>
<value level="10">555</value>
<value level="11">565</value>
</mpConsume>
<hitTime>3500</hitTime>
<coolTime>500</coolTime>
@ -2997,13 +3023,18 @@
<value level="4">15158</value>
<value level="5">15159</value>
<value level="6">15160</value>
<value level="7">15161</value>
<value level="8">15162</value>
<value level="9">15163</value>
<value level="10">15164</value>
<value level="11">15165</value>
</npcId>
<summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime>
</effect>
</effects>
</skill>
<skill id="11370" toLevel="6" name="Summon Witch Cat">
<skill id="11370" toLevel="11" name="Summon Witch Cat">
<!-- Summons Witch Cat. Consumes $s1 summon points. -->
<icon>icon.skill11370</icon>
<magicLvl>
@ -3013,6 +3044,11 @@
<value level="4">103</value>
<value level="5">104</value>
<value level="6">105</value>
<value level="7">106</value>
<value level="8">107</value>
<value level="9">108</value>
<value level="10">109</value>
<value level="11">110</value>
</magicLvl>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@ -3024,6 +3060,11 @@
<value level="4">495</value>
<value level="5">505</value>
<value level="6">515</value>
<value level="7">525</value>
<value level="8">535</value>
<value level="9">545</value>
<value level="10">555</value>
<value level="11">565</value>
</mpConsume>
<hitTime>3500</hitTime>
<coolTime>500</coolTime>
@ -3043,13 +3084,18 @@
<value level="4">15164</value>
<value level="5">15165</value>
<value level="6">15166</value>
<value level="7">15167</value>
<value level="8">15168</value>
<value level="9">15169</value>
<value level="10">15170</value>
<value level="11">15171</value>
</npcId>
<summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime>
</effect>
</effects>
</skill>
<skill id="11371" toLevel="6" name="Summon Unicorn Lancer">
<skill id="11371" toLevel="11" name="Summon Unicorn Lancer">
<!-- Summons Unicorn Lancer. Consumes $s1 summon points. -->
<icon>icon.skill11371</icon>
<magicLvl>
@ -3059,6 +3105,11 @@
<value level="4">103</value>
<value level="5">104</value>
<value level="6">105</value>
<value level="7">106</value>
<value level="8">107</value>
<value level="9">108</value>
<value level="10">109</value>
<value level="11">110</value>
</magicLvl>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@ -3070,6 +3121,11 @@
<value level="4">495</value>
<value level="5">505</value>
<value level="6">515</value>
<value level="7">525</value>
<value level="8">535</value>
<value level="9">545</value>
<value level="10">555</value>
<value level="11">565</value>
</mpConsume>
<hitTime>3500</hitTime>
<coolTime>500</coolTime>
@ -3089,13 +3145,18 @@
<value level="4">15170</value>
<value level="5">15171</value>
<value level="6">15172</value>
<value level="7">15173</value>
<value level="8">15174</value>
<value level="9">15175</value>
<value level="10">15176</value>
<value level="11">15177</value>
</npcId>
<summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime>
</effect>
</effects>
</skill>
<skill id="11372" toLevel="6" name="Summon Unicorn Cherub">
<skill id="11372" toLevel="11" name="Summon Unicorn Cherub">
<!-- Summons Unicorn Cherub. Consumes $s1 summon points. -->
<icon>icon.skill11372</icon>
<magicLvl>
@ -3105,6 +3166,11 @@
<value level="4">103</value>
<value level="5">104</value>
<value level="6">105</value>
<value level="7">106</value>
<value level="8">107</value>
<value level="9">108</value>
<value level="10">109</value>
<value level="11">110</value>
</magicLvl>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@ -3116,6 +3182,12 @@
<value level="4">495</value>
<value level="5">505</value>
<value level="6">515</value>
<value level="7">525</value>
<value level="8">535</value>
<value level="9">545</value>
<value level="10">555</value>
<value level="11">565</value>
</mpConsume>
<hitTime>3500</hitTime>
<coolTime>500</coolTime>
@ -3135,13 +3207,18 @@
<value level="4">15176</value>
<value level="5">15177</value>
<value level="6">15178</value>
<value level="7">15179</value>
<value level="8">15180</value>
<value level="9">15181</value>
<value level="10">15182</value>
<value level="11">15183</value>
</npcId>
<summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime>
</effect>
</effects>
</skill>
<skill id="11373" toLevel="6" name="Summon Dark Crusader">
<skill id="11373" toLevel="11" name="Summon Dark Crusader">
<!-- Summons Dark Crusader. Consumes $s1 summon points. -->
<icon>icon.skill11373</icon>
<magicLvl>
@ -3151,6 +3228,11 @@
<value level="4">103</value>
<value level="5">104</value>
<value level="6">105</value>
<value level="7">106</value>
<value level="8">107</value>
<value level="9">108</value>
<value level="10">109</value>
<value level="11">110</value>
</magicLvl>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@ -3162,6 +3244,11 @@
<value level="4">495</value>
<value level="5">505</value>
<value level="6">515</value>
<value level="7">525</value>
<value level="8">535</value>
<value level="9">545</value>
<value level="10">555</value>
<value level="11">565</value>
</mpConsume>
<hitTime>3500</hitTime>
<coolTime>500</coolTime>
@ -3181,13 +3268,18 @@
<value level="4">15182</value>
<value level="5">15183</value>
<value level="6">15184</value>
<value level="7">15185</value>
<value level="8">15186</value>
<value level="9">15187</value>
<value level="10">15188</value>
<value level="11">15189</value>
</npcId>
<summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime>
</effect>
</effects>
</skill>
<skill id="11374" toLevel="6" name="Summon Banshee Queen">
<skill id="11374" toLevel="11" name="Summon Banshee Queen">
<!-- Summons Banshee Queen. Consumes $s1 summon points. -->
<icon>icon.skill11374</icon>
