l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/TargetMeProbability.java
2015-01-01 20:02:50 +00:00

73 lines
2.3 KiB
Java

/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.Formulas;
/**
* Target Me Probability effect implementation.
* @author Adry_85
*/
public final class TargetMeProbability extends AbstractEffect
{
private final int _chance;
public TargetMeProbability(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_chance = params.getInt("chance", 100);
}
@Override
public boolean calcSuccess(BuffInfo info)
{
return Formulas.calcProbability(_chance, info.getEffector(), info.getEffected(), info.getSkill());
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if (info.getEffected().isPlayable())
{
if (info.getEffected().getTarget() != info.getEffector())
{
L2PcInstance effector = info.getEffector().getActingPlayer();
// If effector is null, then its not a player, but NPC. If its not null, then it should check if the skill is pvp skill.
if ((effector == null) || effector.checkPvpSkill(info.getEffected(), info.getSkill()))
{
// Target is different
info.getEffected().setTarget(info.getEffector());
}
}
}
}
}