Dropped CreateItemRandom effect.
This commit is contained in:
		| @@ -92,7 +92,6 @@ public final class EffectMasterHandler | ||||
| 		EffectHandler.getInstance().registerHandler("CpHealOverTime", CpHealOverTime::new); | ||||
| 		EffectHandler.getInstance().registerHandler("CpHealPercent", CpHealPercent::new); | ||||
| 		EffectHandler.getInstance().registerHandler("CpRegen", CpRegen::new); | ||||
| 		EffectHandler.getInstance().registerHandler("CreateItemRandom", CreateItemRandom::new); | ||||
| 		EffectHandler.getInstance().registerHandler("CriticalDamage", CriticalDamage::new); | ||||
| 		EffectHandler.getInstance().registerHandler("CriticalDamagePosition", CriticalDamagePosition::new); | ||||
| 		EffectHandler.getInstance().registerHandler("CriticalRate", CriticalRate::new); | ||||
|   | ||||
| @@ -1,81 +0,0 @@ | ||||
| /* | ||||
|  * This file is part of the L2J Mobius project. | ||||
|  *  | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 3 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  *  | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||
|  * General Public License for more details. | ||||
|  *  | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
| package handlers.effecthandlers; | ||||
|  | ||||
| import java.util.logging.Logger; | ||||
|  | ||||
| import com.l2jmobius.commons.util.Rnd; | ||||
| import com.l2jmobius.gameserver.model.StatsSet; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; | ||||
| import com.l2jmobius.gameserver.model.effects.AbstractEffect; | ||||
| import com.l2jmobius.gameserver.model.holders.ItemChanceHolder; | ||||
| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
| import com.l2jmobius.gameserver.network.SystemMessageId; | ||||
|  | ||||
| /** | ||||
|  * @author UnAfraid | ||||
|  */ | ||||
| public class CreateItemRandom extends AbstractEffect | ||||
| { | ||||
| 	private static final Logger LOGGER = Logger.getLogger(CreateItemRandom.class.getName()); | ||||
| 	 | ||||
| 	public CreateItemRandom(StatsSet params) | ||||
| 	{ | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public boolean isInstant() | ||||
| 	{ | ||||
| 		return Boolean.TRUE; | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) | ||||
| 	{ | ||||
| 		final L2PcInstance player = effected.getActingPlayer(); | ||||
| 		if (player == null) | ||||
| 		{ | ||||
| 			return; | ||||
| 		} | ||||
| 		else if (item == null) | ||||
| 		{ | ||||
| 			LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " without item defined!"); | ||||
| 			return; | ||||
| 		} | ||||
| 		else if (item.getItem().getCreateItems().isEmpty()) | ||||
| 		{ | ||||
| 			LOGGER.warning("" + player + " Attempting to cast skill: " + skill + " with item " + item + " without createItems defined!"); | ||||
| 			return; | ||||
| 		} | ||||
| 		 | ||||
| 		double cumulativeChance = 0; | ||||
| 		final int random = Rnd.get(100); | ||||
| 		for (ItemChanceHolder holder : item.getItem().getCreateItems()) | ||||
| 		{ | ||||
| 			cumulativeChance += holder.getChance(); | ||||
| 			if (random < cumulativeChance) | ||||
| 			{ | ||||
| 				player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true); | ||||
| 				return; | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE); | ||||
| 	} | ||||
| } | ||||
| @@ -207,11 +207,6 @@ | ||||
| 		<set name="is_sellable" val="false" /> | ||||
| 		<set name="is_stackable" val="true" /> | ||||
| 		<set name="handler" val="ItemSkills" /> | ||||
| 		<createItems> | ||||
| 			<item id="70024" count="1" chance="33" /> <!-- Daily Coin --> | ||||
| 			<item id="1419" count="1" chance="33" /> <!-- Proof of Blood --> | ||||
| 			<item id="29648" count="1" chance="34" /> <!-- XP/SP Scroll - Normal --> | ||||
| 		</createItems> | ||||
| 		<skills> | ||||
| 			<skill id="51038" level="1" /> <!-- Battle Box Lv. 1 --> | ||||
| 		</skills> | ||||
| @@ -227,13 +222,6 @@ | ||||
| 		<set name="is_sellable" val="false" /> | ||||
| 		<set name="is_stackable" val="true" /> | ||||
| 		<set name="handler" val="ItemSkills" /> | ||||
