Missing Dye skills attributes.
Contributed by Mathael.
This commit is contained in:
parent
dc0694ccef
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180
trunk/dist/game/data/stats/skills/13000-13099.xml
vendored
180
trunk/dist/game/data/stats/skills/13000-13099.xml
vendored
@ -839,214 +839,334 @@
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</for>
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</skill>
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<skill id="13031" levels="1" name="Fire Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Fire Resistance by 5. -->
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<set name="icon" val="icon.skill4009" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="fireRes" val="5" />
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</effect>
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</for>
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</skill>
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<skill id="13032" levels="1" name="Earth Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Earth Resistance by 5. -->
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<set name="icon" val="icon.skill4012" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="earthRes" val="5" />
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</effect>
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</for>
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</skill>
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<skill id="13033" levels="1" name="Dark Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Dark Resistance by 5. -->
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<set name="icon" val="icon.skill4333" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="darkRes" val="5" />
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</effect>
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</for>
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</skill>
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<skill id="13034" levels="1" name="Water Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Water Resistance by 5. -->
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<set name="icon" val="icon.skill4010" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="waterRes" val="5" />
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</effect>
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</for>
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</skill>
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<skill id="13035" levels="1" name="Wind Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Wind Resistance by 5. -->
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<set name="icon" val="icon.skill4011" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="windRes" val="5" />
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</effect>
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</for>
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</skill>
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<skill id="13036" levels="1" name="Divinity Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Divinity Resistance by 5. -->
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<set name="icon" val="icon.skill4337" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="holyRes" val="5" />
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</effect>
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</for>
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</skill>
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<skill id="13037" levels="1" name="Fire Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Fire Resistance by 10. -->
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<set name="icon" val="icon.skill4009" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="fireRes" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="13038" levels="1" name="Earth Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Earth Resistance by 10. -->
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<set name="icon" val="icon.skill4012" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="earthRes" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="13039" levels="1" name="Dark Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Dark Resistance by 10. -->
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<set name="icon" val="icon.skill4333" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="darkRes" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="13040" levels="1" name="Water Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Water Resistance by 10. -->
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<set name="icon" val="icon.skill4010" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="waterRes" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="13041" levels="1" name="Wind Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Wind Resistance by 10. -->
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<set name="icon" val="icon.skill4011" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="windRes" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="13042" levels="1" name="Divinity Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Divinity Resistance by 10. -->
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<set name="icon" val="icon.skill4337" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="holyRes" val="10" />
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</effect>
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</for>
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</skill>
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<skill id="13043" levels="1" name="Fire Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Fire Resistance by 15. -->
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<set name="icon" val="icon.skill4009" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="fireRes" val="15" />
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</effect>
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</for>
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</skill>
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<skill id="13044" levels="1" name="Earth Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Earth Resistance by 15. -->
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<set name="icon" val="icon.skill4012" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="earthRes" val="15" />
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</effect>
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</for>
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</skill>
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<skill id="13045" levels="1" name="Dark Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Dark Resistance by 15. -->
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<set name="icon" val="icon.skill4333" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="darkRes" val="15" />
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</effect>
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</for>
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</skill>
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<skill id="13046" levels="1" name="Water Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Water Resistance by 15. -->
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<set name="icon" val="icon.skill4010" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="waterRes" val="15" />
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</effect>
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</for>
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</skill>
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<skill id="13047" levels="1" name="Wind Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Wind Resistance by 15. -->
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<set name="icon" val="icon.skill4011" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="windRes" val="15" />
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</effect>
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</for>
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</skill>
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<skill id="13048" levels="1" name="Divinity Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Divinity Resistance by 15. -->
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<set name="icon" val="icon.skill4337" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="holyRes" val="15" />
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</effect>
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</for>
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</skill>
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<skill id="13049" levels="1" name="Fire Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Fire Resistance by 20. -->
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<set name="icon" val="icon.skill4009" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="fireRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="13050" levels="1" name="Earth Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Earth Resistance by 20. -->
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<set name="icon" val="icon.skill4012" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="earthRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="13051" levels="1" name="Dark Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Dark Resistance by 20. -->
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<set name="icon" val="icon.skill4333" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="darkRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="13052" levels="1" name="Water Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Water Resistance by 20. -->
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<set name="icon" val="icon.skill4010" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="waterRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="13053" levels="1" name="Wind Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Wind Resistance by 20. -->
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<set name="icon" val="icon.skill4011" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="windRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="13054" levels="1" name="Divinity Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Divinity Resistance by 20. -->
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<set name="icon" val="icon.skill4337" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="holyRes" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="13055" levels="1" name="Fire Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Fire Resistance by 25. -->
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<set name="icon" val="icon.skill4009" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="fireRes" val="25" />
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</effect>
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</for>
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</skill>
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<skill id="13056" levels="1" name="Earth Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Earth Resistance by 25. -->
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<set name="icon" val="icon.skill4012" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="earthRes" val="25" />
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</effect>
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</for>
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</skill>
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<skill id="13057" levels="1" name="Dark Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Dark Resistance by 25. -->
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<set name="icon" val="icon.skill4333" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="darkRes" val="25" />
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</effect>
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</for>
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</skill>
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<skill id="13058" levels="1" name="Water Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Water Resistance by 25. -->
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<set name="icon" val="icon.skill4010" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="waterRes" val="25" />
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</effect>
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</for>
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</skill>
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<skill id="13059" levels="1" name="Wind Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Wind Resistance by 25. -->
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<set name="icon" val="icon.skill4011" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="windRes" val="25" />
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</effect>
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</for>
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</skill>
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<skill id="13060" levels="1" name="Divinity Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Divinity Resistance by 25. -->
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<set name="icon" val="icon.skill4337" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="holyRes" val="25" />
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</effect>
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</for>
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</skill>
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<skill id="13061" levels="1" name="Special Ability: Long Blow">
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<!-- Increases bow/crossbow range. Inflicts additional damage during PvP. -->
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