This commit is contained in:
72
trunk/dist/game/data/scripts/handlers/effecthandlers/TargetMeProbability.java
vendored
Normal file
72
trunk/dist/game/data/scripts/handlers/effecthandlers/TargetMeProbability.java
vendored
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import com.l2jserver.gameserver.model.StatsSet;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.conditions.Condition;
|
||||
import com.l2jserver.gameserver.model.effects.AbstractEffect;
|
||||
import com.l2jserver.gameserver.model.skills.BuffInfo;
|
||||
import com.l2jserver.gameserver.model.stats.Formulas;
|
||||
|
||||
/**
|
||||
* Target Me Probability effect implementation.
|
||||
* @author Adry_85
|
||||
*/
|
||||
public final class TargetMeProbability extends AbstractEffect
|
||||
{
|
||||
private final int _chance;
|
||||
|
||||
public TargetMeProbability(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
|
||||
{
|
||||
super(attachCond, applyCond, set, params);
|
||||
|
||||
_chance = params.getInt("chance", 100);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean calcSuccess(BuffInfo info)
|
||||
{
|
||||
return Formulas.calcProbability(_chance, info.getEffector(), info.getEffected(), info.getSkill());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isInstant()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(BuffInfo info)
|
||||
{
|
||||
if (info.getEffected().isPlayable())
|
||||
{
|
||||
if (info.getEffected().getTarget() != info.getEffector())
|
||||
{
|
||||
L2PcInstance effector = info.getEffector().getActingPlayer();
|
||||
// If effector is null, then its not a player, but NPC. If its not null, then it should check if the skill is pvp skill.
|
||||
if ((effector == null) || effector.checkPvpSkill(info.getEffected(), info.getSkill()))
|
||||
{
|
||||
// Target is different
|
||||
info.getEffected().setTarget(info.getEffector());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user