| 		<createItems> | ||||
| 			<item id="49758" count="1" chance="20" /> <!-- Blood Crystal --> | ||||
| 			<item id="90012" count="1" chance="20" /> <!-- Common Life Stone --> | ||||
| 			<item id="70024" count="2" chance="20" /> <!-- Daily Coin --> | ||||
| 			<item id="1419" count="2" chance="20" /> <!-- Proof of Blood --> | ||||
| 			<item id="29648" count="2" chance="20" /> <!-- XP/SP Scroll - Normal --> | ||||
| 		</createItems> | ||||
| 		<skills> | ||||
| 			<skill id="51039" level="1" /> <!-- Battle Box Lv. 2 --> | ||||
| 		</skills> | ||||
| @@ -249,12 +237,6 @@ | ||||
| 		<set name="is_sellable" val="false" /> | ||||
| 		<set name="is_stackable" val="true" /> | ||||
| 		<set name="handler" val="ItemSkills" /> | ||||
| 		<createItems> | ||||
| 			<item id="90012" count="1" chance="25" /> <!-- Common Life Stone --> | ||||
| 			<item id="70024" count="3" chance="25" /> <!-- Daily Coin --> | ||||
| 			<item id="29649" count="4" chance="25" /> <!-- XP/SP Scroll - Medium --> | ||||
| 			<item id="29648" count="4" chance="25" /> <!-- XP/SP Scroll - Normal --> | ||||
| 		</createItems> | ||||
| 		<skills> | ||||
| 			<skill id="51040" level="1" /> <!-- Battle Box Lv. 3 --> | ||||
| 		</skills> | ||||
| @@ -270,17 +252,6 @@ | ||||
| 		<set name="is_sellable" val="false" /> | ||||
| 		<set name="is_stackable" val="true" /> | ||||
| 		<set name="handler" val="ItemSkills" /> | ||||
| 		<createItems> | ||||
| 			<item id="49756" count="1" chance="11" /> <!-- Cloth Piece --> | ||||
| 			<item id="90012" count="1" chance="11" /> <!-- Common Life Stone --> | ||||
| 			<item id="70024" count="5" chance="11" /> <!-- Daily Coin --> | ||||
| 			<item id="90013" count="1" chance="11" /> <!-- Mid-grade Life Stone --> | ||||
| 			<item id="730" count="1" chance="11" /> <!-- Scroll: Enchant Armor (A-grade) --> | ||||
| 			<item id="948" count="1" chance="11" /> <!-- Scroll: Enchant Armor (B-grade) --> | ||||
| 			<item id="729" count="1" chance="11" /> <!-- Scroll: Enchant Weapon (A-grade) --> | ||||
| 			<item id="947" count="1" chance="11" /> <!-- Scroll: Enchant Weapon (B-grade) --> | ||||
| 			<item id="29649" count="1" chance="11" /> <!-- XP/SP Scroll - Medium --> | ||||
| 		</createItems> | ||||
| 		<skills> | ||||
| 			<skill id="51041" level="1" /> <!-- Battle Box Lv. 4 --> | ||||
| 		</skills> | ||||
|   | ||||
| @@ -196,7 +196,19 @@ | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="CreateItemRandom" /> | ||||
| 			<effect name="RestorationRandom"> | ||||
| 				<items> | ||||
| 					<item chance="33"> | ||||
| 						<item id="70024" count="1" /> <!-- Daily Coin --> | ||||
| 					</item> | ||||
| 					<item chance="33"> | ||||
| 						<item id="1419" count="1" /> <!-- Proof of Blood --> | ||||
| 					</item> | ||||
| 					<item chance="34"> | ||||
| 						<item id="29648" count="1" /> <!-- XP/SP Scroll - Normal --> | ||||
| 					</item> | ||||
| 				</items> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="51039" toLevel="1" name="Battle Box Lv. 2"> | ||||
| @@ -218,7 +230,25 @@ | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="CreateItemRandom" /> | ||||
| 			<effect name="RestorationRandom"> | ||||
| 				<items> | ||||
| 					<item chance="20"> | ||||
| 						<item id="49758" count="1" /> <!-- Blood Crystal --> | ||||
| 					</item> | ||||
| 					<item chance="20"> | ||||
| 						<item id="90012" count="1" /> <!-- Common Life Stone --> | ||||
| 					</item> | ||||
| 					<item chance="20"> | ||||
| 						<item id="70024" count="2" /> <!-- Daily Coin --> | ||||
| 					</item> | ||||
| 					<item chance="20"> | ||||
| 						<item id="1419" count="2" /> <!-- Proof of Blood --> | ||||
| 					</item> | ||||
| 					<item chance="20"> | ||||
| 						<item id="29648" count="2" /> <!-- XP/SP Scroll - Normal --> | ||||
| 					</item> | ||||
| 				</items> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="51040" toLevel="1" name="Battle Box Lv. 3"> | ||||
| @@ -240,7 +270,22 @@ | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="CreateItemRandom" /> | ||||