<magicLvl>
@ -3197,6 +3289,11 @@
<value level="4">103</value>
<value level="5">104</value>
<value level="6">105</value>
<value level="7">106</value>
<value level="8">107</value>
<value level="9">108</value>
<value level="10">109</value>
<value level="11">110</value>
</magicLvl>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@ -3208,6 +3305,11 @@
<value level="4">495</value>
<value level="5">505</value>
<value level="6">515</value>
<value level="7">525</value>
<value level="8">535</value>
<value level="9">545</value>
<value level="10">555</value>
<value level="11">565</value>
</mpConsume>
<hitTime>3500</hitTime>
<coolTime>500</coolTime>
@ -3227,6 +3329,11 @@
<value level="4">15188</value>
<value level="5">15189</value>
<value level="6">15190</value>
<value level="7">15191</value>
<value level="8">15192</value>
<value level="9">15193</value>
<value level="10">15194</value>
<value level="11">15195</value>
</npcId>
<summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime>
@ -3693,7 +3800,7 @@
</effect>
</effects>
</skill>
<skill id="11387" toLevel="1" name="Arcana's Call">
<skill id="11387" toLevel="2" name="Arcana's Call">
<!-- The power of nature is used to increase P. Atk./ P. Def./ M. Atk./ M. Def. by $s2 for $s1 Additionally, P. Atk. +$s3, P. Accuracy +$s4, Knock Back/ Knock Down Success Rate +$s5 for servitors. The Servitor also becomes immune to debuffs. Consumes 10 Spirit Ore. -->
<icon>icon.skill11387</icon>
<abnormalLvl>1</abnormalLvl>
@ -3773,7 +3880,7 @@
</effect>
</effects>
</skill>
<skill id="11389" toLevel="1" name="Elemental's Call">
<skill id="11389" toLevel="2" name="Elemental's Call">
<!-- The power of nature is used to increase P. Atk./ P. Def./ M. Atk./ M. Def. by $s2 for $s1 Additionally, P. Atk. +$s3, Atk. Spd. +$s4, and Skill Cooldown -$s5 for servitors. The Servitor also becomes immune to debuffs. Consumes 10 Spirit Ore. -->
<icon>icon.skill11388</icon>
<abnormalLvl>1</abnormalLvl>
@ -3858,7 +3965,7 @@
</effect>
</effects>
</skill>
<skill id="11391" toLevel="1" name="Spectral's Call">
<skill id="11391" toLevel="2" name="Spectral's Call">
<!-- The power of demons is used to increase P. Atk./ P. Def./ M. Atk./ M. Def. by $s2 for $s1 Additionally, P. Atk. +$s3 and P. Critical Damage +$s4 for servitors. The Servitor also becomes immune to debuffs. Consumes 10 Spirit Ore. -->
<icon>icon.skill11389</icon>
<abnormalLvl>1</abnormalLvl>
@ -3933,7 +4040,7 @@
</effect>
</effects>
</skill>
<skill id="11393" toLevel="4" name="Freezing Invoke">
<skill id="11393" toLevel="6" name="Freezing Invoke">
<!-- Attacks the target and nearby enemies with $s1 Power added to M. Atk. For $s2, P./ M. Def. -$s3. Consumes $s4 Spirit Ore. -->
<icon>icon.skill11393</icon>
<abnormalLvl>
@ -3941,12 +4048,14 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalType>SYNERGY_WYNN</abnormalType>
<abnormalTime>20</abnormalTime>
<activateRate>
<value fromLevel="1" toLevel="4">80</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="6">80</value>
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<itemConsumeCount>2</itemConsumeCount>
@ -3957,12 +4066,16 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">107</value>
<value level="6">109</value>
</magicLvl>
<mpConsume>
<value level="1">286</value>
<value level="2">301</value>
<value level="3">316</value>
<value level="4">331</value>
<value level="5">346</value>
<value level="6">361</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>2560</hitTime>
@ -3984,7 +4097,9 @@
<value level="2">231</value>
<value level="3">238</value>
<value level="4">245</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="5">257</value>
<value level="6">269</value>
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
</effect>
<effect name="PhysicalDefence">
@ -3993,14 +4108,14 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="4">-30</value>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{base - (-0.6 - 0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="6">-30</value>
<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{base - (-0.6 - 0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11394" toLevel="4" name="Surrender to the Elemental">
<skill id="11394" toLevel="6" name="Surrender to the Elemental">
<!-- Attacks the target with $s1 Power added to M. Atk. For $s2, all Attribute Resistance -$s3. Consumes $s4 Spirit Ore. -->
<icon>icon.skill11394</icon>
<abnormalLvl>
@ -4008,12 +4123,14 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
<abnormalTime>10</abnormalTime>
<activateRate>
<value fromLevel="1" toLevel="4">80</value> <!-- Guessed -->
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="6">80</value> <!-- Guessed -->
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<itemConsumeCount>1</itemConsumeCount>
@ -4024,12 +4141,16 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">107</value>
<value level="6">109</value>
</magicLvl>
<mpConsume>
<value level="1">86</value>
<value level="2">88</value>
<value level="3">90</value>
<value level="4">92</value>
<value level="5">94</value>
<value level="6">96</value>
</mpConsume>
<castRange>1100</castRange>
<hitTime>2780</hitTime>
@ -4048,7 +4169,9 @@
<value level="2">256</value>
<value level="3">264</value>
<value level="4">272</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="5">284</value>
<value level="6">296</value>
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
</effect>
<effect name="DefenceAttribute">
@ -4075,9 +4198,9 @@
<amount>-50</amount>
<attribute>DARK</attribute>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
<effect name="PhysicalDefence" fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>