| 			<effect name="RestorationRandom"> | ||||
| 				<items> | ||||
| 					<item chance="25"> | ||||
| 						<item id="90012" count="1" /> <!-- Common Life Stone --> | ||||
| 					</item> | ||||
| 					<item chance="25"> | ||||
| 						<item id="70024" count="3" /> <!-- Daily Coin --> | ||||
| 					</item> | ||||
| 					<item chance="25"> | ||||
| 						<item id="29649" count="4" /> <!-- XP/SP Scroll - Medium --> | ||||
| 					</item> | ||||
| 					<item chance="25"> | ||||
| 						<item id="29648" count="4" /> <!-- XP/SP Scroll - Normal --> | ||||
| 					</item> | ||||
| 				</items> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="51041" toLevel="1" name="Battle Box Lv. 4"> | ||||
| @@ -262,7 +307,37 @@ | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="CreateItemRandom" /> | ||||
| 			<effect name="RestorationRandom"> | ||||
| 				<items> | ||||
| 					<item chance="11"> | ||||
| 						<item id="49756" count="1" /> <!-- Cloth Piece --> | ||||
| 					</item> | ||||
| 					<item chance="11"> | ||||
| 						<item id="90012" count="1" /> <!-- Common Life Stone --> | ||||
| 					</item> | ||||
| 					<item chance="11"> | ||||
| 						<item id="70024" count="5" /> <!-- Daily Coin --> | ||||
| 					</item> | ||||
| 					<item chance="11"> | ||||
| 						<item id="90013" count="1" /> <!-- Mid-grade Life Stone --> | ||||
| 					</item> | ||||
| 					<item chance="11"> | ||||
| 						<item id="730" count="1" /> <!-- Scroll: Enchant Armor (A-grade) --> | ||||
| 					</item> | ||||
| 					<item chance="11"> | ||||
| 						<item id="948" count="1" /> <!-- Scroll: Enchant Armor (B-grade) --> | ||||
| 					</item> | ||||
| 					<item chance="11"> | ||||
| 						<item id="729" count="1" /> <!-- Scroll: Enchant Weapon (A-grade) --> | ||||
| 					</item> | ||||
| 					<item chance="11"> | ||||
| 						<item id="947" count="1" /> <!-- Scroll: Enchant Weapon (B-grade) --> | ||||
| 					</item> | ||||
| 					<item chance="11"> | ||||
| 						<item id="29649" count="1" /> <!-- XP/SP Scroll - Medium --> | ||||
| 					</item> | ||||
| 				</items> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="51042" toLevel="1" name="Battle Box"> | ||||
|   | ||||
| @@ -61,7 +61,6 @@ CpHealOverTime: Increases current CP by a given amount over time. | ||||
| CpHealPercent: Increases current CP by a given percentage amount. | ||||
| Cp: Increases current CP by a static amount. | ||||
| CpRegen: CP Regeneration stat. | ||||
| CreateItemRandom: Creates an item randomly from a given list. All extractable items with chances to get different items are using this effect. | ||||
| CriticalDamage: Critical Damage stat. | ||||
| CriticalDamagePosition: Critical Damage depending on position stat. | ||||
| CriticalRate: Critical Rate stat. | ||||
|   | ||||
| @@ -18,12 +18,6 @@ | ||||
| 		</xs:sequence> | ||||
| 	</xs:complexType> | ||||
|  | ||||
| 	<xs:complexType name="createItemsType"> | ||||
| 		<xs:sequence> | ||||
| 			<xs:element name="item" type="createItemType" maxOccurs="unbounded" /> | ||||
| 		</xs:sequence> | ||||
| 	</xs:complexType> | ||||
|  | ||||
| 	<xs:complexType name="skillType"> | ||||
| 		<xs:attribute name="id" type="xs:positiveInteger" use="required" /> | ||||
| 		<xs:attribute name="level" type="xs:positiveInteger" use="required" /> | ||||
| @@ -299,7 +293,6 @@ | ||||
| 			<xs:element name="set" maxOccurs="unbounded" minOccurs="1" type="setType" /> | ||||
| 			<xs:element name="unequip_skills" minOccurs="0" type="skillsType" /> | ||||
| 			<xs:element name="capsuled_items" minOccurs="0" type="capsuledItemsType" /> | ||||
| 			<xs:element name="createItems" minOccurs="0" type="createItemsType" /> | ||||
| 			<xs:element name="cond" maxOccurs="2" minOccurs="0" type="condType" /> | ||||
| 			<xs:element name="skills" minOccurs="0" type="skillsType" /> | ||||
| 			<xs:element name="stats" maxOccurs="1" minOccurs="0" type="forType" /> | ||||
|   | ||||
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